phoenix-firestorm/indra/newview/llviewerpartsim.cpp

627 lines
13 KiB
C++

/**
* @file llviewerpartsim.cpp
* @brief LLViewerPart class implementation
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerpartsim.h"
#include "llviewercontrol.h"
#include "llagent.h"
#include "llviewerobjectlist.h"
#include "llviewerpartsource.h"
#include "llviewerregion.h"
#include "llvopartgroup.h"
#include "llworld.h"
#include "pipeline.h"
const S32 MAX_PART_COUNT = 4096;
const F32 PART_SIM_BOX_SIDE = 32.f;
const F32 PART_SIM_BOX_OFFSET = 0.5f*PART_SIM_BOX_SIDE;
const F32 PART_SIM_BOX_RAD = 0.5f*F_SQRT3*PART_SIM_BOX_SIDE;
//static
S32 LLViewerPartSim::sMaxParticleCount = 0;
S32 LLViewerPartSim::sParticleCount = 0;
U32 LLViewerPart::sNextPartID = 1;
LLViewerPart::LLViewerPart()
{
mPartSourcep = NULL;
}
LLViewerPart::~LLViewerPart()
{
mPartSourcep = NULL;
}
LLViewerPart &LLViewerPart::operator=(const LLViewerPart &part)
{
mPartID = part.mPartID;
mFlags = part.mFlags;
mMaxAge = part.mMaxAge;
mStartColor = part.mStartColor;
mEndColor = part.mEndColor;
mStartScale = part.mStartScale;
mEndScale = part.mEndScale;
mPosOffset = part.mPosOffset;
mParameter = part.mParameter;
mLastUpdateTime = part.mLastUpdateTime;
mVPCallback = part.mVPCallback;
mPartSourcep = part.mPartSourcep;
mImagep = part.mImagep;
mPosAgent = part.mPosAgent;
mVelocity = part.mVelocity;
mAccel = part.mAccel;
mColor = part.mColor;
mScale = part.mScale;
return *this;
}
void LLViewerPart::init(LLViewerPartSource *sourcep, LLViewerImage *imagep, LLVPCallback cb)
{
mPartID = LLViewerPart::sNextPartID;
LLViewerPart::sNextPartID++;
mFlags = 0x00f;
mLastUpdateTime = 0.f;
mMaxAge = 10.f;
mVPCallback = cb;
mPartSourcep = sourcep;
mImagep = imagep;
}
/////////////////////////////
//
// LLViewerPartGroup implementation
//
//
LLViewerPartGroup::LLViewerPartGroup(const LLVector3 &center_agent, const F32 box_side)
{
mVOPartGroupp = NULL;
mRegionp = gWorldPointer->getRegionFromPosAgent(center_agent);
if (!mRegionp)
{
//llwarns << "No region at position, using agent region!" << llendl;
mRegionp = gAgent.getRegion();
}
mCenterAgent = center_agent;
mBoxRadius = F_SQRT3*box_side*0.5f;
LLVector3 rad_vec(box_side*0.5f, box_side*0.5f, box_side*0.5f);
rad_vec += LLVector3(0.001f, 0.001f, 0.001f);
mMinObjPos = mCenterAgent - rad_vec;
mMaxObjPos = mCenterAgent + rad_vec;
}
LLViewerPartGroup::~LLViewerPartGroup()
{
cleanup();
S32 count = mParticles.count();
S32 i;
for (i = 0; i < count; i++)
{
mParticles[i].mPartSourcep = NULL;
}
mParticles.reset();
LLViewerPartSim::decPartCount(count);
}
void LLViewerPartGroup::cleanup()
{
if (mVOPartGroupp)
{
if (!mVOPartGroupp->isDead())
{
gObjectList.killObject(mVOPartGroupp);
}
mVOPartGroupp = NULL;
}
}
BOOL LLViewerPartGroup::posInGroup(const LLVector3 &pos)
{
if ((pos.mV[VX] < mMinObjPos.mV[VX])
|| (pos.mV[VY] < mMinObjPos.mV[VY])
|| (pos.mV[VZ] < mMinObjPos.mV[VZ]))
{
return FALSE;
}
if ((pos.mV[VX] > mMaxObjPos.mV[VX])
|| (pos.mV[VY] > mMaxObjPos.mV[VY])
|| (pos.mV[VZ] > mMaxObjPos.mV[VZ]))
{
return FALSE;
}
return TRUE;
}
BOOL LLViewerPartGroup::addPart(LLViewerPart &part)
{
if (!posInGroup(part.mPosAgent) ||
(mVOPartGroupp.notNull() && (part.mImagep != mVOPartGroupp->getTEImage(0))))
{
return FALSE;
}
if (!mVOPartGroupp)
{
mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_PART_GROUP, getRegion());
mVOPartGroupp->setViewerPartGroup(this);
mVOPartGroupp->setPositionAgent(getCenterAgent());
mVOPartGroupp->setScale(LLVector3(PART_SIM_BOX_SIDE, PART_SIM_BOX_SIDE, PART_SIM_BOX_SIDE));
mVOPartGroupp->setTEImage(0, part.mImagep);
gPipeline.addObject(mVOPartGroupp);
}
mParticles.put(part);
LLViewerPartSim::incPartCount(1);
return TRUE;
}
void LLViewerPartGroup::removePart(const S32 part_num)
{
// Remove the entry for the particle we just deleted.
LLPointer<LLViewerPartSource> ps = mParticles[mParticles.count() - 1].mPartSourcep;
mParticles[mParticles.count() - 1].mPartSourcep = NULL;
mParticles.remove(part_num);
if (part_num < mParticles.count())
{
mParticles[part_num].mPartSourcep = ps;
}
LLViewerPartSim::decPartCount(1);
}
void LLViewerPartGroup::updateParticles(const F32 dt)
{
S32 i, count;
LLVector3 gravity(0.f, 0.f, -9.8f);
LLViewerRegion *regionp = getRegion();
count = mParticles.count();
for (i = 0; i < count; i++)
{
LLVector3 a(0.f, 0.f, 0.f);
LLViewerPart &part = mParticles[i];
// Update current time
const F32 cur_time = part.mLastUpdateTime + dt;
const F32 frac = cur_time/part.mMaxAge;
// "Drift" the object based on the source object
if (part.mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
{
part.mPosAgent = part.mPartSourcep->mPosAgent;
part.mPosAgent += part.mPosOffset;
}
// Do a custom callback if we have one...
if (part.mVPCallback)
{
(*part.mVPCallback)(part, dt);
}
if (part.mFlags & LLPartData::LL_PART_WIND_MASK)
{
LLVector3 tempVel(part.mVelocity);
part.mVelocity *= 1.f - 0.1f*dt;
part.mVelocity += 0.1f*dt*regionp->mWind.getVelocity(regionp->getPosRegionFromAgent(part.mPosAgent));
}
// Now do interpolation towards a target
if (part.mFlags & LLPartData::LL_PART_TARGET_POS_MASK)
{
F32 remaining = part.mMaxAge - part.mLastUpdateTime;
F32 step = dt / remaining;
step = llclamp(step, 0.f, 0.1f);
step *= 5.f;
// we want a velocity that will result in reaching the target in the
// Interpolate towards the target.
LLVector3 delta_pos = part.mPartSourcep->mTargetPosAgent - part.mPosAgent;
delta_pos /= remaining;
part.mVelocity *= (1.f - step);
part.mVelocity += step*delta_pos;
//part.mPosAgent *= 1.f - to_target_frac;
//part.mPosAgent += to_target_frac*part.mPartSourcep->mTargetPosAgent;
}
if (part.mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK)
{
LLVector3 delta_pos = part.mPartSourcep->mTargetPosAgent - part.mPartSourcep->mPosAgent;
part.mPosAgent = part.mPartSourcep->mPosAgent;
part.mPosAgent += frac*delta_pos;
part.mVelocity = delta_pos;
}
else
{
// Do velocity interpolation
part.mPosAgent += dt*part.mVelocity;
part.mPosAgent += 0.5f*dt*dt*part.mAccel;
part.mVelocity += part.mAccel*dt;
}
// Do a bounce test
if (part.mFlags & LLPartData::LL_PART_BOUNCE_MASK)
{
// Need to do point vs. plane check...
// For now, just check relative to object height...
F32 dz = part.mPosAgent.mV[VZ] - part.mPartSourcep->mPosAgent.mV[VZ];
if (dz < 0)
{
part.mPosAgent.mV[VZ] += -2.f*dz;
part.mVelocity.mV[VZ] *= -0.75f;
}
}
// Reset the offset from the source position
if (part.mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
{
part.mPosOffset = part.mPosAgent;
part.mPosOffset -= part.mPartSourcep->mPosAgent;
}
// Do color interpolation
if (part.mFlags & LLPartData::LL_PART_INTERP_COLOR_MASK)
{
part.mColor.setVec(part.mStartColor);
part.mColor *= 1.f - frac;
part.mColor.mV[3] *= (1.f - frac)*part.mStartColor.mV[3];
part.mColor += frac*part.mEndColor;
part.mColor.mV[3] += frac*part.mEndColor.mV[3];
}
// Do scale interpolation
if (part.mFlags & LLPartData::LL_PART_INTERP_SCALE_MASK)
{
part.mScale.setVec(part.mStartScale);
part.mScale *= 1.f - frac;
part.mScale += frac*part.mEndScale;
}
// Set the last update time to now.
part.mLastUpdateTime = cur_time;
// Kill dead particles (either flagged dead, or too old)
if ((part.mLastUpdateTime > part.mMaxAge) || (LLViewerPart::LL_PART_DEAD_MASK == part.mFlags))
{
removePart(i);
i--;
count--;
}
else if (!posInGroup(part.mPosAgent))
{
// Transfer particles between groups
gWorldPointer->mPartSim.put(part);
removePart(i);
i--;
count--;
}
}
// Kill the viewer object if this particle group is empty
if (!mParticles.count())
{
gObjectList.killObject(mVOPartGroupp);
mVOPartGroupp = NULL;
}
}
void LLViewerPartGroup::shift(const LLVector3 &offset)
{
mCenterAgent += offset;
mMinObjPos += offset;
mMaxObjPos += offset;
S32 count = mParticles.count();
S32 i;
for (i = 0; i < count; i++)
{
mParticles[i].mPosAgent += offset;
}
}
//////////////////////////////////
//
// LLViewerPartSim implementation
//
//
LLViewerPartSim::LLViewerPartSim()
{
sMaxParticleCount = gSavedSettings.getS32("RenderMaxPartCount");
}
LLViewerPartSim::~LLViewerPartSim()
{
S32 i;
S32 count;
// Kill all of the groups (and particles)
count = mViewerPartGroups.count();
for (i = 0; i < count; i++)
{
delete mViewerPartGroups[i];
}
mViewerPartGroups.reset();
// Kill all of the sources
count = mViewerPartSources.count();
for (i = 0; i < count; i++)
{
mViewerPartSources[i] = NULL;
}
mViewerPartSources.reset();
}
BOOL LLViewerPartSim::shouldAddPart()
{
if (sParticleCount > 0.75f*sMaxParticleCount)
{
F32 frac = (F32)sParticleCount/(F32)sMaxParticleCount;
frac -= 0.75;
frac *= 3.f;
if (ll_frand() < frac)
{
// Skip...
return FALSE;
}
}
if (sParticleCount >= MAX_PART_COUNT)
{
return FALSE;
}
return TRUE;
}
void LLViewerPartSim::addPart(LLViewerPart &part)
{
if (sParticleCount < MAX_PART_COUNT)
{
put(part);
}
}
LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart &part)
{
const F32 MAX_MAG = 1000000.f*1000000.f; // 1 million
if (part.mPosAgent.magVecSquared() > MAX_MAG)
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
llwarns << "LLViewerPartSim::put Part out of range!" << llendl;
llwarns << part.mPosAgent << llendl;
#endif
return NULL;
}
S32 i;
S32 count;
count = mViewerPartGroups.count();
for (i = 0; i < count; i++)
{
if (mViewerPartGroups[i]->addPart(part))
{
// We found a spatial group that we fit into, add us and exit
return mViewerPartGroups[i];
}
}
// Hmm, we didn't fit in any of the existing spatial groups
// Create a new one...
LLViewerPartGroup *groupp = createViewerPartGroup(part.mPosAgent);
if (!groupp->addPart(part))
{
llwarns << "LLViewerPartSim::put - Particle didn't go into its box!" << llendl;
llinfos << groupp->getCenterAgent() << llendl;
llinfos << part.mPosAgent << llendl;
return NULL;
}
return groupp;
}
LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent)
{
F32 x_origin = ((S32)(pos_agent.mV[VX]/PART_SIM_BOX_SIDE))*PART_SIM_BOX_SIDE;
if (x_origin > pos_agent.mV[VX])
{
x_origin -= PART_SIM_BOX_SIDE;
}
F32 y_origin = ((S32)(pos_agent.mV[VY]/PART_SIM_BOX_SIDE))*PART_SIM_BOX_SIDE;
if (y_origin > pos_agent.mV[VY])
{
y_origin -= PART_SIM_BOX_SIDE;
}
F32 z_origin = ((S32)(pos_agent.mV[VZ]/PART_SIM_BOX_SIDE))*PART_SIM_BOX_SIDE;
if (z_origin > pos_agent.mV[VZ])
{
z_origin -= PART_SIM_BOX_SIDE;
}
LLVector3 group_center(x_origin + PART_SIM_BOX_OFFSET,
y_origin + PART_SIM_BOX_OFFSET,
z_origin + PART_SIM_BOX_OFFSET);
LLViewerPartGroup *groupp = new LLViewerPartGroup(group_center, PART_SIM_BOX_SIDE);
mViewerPartGroups.put(groupp);
return groupp;
}
void LLViewerPartSim::shift(const LLVector3 &offset)
{
S32 i;
S32 count;
count = mViewerPartSources.count();
for (i = 0; i < count; i++)
{
mViewerPartSources[i]->mPosAgent += offset;
mViewerPartSources[i]->mTargetPosAgent += offset;
mViewerPartSources[i]->mLastUpdatePosAgent += offset;
}
count = mViewerPartGroups.count();
for (i = 0; i < count; i++)
{
mViewerPartGroups[i]->shift(offset);
}
}
void LLViewerPartSim::updateSimulation()
{
LLMemType mt(LLMemType::MTYPE_PARTICLES);
static LLFrameTimer update_timer;
const F32 dt = update_timer.getElapsedTimeAndResetF32();
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
{
return;
}
// Start at a random particle system so the same
// particle system doesn't always get first pick at the
// particles. Theoretically we'd want to do this in distance
// order or something, but sorting particle sources will be a big
// pain.
S32 i;
S32 count = mViewerPartSources.count();
S32 start = (S32)ll_frand((F32)count);
S32 dir = 1;
if (ll_frand() > 0.5f)
{
dir = -1;
}
S32 num_updates = 0;
for (i = start; num_updates < count;)
{
if (i >= count)
{
i = 0;
}
if (i < 0)
{
i = count - 1;
}
if (!mViewerPartSources[i]->isDead())
{
mViewerPartSources[i]->update(dt);
}
if (mViewerPartSources[i]->isDead())
{
mViewerPartSources.remove(i);
count--;
}
else
{
i += dir;
}
num_updates++;
}
count = mViewerPartGroups.count();
for (i = 0; i < count; i++)
{
mViewerPartGroups[i]->updateParticles(dt);
if (!mViewerPartGroups[i]->getCount())
{
delete mViewerPartGroups[i];
mViewerPartGroups.remove(i);
i--;
count--;
}
}
//llinfos << "Particles: " << sParticleCount << llendl;
}
void LLViewerPartSim::addPartSource(LLViewerPartSource *sourcep)
{
if (!sourcep)
{
llwarns << "Null part source!" << llendl;
return;
}
mViewerPartSources.put(sourcep);
}
void LLViewerPartSim::cleanupRegion(LLViewerRegion *regionp)
{
S32 i, count;
count = mViewerPartGroups.count();
for (i = 0; i < count; i++)
{
if (mViewerPartGroups[i]->getRegion() == regionp)
{
delete mViewerPartGroups[i];
mViewerPartGroups.remove(i);
i--;
count--;
}
}
}
void LLViewerPartSim::cleanMutedParticles(const LLUUID& task_id)
{
S32 i;
S32 count = mViewerPartSources.count();
for (i = 0; i < count; ++i)
{
if (mViewerPartSources[i]->getOwnerUUID() == task_id)
{
mViewerPartSources.remove(i);
i--;
count--;
}
}
}