111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
/**
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* @file llmaterialeditor.h
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* @brief LLMaterialEditor class header file
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#pragma once
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#include "llfloater.h"
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class LLTextureCtrl;
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class LLMaterialEditor : public LLFloater
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{
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public:
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LLMaterialEditor(const LLSD& key);
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// open a file dialog and select a gltf/glb file for import
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void importMaterial();
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// for live preview, apply current material to currently selected object
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void applyToSelection();
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void onClickSave();
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void onClickSaveAs();
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void onSaveAsCommitCallback(const LLSD& notification, const LLSD& response);
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void onClickCancel();
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// llpanel
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BOOL postBuild() override;
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LLUUID getAlbedoId();
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void setAlbedoId(const LLUUID& id);
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LLColor4 getAlbedoColor();
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// sets both albedo color and transparency
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void setAlbedoColor(const LLColor4& color);
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F32 getTransparency();
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std::string getAlphaMode();
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void setAlphaMode(const std::string& alpha_mode);
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F32 getAlphaCutoff();
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void setAlphaCutoff(F32 alpha_cutoff);
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void setMaterialName(const std::string &name);
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LLUUID getMetallicRoughnessId();
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void setMetallicRoughnessId(const LLUUID& id);
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F32 getMetalnessFactor();
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void setMetalnessFactor(F32 factor);
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F32 getRoughnessFactor();
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void setRoughnessFactor(F32 factor);
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LLUUID getEmissiveId();
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void setEmissiveId(const LLUUID& id);
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LLColor4 getEmissiveColor();
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void setEmissiveColor(const LLColor4& color);
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LLUUID getNormalId();
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void setNormalId(const LLUUID& id);
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bool getDoubleSided();
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void setDoubleSided(bool double_sided);
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void onCommitAlbedoTexture(LLUICtrl* ctrl, const LLSD& data);
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void onCommitMetallicTexture(LLUICtrl* ctrl, const LLSD& data);
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void onCommitEmissiveTexture(LLUICtrl* ctrl, const LLSD& data);
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void onCommitNormalTexture(LLUICtrl* ctrl, const LLSD& data);
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private:
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LLTextureCtrl* mAlbedoTextureCtrl;
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LLTextureCtrl* mMetallicTextureCtrl;
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LLTextureCtrl* mEmissiveTextureCtrl;
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LLTextureCtrl* mNormalTextureCtrl;
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// 'Default' texture, unless it's null or from inventory is the one with the fee
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LLUUID mAlbedoTextureUploadId;
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LLUUID mMetallicTextureUploadId;
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LLUUID mEmissiveTextureUploadId;
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LLUUID mNormalTextureUploadId;
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std::string mMaterialName;
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};
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