phoenix-firestorm/indra/newview/llfloaterpostprocess.cpp

230 lines
8.9 KiB
C++

/**
* @file llfloaterpostprocess.cpp
* @brief LLFloaterPostProcess class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterpostprocess.h"
#include "llsliderctrl.h"
#include "llcheckboxctrl.h"
#include "llnotificationsutil.h"
#include "lluictrlfactory.h"
#include "llviewerdisplay.h"
#include "llpostprocess.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llviewerwindow.h"
LLFloaterPostProcess::LLFloaterPostProcess(const LLSD& key)
: LLFloater(key)
{
}
LLFloaterPostProcess::~LLFloaterPostProcess()
{
}
bool LLFloaterPostProcess::postBuild()
{
/// Color Filter Callbacks
childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
//childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma()));
childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness");
childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation");
childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast");
childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base");
childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base");
childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base");
childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base");
/// Night Vision Callbacks
childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision");
childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier");
childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size");
childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength");
/// Bloom Callbacks
childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom");
childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low");
childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width");
childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");
// Effect loading and saving.
LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
getChild<LLComboBox>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox));
comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1));
LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
getChild<LLComboBox>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox));
syncMenu();
return true;
}
// Bool Toggle
void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData)
{
char const * boolVariableName = (char const *)userData;
// check the bool
LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue();
}
// Float Moved
void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
{
char const * floatVariableName = (char const *)userData;
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue();
}
// Color Moved
void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData)
{
char const * floatVariableName = (char const *)userData;
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue();
}
// Color Moved
void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData)
{
char const * floatVariableName = (char const *)userData;
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue();
}
// Color Moved
void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData)
{
char const * floatVariableName = (char const *)userData;
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue();
}
// Color Moved
void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData)
{
char const * floatVariableName = (char const *)userData;
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue();
}
void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox)
{
LLSD::String effectName(comboBox->getSelectedValue().asString());
gPostProcess->setSelectedEffect(effectName);
syncMenu();
}
void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox)
{
std::string effectName(editBox->getValue().asString());
if (gPostProcess->mAllEffects.has(effectName))
{
LLSD payload;
payload["effect_name"] = effectName;
LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2));
}
else
{
gPostProcess->saveEffect(effectName);
syncMenu();
}
}
void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl)
{
// get the combo box and name
LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
// set the parameter's new name
editBox->setValue(ctrl->getValue());
}
bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// if they choose save, do it. Otherwise, don't do anything
if (option == 0)
{
gPostProcess->saveEffect(notification["payload"]["effect_name"].asString());
syncMenu();
}
return false;
}
void LLFloaterPostProcess::syncMenu()
{
// add the combo boxe contents
LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
comboBox->removeall();
LLSD::map_const_iterator currEffect;
for(currEffect = gPostProcess->mAllEffects.beginMap();
currEffect != gPostProcess->mAllEffects.endMap();
++currEffect)
{
comboBox->add(currEffect->first);
}
// set the current effect as selected.
comboBox->selectByValue(gPostProcess->getSelectedEffect());
/// Sync Color Filter Menu
getChild<LLUICtrl>("ColorFilterToggle")->setValue(gPostProcess->tweaks.useColorFilter());
//getChild<LLUICtrl>("ColorFilterGamma")->setValue(gPostProcess->tweaks.gamma());
getChild<LLUICtrl>("ColorFilterBrightness")->setValue(gPostProcess->tweaks.brightness());
getChild<LLUICtrl>("ColorFilterSaturation")->setValue(gPostProcess->tweaks.saturation());
getChild<LLUICtrl>("ColorFilterContrast")->setValue(gPostProcess->tweaks.contrast());
getChild<LLUICtrl>("ColorFilterBaseR")->setValue(gPostProcess->tweaks.contrastBaseR());
getChild<LLUICtrl>("ColorFilterBaseG")->setValue(gPostProcess->tweaks.contrastBaseG());
getChild<LLUICtrl>("ColorFilterBaseB")->setValue(gPostProcess->tweaks.contrastBaseB());
getChild<LLUICtrl>("ColorFilterBaseI")->setValue(gPostProcess->tweaks.contrastBaseIntensity());
/// Sync Night Vision Menu
getChild<LLUICtrl>("NightVisionToggle")->setValue(gPostProcess->tweaks.useNightVisionShader());
getChild<LLUICtrl>("NightVisionBrightMult")->setValue(gPostProcess->tweaks.brightMult());
getChild<LLUICtrl>("NightVisionNoiseSize")->setValue(gPostProcess->tweaks.noiseSize());
getChild<LLUICtrl>("NightVisionNoiseStrength")->setValue(gPostProcess->tweaks.noiseStrength());
/// Sync Bloom Menu
getChild<LLUICtrl>("BloomToggle")->setValue(LLSD(gPostProcess->tweaks.useBloomShader()));
getChild<LLUICtrl>("BloomExtract")->setValue(gPostProcess->tweaks.extractLow());
getChild<LLUICtrl>("BloomSize")->setValue(gPostProcess->tweaks.bloomWidth());
getChild<LLUICtrl>("BloomStrength")->setValue(gPostProcess->tweaks.bloomStrength());
}