255 lines
7.7 KiB
C++
Executable File
255 lines
7.7 KiB
C++
Executable File
/**
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* @file llfloatermap.cpp
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* @brief The "mini-map" or radar in the upper right part of the screen.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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// self include
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#include "llfloatermap.h"
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// Library includes
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#include "llfloaterreg.h"
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#include "llfontgl.h"
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#include "llglheaders.h"
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// Viewer includes
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llnetmap.h"
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#include "lltracker.h"
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#include "llviewercamera.h"
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#include "lldraghandle.h"
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#include "lltextbox.h"
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#include "llfloaterworldmap.h"
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#include "llagent.h"
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//
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// Constants
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//
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// The minor cardinal direction labels are hidden if their height is more
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// than this proportion of the map.
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const F32 MAP_MINOR_DIR_THRESHOLD = 0.035f;
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//
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// Member functions
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//
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LLFloaterMap::LLFloaterMap(const LLSD& key)
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: LLFloater(key),
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mTextBoxEast(NULL),
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mTextBoxNorth(NULL),
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mTextBoxWest(NULL),
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mTextBoxSouth(NULL),
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mTextBoxSouthEast(NULL),
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mTextBoxNorthEast(NULL),
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mTextBoxNorthWest(NULL),
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mTextBoxSouthWest(NULL),
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mMap(NULL)
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{
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}
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LLFloaterMap::~LLFloaterMap()
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{
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}
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BOOL LLFloaterMap::postBuild()
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{
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mMap = getChild<LLNetMap>("Net Map");
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mMap->setToolTipMsg(getString("ToolTipMsg"));
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mMap->setParcelNameMsg(getString("ParcelNameMsg"));
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mMap->setParcelSalePriceMsg(getString("ParcelSalePriceMsg"));
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mMap->setParcelSaleAreaMsg(getString("ParcelSaleAreaMsg"));
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mMap->setParcelOwnerMsg(getString("ParcelOwnerMsg"));
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mMap->setRegionNameMsg(getString("RegionNameMsg"));
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mMap->setToolTipHintMsg(getString("ToolTipHintMsg"));
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mMap->setAltToolTipHintMsg(getString("AltToolTipHintMsg"));
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sendChildToBack(mMap);
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mTextBoxNorth = getChild<LLTextBox>("floater_map_north");
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mTextBoxEast = getChild<LLTextBox>("floater_map_east");
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mTextBoxWest = getChild<LLTextBox>("floater_map_west");
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mTextBoxSouth = getChild<LLTextBox>("floater_map_south");
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mTextBoxSouthEast = getChild<LLTextBox>("floater_map_southeast");
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mTextBoxNorthEast = getChild<LLTextBox>("floater_map_northeast");
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mTextBoxSouthWest = getChild<LLTextBox>("floater_map_southwest");
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mTextBoxNorthWest = getChild<LLTextBox>("floater_map_northwest");
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mTextBoxNorth->reshapeToFitText();
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mTextBoxEast->reshapeToFitText();
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mTextBoxWest->reshapeToFitText();
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mTextBoxSouth->reshapeToFitText();
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mTextBoxSouthEast->reshapeToFitText();
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mTextBoxNorthEast->reshapeToFitText();
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mTextBoxSouthWest->reshapeToFitText();
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mTextBoxNorthWest->reshapeToFitText();
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updateMinorDirections();
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// Get the drag handle all the way in back
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sendChildToBack(getDragHandle());
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// keep onscreen
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gFloaterView->adjustToFitScreen(this, false);
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return true;
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}
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BOOL LLFloaterMap::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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// If floater is minimized, minimap should be shown on doubleclick (STORM-299)
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if (isMinimized())
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{
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setMinimized(FALSE);
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return TRUE;
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}
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LLVector3d pos_global = mMap->viewPosToGlobal(x, y);
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LLTracker::stopTracking(false);
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LLFloaterWorldMap* world_map = LLFloaterWorldMap::getInstance();
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if (world_map)
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{
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world_map->trackLocation(pos_global);
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}
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if (gSavedSettings.getBOOL("DoubleClickTeleport"))
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{
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// If DoubleClickTeleport is on, double clicking the minimap will teleport there
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gAgent.teleportViaLocationLookAt(pos_global);
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}
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else if (gSavedSettings.getBOOL("DoubleClickShowWorldMap"))
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{
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LLFloaterReg::showInstance("world_map");
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}
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return TRUE;
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}
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void LLFloaterMap::setDirectionPos(LLTextBox *text_box, F32 rotation)
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{
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// Rotation is in radians.
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// Rotation of 0 means x = 1, y = 0 on the unit circle.
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F32 map_half_height = (F32) (getRect().getHeight() / 2) - (getHeaderHeight() / 2);
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F32 map_half_width = (F32) (getRect().getWidth() / 2);
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F32 text_half_height = (F32) (text_box->getRect().getHeight() / 2);
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F32 text_half_width = (F32) (text_box->getRect().getWidth() / 2);
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F32 extra_padding = (F32) (mTextBoxNorth->getRect().getWidth() / 2);
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F32 pos_half_height = map_half_height - text_half_height - extra_padding;
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F32 pos_half_width = map_half_width - text_half_width - extra_padding;
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F32 corner_angle = atan2(pos_half_height, pos_half_width);
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F32 rotation_mirrored_into_top = abs(fmodf(rotation, F_PI));
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if (rotation < 0)
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{
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rotation_mirrored_into_top = F_PI - rotation_mirrored_into_top;
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}
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F32 rotation_mirrored_into_top_right = (F_PI_BY_TWO - abs(rotation_mirrored_into_top - F_PI_BY_TWO));
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bool at_left_right_edge = rotation_mirrored_into_top_right < corner_angle;
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F32 part_x = cos(rotation);
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F32 part_y = sin(rotation);
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F32 y;
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F32 x;
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if (at_left_right_edge)
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{
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x = std::copysign(pos_half_width, part_x);
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y = x * part_y / part_x;
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}
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else
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{
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y = std::copysign(pos_half_height, part_y);
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x = y * part_x / part_y;
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}
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text_box->setOrigin(ll_round(map_half_width + x - text_half_width), ll_round(map_half_height + y - text_half_height));
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}
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void LLFloaterMap::updateMinorDirections()
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{
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if (mTextBoxNorthEast == NULL)
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{
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return;
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}
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// Hide minor directions if they cover too much of the map
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bool show_minors = mTextBoxNorthEast->getRect().getHeight() < MAP_MINOR_DIR_THRESHOLD *
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llmin(getRect().getWidth(), getRect().getHeight());
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mTextBoxNorthEast->setVisible(show_minors);
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mTextBoxNorthWest->setVisible(show_minors);
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mTextBoxSouthWest->setVisible(show_minors);
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mTextBoxSouthEast->setVisible(show_minors);
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}
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// virtual
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void LLFloaterMap::draw()
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{
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F32 rotation = 0;
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static LLUICachedControl<bool> rotate_map("MiniMapRotate", true);
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if( rotate_map )
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{
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// rotate subsequent draws to agent rotation
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rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
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}
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setDirectionPos( mTextBoxEast, rotation );
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setDirectionPos( mTextBoxNorth, rotation + F_PI_BY_TWO );
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setDirectionPos( mTextBoxWest, rotation + F_PI );
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setDirectionPos( mTextBoxSouth, rotation + F_PI + F_PI_BY_TWO );
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setDirectionPos( mTextBoxNorthEast, rotation + F_PI_BY_TWO / 2);
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setDirectionPos( mTextBoxNorthWest, rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2);
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setDirectionPos( mTextBoxSouthWest, rotation + F_PI + F_PI_BY_TWO / 2);
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setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2);
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// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
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if(gAgentCamera.cameraMouselook())
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{
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setMouseOpaque(FALSE);
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getDragHandle()->setMouseOpaque(FALSE);
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}
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else
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{
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setMouseOpaque(TRUE);
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getDragHandle()->setMouseOpaque(TRUE);
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}
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LLFloater::draw();
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}
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void LLFloaterMap::reshape(S32 width, S32 height, BOOL called_from_parent)
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{
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LLFloater::reshape(width, height, called_from_parent);
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updateMinorDirections();
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}
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LLFloaterMap* LLFloaterMap::getInstance()
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{
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return LLFloaterReg::getTypedInstance<LLFloaterMap>("mini_map");
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}
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