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bdc72a00a2
phoenix-firestorm
/
indra
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llmath
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Nicky
7b03eb0083
Fix LLVector4a::memcpyNonAliased16 so it does not overwrite memory past the end of destination buffer anymore.
2012-02-13 00:33:07 +01:00
..
tests
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CMakeLists.txt
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al)
2011-11-08 17:46:43 -06:00
camera.h
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coordframe.h
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llbbox.cpp
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llbbox.h
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llbboxlocal.cpp
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llbboxlocal.h
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llcalc.cpp
After merge compare FS tree agsindt V/dev.
2012-01-18 19:04:59 +01:00
llcalc.h
After merge compare FS tree agsindt V/dev.
2012-01-18 19:04:59 +01:00
llcalcparser.cpp
After merge compare FS tree agsindt V/dev.
2012-01-18 19:04:59 +01:00
llcalcparser.h
After merge compare FS tree agsindt V/dev.
2012-01-18 19:04:59 +01:00
llcamera.cpp
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llcamera.h
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llcoord.h
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llcoordframe.cpp
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llcoordframe.h
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llinterp.h
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llline.cpp
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llline.h
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llmath.h
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llmatrix3a.cpp
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llmatrix3a.h
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llmatrix3a.inl
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llmatrix4a.h
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llmodularmath.cpp
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llmodularmath.h
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lloctree.h
SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree for flexi raycast)
2011-12-16 17:43:30 -06:00
llperlin.cpp
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llperlin.h
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llplane.h
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llquantize.h
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llquaternion.cpp
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llquaternion.h
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llquaternion2.h
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llquaternion2.inl
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llrect.cpp
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llrect.h
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llsdutil_math.cpp
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llsdutil_math.h
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llsimdmath.h
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llsimdtypes.h
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llsimdtypes.inl
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llsphere.cpp
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llsphere.h
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lltreenode.h
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llvector4a.cpp
Fix LLVector4a::memcpyNonAliased16 so it does not overwrite memory past the end of destination buffer anymore.
2012-02-13 00:33:07 +01:00
llvector4a.h
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llvector4a.inl
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llvector4logical.h
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llvolume.cpp
Optimize calculation of estimated triangles / LOG. Reuse old value if input parameters did not change.
2012-02-05 15:07:48 +01:00
llvolume.h
Optimize calculation of estimated triangles / LOG. Reuse old value if input parameters did not change.
2012-02-05 15:07:48 +01:00
llvolumemgr.cpp
Merge backout of b782a75c99e6
2011-10-14 11:58:35 -05:00
llvolumemgr.h
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llvolumeoctree.cpp
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llvolumeoctree.h
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m3math.cpp
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m3math.h
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m4math.cpp
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m4math.h
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raytrace.cpp
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raytrace.h
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v2math.cpp
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v2math.h
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v3color.cpp
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v3color.h
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v3dmath.cpp
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v3dmath.h
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v3math.cpp
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v3math.h
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v4color.cpp
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v4color.h
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v4coloru.cpp
Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit
2011-09-12 21:51:02 +02:00
v4coloru.h
Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit
2011-09-12 21:51:02 +02:00
v4math.cpp
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v4math.h
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xform.cpp
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xform.h
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