phoenix-firestorm/indra/llrender
Ansariel 615336a4d4 Merge viewer-neko 2017-09-07 21:49:12 +02:00
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CMakeLists.txt
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llcubemap.cpp
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llcubemap.h
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llfontbitmapcache.cpp
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llfontbitmapcache.h
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llfontfreetype.cpp
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llfontfreetype.h
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llfontgl.cpp Fix vertex windings 2017-03-10 21:31:56 +01:00
llfontgl.h Remove deprecated OpenGL QUADS rendering mode 2017-03-04 23:57:37 +01:00
llfontregistry.cpp
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llfontregistry.h
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llgl.cpp Merge viewer-neko 2017-09-07 21:49:12 +02:00
llgl.h MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows folder. 2017-08-30 19:57:02 +03:00
llgldbg.cpp
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llgldbg.h
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llglheaders.h Quick fix for OSX to be able to compile a version. 2017-05-09 12:01:07 +02:00
llglslshader.cpp Partially undo d536fd19aa9d as it causes OpenGL error: glDeleteObjectARB - GL_INVALID_VALUE 2017-03-18 22:22:54 +01:00
llglslshader.h MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. 2016-11-11 09:37:45 -05:00
llglstates.h
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llgltexture.cpp
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llgltexture.h
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llgltypes.h
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llimagegl.cpp MAINT-6729 Additional fix for crash in LLImageGL::analyzeAlpha() 2016-12-08 17:21:05 +02:00
llimagegl.h Merge viewer-bear 2016-10-10 22:19:33 +02:00
llpostprocess.cpp Replace GL_TEXTURE_RECTANGLE_ARB with GL_TEXTURE_RECTANGLE 2017-04-27 10:07:20 +02:00
llpostprocess.h
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llrender.cpp Replace GL_TEXTURE_RECTANGLE_ARB with GL_TEXTURE_RECTANGLE 2017-04-27 10:07:20 +02:00
llrender.h Reset all VertexBuffer during TP 2017-04-26 16:04:06 +02:00
llrender2dutils.cpp Fix copy & paste bug 2017-03-15 23:08:43 +01:00
llrender2dutils.h
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llrendernavprim.cpp
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llrendernavprim.h
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llrendersphere.cpp
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llrendersphere.h
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llrendertarget.cpp
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llrendertarget.h
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llshadermgr.cpp FIRE-20305: Fix GLSL compatibility in shaders, by Drake Arconis (Alchemy Viewer) 2016-11-29 15:00:27 +01:00
llshadermgr.h Sync with upstream 2016-11-26 19:57:12 +01:00
lltexture.cpp
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lltexture.h
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lluiimage.cpp
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lluiimage.h
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llvertexbuffer.cpp Merge viewer-neko 2017-08-23 09:34:24 +02:00
llvertexbuffer.h Use a vbo for the static LLVertexBuffer::drawArray/Element functions; by Drake Arconis/Shyotl Kuhr 2017-03-05 14:27:24 +01:00