213 lines
4.2 KiB
C++
213 lines
4.2 KiB
C++
/**
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* @file lldeformerworker.h
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* @brief Threaded worker to compute deformation tables
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldrawable.h"
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#include "llvoavatar.h"
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#include "llvovolume.h"
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#include "llviewerobjectlist.h"
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#include "lldeformerworker.h"
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// timer to watch the completed queue and process completed requests
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// (needs to be done on main thread, hence this timer on 1 sec repeat.)
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LLDeformerWorker::CompletedTimer::CompletedTimer() : LLEventTimer(1.0)
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{
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}
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BOOL LLDeformerWorker::CompletedTimer::tick()
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{
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LLDeformerWorker::processCompletedQ();
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return FALSE;
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}
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// yes, global instance -
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// LLSingleton appears to be incompatible with LLThread - they both keep track of the instance and
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// want to delete it.
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LLDeformerWorker* gDeformerWorker;
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LLDeformerWorker::LLDeformerWorker()
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: LLThread("Deformer Worker")
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{
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mQuitting = false;
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mSignal = new LLCondition(NULL);
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mMutex = new LLMutex(NULL);
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}
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LLDeformerWorker::~LLDeformerWorker()
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{
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shutdown();
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if (mSignal)
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{
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delete mSignal;
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mSignal = NULL;
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}
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if (mMutex)
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{
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delete mMutex;
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mMutex = NULL;
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}
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}
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void LLDeformerWorker::shutdown()
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{
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if (mSignal)
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{
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mQuitting = true;
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mSignal->signal();
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while (!isStopped())
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{
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apr_sleep(10);
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}
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}
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}
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// static
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void LLDeformerWorker::submitRequest(LLPointer<Request> request)
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{
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if (!gDeformerWorker)
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{
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gDeformerWorker = new LLDeformerWorker;
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}
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gDeformerWorker->instanceSubmitRequest(request);
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}
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void LLDeformerWorker::instanceSubmitRequest(LLPointer<Request> request)
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{
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if (isStopped())
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{
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start();
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}
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LLMutexLock lock(mMutex);
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mRequestQ.push_back(request);
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mSignal->signal();
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}
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// static
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BOOL LLDeformerWorker::alreadyQueued(LLPointer<Request> request)
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{
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if (!gDeformerWorker)
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{
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return FALSE;
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}
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for (request_queue::iterator iterator = gDeformerWorker->mRequestQ.begin();
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iterator != gDeformerWorker->mRequestQ.end();
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iterator++)
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{
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// the request is already here if we match MeshID, VertexCount, and Face
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LLPointer<LLDeformerWorker::Request> old_request = *iterator;
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if ((request->mMeshID == old_request->mMeshID) &&
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(request->mFace == old_request->mFace) &&
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(request->mVertexCount == old_request->mVertexCount))
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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void LLDeformerWorker::buildDeformation(LLPointer<Request> request)
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{
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request->mDeformedVolume->computeDeformTable(request);
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}
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void LLDeformerWorker::run()
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{
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while (!mQuitting)
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{
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mSignal->wait();
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while (!mQuitting && !mRequestQ.empty())
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{
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LLPointer<Request> request;
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{
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// alter Q while locked
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LLMutexLock lock(mMutex);
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request = mRequestQ.front();
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mRequestQ.pop_front();
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}
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buildDeformation(request);
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{
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// alter Q while locked
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LLMutexLock lock(mMutex);
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mCompletedQ.push_back(request);
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}
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}
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}
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}
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// static
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void LLDeformerWorker::processCompletedQ()
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{
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if (!gDeformerWorker)
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{
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return;
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}
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while ( !gDeformerWorker->mCompletedQ.empty())
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{
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LLPointer<Request> request;
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{
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// alter Q while locked
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LLMutexLock lock(gDeformerWorker->mMutex);
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request = gDeformerWorker->mCompletedQ.front();
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gDeformerWorker->mCompletedQ.pop_front();
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}
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// tag the drawable for rebuild
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request->mDrawable->setState(LLDrawable::REBUILD_ALL);
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}
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}
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