Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error. |
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| avatar | ||
| deferred | ||
| effects | ||
| environment | ||
| interface | ||
| lighting | ||
| objects | ||
| transform | ||
| windlight | ||