phoenix-firestorm/indra/newview/app_settings/shaders/class1/lighting
Dave Parks 3365a39080 SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be). 2022-05-19 14:02:48 -05:00
..
lightAlphaMaskF.glsl SL-9632 Fix Haze effecting HUD objects 2020-06-29 18:22:29 -07:00
lightAlphaMaskNonIndexedF.glsl SL-13560 Water reflections do not reflect everything when ALM is enabled 2020-10-26 22:29:54 +02:00
lightF.glsl
lightFullbrightAlphaMaskF.glsl SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be). 2022-05-19 14:02:48 -05:00
lightFullbrightF.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
lightFullbrightNonIndexedAlphaMaskF.glsl
lightFullbrightNonIndexedF.glsl
lightFullbrightShinyF.glsl Merge branch 'master' 6.4.10 into DRTVWR-510 2020-09-29 14:02:22 -06:00
lightFullbrightShinyNonIndexedF.glsl
lightFullbrightShinyWaterF.glsl
lightFullbrightShinyWaterNonIndexedF.glsl
lightFullbrightWaterAlphaMaskF.glsl SL-13560 Water reflections do not reflect everything when ALM is enabled 2020-10-26 22:29:54 +02:00
lightFullbrightWaterF.glsl
lightFullbrightWaterNonIndexedAlphaMaskF.glsl SL-13560 Water reflections do not reflect everything when ALM is enabled 2020-10-26 22:29:54 +02:00
lightFullbrightWaterNonIndexedF.glsl
lightFuncSpecularV.glsl
lightFuncV.glsl
lightNonIndexedF.glsl
lightShinyF.glsl
lightShinyNonIndexedF.glsl
lightShinyWaterF.glsl
lightShinyWaterNonIndexedF.glsl
lightSpecularV.glsl
lightV.glsl
lightWaterAlphaMaskF.glsl SL-13560 Water reflections do not reflect everything when ALM is enabled 2020-10-26 22:29:54 +02:00
lightWaterAlphaMaskNonIndexedF.glsl SL-13560 Water reflections do not reflect everything when ALM is enabled 2020-10-26 22:29:54 +02:00
lightWaterF.glsl
lightWaterNonIndexedF.glsl
sumLightsSpecularV.glsl
sumLightsV.glsl