405 lines
12 KiB
C++
Executable File
405 lines
12 KiB
C++
Executable File
/**
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* @file llinspectavatar.cpp
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llinspectavatar.h"
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// viewer files
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#include "llagent.h"
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#include "llavataractions.h"
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#include "llavatariconctrl.h"
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#include "llavatarnamecache.h"
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#include "llavatarpropertiesprocessor.h"
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#include "lldateutil.h"
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#include "llinspect.h"
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#include "llmutelist.h"
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#include "llslurl.h"
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#include "llstartup.h"
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#include "llvoiceclient.h"
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#include "lltransientfloatermgr.h"
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// Linden libraries
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#include "llfloater.h"
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#include "llfloaterreg.h"
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#include "lltextbox.h"
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#include "lltooltip.h" // positionViewNearMouse()
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#include "lltrans.h"
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class LLFetchAvatarData;
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//////////////////////////////////////////////////////////////////////////////
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// LLInspectAvatar
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//////////////////////////////////////////////////////////////////////////////
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// Avatar Inspector, a small information window used when clicking
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// on avatar names in the 2D UI and in the ambient inspector widget for
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// the 3D world.
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class LLInspectAvatar : public LLInspect, LLTransientFloater
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{
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friend class LLFloaterReg;
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public:
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// avatar_id - Avatar ID for which to show information
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// Inspector will be positioned relative to current mouse position
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LLInspectAvatar(const LLSD& avatar_id);
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virtual ~LLInspectAvatar();
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/*virtual*/ BOOL postBuild(void);
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// Because floater is single instance, need to re-parse data on each spawn
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// (for example, inspector about same avatar but in different position)
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/*virtual*/ void onOpen(const LLSD& avatar_id);
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// Update view based on information from avatar properties processor
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void processAvatarData(LLAvatarData* data);
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virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
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private:
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// Make network requests for all the data to display in this view.
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// Used on construction and if avatar id changes.
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void requestUpdate();
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// Set the volume slider to this user's current client-side volume setting,
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// hiding/disabling if the user is not nearby.
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void updateVolumeSlider();
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// Button callbacks
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void onClickMuteVolume();
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void onVolumeChange(const LLSD& data);
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void onAvatarNameCache(const LLUUID& agent_id,
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const LLAvatarName& av_name);
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private:
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LLUUID mAvatarID;
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// Need avatar name information to spawn friend add request
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LLAvatarName mAvatarName;
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// an in-flight request for avatar properties from LLAvatarPropertiesProcessor
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// is represented by this object
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LLFetchAvatarData* mPropertiesRequest;
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boost::signals2::connection mAvatarNameCacheConnection;
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};
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//////////////////////////////////////////////////////////////////////////////
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// LLFetchAvatarData
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//////////////////////////////////////////////////////////////////////////////
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// This object represents a pending request for avatar properties information
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class LLFetchAvatarData : public LLAvatarPropertiesObserver
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{
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public:
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// If the inspector closes it will delete the pending request object, so the
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// inspector pointer will be valid for the lifetime of this object
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LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
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: mAvatarID(avatar_id),
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mInspector(inspector)
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{
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LLAvatarPropertiesProcessor* processor =
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LLAvatarPropertiesProcessor::getInstance();
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// register ourselves as an observer
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processor->addObserver(mAvatarID, this);
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// send a request (duplicates will be suppressed inside the avatar
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// properties processor)
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processor->sendAvatarPropertiesRequest(mAvatarID);
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}
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~LLFetchAvatarData()
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{
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// remove ourselves as an observer
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LLAvatarPropertiesProcessor::getInstance()->
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removeObserver(mAvatarID, this);
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}
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void processProperties(void* data, EAvatarProcessorType type)
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{
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// route the data to the inspector
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if (data
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&& type == APT_PROPERTIES)
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{
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LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
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mInspector->processAvatarData(avatar_data);
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}
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}
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// Store avatar ID so we can un-register the observer on destruction
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LLUUID mAvatarID;
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LLInspectAvatar* mInspector;
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};
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LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
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: LLInspect( LLSD() ), // single_instance, doesn't really need key
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mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
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mAvatarName(),
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mPropertiesRequest(NULL),
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mAvatarNameCacheConnection()
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{
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// can't make the properties request until the widgets are constructed
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// as it might return immediately, so do it in onOpen.
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LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
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LLTransientFloater::init(this);
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}
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LLInspectAvatar::~LLInspectAvatar()
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{
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if (mAvatarNameCacheConnection.connected())
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{
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mAvatarNameCacheConnection.disconnect();
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}
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// clean up any pending requests so they don't call back into a deleted
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// view
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delete mPropertiesRequest;
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mPropertiesRequest = NULL;
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LLTransientFloaterMgr::getInstance()->removeControlView(this);
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}
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/*virtual*/
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BOOL LLInspectAvatar::postBuild(void)
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{
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getChild<LLUICtrl>("mute_btn")->setCommitCallback(
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boost::bind(&LLInspectAvatar::onClickMuteVolume, this) );
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getChild<LLUICtrl>("volume_slider")->setCommitCallback(
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boost::bind(&LLInspectAvatar::onVolumeChange, this, _2));
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return TRUE;
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}
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// Multiple calls to showInstance("inspect_avatar", foo) will provide different
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// LLSD for foo, which we will catch here.
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//virtual
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void LLInspectAvatar::onOpen(const LLSD& data)
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{
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// Start open animation
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LLInspect::onOpen(data);
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// Extract appropriate avatar id
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mAvatarID = data["avatar_id"];
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// Position the inspector relative to the mouse cursor
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// Similar to how tooltips are positioned
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// See LLToolTipMgr::createToolTip
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if (data.has("pos"))
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{
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LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
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}
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else
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{
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LLUI::positionViewNearMouse(this);
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}
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// Generate link to avatar profile.
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getChild<LLUICtrl>("avatar_profile_link")->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString());
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// can't call from constructor as widgets are not built yet
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requestUpdate();
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updateVolumeSlider();
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}
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void LLInspectAvatar::requestUpdate()
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{
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// Don't make network requests when spawning from the debug menu at the
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// login screen (which is useful to work on the layout).
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if (mAvatarID.isNull())
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{
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if (LLStartUp::getStartupState() >= STATE_STARTED)
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{
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// once we're running we don't want to show the test floater
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// for bogus LLUUID::null links
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closeFloater();
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}
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return;
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}
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// Clear out old data so it doesn't flash between old and new
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getChild<LLUICtrl>("user_name")->setValue("");
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getChild<LLUICtrl>("user_name_small")->setValue("");
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getChild<LLUICtrl>("user_slid")->setValue("");
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getChild<LLUICtrl>("user_subtitle")->setValue("");
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getChild<LLUICtrl>("user_details")->setValue("");
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// Make a new request for properties
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delete mPropertiesRequest;
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mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
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// Use an avatar_icon even though the image id will come down with the
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// avatar properties because the avatar_icon code maintains a cache of icons
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// and this may result in the image being visible sooner.
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// *NOTE: This may generate a duplicate avatar properties request, but that
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// will be suppressed internally in the avatar properties processor.
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//remove avatar id from cache to get fresh info
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LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
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getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) );
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if (mAvatarNameCacheConnection.connected())
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{
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mAvatarNameCacheConnection.disconnect();
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}
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mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2));
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}
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void LLInspectAvatar::processAvatarData(LLAvatarData* data)
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{
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LLStringUtil::format_map_t args;
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{
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std::string birth_date = LLTrans::getString("AvatarBirthDateFormat");
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LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch()));
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args["[BORN_ON]"] = birth_date;
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}
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args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now());
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args["[SL_PROFILE]"] = data->about_text;
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args["[RW_PROFILE"] = data->fl_about_text;
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args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
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std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
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args["[PAYMENTINFO]"] = payment_info;
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args["[COMMA]"] = (payment_info.empty() ? "" : ",");
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std::string subtitle = getString("Subtitle", args);
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getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
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std::string details = getString("Details", args);
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getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
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// Delete the request object as it has been satisfied
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delete mPropertiesRequest;
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mPropertiesRequest = NULL;
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}
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void LLInspectAvatar::updateVolumeSlider()
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{
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bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
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// Do not display volume slider and mute button if it
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// is ourself or we are not in a voice channel together
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if (!voice_enabled || (mAvatarID == gAgent.getID()))
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{
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getChild<LLUICtrl>("mute_btn")->setVisible(false);
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getChild<LLUICtrl>("volume_slider")->setVisible(false);
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}
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else
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{
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getChild<LLUICtrl>("mute_btn")->setVisible(true);
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getChild<LLUICtrl>("volume_slider")->setVisible(true);
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// By convention, we only display and toggle voice mutes, not all mutes
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bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
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LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
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bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden");
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mute_btn->setEnabled( !is_linden);
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mute_btn->setValue( is_muted );
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LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
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volume_slider->setEnabled( !is_muted );
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F32 volume;
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if (is_muted)
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{
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// it's clearer to display their volume as zero
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volume = 0.f;
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}
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else
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{
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// actual volume
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volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
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}
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volume_slider->setValue( (F64)volume );
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}
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}
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void LLInspectAvatar::onClickMuteVolume()
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{
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// By convention, we only display and toggle voice mutes, not all mutes
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LLMuteList* mute_list = LLMuteList::getInstance();
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bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat);
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LLMute mute(mAvatarID, mAvatarName.getDisplayName(), LLMute::AGENT);
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if (!is_muted)
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{
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mute_list->add(mute, LLMute::flagVoiceChat);
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}
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else
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{
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mute_list->remove(mute, LLMute::flagVoiceChat);
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}
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updateVolumeSlider();
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}
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void LLInspectAvatar::onVolumeChange(const LLSD& data)
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{
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F32 volume = (F32)data.asReal();
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LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
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}
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void LLInspectAvatar::onAvatarNameCache(
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const LLUUID& agent_id,
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const LLAvatarName& av_name)
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{
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mAvatarNameCacheConnection.disconnect();
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if (agent_id == mAvatarID)
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{
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getChild<LLUICtrl>("user_name")->setValue(av_name.getDisplayName());
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getChild<LLUICtrl>("user_name_small")->setValue(av_name.getDisplayName());
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getChild<LLUICtrl>("user_slid")->setValue(av_name.getUserName());
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mAvatarName = av_name;
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// show smaller display name if too long to display in regular size
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if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth())
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{
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getChild<LLUICtrl>("user_name_small")->setVisible( true );
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getChild<LLUICtrl>("user_name")->setVisible( false );
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}
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else
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{
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getChild<LLUICtrl>("user_name_small")->setVisible( false );
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getChild<LLUICtrl>("user_name")->setVisible( true );
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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// LLInspectAvatarUtil
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//////////////////////////////////////////////////////////////////////////////
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void LLInspectAvatarUtil::registerFloater()
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{
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LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
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&LLFloaterReg::build<LLInspectAvatar>);
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}
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