75 lines
2.9 KiB
Plaintext
75 lines
2.9 KiB
Plaintext
<?xml version='1.0' encoding='utf-8'?>
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<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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<asset>
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<contributor>
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<author>Avastar User</author>
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<authoring_tool>Avastar 2-0-10 on Blender 2.78 (sub 0)</authoring_tool>
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</contributor>
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<created>2017-02-03T17:31:59</created>
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<modified>2017-02-03T17:31:59</modified>
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<unit meter="1" name="meter" />
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras />
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<library_lights />
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<library_effects />
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<library_materials />
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<library_geometries>
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<geometry id="Cube_023-mesh" name="Cube.023">
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<mesh>
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<source id="Cube_023-mesh-positions">
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<float_array count="24" id="Cube_023-mesh-positions-array">-0.4 -0.4 -0.4 -0.4 -0.4 0.4 -0.4 0.4 -0.4 -0.4 0.4 0.4 0.4 -0.4 -0.4 0.4 -0.4 0.4 0.4 0.4 -0.4 0.4 0.4 0.4 </float_array>
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<technique_common>
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<accessor count="8" source="#Cube_023-mesh-positions-array" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<source id="Cube_023-mesh-normals">
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<float_array count="18" id="Cube_023-mesh-normals-array">-1 -0 0 0 1 0 1 -0 0 0 -1 0 0 0 -1 0 -0 1 </float_array>
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<technique_common>
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<accessor count="6" source="#Cube_023-mesh-normals-array" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube_023-mesh-vertices">
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<input semantic="POSITION" source="#Cube_023-mesh-positions" />
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</vertices>
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<polylist count="12">
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<input offset="0" semantic="VERTEX" source="#Cube_023-mesh-vertices" />
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<input offset="1" semantic="NORMAL" source="#Cube_023-mesh-normals" />
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<vcount>4 4 4 4 4 4</vcount>
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<p>0 0 1 0 3 0 2 0 2 1 3 1 7 1 6 1 6 2 7 2 5 2 4 2 4 3 5 3 1 3 0 3 2 4 6 4 4 4 0 4 7 5 3 5 1 5 5 5 </p>
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</polylist>
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</mesh>
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<extra>
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<technique profile="MAYA">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</geometry>
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</library_geometries>
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<library_controllers />
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cube_023" name="Cube_023" type="NODE">
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<translate sid="location">5.93563 6.77334 -14.9673</translate>
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<rotate sid="rotationZ">0 0 1 0</rotate>
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<rotate sid="rotationY">0 1 0 0</rotate>
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<rotate sid="rotationX">1 0 0 0</rotate>
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<scale sid="scale">1 1 1</scale>
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<instance_geometry url="#Cube_023-mesh" />
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene" />
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</scene>
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</COLLADA>
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