phoenix-firestorm/indra/llmessage/llavatarnamecache.h

193 lines
7.0 KiB
C++

/**
* @file llavatarnamecache.h
* @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names
* ("James Cook") from avatar UUIDs.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLAVATARNAMECACHE_H
#define LLAVATARNAMECACHE_H
#include "llavatarname.h" // for convenience
#include "llsingleton.h"
#include <boost/signals2.hpp>
#include <set>
class LLSD;
class LLUUID;
class LLAvatarNameCache : public LLSingleton<LLAvatarNameCache>
{
LLSINGLETON(LLAvatarNameCache);
~LLAvatarNameCache();
public:
typedef boost::signals2::signal<void (void)> use_display_name_signal_t;
typedef boost::function<void (const LLUUID id, const LLAvatarName& av_name)> account_name_changed_callback_t;
// Import/export the name cache to file.
bool importFile(std::istream& istr);
void exportFile(std::ostream& ostr);
// On the viewer, usually a simulator capabilities.
// If empty, name cache will fall back to using legacy name lookup system.
void setNameLookupURL(const std::string& name_lookup_url);
// Do we have a valid lookup URL, i.e. are we trying to use the
// more recent display name lookup system?
bool hasNameLookupURL();
void setUsePeopleAPI(bool use_api);
bool usePeopleAPI();
// Periodically makes a batch request for display names not already in
// cache. Called once per frame.
void idle();
// If name is in cache, returns true and fills in provided LLAvatarName
// otherwise returns false.
static bool get(const LLUUID& agent_id, LLAvatarName *av_name);
bool getName(const LLUUID& agent_id, LLAvatarName *av_name);
// Callback types for get() below
typedef boost::signals2::signal<
void (const LLUUID& agent_id, const LLAvatarName& av_name)>
callback_signal_t;
typedef callback_signal_t::slot_type callback_slot_t;
typedef boost::signals2::connection callback_connection_t;
// Fetches name information and calls callbacks.
// If name information is in cache, callbacks will be called immediately.
static callback_connection_t get(const LLUUID& agent_id, callback_slot_t slot);
callback_connection_t getNameCallback(const LLUUID& agent_id, callback_slot_t slot);
// Set display name: flips the switch and triggers the callbacks.
void setUseDisplayNames(bool use);
void setUseUsernames(bool use);
void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
void erase(const LLUUID& agent_id);
// A way to find agent id by UUID, very slow, also unreliable
// since it doesn't request names, just serch exsisting ones
// that are likely not in cache.
//
// Todo: Find a way to remove this.
// Curently this method is used for chat history and in some cases notices.
LLUUID findIdByName(const std::string& name);
/// Provide some fallback for agents that return errors.
void handleAgentError(const LLUUID& agent_id);
// Compute name expiration time from HTTP Cache-Control header,
// or return default value, in seconds from epoch.
F64 nameExpirationFromHeaders(const LLSD& headers);
void addUseDisplayNamesCallback(const use_display_name_signal_t::slot_type& cb);
void setAccountNameChangedCallback(const account_name_changed_callback_t& cb) { mAccountNameChangedCallback = cb; }
private:
// Handle name response off network.
void processName(const LLUUID& agent_id,
const LLAvatarName& av_name);
void requestNamesViaCapability();
// Legacy name system callbacks
static void legacyNameCallback(const LLUUID& agent_id,
const std::string& full_name,
bool is_group);
static void legacyNameFetch(const LLUUID& agent_id,
const std::string& full_name,
bool is_group);
void requestNamesViaLegacy();
// Do a single callback to a given slot
void fireSignal(const LLUUID& agent_id,
const callback_slot_t& slot,
const LLAvatarName& av_name);
// Is a request in-flight over the network?
bool isRequestPending(const LLUUID& agent_id);
// Erase expired names from cache
void eraseUnrefreshed();
bool expirationFromCacheControl(const LLSD& headers, F64 *expires);
// This is a coroutine.
static void requestAvatarNameCache_(std::string url, std::vector<LLUUID> agentIds);
void handleAvNameCacheSuccess(const LLSD &data, const LLSD &httpResult);
private:
use_display_name_signal_t mUseDisplayNamesSignal;
account_name_changed_callback_t mAccountNameChangedCallback;
// Cache starts in a paused state until we can determine if the
// current region supports display names.
bool mRunning;
// Use the People API (modern) for fetching name if true. Use the old legacy protocol if false.
// For testing, there's a UsePeopleAPI setting that can be flipped (must restart viewer).
bool mUsePeopleAPI;
// Base lookup URL for name service.
// On simulator, loaded from indra.xml
// On viewer, usually a simulator capability (at People API team's request)
// Includes the trailing slash, like "http://pdp60.lindenlab.com:8000/agents/"
std::string mNameLookupURL;
// Accumulated agent IDs for next query against service
typedef std::set<LLUUID> ask_queue_t;
ask_queue_t mAskQueue;
// Agent IDs that have been requested, but with no reply.
// Maps agent ID to frame time request was made.
typedef std::map<LLUUID, F64> pending_queue_t;
pending_queue_t mPendingQueue;
// Callbacks to fire when we received a name.
// May have multiple callbacks for a single ID, which are
// represented as multiple slots bound to the signal.
// Avoid copying signals via pointers.
typedef std::map<LLUUID, callback_signal_t*> signal_map_t;
signal_map_t mSignalMap;
// The cache at last, i.e. avatar names we know about.
typedef std::map<LLUUID, LLAvatarName> cache_t;
cache_t mCache;
// Time when unrefreshed cached names were checked last.
F64 mLastExpireCheck;
};
// Parse a cache-control header to get the max-age delta-seconds.
// Returns true if header has max-age param and it parses correctly.
// Exported here to ease unit testing.
bool max_age_from_cache_control(const std::string& cache_control, S32 *max_age);
#endif