phoenix-firestorm/indra/llmath
Nicky 7b03eb0083 Fix LLVector4a::memcpyNonAliased16 so it does not overwrite memory past the end of destination buffer anymore. 2012-02-13 00:33:07 +01:00
..
tests
CMakeLists.txt SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al) 2011-11-08 17:46:43 -06:00
camera.h
coordframe.h
llbbox.cpp
llbbox.h
llbboxlocal.cpp
llbboxlocal.h
llcalc.cpp After merge compare FS tree agsindt V/dev. 2012-01-18 19:04:59 +01:00
llcalc.h After merge compare FS tree agsindt V/dev. 2012-01-18 19:04:59 +01:00
llcalcparser.cpp After merge compare FS tree agsindt V/dev. 2012-01-18 19:04:59 +01:00
llcalcparser.h After merge compare FS tree agsindt V/dev. 2012-01-18 19:04:59 +01:00
llcamera.cpp
llcamera.h
llcoord.h
llcoordframe.cpp
llcoordframe.h
llinterp.h
llline.cpp
llline.h
llmath.h
llmatrix3a.cpp
llmatrix3a.h
llmatrix3a.inl
llmatrix4a.h
llmodularmath.cpp
llmodularmath.h
lloctree.h SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree for flexi raycast) 2011-12-16 17:43:30 -06:00
llperlin.cpp
llperlin.h
llplane.h
llquantize.h
llquaternion.cpp
llquaternion.h
llquaternion2.h
llquaternion2.inl
llrect.cpp
llrect.h
llsdutil_math.cpp
llsdutil_math.h
llsimdmath.h
llsimdtypes.h
llsimdtypes.inl
llsphere.cpp
llsphere.h
lltreenode.h
llvector4a.cpp Fix LLVector4a::memcpyNonAliased16 so it does not overwrite memory past the end of destination buffer anymore. 2012-02-13 00:33:07 +01:00
llvector4a.h
llvector4a.inl
llvector4logical.h
llvolume.cpp Optimize calculation of estimated triangles / LOG. Reuse old value if input parameters did not change. 2012-02-05 15:07:48 +01:00
llvolume.h Optimize calculation of estimated triangles / LOG. Reuse old value if input parameters did not change. 2012-02-05 15:07:48 +01:00
llvolumemgr.cpp Merge backout of b782a75c99e6 2011-10-14 11:58:35 -05:00
llvolumemgr.h
llvolumeoctree.cpp
llvolumeoctree.h
m3math.cpp
m3math.h
m4math.cpp
m4math.h
raytrace.cpp
raytrace.h
v2math.cpp
v2math.h
v3color.cpp
v3color.h
v3dmath.cpp
v3dmath.h
v3math.cpp
v3math.h
v4color.cpp
v4color.h
v4coloru.cpp Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
v4coloru.h Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
v4math.cpp
v4math.h
xform.cpp
xform.h