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alphaV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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aoUtil.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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avatarAlphaMaskShadowF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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avatarAlphaShadowF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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avatarAlphaShadowV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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avatarEyesV.glsl
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Fix for deferred avatar eyes shader failing to link on Intel GPU.
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2024-02-23 14:21:52 -08:00 |
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avatarF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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avatarShadowF.glsl
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avatarShadowV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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avatarV.glsl
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#677 WIP -- fix PBR and avatar mirror clipping.
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2024-02-01 14:00:40 -06:00 |
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blurLightF.glsl
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Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
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2024-04-21 19:40:13 -05:00 |
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blurLightV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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bumpF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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bumpV.glsl
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#677 WIP -- add mirror clipping to more shaders
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2024-02-01 13:19:20 -06:00 |
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cloudsF.glsl
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SL-19785 Fix for blown out skies from Glow Focus. Add notification when editing legacy skies.
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2023-06-22 17:10:24 -05:00 |
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cloudsV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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cofF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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deferredUtil.glsl
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Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
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2024-04-21 19:40:13 -05:00 |
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diffuseAlphaMaskF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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diffuseAlphaMaskIndexedF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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diffuseAlphaMaskNoColorF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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diffuseF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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diffuseIndexedF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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diffuseNoColorV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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diffuseV.glsl
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#677 WIP -- add mirror clipping to more shaders
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2024-02-01 13:19:20 -06:00 |
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dofCombineF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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emissiveF.glsl
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SL-20730 Patch another potential source of NaNs
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2023-12-14 10:22:31 -06:00 |
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emissiveV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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exposureF.glsl
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secondlife/viewer-issues#72: Fix material preview affecting exposure on main screen
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2024-02-21 12:53:10 -08:00 |
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fullbrightF.glsl
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#677 WIP -- add mirror clipping to more shaders
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2024-02-01 13:19:20 -06:00 |
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fullbrightShinyV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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fullbrightV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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fxaaF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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genbrdflutF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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genbrdflutV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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globalF.glsl
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#677 WIP -- add mirror clipping to more shaders
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2024-02-01 13:19:20 -06:00 |
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highlightF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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impostorF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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impostorV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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luminanceF.glsl
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#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
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2024-03-28 14:06:11 -05:00 |
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materialF.glsl
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materialV.glsl
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#677 Add mirror clipping to rigged shaders
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2024-02-05 15:36:42 -06:00 |
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moonF.glsl
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Fix for black moon. (#1369)
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2024-04-30 18:01:13 -05:00 |
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moonV.glsl
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Fix for SL-19283
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2023-10-17 14:47:01 -07:00 |
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normgenF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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normgenV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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pbrShadowAlphaBlendF.glsl
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SL-19838 Fix for transparent PBR materials always casting shadows.
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2023-06-14 17:26:30 -05:00 |
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pbrShadowAlphaMaskF.glsl
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#1267 Fix for alpha cutoff of zero and base color factor alpha of zero making objects disappear (#1485)
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2024-05-15 15:40:55 -05:00 |
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pbrShadowAlphaMaskV.glsl
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pbralphaF.glsl
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pbralphaV.glsl
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SL-19808: Move tangent_space_transform calculation to the very end
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2023-06-07 15:05:07 -07:00 |
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pbrglowF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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pbrglowV.glsl
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pbropaqueF.glsl
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#1267 Fix for alpha cutoff of zero and base color factor alpha of zero making objects disappear (#1485)
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2024-05-15 15:40:55 -05:00 |
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pbropaqueV.glsl
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#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
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2024-02-01 13:50:47 -06:00 |
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pbrterrainF.glsl
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secondlife/viewer#1474: Fix broken shader compilation
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2024-05-15 14:52:47 -07:00 |
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pbrterrainUtilF.glsl
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secondlife/viewer#907: Local PBR terrain texture transforms
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2024-05-10 17:42:54 -07:00 |
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pbrterrainV.glsl
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secondlife/viewer#1474: Remove small texture offset from PBR terrain
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2024-05-15 09:55:55 -07:00 |
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postDeferredF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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postDeferredGammaCorrect.glsl
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#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
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2024-03-28 14:06:11 -05:00 |
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postDeferredNoDoFF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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postDeferredNoTCV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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postDeferredV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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postDeferredVisualizeBuffers.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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rlvF.glsl
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Fix RLV vision spheres not working properly in blur(2) mode.
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2024-02-15 13:46:51 +00:00 |
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rlvFLegacy.glsl
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Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer
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2023-05-19 11:27:04 +02:00 |
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rlvV.glsl
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Damn you screen_res...a day of my life I'll never get back.
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2023-12-01 23:04:29 +00:00 |
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screenSpaceReflUtil.glsl
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shadowAlphaMaskF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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shadowAlphaMaskV.glsl
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shadowCubeV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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shadowF.glsl
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SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
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2023-05-15 11:01:24 -05:00 |
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shadowSkinnedV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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shadowUtil.glsl
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shadowV.glsl
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skyF.glsl
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#975 Add RenderHDRISplitScreen debug setting (#976)
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2024-03-13 12:27:33 -05:00 |
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skyV.glsl
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#731 Fix for divide by zero when haze density set to zero (#1085)
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2024-03-28 16:07:09 -05:00 |
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starsF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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starsV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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sunDiscF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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sunDiscV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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terrainF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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terrainV.glsl
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#677 Fix terrain clipping and tweak hero probe mixing with radiance
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2024-02-02 13:49:06 -06:00 |
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textureUtilV.glsl
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secondlife/viewer#1474: Remove small texture offset from PBR terrain
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2024-05-15 15:15:34 -07:00 |
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treeF.glsl
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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
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2024-04-19 11:59:28 -05:00 |
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treeShadowF.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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treeShadowSkinnedV.glsl
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SL-19655 Decruft legacy GLSL shaders and now unused build queues.
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2023-05-17 18:09:36 -05:00 |
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treeShadowV.glsl
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treeV.glsl
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#677 Add clipping to trees and alpha masked blinn-phong
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2024-02-05 12:00:38 -06:00 |