133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
/**
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* @file llviewercamera.h
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* @brief LLViewerCamera class header file
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERCAMERA_H
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#define LL_LLVIEWERCAMERA_H
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#include "llcamera.h"
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#include "llsingleton.h"
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#include "lltimer.h"
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#include "m4math.h"
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#include "llcoord.h"
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#include "lltrace.h"
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class LLViewerObject;
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const BOOL FOR_SELECTION = TRUE;
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const BOOL NOT_FOR_SELECTION = FALSE;
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class alignas(16) LLViewerCamera : public LLCamera, public LLSimpleton<LLViewerCamera>
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{
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LL_ALIGN_NEW
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public:
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LLViewerCamera();
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typedef enum
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{
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CAMERA_WORLD = 0,
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CAMERA_SUN_SHADOW0,
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CAMERA_SUN_SHADOW1,
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CAMERA_SUN_SHADOW2,
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CAMERA_SUN_SHADOW3,
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CAMERA_SPOT_SHADOW0,
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CAMERA_SPOT_SHADOW1,
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CAMERA_WATER0,
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CAMERA_WATER1,
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NUM_CAMERAS
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} eCameraID;
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static eCameraID sCurCameraID;
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void updateCameraLocation(const LLVector3 ¢er,
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const LLVector3 &up_direction,
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const LLVector3 &point_of_interest);
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static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE);
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static void updateCameraAngle(void* user_data, const LLSD& value);
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void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0);
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const LLMatrix4 &getProjection() const;
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const LLMatrix4 &getModelview() const;
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// Warning! These assume the current global matrices are correct
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void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const;
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BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const;
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BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const;
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LLVector3 getVelocityDir() const {return mVelocityDir;}
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static LLTrace::CountStatHandle<>* getVelocityStat() {return &sVelocityStat; }
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static LLTrace::CountStatHandle<>* getAngularVelocityStat() {return &sAngularVelocityStat; }
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F32 getCosHalfFov() {return mCosHalfCameraFOV;}
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F32 getAverageSpeed() {return mAverageSpeed ;}
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F32 getAverageAngularSpeed() {return mAverageAngularSpeed;}
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void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right);
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LLVector3 roundToPixel(const LLVector3 &pos_agent);
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// Sets the current matrix
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/* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator
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void setViewNoBroadcast(F32 vertical_fov_rads); // set FOV without broadcasting to simulator (for temporary local cameras)
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void setDefaultFOV(F32 fov) ;
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F32 getDefaultFOV() { return mCameraFOVDefault; }
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BOOL isDefaultFOVChanged();
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BOOL cameraUnderWater() const;
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BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts);
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const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; }
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F32 getPixelMeterRatio() const { return mPixelMeterRatio; }
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S32 getScreenPixelArea() const { return mScreenPixelArea; }
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void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; }
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F32 getZoomFactor() { return mZoomFactor; }
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S16 getZoomSubRegion() { return mZoomSubregion; }
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protected:
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void calcProjection(const F32 far_distance) const;
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static LLTrace::CountStatHandle<> sVelocityStat;
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static LLTrace::CountStatHandle<> sAngularVelocityStat;
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LLVector3 mVelocityDir ;
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F32 mAverageSpeed ;
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F32 mAverageAngularSpeed ;
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mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix
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mutable LLMatrix4 mModelviewMatrix;
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F32 mCameraFOVDefault;
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F32 mPrevCameraFOVDefault;
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F32 mCosHalfCameraFOV;
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LLVector3 mLastPointOfInterest;
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F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance.
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S32 mScreenPixelArea; // Pixel area of entire window
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F32 mZoomFactor;
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S16 mZoomSubregion;
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public:
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};
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#endif // LL_LLVIEWERCAMERA_H
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