phoenix-firestorm/indra/newview/app_settings/shaders/class1/post/exoPostBaseV.glsl

23 lines
582 B
GLSL

/***********************************
* exoPostBaseV.glsl
* Provides screen coordinates for post processing effects.
* This is basically a more minimal reimplementation of postDeferredV.glsl.
* Copyright Geenz Spad, 2012
***********************************/
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_fragcoord;
uniform vec2 screen_res;
void main()
{
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
gl_Position = pos;
vary_fragcoord.xy = (pos.xy * 0.5 + 0.5) * screen_res;
}