71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/**
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* @file fsnearbychathub.h (was llnearbychat.h)
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* @brief Nearby chat central class for handling multiple chat input controls
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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* Copyright (C) 2012, Zi Ree @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef FS_NEARBYCHAT_H
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#define FS_NEARBYCHAT_H
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#include "llsingleton.h"
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#include "llviewerchat.h"
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class FSNearbyChatControl;
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class LLUICtrl;
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class FSNearbyChat : public LLSingleton<FSNearbyChat>
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{
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LLSINGLETON(FSNearbyChat);
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~FSNearbyChat();
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static S32 sLastSpecialChatChannel;
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FSNearbyChatControl* mDefaultChatBar;
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void onDefaultChatBarButtonClicked();
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public:
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void registerChatBar(FSNearbyChatControl* chatBar);
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// set the contents of the chat bar to "text" if it was empty, otherwise just show it
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void showDefaultChatBar(BOOL visible, const char* text = NULL) const;
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void sendChat(LLWString text, EChatType type);
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static LLWString stripChannelNumber(const LLWString &mesg, S32* channel, S32* last_channel, bool* is_set);
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static EChatType processChatTypeTriggers(EChatType type, std::string &str);
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void sendChatFromViewer(const std::string& utf8text, EChatType type, BOOL animate);
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void sendChatFromViewer(const LLWString& wtext, EChatType type, BOOL animate);
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static void sendChatFromViewer(const LLWString& wtext, const LLWString& out_text, EChatType type, BOOL animate, S32 channel);
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void setFocusedInputEditor(FSNearbyChatControl* inputEditor, BOOL focus);
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BOOL defaultChatBarIsIdle() const;
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BOOL defaultChatBarHasFocus() const;
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static void handleChatBarKeystroke(LLUICtrl* source, S32 channel = 0);
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FSNearbyChatControl* mFocusedInputEditor;
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};
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#endif // FS_NEARBYCHAT_H
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