334 lines
8.9 KiB
C++
334 lines
8.9 KiB
C++
/**
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* @file fsjointpose.cpp
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* @brief Container for the pose of a joint.
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Phoenix Firestorm Viewer Source Code
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* Copyright (c) 2024 Angeldark Raymaker @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include <deque>
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#include <boost/algorithm/string.hpp>
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#include "fsposingmotion.h"
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#include "llcharacter.h"
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/// <summary>
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/// The maximum length of the undo queue; adding new members preens older ones.
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/// </summary>
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constexpr size_t MaximumUndoQueueLength = 20;
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/// <summary>
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/// The constant time interval, in seconds, specifying whether an 'undo' value should be added.
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/// </summary>
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constexpr std::chrono::duration<double> UndoUpdateInterval = std::chrono::duration<double>(0.8);
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FSJointPose::FSJointPose(LLJoint* joint, U32 usage, bool isCollisionVolume)
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{
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mJointState = new LLJointState;
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mJointState->setJoint(joint);
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mJointState->setUsage(usage);
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mJointName = joint->getName();
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mIsCollisionVolume = isCollisionVolume;
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mJointNumber = joint->getJointNum();
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mCurrentState = FSJointState(joint);
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}
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void FSJointPose::setPublicPosition(const LLVector3& pos)
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{
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addStateToUndo(FSJointState(mCurrentState));
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mCurrentState.mPosition.set(pos);
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mCurrentState.mLastChangeWasRotational = false;
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}
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void FSJointPose::setPublicRotation(bool zeroBase, const LLQuaternion& rot)
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{
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addStateToUndo(FSJointState(mCurrentState));
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if (zeroBase)
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zeroBaseRotation(true);
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else
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mCurrentState.mUserSpecifiedBaseZero = false;
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mCurrentState.mRotation.set(rot);
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mCurrentState.mLastChangeWasRotational = true;
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}
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void FSJointPose::setPublicScale(const LLVector3& scale)
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{
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addStateToUndo(FSJointState(mCurrentState));
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mCurrentState.mScale.set(scale);
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mCurrentState.mLastChangeWasRotational = false;
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}
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bool FSJointPose::undoLastChange()
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{
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bool changeType = mCurrentState.mLastChangeWasRotational;
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mCurrentState = undoLastStateChange(FSJointState(mCurrentState));
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return changeType;
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}
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void FSJointPose::redoLastChange()
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{
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mCurrentState = redoLastStateChange(FSJointState(mCurrentState));
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}
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void FSJointPose::resetJoint()
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{
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addStateToUndo(FSJointState(mCurrentState));
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mCurrentState.resetJoint();
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mCurrentState.mLastChangeWasRotational = true;
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}
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void FSJointPose::addStateToUndo(FSJointState stateToAddToUndo)
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{
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mModifiedThisSession = true;
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auto timeIntervalSinceLastChange = std::chrono::system_clock::now() - mTimeLastUpdatedCurrentState;
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mTimeLastUpdatedCurrentState = std::chrono::system_clock::now();
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if (timeIntervalSinceLastChange < UndoUpdateInterval)
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return;
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if (mUndoneJointStatesIndex > 0)
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{
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for (size_t i = 0; i <= mUndoneJointStatesIndex; i++)
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if (!mLastSetJointStates.empty())
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mLastSetJointStates.pop_front();
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mUndoneJointStatesIndex = 0;
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}
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mLastSetJointStates.push_front(stateToAddToUndo);
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while (mLastSetJointStates.size() > MaximumUndoQueueLength)
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mLastSetJointStates.pop_back();
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}
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FSJointPose::FSJointState FSJointPose::undoLastStateChange(FSJointState thingToSet)
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{
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if (mLastSetJointStates.empty())
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return thingToSet;
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if (mUndoneJointStatesIndex == 0)
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mLastSetJointStates.push_front(thingToSet);
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mUndoneJointStatesIndex += 1;
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mUndoneJointStatesIndex = llclamp(mUndoneJointStatesIndex, 0, mLastSetJointStates.size() - 1);
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return mLastSetJointStates.at(mUndoneJointStatesIndex);
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}
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FSJointPose::FSJointState FSJointPose::redoLastStateChange(FSJointState thingToSet)
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{
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if (mLastSetJointStates.empty())
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return thingToSet;
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if (mUndoneJointStatesIndex == 0)
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return thingToSet;
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mUndoneJointStatesIndex -= 1;
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mUndoneJointStatesIndex = llclamp(mUndoneJointStatesIndex, 0, mLastSetJointStates.size() - 1);
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FSJointState result = mLastSetJointStates.at(mUndoneJointStatesIndex);
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if (mUndoneJointStatesIndex == 0)
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mLastSetJointStates.pop_front();
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return result;
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}
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void FSJointPose::recaptureJoint()
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{
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LLJoint* joint = mJointState->getJoint();
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if (!joint)
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return;
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addStateToUndo(FSJointState(mCurrentState));
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if (mIsCollisionVolume)
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{
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mCurrentState.mPosition.set(LLVector3::zero);
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mCurrentState.mScale.set(LLVector3::zero);
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}
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mCurrentState = FSJointState(joint);
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mCurrentState.mLastChangeWasRotational = true;
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}
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LLQuaternion FSJointPose::updateJointAsDelta(bool zeroBase, const LLQuaternion rotation, const LLVector3 position, const LLVector3 scale)
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{
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addStateToUndo(FSJointState(mCurrentState));
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mCurrentState.mLastChangeWasRotational = true;
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return mCurrentState.updateFromJointProperties(zeroBase, rotation, position, scale);
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}
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void FSJointPose::setBaseRotation(LLQuaternion rotation, LLJoint::JointPriority priority)
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{
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mCurrentState.resetBaseRotation(rotation, priority);
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}
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void FSJointPose::setBasePosition(LLVector3 position, LLJoint::JointPriority priority)
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{
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mCurrentState.resetBasePosition(position, priority);
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}
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void FSJointPose::setBaseScale(LLVector3 scale, LLJoint::JointPriority priority)
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{
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mCurrentState.resetBaseScale(scale, priority);
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}
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void FSJointPose::setJointPriority(LLJoint::JointPriority priority)
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{
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mCurrentState.setPriority(priority);
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}
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void FSJointPose::swapRotationWith(FSJointPose* oppositeJoint)
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{
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if (!oppositeJoint)
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return;
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if (mIsCollisionVolume)
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return;
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auto tempState = FSJointState(mCurrentState);
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mCurrentState.cloneRotationFrom(oppositeJoint->mCurrentState);
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oppositeJoint->mCurrentState.cloneRotationFrom(tempState);
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}
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void FSJointPose::swapBaseRotationWith(FSJointPose* oppositeJoint)
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{
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if (!oppositeJoint)
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return;
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if (mIsCollisionVolume)
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return;
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auto tempState = FSJointState(mCurrentState);
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mCurrentState.cloneBaseRotationFrom(oppositeJoint->mCurrentState);
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oppositeJoint->mCurrentState.cloneBaseRotationFrom(tempState);
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}
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void FSJointPose::cloneRotationFrom(FSJointPose* fromJoint)
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{
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if (!fromJoint)
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return;
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addStateToUndo(FSJointState(mCurrentState));
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mCurrentState.cloneRotationFrom(fromJoint->mCurrentState);
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mCurrentState.mLastChangeWasRotational = true;
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}
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void FSJointPose::mirrorRotationFrom(FSJointPose* fromJoint)
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{
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if (!fromJoint)
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return;
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cloneRotationFrom(fromJoint);
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mCurrentState.reflectRotation();
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}
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void FSJointPose::revertJoint()
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{
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mCurrentState.revertJointToBase(mJointState->getJoint());
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}
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void FSJointPose::reflectRotation()
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{
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if (mIsCollisionVolume)
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return;
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mModifiedThisSession = true;
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mCurrentState.reflectRotation();
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}
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void FSJointPose::reflectBaseRotation()
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{
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if (mIsCollisionVolume)
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return;
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mCurrentState.reflectBaseRotation();
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}
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void FSJointPose::zeroBaseRotation(bool lockInBvh)
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{
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if (mIsCollisionVolume)
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return;
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mCurrentState.zeroBaseRotation();
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mCurrentState.mUserSpecifiedBaseZero = lockInBvh;
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}
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bool FSJointPose::isBaseRotationZero() const
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{
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if (mIsCollisionVolume)
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return true;
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return mCurrentState.baseRotationIsZero();
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}
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void FSJointPose::purgeUndoQueue()
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{
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if (mIsCollisionVolume)
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return;
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mUndoneJointStatesIndex = 0;
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mLastSetJointStates.clear();
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}
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bool FSJointPose::userHasSetBaseRotationToZero() const
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{
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if (mIsCollisionVolume)
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return false;
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return mCurrentState.mUserSpecifiedBaseZero;
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}
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bool FSJointPose::getWorldRotationLockState() const
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{
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return mCurrentState.mRotationIsWorldLocked;
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}
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void FSJointPose::setWorldRotationLockState(bool newState)
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{
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mCurrentState.mRotationIsWorldLocked = newState;
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}
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bool FSJointPose::getRotationMirrorState() const
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{
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return mCurrentState.mJointRotationIsMirrored;
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}
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void FSJointPose::setRotationMirrorState(bool newState)
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{
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mCurrentState.mJointRotationIsMirrored = newState;
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}
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bool FSJointPose::canPerformUndo() const
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{
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switch (mLastSetJointStates.size())
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{
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case 0: // nothing to undo
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return false;
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case 1: // there is only one change
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return true;
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default: // current state is not the bottom of the deque
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return mUndoneJointStatesIndex != (mLastSetJointStates.size() - 1);
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}
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}
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