phoenix-firestorm/indra/newview/lltoolselect.cpp

348 lines
13 KiB
C++

/**
* @file lltoolselect.cpp
* @brief LLToolSelect class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolselect.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "llhudicon.h"
#include "llmanip.h"
#include "llmenugl.h"
#include "llselectmgr.h"
#include "llviewermediafocus.h"
#include "lltoolmgr.h"
#include "llfloaterscriptdebug.h"
#include "llviewercamera.h"
#include "llviewermenu.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llworld.h"
// [RLVa:KB] - Checked: RLVa-2.0.0
#include "rlvactions.h"
#include "rlvmodifiers.h"
#include "llfloaterreg.h"
// [/RLVa:KB]
constexpr F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
constexpr F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
LLToolSelect::LLToolSelect( LLToolComposite* composite )
: LLTool( std::string("Select"), composite ),
mIgnoreGroup( false )
{
}
// True if you selected an object.
bool LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask)
{
// do immediate pick query
bool pick_rigged = false; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
bool pick_transparent = gSavedSettings.getBOOL("SelectInvisibleObjects");
bool pick_reflection_probe = gSavedSettings.getBOOL("SelectReflectionProbes");
mPick = gViewerWindow->pickImmediate(x, y, pick_transparent, pick_rigged, false, true, pick_reflection_probe);
// Pass mousedown to agent
LLTool::handleMouseDown(x, y, mask);
return mPick.getObject().notNull();
}
// static
LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pick, bool ignore_group, bool temp_select, bool select_root)
{
LLViewerObject* object = pick.getObject();
if (select_root)
{
object = object->getRootEdit();
}
// [RLVa:KB] - Checked: RLVa-2.1.0
if ( (object) && (RlvActions::isRlvEnabled()) )
{
if (!RlvActions::canEdit(object))
{
if (!temp_select)
return LLSelectMgr::getInstance()->getSelection();
else if (LLToolMgr::instance().inBuildMode())
LLToolMgr::instance().leaveBuildMode();
}
if ( (RlvActions::hasBehaviour(RLV_BHVR_FARTOUCH)) && ( (!object->isAttachment()) || (!object->permYouOwner())) )
{
static RlvCachedBehaviourModifier<float> s_nFartouchDist(RLV_MODIFIER_FARTOUCHDIST);
float nFartouchDistSq = s_nFartouchDist * s_nFartouchDist;
// User is allowed to edit/select this object if it's within their current fartouch distance
if (dist_vec_squared(gAgent.getPositionAgent(), object->getPositionRegion()) > nFartouchDistSq)
{
// The object is out of range but we'll still allow them a temporary select (e.g. context menu) if the surface point is within range
if (dist_vec_squared(gAgent.getPositionAgent(), pick.mIntersection) > 1.5f * 1.5f)
{
// Even the surface point is out of range so deny them the hit
if ( (LLFloaterReg::instanceVisible("build")) && (pick.mKeyMask != MASK_SHIFT) && (pick.mKeyMask != MASK_CONTROL) )
LLSelectMgr::getInstance()->deselectAll();
return LLSelectMgr::getInstance()->getSelection();
}
else if (LLToolMgr::instance().inBuildMode())
{
// Allow the selection but keep it temporary by pulling them out of build mode when they click too far
LLToolMgr::instance().leaveBuildMode();
}
}
}
}
// [/RLVa:KB]
bool select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
bool select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
// <FS:Ansariel> FIRE-14593: Option to select only copyable objects
bool select_copyable = gSavedSettings.getBOOL("FSSelectCopyableOnly");
// <FS:Ansariel> FIRE-17696: Option to select only locked objects
bool select_locked = gSavedSettings.getBOOL("FSSelectLockedOnly");
// *NOTE: These settings must be cleaned up at bottom of function.
if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar)
{
gSavedSettings.setBOOL("SelectOwnedOnly", false);
gSavedSettings.setBOOL("SelectMovableOnly", false);
// <FS:Ansariel> FIRE-14593: Option to select only copyable objects
gSavedSettings.setBOOL("FSSelectCopyableOnly", false);
// <FS:Ansariel> FIRE-17696: Option to select only locked objects
gSavedSettings.setBOOL("FSSelectLockedOnly", false);
LLSelectMgr::getInstance()->setForceSelection(true);
}
bool extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);
// If no object, check for icon, then just deselect
if (!object)
{
LLHUDIcon* last_hit_hud_icon = pick.mHUDIcon;
if (last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
{
LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
}
else if (!extend_select)
{
LLSelectMgr::getInstance()->deselectAll();
}
}
else
{
bool already_selected = object->isSelected();
if (already_selected &&
object->getNumTEs() > 0 &&
!LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES))
{
const LLTextureEntry* tep = object->getTE(pick.mObjectFace);
if (tep && !tep->isSelected() && !LLViewerMediaFocus::getInstance()->getFocusedObjectID().isNull())
{
// we were interacting with media and clicked on non selected face, drop media focus
LLViewerMediaFocus::getInstance()->clearFocus();
// selection was removed and zoom preserved by clearFocus(), continue with regular selection
already_selected = false;
extend_select = true;
}
}
if ( extend_select )
{
if ( already_selected )
{
if ( ignore_group )
{
LLSelectMgr::getInstance()->deselectObjectOnly(object);
}
else
{
LLSelectMgr::getInstance()->deselectObjectAndFamily(object, true, true);
}
}
else
{
if ( ignore_group )
{
LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
}
else
{
LLSelectMgr::getInstance()->selectObjectAndFamily(object);
}
}
}
else
{
// Save the current zoom values because deselect resets them.
F32 target_zoom;
F32 current_zoom;
LLSelectMgr::getInstance()->getAgentHUDZoom(target_zoom, current_zoom);
// JC - Change behavior to make it easier to select children
// of linked sets. 9/3/2002
if( !already_selected || ignore_group)
{
// ...lose current selection in favor of just this object
LLSelectMgr::getInstance()->deselectAll();
}
if ( ignore_group )
{
LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES, pick.mGLTFNodeIndex, pick.mGLTFPrimitiveIndex);
}
else
{
LLSelectMgr::getInstance()->selectObjectAndFamily(object);
}
// restore the zoom to the previously stored values.
LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom);
}
if (!gAgentCamera.getFocusOnAvatar() && // if camera not glued to avatar
LLVOAvatar::findAvatarFromAttachment(object) != gAgentAvatarp && // and it's not one of your attachments
// <FS:Ansariel> FIRE-8039: Prevent avatar from turning to selected object
//object != gAgentAvatarp) // and it's not you
object != gAgentAvatarp && // and it's not you
gSavedSettings.getBOOL("FSTurnAvatarToSelectedObject"))
// </FS:Ansariel>
{
// have avatar turn to face the selected object(s)
LLVector3d selection_center = LLSelectMgr::getInstance()->getSelectionCenterGlobal();
selection_center = selection_center - gAgent.getPositionGlobal();
LLVector3 selection_dir;
selection_dir.setVec(selection_center);
selection_dir.mV[VZ] = 0.f;
selection_dir.normVec();
if (!object->isAvatar() && gAgent.getAtAxis() * selection_dir < 0.6f)
{
LLQuaternion target_rot;
target_rot.shortestArc(LLVector3::x_axis, selection_dir);
gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(),
"",
&target_rot,
NULL,
NULL,
MAX_FAR_CLIP /*stop_distance, don't care since we are looking, not moving*/,
gAgentAvatarp->isSitting() ? SELECTION_SITTING_ROTATION_TRESHOLD : SELECTION_ROTATION_TRESHOLD);
}
}
if (temp_select)
{
if (!already_selected)
{
LLViewerObject* root_object = (LLViewerObject*)object->getRootEdit();
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
// this is just a temporary selection
LLSelectNode* select_node = selection->findNode(root_object);
if (select_node)
{
select_node->setTransient(true);
}
LLViewerObject::const_child_list_t& child_list = root_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child = *iter;
select_node = selection->findNode(child);
if (select_node)
{
select_node->setTransient(true);
}
}
}
} //if(temp_select)
} //if(!object)
// Cleanup temp select settings above.
if (temp_select ||LLSelectMgr::getInstance()->mAllowSelectAvatar)
{
gSavedSettings.setBOOL("SelectOwnedOnly", select_owned);
gSavedSettings.setBOOL("SelectMovableOnly", select_movable);
// <FS:Ansariel> FIRE-14593: Option to select only copyable objects
gSavedSettings.setBOOL("FSSelectCopyableOnly", select_copyable);
// <FS:Ansariel> FIRE-17696: Option to select only locked objects
gSavedSettings.setBOOL("FSSelectLockedOnly", select_locked);
LLSelectMgr::getInstance()->setForceSelection(false);
}
return LLSelectMgr::getInstance()->getSelection();
}
bool LLToolSelect::handleMouseUp(S32 x, S32 y, MASK mask)
{
mIgnoreGroup = gSavedSettings.getBOOL("EditLinkedParts");
handleObjectSelection(mPick, mIgnoreGroup, false);
return LLTool::handleMouseUp(x, y, mask);
}
void LLToolSelect::handleDeselect()
{
if( hasMouseCapture() )
{
setMouseCapture( false ); // Calls onMouseCaptureLost() indirectly
}
}
void LLToolSelect::stopEditing()
{
if( hasMouseCapture() )
{
setMouseCapture( false ); // Calls onMouseCaptureLost() indirectly
}
}
void LLToolSelect::onMouseCaptureLost()
{
// Finish drag
LLSelectMgr::getInstance()->enableSilhouette(true);
// Clean up drag-specific variables
mIgnoreGroup = false;
}