188 lines
4.6 KiB
C++
188 lines
4.6 KiB
C++
/**
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* @file llpreviewanim.cpp
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* @brief LLPreviewAnim class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llpreviewanim.h"
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#include "llbutton.h"
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#include "llresmgr.h"
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#include "llinventory.h"
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#include "llvoavatarself.h"
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#include "llagent.h" // gAgent
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#include "llkeyframemotion.h"
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#include "llfilepicker.h"
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#include "lllineeditor.h"
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#include "lluictrlfactory.h"
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#include "lluictrlfactory.h"
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extern LLAgent gAgent;
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LLPreviewAnim::LLPreviewAnim(const LLSD& key)
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: LLPreview( key )
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{
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}
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// static
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void LLPreviewAnim::endAnimCallback( void *userdata )
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{
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LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
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LLFloater* self = handlep->get();
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delete handlep; // done with the handle
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if (self)
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{
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self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE);
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self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE);
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}
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}
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// virtual
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BOOL LLPreviewAnim::postBuild()
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{
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const LLInventoryItem* item = getItem();
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if(item)
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{
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gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation
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getChild<LLUICtrl>("desc")->setValue(item->getDescription());
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}
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childSetAction("Anim play btn",playAnim, this);
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childSetAction("Anim audition btn",auditionAnim, this);
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childSetCommitCallback("desc", LLPreview::onText, this);
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getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
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return LLPreview::postBuild();
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}
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void LLPreviewAnim::activate(e_activation_type type)
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{
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switch ( type )
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{
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case PLAY:
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{
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playAnim( (void *) this );
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break;
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}
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case AUDITION:
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{
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auditionAnim( (void *) this );
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break;
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}
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default:
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{
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//do nothing
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}
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}
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}
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// static
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void LLPreviewAnim::playAnim( void *userdata )
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{
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LLPreviewAnim* self = (LLPreviewAnim*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item)
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{
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LLUUID itemID=item->getAssetUUID();
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LLButton* btn = self->getChild<LLButton>("Anim play btn");
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if (btn)
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{
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btn->toggleState();
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}
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if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() )
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{
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self->mPauseRequest = NULL;
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
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LLMotion* motion = gAgentAvatarp->findMotion(itemID);
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if (motion)
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{
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motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
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}
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}
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else
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{
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gAgentAvatarp->stopMotion(itemID);
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
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}
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}
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}
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// static
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void LLPreviewAnim::auditionAnim( void *userdata )
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{
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LLPreviewAnim* self = (LLPreviewAnim*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item)
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{
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LLUUID itemID=item->getAssetUUID();
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LLButton* btn = self->getChild<LLButton>("Anim audition btn");
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if (btn)
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{
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btn->toggleState();
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}
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if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() )
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{
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self->mPauseRequest = NULL;
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gAgentAvatarp->startMotion(item->getAssetUUID());
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LLMotion* motion = gAgentAvatarp->findMotion(itemID);
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if (motion)
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{
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motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
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}
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}
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else
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{
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gAgentAvatarp->stopMotion(itemID);
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
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}
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}
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}
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// virtual
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void LLPreviewAnim::onClose(bool app_quitting)
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{
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const LLInventoryItem *item = getItem();
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if(item)
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{
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gAgentAvatarp->stopMotion(item->getAssetUUID());
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gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
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LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
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if (motion)
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{
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// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
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motion->setDeactivateCallback(NULL, (void *)NULL);
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}
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}
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}
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