phoenix-firestorm/indra/llrender
Tank_Master ba95bbc8a3 MAINT-708 Add checkbox to hardware settings for controlling texture compression. (By DaveP)
Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-03-08 23:13:29 -08:00
..
CMakeLists.txt
llcubemap.cpp SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp MAINT-708 Add checkbox to hardware settings for controlling texture compression. (By DaveP) 2012-03-08 23:13:29 -08:00
llgl.h SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
llgldbg.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llgldbg.h
llglheaders.h
llglslshader.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglslshader.h SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglstates.h
llgltypes.h
llimagegl.cpp MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llimagegl.h MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp Merge up to 26380 / 19ccfae26929 (V/dev tip). 2012-02-02 19:38:24 +01:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendersphere.cpp SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
llrendersphere.h
llrendertarget.cpp MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llrendertarget.h SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
llshadermgr.cpp Fix for old ATI drivers showing all textures pink. 2012-02-13 00:33:53 +01:00
llshadermgr.h SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp FIRE-5077; remove hardcoded limit for max. 65535 (U16 max) for broader testing. 2012-02-27 00:43:07 +01:00
llvertexbuffer.h Merge up to 26380 / 19ccfae26929 (V/dev tip). 2012-02-02 19:38:24 +01:00