phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred
Ansariel c203bb650a Merge branch 'project/gltf_development' of https://github.com/secondlife/viewer
# Conflicts:
#	autobuild.xml
#	indra/newview/app_settings/settings.xml
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llviewermenu.cpp
#	indra/newview/llviewerregion.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/skins/default/xui/en/notifications.xml
2024-05-23 01:48:45 +02:00
..
alphaV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
aoUtil.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
avatarAlphaMaskShadowF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
avatarAlphaShadowF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
avatarAlphaShadowV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
avatarEyesV.glsl Fix for deferred avatar eyes shader failing to link on Intel GPU. 2024-02-23 14:21:52 -08:00
avatarF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
avatarShadowF.glsl
avatarShadowV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
avatarV.glsl #677 WIP -- fix PBR and avatar mirror clipping. 2024-02-01 14:00:40 -06:00
blurLightF.glsl Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294) 2024-04-21 19:40:13 -05:00
blurLightV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
bumpF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
bumpV.glsl #677 WIP -- add mirror clipping to more shaders 2024-02-01 13:19:20 -06:00
cloudsF.glsl SL-19785 Fix for blown out skies from Glow Focus. Add notification when editing legacy skies. 2023-06-22 17:10:24 -05:00
cloudsV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
cofF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
deferredUtil.glsl Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294) 2024-04-21 19:40:13 -05:00
diffuseAlphaMaskF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
diffuseAlphaMaskIndexedF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
diffuseAlphaMaskNoColorF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
diffuseF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
diffuseIndexedF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
diffuseNoColorV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
diffuseV.glsl #677 WIP -- add mirror clipping to more shaders 2024-02-01 13:19:20 -06:00
dofCombineF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
emissiveF.glsl SL-20730 Patch another potential source of NaNs 2023-12-14 10:22:31 -06:00
emissiveV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
exposureF.glsl secondlife/viewer-issues#72: Fix material preview affecting exposure on main screen 2024-02-21 12:53:10 -08:00
fullbrightF.glsl #677 WIP -- add mirror clipping to more shaders 2024-02-01 13:19:20 -06:00
fullbrightShinyV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
fullbrightV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
fxaaF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
genbrdflutF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
genbrdflutV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
globalF.glsl #677 WIP -- add mirror clipping to more shaders 2024-02-01 13:19:20 -06:00
highlightF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
impostorF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
impostorV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
luminanceF.glsl #1046 Tweak auto-exposure to not underexpose bright scenes (#1084) 2024-03-28 14:06:11 -05:00
materialF.glsl
materialV.glsl #677 Add mirror clipping to rigged shaders 2024-02-05 15:36:42 -06:00
moonF.glsl Fix for black moon. (#1369) 2024-04-30 18:01:13 -05:00
moonV.glsl Fix for SL-19283 2023-10-17 14:47:01 -07:00
normgenF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
normgenV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
pbrShadowAlphaBlendF.glsl SL-19838 Fix for transparent PBR materials always casting shadows. 2023-06-14 17:26:30 -05:00
pbrShadowAlphaMaskF.glsl #1267 Fix for alpha cutoff of zero and base color factor alpha of zero making objects disappear (#1485) 2024-05-15 15:40:55 -05:00
pbrShadowAlphaMaskV.glsl
pbralphaF.glsl
pbralphaV.glsl SL-19808: Move tangent_space_transform calculation to the very end 2023-06-07 15:05:07 -07:00
pbrglowF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
pbrglowV.glsl
pbropaqueF.glsl #1267 Fix for alpha cutoff of zero and base color factor alpha of zero making objects disappear (#1485) 2024-05-15 15:40:55 -05:00
pbropaqueV.glsl #677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason) 2024-02-01 13:50:47 -06:00
pbrterrainF.glsl secondlife/viewer#1474: Fix broken shader compilation 2024-05-15 14:52:47 -07:00
pbrterrainUtilF.glsl secondlife/viewer#907: Local PBR terrain texture transforms 2024-05-10 17:42:54 -07:00
pbrterrainV.glsl secondlife/viewer#1474: Remove small texture offset from PBR terrain 2024-05-15 09:55:55 -07:00
postDeferredF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
postDeferredGammaCorrect.glsl #1046 Tweak auto-exposure to not underexpose bright scenes (#1084) 2024-03-28 14:06:11 -05:00
postDeferredNoDoFF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
postDeferredNoTCV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
postDeferredV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
postDeferredVisualizeBuffers.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
rlvF.glsl Fix RLV vision spheres not working properly in blur(2) mode. 2024-02-15 13:46:51 +00:00
rlvFLegacy.glsl Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer 2023-05-19 11:27:04 +02:00
rlvV.glsl Damn you screen_res...a day of my life I'll never get back. 2023-12-01 23:04:29 +00:00
screenSpaceReflUtil.glsl
shadowAlphaMaskF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
shadowAlphaMaskV.glsl
shadowCubeV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
shadowF.glsl SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft. 2023-05-15 11:01:24 -05:00
shadowSkinnedV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
shadowUtil.glsl
shadowV.glsl
skyF.glsl #975 Add RenderHDRISplitScreen debug setting (#976) 2024-03-13 12:27:33 -05:00
skyV.glsl #731 Fix for divide by zero when haze density set to zero (#1085) 2024-03-28 16:07:09 -05:00
starsF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
starsV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
sunDiscF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
sunDiscV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
terrainF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
terrainV.glsl #677 Fix terrain clipping and tweak hero probe mixing with radiance 2024-02-02 13:49:06 -06:00
textureUtilV.glsl secondlife/viewer#1474: Remove small texture offset from PBR terrain 2024-05-15 15:15:34 -07:00
treeF.glsl #1139 Fix for world going black/white in some scenes (NaNs) (#1273) 2024-04-19 11:59:28 -05:00
treeShadowF.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
treeShadowSkinnedV.glsl SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
treeShadowV.glsl
treeV.glsl #677 Add clipping to trees and alpha masked blinn-phong 2024-02-05 12:00:38 -06:00