323 lines
9.2 KiB
C++
323 lines
9.2 KiB
C++
/**
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* @file llappearancemgr.h
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* @brief Manager for initiating appearance changes on the viewer
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLAPPEARANCEMGR_H
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#define LL_LLAPPEARANCEMGR_H
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#include "llsingleton.h"
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#include "llinventorymodel.h"
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#include "llinventoryobserver.h"
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#include "llviewerinventory.h"
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#include "llcallbacklist.h"
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class LLWearable;
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class LLWearableHoldingPattern;
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class LLInventoryCallback;
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class LLAppearanceManager: public LLSingleton<LLAppearanceManager>
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{
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friend class LLSingleton<LLAppearanceManager>;
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public:
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void updateAppearanceFromCOF();
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bool needToSaveCOF();
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void updateCOF(const LLUUID& category, bool append = false);
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void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
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void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
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void wearOutfitByName(const std::string& name);
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void changeOutfit(bool proceed, const LLUUID& category, bool append);
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// Copy all items and the src category itself.
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void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
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LLPointer<LLInventoryCallback> cb);
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// Copy all items in a category.
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void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
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LLPointer<LLInventoryCallback> cb);
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// Find the Current Outfit folder.
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const LLUUID getCOF() const;
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// Finds the folder link to the currently worn outfit
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const LLViewerInventoryItem *getBaseOutfitLink();
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bool getBaseOutfitName(std::string &name);
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// Update the displayed outfit name in UI.
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void updatePanelOutfitName(const std::string& name);
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void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);
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void updateAgentWearables(LLWearableHoldingPattern* holder, bool append);
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// For debugging - could be moved elsewhere.
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void dumpCat(const LLUUID& cat_id, const std::string& msg);
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void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg);
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// Attachment link management
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void unregisterAttachment(const LLUUID& item_id);
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void registerAttachment(const LLUUID& item_id);
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void setAttachmentInvLinkEnable(bool val);
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void linkRegisteredAttachments();
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// utility function for bulk linking.
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void linkAll(const LLUUID& category,
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LLInventoryModel::item_array_t& items,
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LLPointer<LLInventoryCallback> cb);
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// Add COF link to individual item.
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void addCOFItemLink(const LLUUID& item_id, bool do_update = true);
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void addCOFItemLink(const LLInventoryItem *item, bool do_update = true);
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// Remove COF entries
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void removeCOFItemLinks(const LLUUID& item_id, bool do_update = true);
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// Add COF link to ensemble folder.
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void addEnsembleLink(LLInventoryCategory* item, bool do_update = true);
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//has the current outfit changed since it was loaded?
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bool isOutfitDirty() { return mOutfitIsDirty; }
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// set false if you just loaded the outfit, true otherwise
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void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }
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// manually compare ouftit folder link to COF to see if outfit has changed.
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// should only be necessary to do on initial login.
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void updateIsDirty();
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protected:
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LLAppearanceManager();
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~LLAppearanceManager();
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private:
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void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type);
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void getDescendentsOfAssetType(const LLUUID& category,
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LLInventoryModel::item_array_t& items,
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LLAssetType::EType type,
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bool follow_folder_links);
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void getUserDescendents(const LLUUID& category,
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LLInventoryModel::item_array_t& wear_items,
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LLInventoryModel::item_array_t& obj_items,
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LLInventoryModel::item_array_t& gest_items,
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bool follow_folder_links);
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void purgeCategory(const LLUUID& category, bool keep_outfit_links);
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void purgeBaseOutfitLink(const LLUUID& category);
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std::set<LLUUID> mRegisteredAttachments;
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bool mAttachmentInvLinkEnabled;
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bool mOutfitIsDirty;
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//////////////////////////////////////////////////////////////////////////////////
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// Item-specific convenience functions
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public:
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// Is this in the COF?
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BOOL getIsInCOF(const LLUUID& obj_id) const;
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// Is this in the COF and can the user delete it from the COF?
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BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
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};
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#define SUPPORT_ENSEMBLES 0
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LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
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// Shim class and template function to allow arbitrary boost::bind
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// expressions to be run as one-time idle callbacks.
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template <typename T>
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class OnIdleCallback
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{
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public:
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OnIdleCallback(T callable):
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mCallable(callable)
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{
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}
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static void onIdle(void *data)
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{
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gIdleCallbacks.deleteFunction(onIdle, data);
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OnIdleCallback<T>* self = reinterpret_cast<OnIdleCallback<T>*>(data);
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self->call();
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delete self;
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}
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void call()
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{
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mCallable();
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}
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private:
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T mCallable;
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};
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template <typename T>
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void doOnIdle(T callable)
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{
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OnIdleCallback<T>* cb_functor = new OnIdleCallback<T>(callable);
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gIdleCallbacks.addFunction(&OnIdleCallback<T>::onIdle,cb_functor);
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}
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// Shim class and template function to allow arbitrary boost::bind
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// expressions to be run as recurring idle callbacks.
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template <typename T>
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class OnIdleCallbackRepeating
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{
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public:
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OnIdleCallbackRepeating(T callable):
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mCallable(callable)
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{
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}
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// Will keep getting called until the callable returns false.
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static void onIdle(void *data)
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{
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OnIdleCallbackRepeating<T>* self = reinterpret_cast<OnIdleCallbackRepeating<T>*>(data);
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bool done = self->call();
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if (done)
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{
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gIdleCallbacks.deleteFunction(onIdle, data);
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delete self;
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}
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}
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bool call()
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{
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return mCallable();
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}
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private:
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T mCallable;
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};
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template <typename T>
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void doOnIdleRepeating(T callable)
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{
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OnIdleCallbackRepeating<T>* cb_functor = new OnIdleCallbackRepeating<T>(callable);
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gIdleCallbacks.addFunction(&OnIdleCallbackRepeating<T>::onIdle,cb_functor);
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}
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template <class T>
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class CallAfterCategoryFetchStage2: public LLInventoryFetchObserver
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{
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public:
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CallAfterCategoryFetchStage2(T callable):
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mCallable(callable)
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{
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}
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~CallAfterCategoryFetchStage2()
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{
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}
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virtual void done()
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{
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gInventory.removeObserver(this);
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doOnIdle(mCallable);
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delete this;
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}
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protected:
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T mCallable;
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};
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template <class T>
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class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
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{
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public:
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CallAfterCategoryFetchStage1(T callable):
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mCallable(callable)
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{
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}
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~CallAfterCategoryFetchStage1()
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{
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}
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virtual void done()
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{
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// What we do here is get the complete information on the items in
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// the library, and set up an observer that will wait for that to
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// happen.
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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gInventory.collectDescendents(mCompleteFolders.front(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH);
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S32 count = item_array.count();
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if(!count)
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{
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llwarns << "Nothing fetched in category " << mCompleteFolders.front()
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<< llendl;
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//dec_busy_count();
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gInventory.removeObserver(this);
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delete this;
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return;
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}
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CallAfterCategoryFetchStage2<T> *stage2 = new CallAfterCategoryFetchStage2<T>(mCallable);
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LLInventoryFetchObserver::item_ref_t ids;
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for(S32 i = 0; i < count; ++i)
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{
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ids.push_back(item_array.get(i)->getUUID());
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}
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gInventory.removeObserver(this);
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// do the fetch
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stage2->fetchItems(ids);
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if(stage2->isEverythingComplete())
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{
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// everything is already here - call done.
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stage2->done();
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}
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else
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{
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// it's all on it's way - add an observer, and the inventory
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// will call done for us when everything is here.
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gInventory.addObserver(stage2);
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}
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delete this;
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}
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protected:
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T mCallable;
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};
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template <class T>
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void callAfterCategoryFetch(const LLUUID& cat_id, T callable)
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{
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CallAfterCategoryFetchStage1<T> *stage1 = new CallAfterCategoryFetchStage1<T>(callable);
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LLInventoryFetchDescendentsObserver::folder_ref_t folders;
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folders.push_back(cat_id);
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stage1->fetchDescendents(folders);
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if (stage1->isEverythingComplete())
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{
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stage1->done();
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}
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else
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{
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gInventory.addObserver(stage1);
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}
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}
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#endif
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