phoenix-firestorm/indra/llrender
Graham Linden ffdd6c3d7d Make advanced atmo sky shader compile again.
Make atmospheric model avoid redundant work when settings don't change.

Point autobuild.xml at libatmosphere with op== to compare density profiles.
2018-07-10 23:26:35 +01:00
..
CMakeLists.txt Merge 2018-05-31 11:49:27 -07:00
llatmosphere.cpp Make advanced atmo sky shader compile again. 2018-07-10 23:26:35 +01:00
llatmosphere.h Make advanced atmo sky shader compile again. 2018-07-10 23:26:35 +01:00
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp MAINT-8146 Clearing pointers 2018-02-13 14:45:09 +02:00
llfontfreetype.h MAINT-8146 Remade fix with streams to save memory 2018-02-12 19:31:53 +02:00
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp Atmospherics WIP 2018-02-18 15:52:23 +00:00
llgl.h
llglcommonfunc.cpp
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp Fix water fog consolidation in underwater shaders. 2018-06-11 17:46:16 +01:00
llglslshader.h Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types. 2018-06-01 23:32:30 +01:00
llglstates.h
llgltexture.cpp Correct EOL for last line of files. 2018-04-18 09:40:16 -07:00
llgltexture.h Merge 2018-05-22 13:16:37 -07:00
llgltypes.h
llimagegl.cpp Merge 2018-03-07 11:27:43 -08:00
llimagegl.h Merge 2018-03-07 11:27:43 -08:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which expects it not to match the projection mat works again 2018-06-29 20:15:10 +01:00
llrender.h Fix water fog consolidation in underwater shaders. 2018-06-11 17:46:16 +01:00
llrender2dutils.cpp
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp
llrendertarget.h
llshadermgr.cpp Fix OSX bug from OLD_SELECT GLSL work-around define not being used with automatically linked feature shaders. 2018-06-26 23:31:03 +01:00
llshadermgr.h Mods to hook up water settings to water normals for rendering with support for current to next blending. 2018-06-13 00:51:39 +01:00
lltexture.cpp Correct EOL for last line of files. 2018-04-18 09:40:16 -07:00
lltexture.h Atmospherics WIP 2018-02-18 15:52:23 +00:00
lluiimage.cpp
lluiimage.h
llvertexbuffer.cpp Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types. 2018-06-01 23:32:30 +01:00
llvertexbuffer.h Add const 2018-01-30 17:07:27 +02:00