443 lines
11 KiB
C++
443 lines
11 KiB
C++
/**
|
|
* @file llwaterparammanager.cpp
|
|
* @brief Implementation for the LLWaterParamManager class.
|
|
*
|
|
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "llwaterparammanager.h"
|
|
|
|
#include "llrender.h"
|
|
|
|
#include "pipeline.h"
|
|
#include "llsky.h"
|
|
|
|
#include "lldiriterator.h"
|
|
#include "llfloaterreg.h"
|
|
#include "llsliderctrl.h"
|
|
#include "llspinctrl.h"
|
|
#include "llcheckboxctrl.h"
|
|
#include "lluictrlfactory.h"
|
|
#include "llviewercontrol.h"
|
|
#include "llviewercamera.h"
|
|
#include "llcombobox.h"
|
|
#include "lllineeditor.h"
|
|
#include "llsdserialize.h"
|
|
|
|
#include "v4math.h"
|
|
#include "llviewercontrol.h"
|
|
#include "lldrawpoolwater.h"
|
|
#include "llagent.h"
|
|
#include "llagentcamera.h"
|
|
#include "llviewerregion.h"
|
|
|
|
#include "llwlparammanager.h"
|
|
#include "llwaterparamset.h"
|
|
|
|
#include "curl/curl.h"
|
|
|
|
LLWaterParamManager::LLWaterParamManager() :
|
|
mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
|
|
mFogDensity(4, "waterFogDensity", 2),
|
|
mUnderWaterFogMod(0.25, "underWaterFogMod"),
|
|
mNormalScale(2.f, 2.f, 2.f, "normScale"),
|
|
mFresnelScale(0.5f, "fresnelScale"),
|
|
mFresnelOffset(0.4f, "fresnelOffset"),
|
|
mScaleAbove(0.025f, "scaleAbove"),
|
|
mScaleBelow(0.2f, "scaleBelow"),
|
|
mBlurMultiplier(0.1f, "blurMultiplier"),
|
|
mWave1Dir(.5f, .5f, "wave1Dir"),
|
|
mWave2Dir(.5f, .5f, "wave2Dir"),
|
|
mDensitySliderValue(1.0f),
|
|
mWaterFogKS(1.0f)
|
|
{
|
|
}
|
|
|
|
LLWaterParamManager::~LLWaterParamManager()
|
|
{
|
|
}
|
|
|
|
void LLWaterParamManager::loadAllPresets()
|
|
{
|
|
// First, load system (coming out of the box) water presets.
|
|
loadPresetsFromDir(getSysDir());
|
|
|
|
// Then load user presets. Note that user day presets will modify any system ones already loaded.
|
|
loadPresetsFromDir(getUserDir());
|
|
}
|
|
|
|
void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
|
|
{
|
|
LL_DEBUGS("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL;
|
|
|
|
LLDirIterator dir_iter(dir, "*.xml");
|
|
while (1)
|
|
{
|
|
std::string file;
|
|
if (!dir_iter.next(file))
|
|
{
|
|
break; // no more files
|
|
}
|
|
|
|
std::string path = gDirUtilp->add(dir, file);
|
|
if (!loadPreset(path))
|
|
{
|
|
LL_WARNS() << "Error loading water preset from " << path << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LLWaterParamManager::loadPreset(const std::string& path)
|
|
{
|
|
llifstream xml_file;
|
|
std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true));
|
|
|
|
xml_file.open(path.c_str());
|
|
if (!xml_file)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LL_DEBUGS("AppInit", "Shaders") << "Loading water " << name << LL_ENDL;
|
|
|
|
LLSD params_data;
|
|
LLPointer<LLSDParser> parser = new LLSDXMLParser();
|
|
parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
|
|
xml_file.close();
|
|
|
|
if (hasParamSet(name))
|
|
{
|
|
setParamSet(name, params_data);
|
|
}
|
|
else
|
|
{
|
|
addParamSet(name, params_data);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LLWaterParamManager::savePreset(const std::string & name)
|
|
{
|
|
llassert(!name.empty());
|
|
|
|
// make an empty llsd
|
|
LLSD paramsData(LLSD::emptyMap());
|
|
std::string pathName(getUserDir() + LLURI::escape(name) + ".xml");
|
|
|
|
// fill it with LLSD windlight params
|
|
paramsData = mParamList[name].getAll();
|
|
|
|
// write to file
|
|
llofstream presetsXML(pathName.c_str());
|
|
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
|
|
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
|
|
presetsXML.close();
|
|
|
|
propagateParameters();
|
|
}
|
|
|
|
void LLWaterParamManager::propagateParameters(void)
|
|
{
|
|
// bind the variables only if we're using shaders
|
|
if(gPipeline.canUseVertexShaders())
|
|
{
|
|
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
|
|
end_shaders = LLViewerShaderMgr::instance()->endShaders();
|
|
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
|
|
{
|
|
if (shaders_iter->mProgramObject != 0
|
|
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
|
|
{
|
|
shaders_iter->mUniformsDirty = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool err;
|
|
F32 fog_density_slider =
|
|
log(mCurParams.getFloat(mFogDensity.mName, err)) /
|
|
log(mFogDensity.mBase);
|
|
|
|
setDensitySliderValue(fog_density_slider);
|
|
}
|
|
|
|
void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
|
|
{
|
|
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
|
|
{
|
|
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
|
|
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
|
|
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
|
|
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
|
|
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
|
|
shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
|
|
shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
|
|
}
|
|
}
|
|
|
|
void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate)
|
|
{
|
|
if (params.size() == 0)
|
|
{
|
|
LL_WARNS() << "Undefined water params" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
if (interpolate)
|
|
{
|
|
LLWLParamManager::getInstance()->mAnimator.startInterpolation(params);
|
|
}
|
|
else
|
|
{
|
|
mCurParams.setAll(params);
|
|
}
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERPARAM("Update Water Params");
|
|
|
|
void LLWaterParamManager::update(LLViewerCamera * cam)
|
|
{
|
|
LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERPARAM);
|
|
|
|
// update the shaders and the menu
|
|
propagateParameters();
|
|
|
|
// only do this if we're dealing with shaders
|
|
if(gPipeline.canUseVertexShaders())
|
|
{
|
|
//transform water plane to eye space
|
|
glh::vec3f norm(0.f, 0.f, 1.f);
|
|
glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
|
|
|
|
F32 modelView[16];
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
modelView[i] = (F32) gGLModelView[i];
|
|
}
|
|
|
|
glh::matrix4f mat(modelView);
|
|
glh::matrix4f invtrans = mat.inverse().transpose();
|
|
glh::vec3f enorm;
|
|
glh::vec3f ep;
|
|
invtrans.mult_matrix_vec(norm, enorm);
|
|
enorm.normalize();
|
|
mat.mult_matrix_vec(p, ep);
|
|
|
|
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
|
|
|
|
LLVector3 sunMoonDir;
|
|
if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
|
|
{
|
|
sunMoonDir = gSky.getSunDirection();
|
|
}
|
|
else
|
|
{
|
|
sunMoonDir = gSky.getMoonDirection();
|
|
}
|
|
sunMoonDir.normVec();
|
|
mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
|
|
|
|
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
|
|
end_shaders = LLViewerShaderMgr::instance()->endShaders();
|
|
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
|
|
{
|
|
if (shaders_iter->mProgramObject != 0
|
|
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
|
|
{
|
|
shaders_iter->mUniformsDirty = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param)
|
|
{
|
|
// add a new one if not one there already
|
|
preset_map_t::iterator mIt = mParamList.find(name);
|
|
if(mIt == mParamList.end())
|
|
{
|
|
mParamList[name] = param;
|
|
mPresetListChangeSignal();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
|
|
{
|
|
LLWaterParamSet param_set;
|
|
param_set.setAll(param);
|
|
return addParamSet(name, param_set);
|
|
}
|
|
|
|
bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
|
|
{
|
|
// find it and set it
|
|
preset_map_t::iterator mIt = mParamList.find(name);
|
|
if(mIt != mParamList.end())
|
|
{
|
|
param = mParamList[name];
|
|
param.mName = name;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LLWaterParamManager::hasParamSet(const std::string& name)
|
|
{
|
|
LLWaterParamSet dummy;
|
|
return getParamSet(name, dummy);
|
|
}
|
|
|
|
bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
|
|
{
|
|
mParamList[name] = param;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param)
|
|
{
|
|
// quick, non robust (we won't be working with files, but assets) check
|
|
if(!param.isMap())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mParamList[name].setAll(param);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
|
|
{
|
|
// remove from param list
|
|
preset_map_t::iterator it = mParamList.find(name);
|
|
if (it == mParamList.end())
|
|
{
|
|
LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL;
|
|
return false;
|
|
}
|
|
|
|
mParamList.erase(it);
|
|
|
|
// remove from file system if requested
|
|
if (delete_from_disk)
|
|
{
|
|
if (gDirUtilp->deleteFilesInDir(getUserDir(), LLURI::escape(name) + ".xml") < 1)
|
|
{
|
|
LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
// signal interested parties
|
|
mPresetListChangeSignal();
|
|
return true;
|
|
}
|
|
|
|
bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) const
|
|
{
|
|
// *TODO: file system access is excessive here.
|
|
return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml");
|
|
}
|
|
|
|
void LLWaterParamManager::getPresetNames(preset_name_list_t& presets) const
|
|
{
|
|
presets.clear();
|
|
|
|
for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
|
|
{
|
|
presets.push_back(it->first);
|
|
}
|
|
}
|
|
|
|
void LLWaterParamManager::getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const
|
|
{
|
|
user_presets.clear();
|
|
system_presets.clear();
|
|
|
|
for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
|
|
{
|
|
if (isSystemPreset(it->first))
|
|
{
|
|
system_presets.push_back(it->first);
|
|
}
|
|
else
|
|
{
|
|
user_presets.push_back(it->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWaterParamManager::getUserPresetNames(preset_name_list_t& user_presets) const
|
|
{
|
|
preset_name_list_t dummy;
|
|
getPresetNames(user_presets, dummy);
|
|
}
|
|
|
|
boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
|
|
{
|
|
return mPresetListChangeSignal.connect(cb);
|
|
}
|
|
|
|
F32 LLWaterParamManager::getFogDensity(void)
|
|
{
|
|
bool err;
|
|
|
|
F32 fogDensity = mCurParams.getFloat("waterFogDensity", err);
|
|
|
|
// modify if we're underwater
|
|
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
|
|
F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
|
|
if(camera_height <= water_height)
|
|
{
|
|
// raise it to the underwater fog density modifier
|
|
fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err));
|
|
}
|
|
|
|
return fogDensity;
|
|
}
|
|
|
|
// virtual static
|
|
void LLWaterParamManager::initSingleton()
|
|
{
|
|
LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL;
|
|
loadAllPresets();
|
|
}
|
|
|
|
// static
|
|
std::string LLWaterParamManager::getSysDir()
|
|
{
|
|
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "");
|
|
}
|
|
|
|
// static
|
|
std::string LLWaterParamManager::getUserDir()
|
|
{
|
|
return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", "");
|
|
}
|