phoenix-firestorm/indra/newview/app_settings/shaders/class3/deferred
Dave Houlton 17f533fef0 DRTVWR-525 housekeeping: delete unused shader file 2021-02-09 16:36:50 -07:00
..
attachmentShadowF.glsl
attachmentShadowV.glsl
avatarShadowF.glsl
avatarShadowV.glsl
cloudShadowF.glsl SL-11443 2019-07-22 12:21:24 -07:00
cloudShadowV.glsl
cloudsF.glsl SL-11443 2019-07-22 12:21:24 -07:00
cloudsV.glsl
deferredUtil.glsl
depthToShadowVolumeG.glsl
gatherSkyShF.glsl
gatherSkyShV.glsl
genSkyShF.glsl SL-11621 2019-07-23 11:36:22 -07:00
genSkyShV.glsl
indirect.glsl
multiSpotLightF.glsl WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. 2020-03-05 16:28:06 -06:00
pointShadowBlurF.glsl
shVisF.glsl
shVisV.glsl
shadowAlphaBlendF.glsl
shadowAlphaBlendV.glsl
shadowAlphaMaskF.glsl
shadowAlphaMaskV.glsl
shadowCubeV.glsl
shadowF.glsl
shadowUtil.glsl
shadowV.glsl
skyF.glsl SL-13629, reconstruct rainbow lookup coord to reduce interior banding 2021-01-19 11:26:13 -07:00
skyV.glsl
softenLightF.glsl WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. 2020-03-05 16:28:06 -06:00
softenLightV.glsl
spotLightF.glsl WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. 2020-03-05 16:28:06 -06:00
sunLightF.glsl
sunLightSSAOF.glsl
sunLightV.glsl
treeShadowF.glsl
treeShadowV.glsl
underWaterF.glsl Roll back sRGB decode changes from contrib for now. 2019-05-02 13:49:35 -07:00
waterF.glsl Roll back sRGB decode changes from contrib for now. 2019-05-02 13:49:35 -07:00
waterV.glsl