88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/**
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* @file llfloateropenobject.h
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* @brief LLFloaterOpenObject class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/*
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* Shows the contents of an object and their permissions when you
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* click "Buy..." on an object with "Sell Contents" checked.
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*/
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#ifndef LL_LLFLOATEROPENOBJECT_H
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#define LL_LLFLOATEROPENOBJECT_H
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#include "llfloater.h"
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class LLObjectSelection;
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class LLPanelObjectInventory;
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class LLFloaterOpenObject
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: public LLFloater
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{
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friend class LLFloaterReg;
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public:
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void dirty();
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struct LLCatAndWear
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{
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LLUUID mCatID;
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bool mWear;
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bool mFolderResponded;
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bool mReplace;
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};
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protected:
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/*virtual*/ BOOL postBuild();
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void refresh();
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void draw();
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virtual void onOpen(const LLSD& key);
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void moveToInventory(bool wear, bool replace = false);
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// <FS:Ansariel> Cinder's fly-out button
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//void onClickMoveToInventory();
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//void onClickMoveAndWear();
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//void onClickReplace();
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void onClickCopy(const LLSD& value);
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// </FS:Ansariel>
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void onClickCancel();
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static void callbackCreateInventoryCategory(const LLUUID& category_id, LLUUID object_id, bool wear, bool replace = false);
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static void callbackMoveInventory(S32 result, void* data);
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private:
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LLFloaterOpenObject(const LLSD& key);
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~LLFloaterOpenObject();
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protected:
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LLPanelObjectInventory* mPanelInventoryObject;
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LLSafeHandle<LLObjectSelection> mObjectSelection;
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BOOL mDirty;
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};
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#endif
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