62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/**
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* @file llregionposition.h
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* @brief Region position storing class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLREGIONPOSITION_H
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#define LL_LLREGIONPOSITION_H
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/**
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* This class maintains a region, offset pair to store position, so when our "global"
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* coordinate frame shifts, all calculations are still correct.
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*/
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#include "v3math.h"
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#include "v3dmath.h"
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class LLViewerRegion;
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class LLRegionPosition
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{
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private:
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LLViewerRegion *mRegionp;
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public:
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LLVector3 mPositionRegion;
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LLRegionPosition();
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LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
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LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
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LLViewerRegion* getRegion() const;
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void setPositionGlobal(const LLVector3d& global_pos);
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LLVector3d getPositionGlobal() const;
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const LLVector3& getPositionRegion() const;
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const LLVector3 getPositionAgent() const;
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void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
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// LLRegionPosition operator+(const LLRegionPosition &pos) const;
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};
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#endif // LL_REGION_POSITION_H
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