754 lines
22 KiB
C++
754 lines
22 KiB
C++
/**
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* @file audioengine_fmodstudio.cpp
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* @brief Implementation of LLAudioEngine class abstracting the audio
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* support as a FMODSTUDIO implementation
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*
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* $LicenseInfo:firstyear=2020&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2020, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llstreamingaudio.h"
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#include "llstreamingaudio_fmodstudio.h"
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#include "llaudioengine_fmodstudio.h"
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#include "lllistener_fmodstudio.h"
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#include "llerror.h"
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#include "llmath.h"
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#include "llrand.h"
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#include "fmodstudio/fmod.hpp"
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#include "fmodstudio/fmod_errors.h"
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#include "lldir.h"
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#include "llapr.h"
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#include "sound_ids.h"
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FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
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FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
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LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
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: mInited(false),
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mWindGen(NULL),
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mWindDSP(NULL),
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mSystem(NULL),
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mEnableProfiler(enable_profiler),
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mWindDSPDesc(NULL)
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{
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}
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LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
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{
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// mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
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// mSystem gets cleaned up at shutdown()
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}
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static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
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{
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if (result == FMOD_OK)
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return false;
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LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
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return true;
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}
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bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, const std::string &app_title)
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{
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U32 version;
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FMOD_RESULT result;
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LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
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result = FMOD::System_Create(&mSystem);
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if (Check_FMOD_Error(result, "FMOD::System_Create"))
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return false;
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//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
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LLAudioEngine::init(num_channels, userdata, app_title);
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result = mSystem->getVersion(&version);
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Check_FMOD_Error(result, "FMOD::System::getVersion");
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if (version < FMOD_VERSION)
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{
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LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
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<< " expected:" << FMOD_VERSION << LL_ENDL;
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}
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// In this case, all sounds, PLUS wind and stream will be software.
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result = mSystem->setSoftwareChannels(num_channels + 2);
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Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
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FMOD_ADVANCEDSETTINGS settings;
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memset(&settings, 0, sizeof(settings));
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settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
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settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
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result = mSystem->setAdvancedSettings(&settings);
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Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
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// FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
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// Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
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U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
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if (mEnableProfiler)
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{
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fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
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}
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#if LL_LINUX
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bool audio_ok = false;
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if (!audio_ok)
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{
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const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
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if (NULL == env_string)
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{
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LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
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if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
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(result = mSystem->init(num_channels + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
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{
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LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
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audio_ok = true;
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}
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else
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{
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Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
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}
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}
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else
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{
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LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
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}
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}
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if (!audio_ok)
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{
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const char* env_string = getenv("LL_BAD_FMOD_ALSA");
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if (NULL == env_string)
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{
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LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
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if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
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(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
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{
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LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
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audio_ok = true;
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}
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else
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{
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Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
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}
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}
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else
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{
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LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
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}
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}
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if (!audio_ok)
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{
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LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
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return false;
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}
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// We're interested in logging which output method we
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// ended up with, for QA purposes.
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FMOD_OUTPUTTYPE output_type;
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mSystem->getOutput(&output_type);
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switch (output_type)
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{
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case FMOD_OUTPUTTYPE_NOSOUND:
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LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
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case FMOD_OUTPUTTYPE_PULSEAUDIO:
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LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
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case FMOD_OUTPUTTYPE_ALSA:
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LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
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default:
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LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
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};
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#else // LL_LINUX
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// initialize the FMOD engine
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// number of channel in this case looks to be identiacal to number of max simultaneously
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// playing objects and we can set practically any number
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result = mSystem->init(num_channels + 2, fmod_flags, 0);
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if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
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{
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result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
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if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
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{
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return false;
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}
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result = mSystem->init(num_channels + 2, fmod_flags, 0);
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}
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if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
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{
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// If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
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// we can retry with other settings
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return false;
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}
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#endif
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// set up our favourite FMOD-native streaming audio implementation if none has already been added
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if (!getStreamingAudioImpl()) // no existing implementation added
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setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
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LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
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int r_numbuffers, r_samplerate, r_channels;
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unsigned int r_bufferlength;
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char r_name[512];
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int latency = 100;
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mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
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LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
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LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
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mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
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r_name[511] = '\0';
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LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
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if (r_samplerate != 0)
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latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
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LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
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mInited = true;
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LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
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return true;
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}
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std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
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{
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llassert_always(mSystem);
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if (verbose)
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{
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U32 version;
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if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
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{
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return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
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}
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}
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return "FMOD STUDIO";
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}
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void LLAudioEngine_FMODSTUDIO::allocateListener(void)
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{
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mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
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if (!mListenerp)
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{
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LL_WARNS("FMOD") << "Listener creation failed" << LL_ENDL;
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}
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}
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void LLAudioEngine_FMODSTUDIO::shutdown()
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{
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stopInternetStream();
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LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
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LLAudioEngine::shutdown();
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LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
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if (mSystem)
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{
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mSystem->close();
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mSystem->release();
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}
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LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
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delete mListenerp;
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mListenerp = NULL;
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}
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LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
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{
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return new LLAudioBufferFMODSTUDIO(mSystem);
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}
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LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
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{
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return new LLAudioChannelFMODSTUDIO(mSystem);
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}
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bool LLAudioEngine_FMODSTUDIO::initWind()
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{
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mNextWindUpdate = 0.0;
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if (!mWindDSPDesc)
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{
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mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
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}
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if (!mWindDSP)
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{
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memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
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strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
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mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
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mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
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if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
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return false;
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if (mWindGen)
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delete mWindGen;
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int frequency = 44100;
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FMOD_SPEAKERMODE mode;
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if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
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{
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cleanupWind();
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return false;
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}
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mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
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if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
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{
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cleanupWind();
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return false;
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}
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if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
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{
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cleanupWind();
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return false;
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}
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}
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// *TODO: Should this guard against multiple plays?
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if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
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{
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cleanupWind();
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return false;
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}
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return true;
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}
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void LLAudioEngine_FMODSTUDIO::cleanupWind()
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{
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if (mWindDSP)
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{
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FMOD::ChannelGroup* master_group = NULL;
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if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
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&& master_group)
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{
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master_group->removeDSP(mWindDSP);
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}
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mWindDSP->release();
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mWindDSP = NULL;
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}
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delete mWindDSPDesc;
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mWindDSPDesc = NULL;
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delete mWindGen;
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mWindGen = NULL;
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}
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//-----------------------------------------------------------------------
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void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
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{
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LLVector3 wind_pos;
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F64 pitch;
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F64 center_freq;
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if (!mEnableWind)
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{
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return;
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}
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if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
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{
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// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
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// need to convert this to the conventional orientation DS3D and OpenAL use
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// where +X = right, +Y = up, +Z = backwards
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wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
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// cerr << "Wind update" << endl;
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pitch = 1.0 + mapWindVecToPitch(wind_vec);
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center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
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mWindGen->mTargetFreq = (F32)center_freq;
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mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
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mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
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}
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}
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//-----------------------------------------------------------------------
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void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
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{
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if (!mInited)
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{
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return;
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}
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gain = llclamp(gain, 0.0f, 1.0f);
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FMOD::ChannelGroup* master_group = NULL;
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if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
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&& master_group)
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{
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master_group->setVolume(gain);
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}
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LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
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if (saimpl)
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{
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// fmod likes its streaming audio channel gain re-asserted after
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// master volume change.
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saimpl->setGain(saimpl->getGain());
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}
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}
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//
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// LLAudioChannelFMODSTUDIO implementation
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//
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LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
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{
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}
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LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
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{
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cleanup();
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}
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bool LLAudioChannelFMODSTUDIO::updateBuffer()
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{
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if (!mCurrentSourcep)
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{
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// This channel isn't associated with any source, nothing
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// to be updated
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return false;
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}
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if (LLAudioChannel::updateBuffer())
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{
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// Base class update returned true, which means that we need to actually
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// set up the channel for a different buffer.
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LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
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// Grab the FMOD sample associated with the buffer
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FMOD::Sound *soundp = bufferp->getSound();
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if (!soundp)
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{
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// This is bad, there should ALWAYS be a sound associated with a legit
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// buffer.
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LL_ERRS() << "No FMOD sound!" << LL_ENDL;
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return false;
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}
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// Actually play the sound. Start it off paused so we can do all the necessary
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// setup.
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if (!mChannelp)
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{
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FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
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Check_FMOD_Error(result, "FMOD::System::playSound");
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}
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// Setting up channel mChannelID
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}
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// If we have a source for the channel, we need to update its gain.
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if (mCurrentSourcep)
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{
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// SJB: warnings can spam and hurt framerate, disabling
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//FMOD_RESULT result;
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mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
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//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
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mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
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/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
|
|
{
|
|
S32 index;
|
|
mChannelp->getIndex(&index);
|
|
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
|
|
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
|
|
}*/
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODSTUDIO::update3DPosition()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
// We're not actually a live channel (i.e., we're not playing back anything)
|
|
return;
|
|
}
|
|
|
|
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
|
|
if (!bufferp)
|
|
{
|
|
// We don't have a buffer associated with us (should really have been picked up
|
|
// by the above if.
|
|
return;
|
|
}
|
|
|
|
if (mCurrentSourcep->isForcedPriority())
|
|
{
|
|
// Prioritized UI and preview sounds don't need to do any positional updates.
|
|
set3DMode(false);
|
|
}
|
|
else
|
|
{
|
|
// Localized sound. Update the position and velocity of the sound.
|
|
set3DMode(true);
|
|
|
|
LLVector3 float_pos;
|
|
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
|
|
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
|
|
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
|
|
}
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODSTUDIO::updateLoop()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
// May want to clear up the loop/sample counters.
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Hack: We keep track of whether we looped or not by seeing when the
|
|
// sample position looks like it's going backwards. Not reliable; may
|
|
// yield false negatives.
|
|
//
|
|
U32 cur_pos;
|
|
mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
|
|
|
|
if (cur_pos < (U32)mLastSamplePos)
|
|
{
|
|
mLoopedThisFrame = true;
|
|
}
|
|
mLastSamplePos = cur_pos;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODSTUDIO::cleanup()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
// Aborting cleanup with no channel handle.
|
|
return;
|
|
}
|
|
|
|
//Cleaning up channel mChannelID
|
|
Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
|
|
|
|
mCurrentBufferp = NULL;
|
|
mChannelp = NULL;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODSTUDIO::play()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
|
|
|
|
getSource()->setPlayedOnce(true);
|
|
|
|
if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
|
|
mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
|
|
{
|
|
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
|
|
if (!(fmod_channelp->mChannelp && mChannelp))
|
|
{
|
|
// Don't have channels allocated to both the master and the slave
|
|
return;
|
|
}
|
|
|
|
U32 cur_pos;
|
|
if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
|
|
return;
|
|
|
|
cur_pos %= mCurrentBufferp->getLength();
|
|
|
|
// Try to match the position of our sync master
|
|
Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
|
|
|
|
// Start us playing
|
|
play();
|
|
}
|
|
|
|
|
|
bool LLAudioChannelFMODSTUDIO::isPlaying()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool paused, playing;
|
|
mChannelp->getPaused(&paused);
|
|
mChannelp->isPlaying(&playing);
|
|
return !paused && playing;
|
|
}
|
|
|
|
|
|
//
|
|
// LLAudioChannelFMODSTUDIO implementation
|
|
//
|
|
|
|
|
|
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
|
|
{
|
|
}
|
|
|
|
|
|
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
|
|
{
|
|
if (mSoundp)
|
|
{
|
|
mSoundp->release();
|
|
mSoundp = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
|
|
{
|
|
// Try to open a wav file from disk. This will eventually go away, as we don't
|
|
// really want to block doing this.
|
|
if (filename.empty())
|
|
{
|
|
// invalid filename, abort.
|
|
return false;
|
|
}
|
|
|
|
if (!gDirUtilp->fileExists(filename))
|
|
{
|
|
// File not found, abort.
|
|
return false;
|
|
}
|
|
|
|
if (mSoundp)
|
|
{
|
|
// If there's already something loaded in this buffer, clean it up.
|
|
mSoundp->release();
|
|
mSoundp = NULL;
|
|
}
|
|
|
|
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
|
|
FMOD_CREATESOUNDEXINFO exinfo;
|
|
memset(&exinfo, 0, sizeof(exinfo));
|
|
exinfo.cbsize = sizeof(exinfo);
|
|
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
|
|
// Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
|
|
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
|
|
|
|
if (result != FMOD_OK)
|
|
{
|
|
// We failed to load the file for some reason.
|
|
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
|
|
|
|
//
|
|
// If we EVER want to load wav files provided by end users, we need
|
|
// to rethink this!
|
|
//
|
|
// file is probably corrupt - remove it.
|
|
LLFile::remove(filename);
|
|
return false;
|
|
}
|
|
|
|
// Everything went well, return true
|
|
return true;
|
|
}
|
|
|
|
|
|
U32 LLAudioBufferFMODSTUDIO::getLength()
|
|
{
|
|
if (!mSoundp)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
U32 length;
|
|
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
|
|
return length;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
|
|
{
|
|
FMOD_MODE current_mode;
|
|
if (mChannelp->getMode(¤t_mode) != FMOD_OK)
|
|
return;
|
|
FMOD_MODE new_mode = current_mode;
|
|
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
|
|
new_mode |= use3d ? FMOD_3D : FMOD_2D;
|
|
|
|
if (current_mode != new_mode)
|
|
{
|
|
mChannelp->setMode(new_mode);
|
|
}
|
|
}
|
|
|
|
// *NOTE: This is almost certainly being called on the mixer thread,
|
|
// not the main thread. May have implications for callees or audio
|
|
// engine shutdown.
|
|
|
|
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
|
|
{
|
|
// inbuffer = fmod's original mixbuffer.
|
|
// outbuffer = the buffer passed from the previous DSP unit.
|
|
// length = length in samples at this mix time.
|
|
|
|
LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen = NULL;
|
|
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
|
|
|
|
thisdsp->getUserData((void **)&windgen);
|
|
|
|
if (windgen)
|
|
{
|
|
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
|
|
}
|
|
|
|
return FMOD_OK;
|
|
}
|