103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/**
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* @file fsfloaterperformance.h
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*
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* This is forked directly from an early access release of llfloaterperformance.h
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*
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* $LicenseInfo:firstyear=2021&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2021, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef FS_FLOATERPERFORMANCE_H
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#define FS_FLOATERPERFORMANCE_H
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#include "llfloater.h"
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#include "lllistcontextmenu.h"
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class LLCharacter;
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class LLNameListCtrl;
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class LLComboBox;
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class FSFloaterPerformance : public LLFloater
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{
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public:
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FSFloaterPerformance(const LLSD& key);
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virtual ~FSFloaterPerformance();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void draw();
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void showSelectedPanel(LLPanel* selected_panel);
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void showMainPanel();
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void hidePanels();
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void detachItem(const LLUUID& item_id);
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void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
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void onCustomAction (const LLSD& userdata, const LLUUID& av_id);
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bool isActionChecked(const LLSD& userdata, const LLUUID& av_id);
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void onExtendedAction(const LLSD& userdata, const LLUUID& av_id);
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void resetMaxArtSlider();
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void savePreset();
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void loadPreset();
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void setHardwareDefaults();
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private:
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void initBackBtn(LLPanel* panel);
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void populateHUDList();
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void populateObjectList();
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void populateNearbyList();
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void onChangeQuality(const LLSD& data);
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void onClickHideAvatars();
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void onClickExceptions();
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void onClickFocusAvatar();
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void updateMaxComplexity();
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void updateComplexityText();
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void updateMaxRenderTime();
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void updateMaxRenderTimeText();
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LLPanel* mMainPanel;
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LLPanel* mNearbyPanel;
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LLPanel* mComplexityPanel;
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LLPanel* mHUDsPanel;
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LLPanel* mSettingsPanel;
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LLPanel* mAutoTunePanel;
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LLNameListCtrl* mHUDList;
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LLNameListCtrl* mObjectList;
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LLNameListCtrl* mNearbyList;
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LLComboBox* mNearbyCombo;
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LLListContextMenu* mContextMenu;
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LLTimer* mUpdateTimer;
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// maximum GPU time of nearby avatars in ms according to LLWorld::getNearbyAvatarsAndMaxGPUTime
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// -1.f if no profile has happened yet
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F32 mNearbyMaxGPUTime = -1.f;
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boost::signals2::connection mComplexityChangedSignal;
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boost::signals2::connection mMaxARTChangedSignal;
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};
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#endif // FS_FLOATERPERFORMANCE_H
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