phoenix-firestorm/indra/newview/fs_resources/cube_phys.dae

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<?xml version='1.0' encoding='utf-8'?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>Avastar User</author>
<authoring_tool>Avastar 2-0-10 on Blender 2.78 (sub 0)</authoring_tool>
</contributor>
<created>2017-02-03T17:31:59</created>
<modified>2017-02-03T17:31:59</modified>
<unit meter="1" name="meter" />
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras />
<library_lights />
<library_effects />
<library_materials />
<library_geometries>
<geometry id="Cube_023-mesh" name="Cube.023">
<mesh>
<source id="Cube_023-mesh-positions">
<float_array count="24" id="Cube_023-mesh-positions-array">-0.4 -0.4 -0.4 -0.4 -0.4 0.4 -0.4 0.4 -0.4 -0.4 0.4 0.4 0.4 -0.4 -0.4 0.4 -0.4 0.4 0.4 0.4 -0.4 0.4 0.4 0.4 </float_array>
<technique_common>
<accessor count="8" source="#Cube_023-mesh-positions-array" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="Cube_023-mesh-normals">
<float_array count="18" id="Cube_023-mesh-normals-array">-1 -0 0 0 1 0 1 -0 0 0 -1 0 0 0 -1 0 -0 1 </float_array>
<technique_common>
<accessor count="6" source="#Cube_023-mesh-normals-array" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="Cube_023-mesh-vertices">
<input semantic="POSITION" source="#Cube_023-mesh-positions" />
</vertices>
<polylist count="12">
<input offset="0" semantic="VERTEX" source="#Cube_023-mesh-vertices" />
<input offset="1" semantic="NORMAL" source="#Cube_023-mesh-normals" />
<vcount>4 4 4 4 4 4</vcount>
<p>0 0 1 0 3 0 2 0 2 1 3 1 7 1 6 1 6 2 7 2 5 2 4 2 4 3 5 3 1 3 0 3 2 4 6 4 4 4 0 4 7 5 3 5 1 5 5 5 </p>
</polylist>
</mesh>
<extra>
<technique profile="MAYA">
<double_sided>1</double_sided>
</technique>
</extra>
</geometry>
</library_geometries>
<library_controllers />
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube_023" name="Cube_023" type="NODE">
<translate sid="location">5.93563 6.77334 -14.9673</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#Cube_023-mesh" />
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene" />
</scene>
</COLLADA>