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phoenix-firestorm
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bdc94eac5c
phoenix-firestorm
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
lighting
History
Dave Parks
3365a39080
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
2022-05-19 14:02:48 -05:00
..
lightAlphaMaskF.glsl
SL-9632 Fix Haze effecting HUD objects
2020-06-29 18:22:29 -07:00
lightAlphaMaskNonIndexedF.glsl
SL-13560 Water reflections do not reflect everything when ALM is enabled
2020-10-26 22:29:54 +02:00
lightF.glsl
…
lightFullbrightAlphaMaskF.glsl
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
2022-05-19 14:02:48 -05:00
lightFullbrightF.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
lightFullbrightNonIndexedAlphaMaskF.glsl
…
lightFullbrightNonIndexedF.glsl
…
lightFullbrightShinyF.glsl
Merge branch 'master' 6.4.10 into DRTVWR-510
2020-09-29 14:02:22 -06:00
lightFullbrightShinyNonIndexedF.glsl
…
lightFullbrightShinyWaterF.glsl
…
lightFullbrightShinyWaterNonIndexedF.glsl
…
lightFullbrightWaterAlphaMaskF.glsl
SL-13560 Water reflections do not reflect everything when ALM is enabled
2020-10-26 22:29:54 +02:00
lightFullbrightWaterF.glsl
…
lightFullbrightWaterNonIndexedAlphaMaskF.glsl
SL-13560 Water reflections do not reflect everything when ALM is enabled
2020-10-26 22:29:54 +02:00
lightFullbrightWaterNonIndexedF.glsl
…
lightFuncSpecularV.glsl
…
lightFuncV.glsl
…
lightNonIndexedF.glsl
…
lightShinyF.glsl
…
lightShinyNonIndexedF.glsl
…
lightShinyWaterF.glsl
…
lightShinyWaterNonIndexedF.glsl
…
lightSpecularV.glsl
…
lightV.glsl
…
lightWaterAlphaMaskF.glsl
SL-13560 Water reflections do not reflect everything when ALM is enabled
2020-10-26 22:29:54 +02:00
lightWaterAlphaMaskNonIndexedF.glsl
SL-13560 Water reflections do not reflect everything when ALM is enabled
2020-10-26 22:29:54 +02:00
lightWaterF.glsl
…
lightWaterNonIndexedF.glsl
…
sumLightsSpecularV.glsl
…
sumLightsV.glsl
…