phoenix-firestorm/indra/newview/llfetchedgltfmaterial.cpp

267 lines
8.0 KiB
C++

/**
* @file llfetchedgltfmaterial.cpp
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfetchedgltfmaterial.h"
#include "llviewertexturelist.h"
#include "llavatarappearancedefines.h"
#include "llviewerobject.h"
#include "llselectmgr.h"
#include "llshadermgr.h"
#include "pipeline.h"
//static
LLFetchedGLTFMaterial LLFetchedGLTFMaterial::sDefault;
LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
: LLGLTFMaterial()
, mExpectedFlusTime(0.f)
{
}
LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
{
}
LLFetchedGLTFMaterial& LLFetchedGLTFMaterial::operator=(const LLFetchedGLTFMaterial& rhs)
{
LLGLTFMaterial::operator =(rhs);
mBaseColorTexture = rhs.mBaseColorTexture;
mNormalTexture = rhs.mNormalTexture;
mMetallicRoughnessTexture = rhs.mMetallicRoughnessTexture;
mEmissiveTexture = rhs.mEmissiveTexture;
return *this;
}
void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
{
// glTF 2.0 Specification 3.9.4. Alpha Coverage
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
F32 min_alpha = -1.0;
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
// override emissive and base color textures with media tex if present
LLViewerTexture* baseColorTex = media_tex ? media_tex : mBaseColorTexture;
LLViewerTexture* emissiveTex = media_tex ? media_tex : mEmissiveTexture;
if (!LLPipeline::sShadowRender || (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK))
{
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
// dividing the alpha cutoff by transparency here allows the shader to compare against
// the alpha value of the texture without needing the transparency value
if (mBaseColor.mV[3] > 0.f)
{
min_alpha = mAlphaCutoff / mBaseColor.mV[3];
}
else
{
min_alpha = 1024.f;
}
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
}
if (baseColorTex != nullptr)
{
shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, baseColorTex);
}
else
{
shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
F32 base_color_packed[8];
mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed);
shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed);
if (!LLPipeline::sShadowRender)
{
if (mNormalTexture.notNull() && mNormalTexture->getDiscardLevel() <= 4)
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
}
else
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (mMetallicRoughnessTexture.notNull())
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (emissiveTex != nullptr)
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, emissiveTex); // PBR sRGB Emissive
}
else
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
// NOTE: base color factor is baked into vertex stream
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
F32 normal_packed[8];
mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed);
shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed);
F32 metallic_roughness_packed[8];
mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed);
shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, (F32*)metallic_roughness_packed);
F32 emissive_packed[8];
mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed);
shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed);
}
}
LLViewerFetchedTexture* fetch_texture(const LLUUID& id)
{
LLViewerFetchedTexture* img = nullptr;
if (id.notNull())
{
img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
img->addTextureStats(64.f * 64.f, true);
}
return img;
};
bool LLFetchedGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
{
bool res = false;
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = new_id;
mBaseColorTexture = fetch_texture(new_id);
res = true;
}
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = new_id;
mNormalTexture = fetch_texture(new_id);
res = true;
}
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = new_id;
mMetallicRoughnessTexture = fetch_texture(new_id);
res = true;
}
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = new_id;
mEmissiveTexture = fetch_texture(new_id);
res = true;
}
for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (mTextureId[i] == new_id)
{
res = true;
}
}
if (res)
{
mTrackingIdToLocalTexture[tracking_id] = new_id;
}
else
{
mTrackingIdToLocalTexture.erase(tracking_id);
}
return res;
}
void LLFetchedGLTFMaterial::addTextureEntry(LLTextureEntry* te)
{
mTextureEntires.insert(te);
}
void LLFetchedGLTFMaterial::removeTextureEntry(LLTextureEntry* te)
{
mTextureEntires.erase(te);
}
void LLFetchedGLTFMaterial::updateTextureTracking()
{
for (local_tex_map_t::value_type &val : mTrackingIdToLocalTexture)
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, this);
}
}
void LLFetchedGLTFMaterial::materialBegin()
{
llassert(!mFetching);
mFetching = true;
}
void LLFetchedGLTFMaterial::onMaterialComplete(std::function<void()> material_complete)
{
if (!material_complete) { return; }
if (!mFetching)
{
material_complete();
return;
}
materialCompleteCallbacks.push_back(material_complete);
}
void LLFetchedGLTFMaterial::materialComplete(bool success)
{
llassert(mFetching);
mFetching = false;
mFetchSuccess = success;
for (std::function<void()> material_complete : materialCompleteCallbacks)
{
material_complete();
}
materialCompleteCallbacks.clear();
materialCompleteCallbacks.shrink_to_fit();
}