132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/**
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* @file llhudobject.h
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* @brief LLHUDObject class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDOBJECT_H
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#define LL_LLHUDOBJECT_H
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/**
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* Base class and manager for in-world 2.5D non-interactive objects
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*/
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#include "llpointer.h"
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#include "v4color.h"
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#include "v3math.h"
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#include "v3dmath.h"
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#include "lldrawpool.h" // TODO: eliminate, unused below
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#include <list>
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class LLViewerCamera;
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class LLFontGL;
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class LLFace;
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class LLViewerObject;
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class LLHUDEffect;
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class LLHUDObject : public LLRefCount
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{
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public:
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virtual void markDead();
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virtual F32 getDistance() const;
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virtual void setSourceObject(LLViewerObject* objectp);
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virtual void setTargetObject(LLViewerObject* objectp);
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virtual LLViewerObject* getSourceObject() { return mSourceObject; }
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virtual LLViewerObject* getTargetObject() { return mTargetObject; }
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void setPositionGlobal(const LLVector3d &position_global);
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void setPositionAgent(const LLVector3 &position_agent);
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bool isVisible() const { return mVisible; }
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// <FS:minerjr> [FIRE-35019] Add LLHUDNameTag background to floating text and hover highlights
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// Accessor methods for indicating if the HUB object is highlighted
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void setIsHighlighted(bool isHighlighted) { mbIsHighlighted = isHighlighted; }
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bool getIsHighlighted() const { return mbIsHighlighted; }
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// </FS:minerjr> [FIRE-35019]
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U8 getType() const { return mType; }
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LLVector3d getPositionGlobal() const { return mPositionGlobal; }
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static LLHUDObject *addHUDObject(const U8 type);
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static LLHUDEffect *addHUDEffect(const U8 type);
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static void updateAll();
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static void renderAll();
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static void renderAllForSelect();
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static void renderAllForTimer();
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// Some objects may need to update when window shape changes
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static void reshapeAll();
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static void cleanupHUDObjects();
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enum
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{
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LL_HUD_TEXT,
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LL_HUD_ICON,
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LL_HUD_CONNECTOR,
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LL_HUD_FLEXIBLE_OBJECT, // Ventrella
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LL_HUD_ANIMAL_CONTROLS, // Ventrella
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LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella
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LL_HUD_CLOTH, // Ventrella
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LL_HUD_EFFECT_BEAM,
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LL_HUD_EFFECT_GLOW,
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LL_HUD_EFFECT_POINT,
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LL_HUD_EFFECT_TRAIL,
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LL_HUD_EFFECT_SPHERE,
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LL_HUD_EFFECT_SPIRAL,
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LL_HUD_EFFECT_EDIT,
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LL_HUD_EFFECT_LOOKAT,
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LL_HUD_EFFECT_POINTAT,
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LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella
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LL_HUD_NAME_TAG,
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LL_HUD_EFFECT_BLOB
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};
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protected:
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static void sortObjects();
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LLHUDObject(const U8 type);
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virtual ~LLHUDObject();
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virtual void render() = 0;
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virtual void renderForTimer() {};
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protected:
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U8 mType;
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bool mDead;
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bool mVisible;
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// <FS:minerjr> [FIRE-35019] Add LLHUDNameTag background to floating text and hover highlights
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bool mbIsHighlighted; // Flag to determine if the object is currently highlighted by hover
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// </FS:minerjr> [FIRE-35019]
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LLVector3d mPositionGlobal;
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LLPointer<LLViewerObject> mSourceObject;
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LLPointer<LLViewerObject> mTargetObject;
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private:
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typedef std::list<LLPointer<LLHUDObject> > hud_object_list_t;
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static hud_object_list_t sHUDObjects;
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};
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#endif // LL_LLHUDOBJECT_H
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