148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
/**
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* @file llstatemachine.h
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* @brief LLStateMachine class header file.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSTATEMACHINE_H
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#define LL_LLSTATEMACHINE_H
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#include <string>
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#include "llerror.h"
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#include <map>
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class LLUniqueID
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{
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friend bool operator==(const LLUniqueID &a, const LLUniqueID &b);
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friend bool operator!=(const LLUniqueID &a, const LLUniqueID &b);
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protected:
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static U32 sNextID;
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U32 mId;
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public:
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LLUniqueID(){mId = sNextID++;}
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virtual ~LLUniqueID(){}
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U32 getID() {return mId;}
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};
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class LLFSMTransition : public LLUniqueID
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{
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public:
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LLFSMTransition() : LLUniqueID(){};
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virtual std::string getName()const { return "unnamed"; }
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};
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class LLFSMState : public LLUniqueID
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{
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public:
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LLFSMState() : LLUniqueID(){};
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virtual void onEntry(void *){};
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virtual void onExit(void *){};
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virtual void execute(void *){};
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virtual std::string getName() const { return "unnamed"; }
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};
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class LLStateDiagram
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{
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typedef std::map<LLFSMTransition*, LLFSMState*> Transitions;
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friend std::ostream& operator<<(std::ostream &s, LLStateDiagram &FSM);
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friend class LLStateMachine;
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protected:
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typedef std::map<LLFSMState*, Transitions> StateMap;
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StateMap mStates;
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Transitions mDefaultTransitions;
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LLFSMState* mDefaultState;
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bool mUseDefaultState;
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public:
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LLStateDiagram();
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virtual ~LLStateDiagram();
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protected:
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// add a state to the state graph, executed implicitly when adding transitions
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bool addState(LLFSMState *state);
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// add a directed transition between 2 states
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bool addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
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// add an undirected transition between 2 states
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bool addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
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// add a transition that is taken if none other exist
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void addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition);
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// process a possible transition, and get the resulting state
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LLFSMState* processTransition(LLFSMState& start_state, LLFSMTransition& transition);
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// add a transition that exists for every state
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void setDefaultState(LLFSMState& default_state);
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// return total number of states with no outgoing transitions
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S32 numDeadendStates();
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// does this state exist in the state diagram?
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bool stateIsValid(LLFSMState& state);
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// get a state pointer by ID
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LLFSMState* getState(U32 state_id);
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public:
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// save the graph in a DOT file for rendering and visualization
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bool saveDotFile(const std::string& filename);
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};
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class LLStateMachine
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{
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protected:
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LLFSMState* mCurrentState;
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LLFSMState* mLastState;
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LLFSMTransition* mLastTransition;
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LLStateDiagram* mStateDiagram;
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public:
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LLStateMachine();
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virtual ~LLStateMachine();
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// set state diagram
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void setStateDiagram(LLStateDiagram* diagram);
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// process this transition
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void processTransition(LLFSMTransition &transition, void* user_data);
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// returns current state
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LLFSMState* getCurrentState() const;
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// execute current state
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void runCurrentState(void *data);
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// set state by state pointer
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bool setCurrentState(LLFSMState *initial_state, void* user_data, bool skip_entry = true);
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// set state by unique ID
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bool setCurrentState(U32 state_id, void* user_data, bool skip_entry = true);
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};
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#endif //_LL_LLSTATEMACHINE_H
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