94 lines
2.4 KiB
C++
Executable File
94 lines
2.4 KiB
C++
Executable File
/**
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* @file llassetuploadqueue.h
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* @brief Serializes asset upload request
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLASSETUPLOADQUEUE_H
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#define LL_LLASSETUPLOADQUEUE_H
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#include "lluuid.h"
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#include <string>
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#include <deque>
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class LLAssetUploadQueueSupplier;
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class LLAssetUploadQueue
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{
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public:
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// Takes ownership of supplier.
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LLAssetUploadQueue(LLAssetUploadQueueSupplier* supplier);
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virtual ~LLAssetUploadQueue();
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void queue(const std::string& filename,
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const LLUUID& task_id,
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const LLUUID& item_id,
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BOOL is_running,
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BOOL is_target_mono,
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const LLUUID& queue_id,
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U8* data,
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U32 data_size,
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std::string script_name,
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const LLUUID& experience_id);
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bool isEmpty() const {return mQueue.empty();}
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private:
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friend class LLAssetUploadChainResponder;
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struct UploadData
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{
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std::string mFilename;
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LLUUID mTaskId;
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LLUUID mItemId;
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BOOL mIsRunning;
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BOOL mIsTargetMono;
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LLUUID mQueueId;
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U8* mData;
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U32 mDataSize;
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std::string mScriptName;
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LLUUID mExperienceId;
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};
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// Ownership of mSupplier passed to currently waiting responder
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// and returned to queue when no requests in progress.
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LLAssetUploadQueueSupplier* mSupplier;
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std::deque<UploadData> mQueue;
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// Passes on ownership of mSupplier if request is made.
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void request(LLAssetUploadQueueSupplier** supplier);
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};
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class LLAssetUploadQueueSupplier
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{
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public:
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virtual ~LLAssetUploadQueueSupplier();
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virtual LLAssetUploadQueue* get() const = 0;
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virtual void log(std::string message) const = 0;
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};
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#endif // LL_LLASSETUPLOADQUEUE_H
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