87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/**
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* @file llfloatersounddevices.cpp
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* @author Leyla Farazha
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* @brief Sound Preferences used for minimal skin
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*
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* $LicenseInfo:firstyear=2011&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloatersounddevices.h"
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#include "lldraghandle.h"
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#include "llpanelvoicedevicesettings.h"
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// Library includes
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#include "indra_constants.h"
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// protected
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LLFloaterSoundDevices::LLFloaterSoundDevices(const LLSD& key)
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: LLTransientDockableFloater(NULL, false, key)
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{
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LLTransientFloaterMgr::getInstance()->addControlView(this);
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// force docked state since this floater doesn't save it between recreations
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setDocked(true);
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}
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LLFloaterSoundDevices::~LLFloaterSoundDevices()
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{
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LLTransientFloaterMgr::getInstance()->removeControlView(this);
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}
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// virtual
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bool LLFloaterSoundDevices::postBuild()
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{
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LLTransientDockableFloater::postBuild();
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updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
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LLPanelVoiceDeviceSettings* panel = findChild<LLPanelVoiceDeviceSettings>("device_settings_panel");
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if (panel)
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{
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panel->setUseTuningMode(false);
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getChild<LLUICtrl>("voice_input_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
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getChild<LLUICtrl>("voice_output_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
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getChild<LLUICtrl>("mic_volume_slider")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel));
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}
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return true;
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}
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//virtual
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void LLFloaterSoundDevices::setDocked(bool docked, bool pop_on_undock/* = true*/)
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{
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LLTransientDockableFloater::setDocked(docked, pop_on_undock);
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}
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// virtual
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void LLFloaterSoundDevices::setFocus(bool b)
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{
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LLTransientDockableFloater::setFocus(b);
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// Force using active floater transparency
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// We have to override setFocus() for because selecting an item of the
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// combobox causes the floater to lose focus and thus become transparent.
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updateTransparency(TT_ACTIVE);
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}
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