160 lines
4.6 KiB
C++
160 lines
4.6 KiB
C++
/*
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* @file fsfloateraddtocontactset.cpp
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* @brief Add an avatar to a contact set
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*
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* (C) 2013 Cinder Roxley @ Second Life <cinder.roxley@phoenixviewer.com>
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*
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* Permission is hereby granted, free of charge, to any person or organization
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* obtaining a copy of the software and accompanying documentation covered by
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* this license (the "Software") to use, reproduce, display, distribute,
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* execute, and transmit the Software, and to prepare derivative works of the
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* Software, and to permit third-parties to whom the Software is furnished to
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* do so, all subject to the following:
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*
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* The copyright notices in the Software and this entire statement, including
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* the above license grant, this restriction and the following disclaimer,
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* must be included in all copies of the Software, in whole or in part, and
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* all derivative works of the Software, unless such copies or derivative
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* works are solely in the form of machine-executable object code generated by
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* a source language processor.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "llviewerprecompiledheaders.h"
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#include "fsfloateraddtocontactset.h"
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#include "fsfloatercontacts.h"
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#include "fspanelcontactsets.h"
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#include "llnotificationsutil.h"
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#include "llslurl.h"
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FSFloaterAddToContactSet::FSFloaterAddToContactSet(const LLSD& target)
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: LLFloater(target),
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mContactSetsCombo(nullptr)
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{
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if (target.isArray())
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{
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mHasMultipleAgents = true;
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for (LLSD::array_const_iterator it = target.beginArray(); it != target.endArray(); ++it)
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{
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mAgentIDs.push_back((*it).asUUID());
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}
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}
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else
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{
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mHasMultipleAgents = false;
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mAgentID = target.asUUID();
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}
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mContactSetChangedConnection = LGGContactSets::getInstance()->setContactSetChangeCallback(boost::bind(&FSFloaterAddToContactSet::updateSets, this, _1));
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}
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FSFloaterAddToContactSet::~FSFloaterAddToContactSet()
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{
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if (mContactSetChangedConnection.connected())
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{
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mContactSetChangedConnection.disconnect();
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}
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}
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bool FSFloaterAddToContactSet::postBuild()
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{
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if (mHasMultipleAgents)
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{
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LLStringUtil::format_map_t args;
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args["COUNT"] = llformat("%d", mAgentIDs.size());
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childSetValue("textfield", LLSD( getString("text_add_multiple", args) ) );
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}
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else
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{
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LLStringUtil::format_map_t args;
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args["NAME"] = LLSLURL("agent", mAgentID, "inspect").getSLURLString();
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childSetValue("textfield", LLSD( getString("text_add_single", args)) );
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}
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mContactSetsCombo = getChild<LLComboBox>("contact_sets");
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populateContactSets();
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childSetAction("add_btn", boost::bind(&FSFloaterAddToContactSet::onClickAdd, this));
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childSetAction("cancel_btn", boost::bind(&FSFloaterAddToContactSet::onClickCancel, this));
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childSetAction("add_set_btn", boost::bind(&FSFloaterAddToContactSet::onClickAddSet, this));
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return true;
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}
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void FSFloaterAddToContactSet::onClickAdd()
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{
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const std::string set = mContactSetsCombo->getSimple();
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if (!mHasMultipleAgents)
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{
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mAgentIDs.push_back(mAgentID);
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}
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LGGContactSets::instance().addToSet(mAgentIDs, set);
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if (mHasMultipleAgents)
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{
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LLSD args;
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args["COUNT"] = llformat("%d", mAgentIDs.size());
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args["SET"] = set;
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LLNotificationsUtil::add("AddToContactSetMultipleSuccess", args);
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}
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else
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{
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LLSD args;
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args["NAME"] = LLSLURL("agent", mAgentID, "inspect").getSLURLString();
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args["SET"] = set;
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LLNotificationsUtil::add("AddToContactSetSingleSuccess", args);
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}
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closeFloater();
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}
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void FSFloaterAddToContactSet::onClickCancel()
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{
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closeFloater();
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}
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void FSFloaterAddToContactSet::onClickAddSet()
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{
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LLNotificationsUtil::add("AddNewContactSet", LLSD(), LLSD(), &LGGContactSets::handleAddContactSetCallback);
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}
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void FSFloaterAddToContactSet::updateSets(LGGContactSets::EContactSetUpdate type)
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{
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if (type)
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{
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populateContactSets();
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}
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}
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void FSFloaterAddToContactSet::populateContactSets()
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{
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if (!mContactSetsCombo)
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{
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return;
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}
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mContactSetsCombo->clearRows();
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std::vector<std::string> contact_sets = LGGContactSets::getInstance()->getAllContactSets();
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if (contact_sets.empty())
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{
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mContactSetsCombo->add(getString("no_sets"), LLSD("No Set"));
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}
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else
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{
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for (auto const& set_name : contact_sets)
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{
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mContactSetsCombo->add(set_name);
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}
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}
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getChild<LLButton>("add_btn")->setEnabled(!contact_sets.empty());
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}
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