11110 lines
320 KiB
C++
11110 lines
320 KiB
C++
/**
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* @file pipeline.cpp
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* @brief Rendering pipeline.
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "pipeline.h"
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// library includes
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#include "llaudioengine.h" // For debugging.
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#include "llerror.h"
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#include "llviewercontrol.h"
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#include "llfasttimer.h"
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#include "llfontgl.h"
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#include "llnamevalue.h"
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#include "llpointer.h"
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#include "llprimitive.h"
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#include "llvolume.h"
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#include "material_codes.h"
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#include "v3color.h"
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#include "llui.h"
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#include "llglheaders.h"
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#include "llrender.h"
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#include "llstartup.h"
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#include "llwindow.h" // swapBuffers()
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// newview includes
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llappviewer.h"
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#include "lltexturecache.h"
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#include "lltexturefetch.h"
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#include "llimageworker.h"
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#include "lldrawable.h"
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#include "lldrawpoolalpha.h"
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#include "lldrawpoolavatar.h"
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#include "lldrawpoolbump.h"
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#include "lldrawpooltree.h"
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#include "lldrawpoolwater.h"
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#include "llface.h"
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#include "llfeaturemanager.h"
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#include "llfloatertelehub.h"
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#include "llfloaterreg.h"
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#include "llhudmanager.h"
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#include "llhudnametag.h"
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#include "llhudtext.h"
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#include "lllightconstants.h"
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#include "llmeshrepository.h"
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#include "llpipelinelistener.h"
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#include "llresmgr.h"
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#include "llselectmgr.h"
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#include "llsky.h"
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#include "lltracker.h"
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#include "lltool.h"
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#include "lltoolmgr.h"
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#include "llviewercamera.h"
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#include "llviewermediafocus.h"
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#include "llviewertexturelist.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerparcelmgr.h"
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#include "llviewerregion.h" // for audio debugging.
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#include "llviewerwindow.h" // For getSpinAxis
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#include "llvoavatarself.h"
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#include "llvocache.h"
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#include "llvosky.h"
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#include "llvowlsky.h"
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#include "llvotree.h"
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#include "llvovolume.h"
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#include "llvosurfacepatch.h"
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#include "llvowater.h"
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#include "llvotree.h"
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#include "llvopartgroup.h"
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#include "llworld.h"
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#include "llcubemap.h"
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#include "llviewershadermgr.h"
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#include "llviewerstats.h"
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#include "llviewerjoystick.h"
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#include "llviewerdisplay.h"
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#include "llspatialpartition.h"
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#include "llmutelist.h"
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#include "lltoolpie.h"
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#include "llnotifications.h"
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#include "llpathinglib.h"
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#include "llfloaterpathfindingconsole.h"
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#include "llfloaterpathfindingcharacters.h"
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#include "llfloatertools.h"
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#include "llpanelface.h"
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#include "llpathfindingpathtool.h"
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#include "llscenemonitor.h"
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#include "llprogressview.h"
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#include "llcleanup.h"
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// [RLVa:KB] - Checked: RLVa-2.0.0
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#include "llvisualeffect.h"
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#include "rlvactions.h"
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#include "rlvlocks.h"
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// [/RLVa:KB]
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#include "llenvironment.h"
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#include "llenvironment.h"
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#include "llsettingsvo.h"
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extern BOOL gSnapshot;
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bool gShiftFrame = false;
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//cached settings
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bool LLPipeline::WindLightUseAtmosShaders;
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bool LLPipeline::RenderDeferred;
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F32 LLPipeline::RenderDeferredSunWash;
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U32 LLPipeline::RenderFSAASamples;
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U32 LLPipeline::RenderResolutionDivisor;
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// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
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F32 LLPipeline::RenderResolutionMultiplier;
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// [/SL:KB]
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bool LLPipeline::RenderUIBuffer;
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S32 LLPipeline::RenderShadowDetail;
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S32 LLPipeline::RenderShadowSplits;
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bool LLPipeline::RenderDeferredSSAO;
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F32 LLPipeline::RenderShadowResolutionScale;
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bool LLPipeline::RenderDelayCreation;
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//bool LLPipeline::RenderAnimateRes; <FS:Beq> FIRE-23122 BUG-225920 Remove broken RenderAnimateRes functionality.
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bool LLPipeline::FreezeTime;
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S32 LLPipeline::DebugBeaconLineWidth;
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F32 LLPipeline::RenderHighlightBrightness;
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LLColor4 LLPipeline::RenderHighlightColor;
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F32 LLPipeline::RenderHighlightThickness;
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bool LLPipeline::RenderSpotLightsInNondeferred;
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LLColor4 LLPipeline::PreviewAmbientColor;
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LLColor4 LLPipeline::PreviewDiffuse0;
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LLColor4 LLPipeline::PreviewSpecular0;
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LLColor4 LLPipeline::PreviewDiffuse1;
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LLColor4 LLPipeline::PreviewSpecular1;
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LLColor4 LLPipeline::PreviewDiffuse2;
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LLColor4 LLPipeline::PreviewSpecular2;
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LLVector3 LLPipeline::PreviewDirection0;
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LLVector3 LLPipeline::PreviewDirection1;
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LLVector3 LLPipeline::PreviewDirection2;
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F32 LLPipeline::RenderGlowMaxExtractAlpha;
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F32 LLPipeline::RenderGlowWarmthAmount;
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LLVector3 LLPipeline::RenderGlowLumWeights;
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LLVector3 LLPipeline::RenderGlowWarmthWeights;
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S32 LLPipeline::RenderGlowResolutionPow;
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S32 LLPipeline::RenderGlowIterations;
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F32 LLPipeline::RenderGlowWidth;
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F32 LLPipeline::RenderGlowStrength;
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bool LLPipeline::RenderGlowNoise;
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bool LLPipeline::RenderDepthOfField;
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bool LLPipeline::RenderDepthOfFieldInEditMode;
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// <FS:Beq> FIRE-16728 Add free aim mouse and focus lock
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bool LLPipeline::FSFocusPointLocked;
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bool LLPipeline::FSFocusPointFollowsPointer;
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// </FS:Beq>
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F32 LLPipeline::CameraFocusTransitionTime;
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F32 LLPipeline::CameraFNumber;
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F32 LLPipeline::CameraFocalLength;
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F32 LLPipeline::CameraFieldOfView;
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F32 LLPipeline::RenderShadowNoise;
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F32 LLPipeline::RenderShadowBlurSize;
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F32 LLPipeline::RenderSSAOScale;
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U32 LLPipeline::RenderSSAOMaxScale;
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F32 LLPipeline::RenderSSAOFactor;
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LLVector3 LLPipeline::RenderSSAOEffect;
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F32 LLPipeline::RenderShadowOffsetError;
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F32 LLPipeline::RenderShadowBiasError;
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F32 LLPipeline::RenderShadowOffset;
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F32 LLPipeline::RenderShadowBias;
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F32 LLPipeline::RenderSpotShadowOffset;
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F32 LLPipeline::RenderSpotShadowBias;
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LLDrawable* LLPipeline::RenderSpotLight = nullptr;
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F32 LLPipeline::RenderEdgeDepthCutoff;
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F32 LLPipeline::RenderEdgeNormCutoff;
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LLVector3 LLPipeline::RenderShadowGaussian;
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F32 LLPipeline::RenderShadowBlurDistFactor;
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bool LLPipeline::RenderDeferredAtmospheric;
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F32 LLPipeline::RenderHighlightFadeTime;
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F32 LLPipeline::RenderFarClip;
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LLVector3 LLPipeline::RenderShadowSplitExponent;
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F32 LLPipeline::RenderShadowErrorCutoff;
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F32 LLPipeline::RenderShadowFOVCutoff;
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bool LLPipeline::CameraOffset;
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F32 LLPipeline::CameraMaxCoF;
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F32 LLPipeline::CameraDoFResScale;
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LLVector3 LLPipeline::RenderVignette;
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F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
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bool LLPipeline::RenderScreenSpaceReflections;
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S32 LLPipeline::RenderScreenSpaceReflectionIterations;
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F32 LLPipeline::RenderScreenSpaceReflectionRayStep;
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F32 LLPipeline::RenderScreenSpaceReflectionDistanceBias;
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F32 LLPipeline::RenderScreenSpaceReflectionDepthRejectBias;
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F32 LLPipeline::RenderScreenSpaceReflectionAdaptiveStepMultiplier;
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S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples;
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S32 LLPipeline::RenderBufferVisualization;
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LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
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const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
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const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
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const F32 ALPHA_BLEND_CUTOFF = 0.598f;
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const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
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const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
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extern S32 gBoxFrame;
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//extern BOOL gHideSelectedObjects;
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extern BOOL gDisplaySwapBuffers;
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extern BOOL gDebugGL;
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extern BOOL gCubeSnapshot;
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extern BOOL gSnapshotNoPost;
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bool gAvatarBacklight = false;
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bool gDebugPipeline = false;
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LLPipeline gPipeline;
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const LLMatrix4* gGLLastMatrix = NULL;
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LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY("Render Geometry");
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LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS("Grass");
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LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE("Invisible");
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LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY("Shiny");
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LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE("Simple");
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LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN("Terrain");
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LLTrace::BlockTimerStatHandle FTM_RENDER_TREES("Trees");
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LLTrace::BlockTimerStatHandle FTM_RENDER_UI("UI");
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LLTrace::BlockTimerStatHandle FTM_RENDER_WATER("Water");
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LLTrace::BlockTimerStatHandle FTM_RENDER_WL_SKY("Windlight Sky");
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LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA("Alpha Objects");
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LLTrace::BlockTimerStatHandle FTM_RENDER_CHARACTERS("Avatars");
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LLTrace::BlockTimerStatHandle FTM_RENDER_BUMP("Bump");
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LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials");
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LLTrace::BlockTimerStatHandle FTM_RENDER_FULLBRIGHT("Fullbright");
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LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW("Glow");
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LLTrace::BlockTimerStatHandle FTM_GEO_UPDATE("Geo Update");
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LLTrace::BlockTimerStatHandle FTM_POOLRENDER("RenderPool");
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LLTrace::BlockTimerStatHandle FTM_POOLS("Pools");
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LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
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LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLS("Pools (Deferred)");
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LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
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LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLS("Pools (Post)");
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LLTrace::BlockTimerStatHandle FTM_STATESORT("Sort Draw State");
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LLTrace::BlockTimerStatHandle FTM_PIPELINE("Pipeline");
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LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY("Client Copy");
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LLTrace::BlockTimerStatHandle FTM_RENDER_DEFERRED("Deferred Shading");
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LLTrace::BlockTimerStatHandle FTM_RENDER_UI_HUD("HUD");
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LLTrace::BlockTimerStatHandle FTM_RENDER_UI_3D("3D");
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LLTrace::BlockTimerStatHandle FTM_RENDER_UI_2D("2D");
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static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables");
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static LLStaticHashedString sTint("tint");
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static LLStaticHashedString sAmbiance("ambiance");
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static LLStaticHashedString sAlphaScale("alpha_scale");
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static LLStaticHashedString sNormMat("norm_mat");
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static LLStaticHashedString sOffset("offset");
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static LLStaticHashedString sScreenRes("screenRes");
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static LLStaticHashedString sDelta("delta");
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static LLStaticHashedString sDistFactor("dist_factor");
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static LLStaticHashedString sKern("kern");
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static LLStaticHashedString sKernScale("kern_scale");
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//----------------------------------------
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void drawBox(const LLVector4a& c, const LLVector4a& r);
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void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
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U32 nhpo2(U32 v);
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LLVertexBuffer* ll_create_cube_vb(U32 type_mask);
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void display_update_camera();
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//----------------------------------------
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S32 LLPipeline::sCompiles = 0;
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bool LLPipeline::sPickAvatar = true;
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bool LLPipeline::sDynamicLOD = true;
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bool LLPipeline::sShowHUDAttachments = true;
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bool LLPipeline::sRenderMOAPBeacons = false;
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bool LLPipeline::sRenderPhysicalBeacons = true;
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bool LLPipeline::sRenderScriptedBeacons = false;
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bool LLPipeline::sRenderScriptedTouchBeacons = true;
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bool LLPipeline::sRenderParticleBeacons = false;
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bool LLPipeline::sRenderSoundBeacons = false;
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bool LLPipeline::sRenderBeacons = false;
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bool LLPipeline::sRenderHighlight = true;
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LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP;
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bool LLPipeline::sForceOldBakedUpload = false;
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S32 LLPipeline::sUseOcclusion = 0;
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bool LLPipeline::sAutoMaskAlphaDeferred = true;
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bool LLPipeline::sAutoMaskAlphaNonDeferred = false;
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bool LLPipeline::sRenderTransparentWater = true;
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bool LLPipeline::sBakeSunlight = false;
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bool LLPipeline::sNoAlpha = false;
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bool LLPipeline::sUseFarClip = true;
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bool LLPipeline::sShadowRender = false;
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bool LLPipeline::sRenderGlow = false;
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bool LLPipeline::sReflectionRender = false;
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bool LLPipeline::sDistortionRender = false;
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bool LLPipeline::sImpostorRender = false;
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bool LLPipeline::sImpostorRenderAlphaDepthPass = false;
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bool LLPipeline::sShowJellyDollAsImpostor = true;
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bool LLPipeline::sUnderWaterRender = false;
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bool LLPipeline::sTextureBindTest = false;
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bool LLPipeline::sRenderAttachedLights = true;
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bool LLPipeline::sRenderAttachedParticles = true;
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bool LLPipeline::sRenderDeferred = false;
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bool LLPipeline::sReflectionProbesEnabled = false;
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S32 LLPipeline::sVisibleLightCount = 0;
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bool LLPipeline::sRenderingHUDs;
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F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f;
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F32 LLPipeline::sVolumeSAFrame = 0.f; // ZK LBG
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bool LLPipeline::sRenderParticles; // <FS:LO> flag to hold correct, user selected, status of particles
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// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
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bool LLPipeline::sRenderTextures = true;
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// [/SL:KB]
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// EventHost API LLPipeline listener.
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static LLPipelineListener sPipelineListener;
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static LLCullResult* sCull = NULL;
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void validate_framebuffer_object();
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// Add color attachments for deferred rendering
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// target -- RenderTarget to add attachments to
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bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
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{
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bool valid = true
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&& target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
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&& target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight
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&& target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive
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return valid;
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}
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LLPipeline::LLPipeline() :
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mBackfaceCull(false),
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mMatrixOpCount(0),
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mTextureMatrixOps(0),
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mNumVisibleNodes(0),
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mNumVisibleFaces(0),
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mPoissonOffset(0),
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mInitialized(false),
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mShadersLoaded(false),
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mTransformFeedbackPrimitives(0),
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mRenderDebugFeatureMask(0),
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mRenderDebugMask(0),
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mOldRenderDebugMask(0),
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mMeshDirtyQueryObject(0),
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mGroupQ1Locked(false),
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mResetVertexBuffers(false),
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mLastRebuildPool(NULL),
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mLightMask(0),
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mLightMovingMask(0)
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{
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mNoiseMap = 0;
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mTrueNoiseMap = 0;
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mLightFunc = 0;
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for(U32 i = 0; i < 8; i++)
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{
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mHWLightColors[i] = LLColor4::black;
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}
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}
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void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
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{
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LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name);
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if ( cntrl_ptr.isNull() )
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{
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LL_WARNS() << "Global setting name not found:" << name << LL_ENDL;
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}
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else
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{
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cntrl_ptr->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
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}
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}
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void LLPipeline::init()
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{
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refreshCachedSettings();
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mRT = &mMainRT;
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gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
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gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize");
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sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
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sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
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sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
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sRenderMOAPBeacons = gSavedSettings.getBOOL("moapbeacon");
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sRenderPhysicalBeacons = gSavedSettings.getBOOL("physicalbeacon");
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sRenderScriptedBeacons = gSavedSettings.getBOOL("scriptsbeacon");
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sRenderScriptedTouchBeacons = gSavedSettings.getBOOL("scripttouchbeacon");
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sRenderParticleBeacons = gSavedSettings.getBOOL("particlesbeacon");
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sRenderSoundBeacons = gSavedSettings.getBOOL("soundsbeacon");
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sRenderBeacons = gSavedSettings.getBOOL("renderbeacons");
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sRenderHighlight = gSavedSettings.getBOOL("renderhighlights");
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mInitialized = true;
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stop_glerror();
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//create render pass pools
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getPool(LLDrawPool::POOL_ALPHA_PRE_WATER);
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getPool(LLDrawPool::POOL_ALPHA_POST_WATER);
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getPool(LLDrawPool::POOL_SIMPLE);
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getPool(LLDrawPool::POOL_ALPHA_MASK);
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getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK);
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getPool(LLDrawPool::POOL_GRASS);
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getPool(LLDrawPool::POOL_FULLBRIGHT);
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getPool(LLDrawPool::POOL_BUMP);
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getPool(LLDrawPool::POOL_MATERIALS);
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getPool(LLDrawPool::POOL_GLOW);
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getPool(LLDrawPool::POOL_GLTF_PBR);
|
|
getPool(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
|
|
|
|
resetFrameStats();
|
|
|
|
if (gSavedSettings.getBOOL("DisableAllRenderFeatures"))
|
|
{
|
|
clearAllRenderDebugFeatures();
|
|
}
|
|
else
|
|
{
|
|
setAllRenderDebugFeatures(); // By default, all debugging features on
|
|
}
|
|
clearAllRenderDebugDisplays(); // All debug displays off
|
|
|
|
sRenderParticles = true; // <FS:LO> flag to hold correct, user selected, status of particles
|
|
|
|
if (gSavedSettings.getBOOL("DisableAllRenderTypes"))
|
|
{
|
|
clearAllRenderTypes();
|
|
}
|
|
else if (gNonInteractive)
|
|
{
|
|
clearAllRenderTypes();
|
|
}
|
|
else
|
|
{
|
|
setAllRenderTypes(); // By default, all rendering types start enabled
|
|
}
|
|
|
|
// make sure RenderPerformanceTest persists (hackity hack hack)
|
|
// disables non-object rendering (UI, sky, water, etc)
|
|
if (gSavedSettings.getBOOL("RenderPerformanceTest"))
|
|
{
|
|
gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
|
|
gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
|
|
}
|
|
|
|
mOldRenderDebugMask = mRenderDebugMask;
|
|
|
|
mBackfaceCull = true;
|
|
|
|
// Enable features
|
|
LLViewerShaderMgr::instance()->setShaders();
|
|
|
|
for (U32 i = 0; i < 2; ++i)
|
|
{
|
|
mSpotLightFade[i] = 1.f;
|
|
}
|
|
|
|
if (mCubeVB.isNull())
|
|
{
|
|
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
|
|
}
|
|
|
|
// <FS:Ansariel> Reset VB during TP
|
|
//mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK);
|
|
//mDeferredVB->allocateBuffer(8, 0);
|
|
initDeferredVB();
|
|
// </FS:Ansariel>
|
|
|
|
{
|
|
mScreenTriangleVB = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX);
|
|
mScreenTriangleVB->allocateBuffer(3, 0);
|
|
LLStrider<LLVector3> vert;
|
|
mScreenTriangleVB->getVertexStrider(vert);
|
|
|
|
vert[0].set(-1, 1, 0);
|
|
vert[1].set(-1, -3, 0);
|
|
vert[2].set(3, 1, 0);
|
|
|
|
mScreenTriangleVB->unmapBuffer();
|
|
}
|
|
|
|
//
|
|
// Update all settings to trigger a cached settings refresh
|
|
//
|
|
connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaDeferred");
|
|
connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred");
|
|
connectRefreshCachedSettingsSafe("RenderUseFarClip");
|
|
connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors");
|
|
connectRefreshCachedSettingsSafe("UseOcclusion");
|
|
// DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
|
|
// DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred");
|
|
connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
|
|
connectRefreshCachedSettingsSafe("RenderFSAASamples");
|
|
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
|
|
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
|
|
connectRefreshCachedSettingsSafe("RenderResolutionMultiplier");
|
|
// [/SL:KB]
|
|
connectRefreshCachedSettingsSafe("RenderUIBuffer");
|
|
connectRefreshCachedSettingsSafe("RenderShadowDetail");
|
|
connectRefreshCachedSettingsSafe("RenderShadowSplits");
|
|
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
|
|
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
|
|
connectRefreshCachedSettingsSafe("RenderDelayCreation");
|
|
// connectRefreshCachedSettingsSafe("RenderAnimateRes"); <FS:Beq> FIRE-23122 BUG-225920 Remove broken RenderAnimateRes functionality.
|
|
connectRefreshCachedSettingsSafe("FreezeTime");
|
|
connectRefreshCachedSettingsSafe("DebugBeaconLineWidth");
|
|
connectRefreshCachedSettingsSafe("RenderHighlightBrightness");
|
|
connectRefreshCachedSettingsSafe("RenderHighlightColor");
|
|
connectRefreshCachedSettingsSafe("RenderHighlightThickness");
|
|
connectRefreshCachedSettingsSafe("RenderSpotLightsInNondeferred");
|
|
connectRefreshCachedSettingsSafe("PreviewAmbientColor");
|
|
connectRefreshCachedSettingsSafe("PreviewDiffuse0");
|
|
connectRefreshCachedSettingsSafe("PreviewSpecular0");
|
|
connectRefreshCachedSettingsSafe("PreviewDiffuse1");
|
|
connectRefreshCachedSettingsSafe("PreviewSpecular1");
|
|
connectRefreshCachedSettingsSafe("PreviewDiffuse2");
|
|
connectRefreshCachedSettingsSafe("PreviewSpecular2");
|
|
connectRefreshCachedSettingsSafe("PreviewDirection0");
|
|
connectRefreshCachedSettingsSafe("PreviewDirection1");
|
|
connectRefreshCachedSettingsSafe("PreviewDirection2");
|
|
connectRefreshCachedSettingsSafe("RenderGlowMaxExtractAlpha");
|
|
connectRefreshCachedSettingsSafe("RenderGlowWarmthAmount");
|
|
connectRefreshCachedSettingsSafe("RenderGlowLumWeights");
|
|
connectRefreshCachedSettingsSafe("RenderGlowWarmthWeights");
|
|
connectRefreshCachedSettingsSafe("RenderGlowResolutionPow");
|
|
connectRefreshCachedSettingsSafe("RenderGlowIterations");
|
|
connectRefreshCachedSettingsSafe("RenderGlowWidth");
|
|
connectRefreshCachedSettingsSafe("RenderGlowStrength");
|
|
connectRefreshCachedSettingsSafe("RenderGlowNoise");
|
|
connectRefreshCachedSettingsSafe("RenderDepthOfField");
|
|
connectRefreshCachedSettingsSafe("RenderDepthOfFieldInEditMode");
|
|
connectRefreshCachedSettingsSafe("CameraFocusTransitionTime");
|
|
connectRefreshCachedSettingsSafe("CameraFNumber");
|
|
connectRefreshCachedSettingsSafe("CameraFocalLength");
|
|
connectRefreshCachedSettingsSafe("CameraFieldOfView");
|
|
connectRefreshCachedSettingsSafe("RenderShadowNoise");
|
|
connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
|
|
connectRefreshCachedSettingsSafe("RenderSSAOScale");
|
|
connectRefreshCachedSettingsSafe("RenderSSAOMaxScale");
|
|
connectRefreshCachedSettingsSafe("RenderSSAOFactor");
|
|
connectRefreshCachedSettingsSafe("RenderSSAOEffect");
|
|
connectRefreshCachedSettingsSafe("RenderShadowOffsetError");
|
|
connectRefreshCachedSettingsSafe("RenderShadowBiasError");
|
|
connectRefreshCachedSettingsSafe("RenderShadowOffset");
|
|
connectRefreshCachedSettingsSafe("RenderShadowBias");
|
|
connectRefreshCachedSettingsSafe("RenderSpotShadowOffset");
|
|
connectRefreshCachedSettingsSafe("RenderSpotShadowBias");
|
|
connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff");
|
|
connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff");
|
|
connectRefreshCachedSettingsSafe("RenderShadowGaussian");
|
|
connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
|
|
connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
|
|
connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
|
|
connectRefreshCachedSettingsSafe("RenderFarClip");
|
|
connectRefreshCachedSettingsSafe("RenderShadowSplitExponent");
|
|
connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff");
|
|
connectRefreshCachedSettingsSafe("RenderShadowFOVCutoff");
|
|
connectRefreshCachedSettingsSafe("CameraOffset");
|
|
connectRefreshCachedSettingsSafe("CameraMaxCoF");
|
|
connectRefreshCachedSettingsSafe("CameraDoFResScale");
|
|
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflections");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionIterations");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionRayStep");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionDistanceBias");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionDepthRejectBias");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
|
|
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples");
|
|
connectRefreshCachedSettingsSafe("RenderBufferVisualization");
|
|
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
|
|
connectRefreshCachedSettingsSafe("FSRenderVignette"); // <FS:CR> Import Vignette from Exodus
|
|
// <FS:Ansariel> Make change to RenderAttachedLights & RenderAttachedParticles instant
|
|
connectRefreshCachedSettingsSafe("RenderAttachedLights");
|
|
connectRefreshCachedSettingsSafe("RenderAttachedParticles");
|
|
// </FS:Ansariel>
|
|
// <FS:Beq> FIRE-16728 Add free aim mouse and focus lock
|
|
connectRefreshCachedSettingsSafe("FSFocusPointFollowsPointer");
|
|
connectRefreshCachedSettingsSafe("FSFocusPointLocked");
|
|
// </FS:Beq>
|
|
}
|
|
|
|
LLPipeline::~LLPipeline()
|
|
{
|
|
}
|
|
|
|
void LLPipeline::cleanup()
|
|
{
|
|
assertInitialized();
|
|
|
|
mGroupQ1.clear() ;
|
|
|
|
for(pool_set_t::iterator iter = mPools.begin();
|
|
iter != mPools.end(); )
|
|
{
|
|
pool_set_t::iterator curiter = iter++;
|
|
LLDrawPool* poolp = *curiter;
|
|
if (poolp->isFacePool())
|
|
{
|
|
LLFacePool* face_pool = (LLFacePool*) poolp;
|
|
if (face_pool->mReferences.empty())
|
|
{
|
|
mPools.erase(curiter);
|
|
removeFromQuickLookup( poolp );
|
|
delete poolp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mPools.erase(curiter);
|
|
removeFromQuickLookup( poolp );
|
|
delete poolp;
|
|
}
|
|
}
|
|
|
|
if (!mTerrainPools.empty())
|
|
{
|
|
LL_WARNS() << "Terrain Pools not cleaned up" << LL_ENDL;
|
|
}
|
|
if (!mTreePools.empty())
|
|
{
|
|
LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL;
|
|
}
|
|
|
|
delete mAlphaPoolPreWater;
|
|
mAlphaPoolPreWater = nullptr;
|
|
delete mAlphaPoolPostWater;
|
|
mAlphaPoolPostWater = nullptr;
|
|
delete mSkyPool;
|
|
mSkyPool = NULL;
|
|
delete mTerrainPool;
|
|
mTerrainPool = NULL;
|
|
delete mWaterPool;
|
|
mWaterPool = NULL;
|
|
delete mSimplePool;
|
|
mSimplePool = NULL;
|
|
delete mFullbrightPool;
|
|
mFullbrightPool = NULL;
|
|
delete mGlowPool;
|
|
mGlowPool = NULL;
|
|
delete mBumpPool;
|
|
mBumpPool = NULL;
|
|
// don't delete wl sky pool it was handled above in the for loop
|
|
//delete mWLSkyPool;
|
|
mWLSkyPool = NULL;
|
|
|
|
releaseGLBuffers();
|
|
|
|
mFaceSelectImagep = NULL;
|
|
|
|
mMovedList.clear();
|
|
mMovedBridge.clear();
|
|
mShiftList.clear();
|
|
|
|
mInitialized = false;
|
|
|
|
mDeferredVB = NULL;
|
|
mScreenTriangleVB = nullptr;
|
|
|
|
mCubeVB = NULL;
|
|
|
|
mReflectionMapManager.cleanup();
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
void LLPipeline::destroyGL()
|
|
{
|
|
stop_glerror();
|
|
unloadShaders();
|
|
mHighlightFaces.clear();
|
|
|
|
resetDrawOrders();
|
|
|
|
releaseGLBuffers();
|
|
|
|
if (mMeshDirtyQueryObject)
|
|
{
|
|
glDeleteQueries(1, &mMeshDirtyQueryObject);
|
|
mMeshDirtyQueryObject = 0;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::requestResizeScreenTexture()
|
|
{
|
|
gResizeScreenTexture = TRUE;
|
|
}
|
|
|
|
void LLPipeline::requestResizeShadowTexture()
|
|
{
|
|
gResizeShadowTexture = TRUE;
|
|
}
|
|
|
|
void LLPipeline::resizeShadowTexture()
|
|
{
|
|
releaseSunShadowTargets();
|
|
releaseSpotShadowTargets();
|
|
allocateShadowBuffer(mRT->width, mRT->height);
|
|
gResizeShadowTexture = FALSE;
|
|
}
|
|
|
|
void LLPipeline::resizeScreenTexture()
|
|
{
|
|
if (gPipeline.shadersLoaded())
|
|
{
|
|
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
|
|
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
|
|
|
|
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
|
|
GLuint scaledResX = resX;
|
|
GLuint scaledResY = resY;
|
|
if ( (RenderResolutionDivisor > 1) && (RenderResolutionDivisor < resX) && (RenderResolutionDivisor < resY) )
|
|
{
|
|
scaledResX /= RenderResolutionDivisor;
|
|
scaledResY /= RenderResolutionDivisor;
|
|
}
|
|
else if (RenderResolutionMultiplier > 0.f && RenderResolutionMultiplier < 1.f)
|
|
{
|
|
scaledResX *= RenderResolutionMultiplier;
|
|
scaledResY *= RenderResolutionMultiplier;
|
|
}
|
|
// [/SL:KB]
|
|
|
|
// if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight()))
|
|
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
|
|
if (gResizeScreenTexture || (scaledResX != mRT->screen.getWidth()) || (scaledResY != mRT->screen.getHeight()))
|
|
// [/SL:KB]
|
|
{
|
|
releaseScreenBuffers();
|
|
releaseSunShadowTargets();
|
|
releaseSpotShadowTargets();
|
|
allocateScreenBuffer(resX,resY);
|
|
gResizeScreenTexture = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
|
|
eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
|
|
|
|
return ret == FBO_SUCCESS_FULLRES;
|
|
}
|
|
|
|
|
|
LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
|
|
// try to allocate screen buffers at requested resolution and samples
|
|
// - on failure, shrink number of samples and try again
|
|
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
|
|
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
|
|
|
|
// refresh cached settings here to protect against inconsistent event handling order
|
|
refreshCachedSettings();
|
|
|
|
U32 samples = RenderFSAASamples;
|
|
|
|
eFBOStatus ret = FBO_SUCCESS_FULLRES;
|
|
if (!allocateScreenBuffer(resX, resY, samples))
|
|
{
|
|
//failed to allocate at requested specification, return false
|
|
ret = FBO_FAILURE;
|
|
|
|
releaseScreenBuffers();
|
|
//reduce number of samples
|
|
while (samples > 0)
|
|
{
|
|
samples /= 2;
|
|
if (allocateScreenBuffer(resX, resY, samples))
|
|
{ //success
|
|
return FBO_SUCCESS_LOWRES;
|
|
}
|
|
releaseScreenBuffers();
|
|
}
|
|
|
|
samples = 0;
|
|
|
|
//reduce resolution
|
|
while (resY > 0 && resX > 0)
|
|
{
|
|
resY /= 2;
|
|
if (allocateScreenBuffer(resX, resY, samples))
|
|
{
|
|
return FBO_SUCCESS_LOWRES;
|
|
}
|
|
releaseScreenBuffers();
|
|
|
|
resX /= 2;
|
|
if (allocateScreenBuffer(resX, resY, samples))
|
|
{
|
|
return FBO_SUCCESS_LOWRES;
|
|
}
|
|
releaseScreenBuffers();
|
|
}
|
|
|
|
LL_WARNS() << "Unable to allocate screen buffer at any resolution!" << LL_ENDL;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
|
|
if (mRT == &mMainRT && sReflectionProbesEnabled)
|
|
{ // hacky -- allocate auxillary buffer
|
|
gCubeSnapshot = TRUE;
|
|
mReflectionMapManager.initReflectionMaps();
|
|
mRT = &mAuxillaryRT;
|
|
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
|
|
allocateScreenBuffer(res, res, samples);
|
|
mRT = &mMainRT;
|
|
gCubeSnapshot = FALSE;
|
|
}
|
|
|
|
// remember these dimensions
|
|
mRT->width = resX;
|
|
mRT->height = resY;
|
|
|
|
U32 res_mod = RenderResolutionDivisor;
|
|
|
|
//<FS:TS> FIRE-7066: RenderResolutionDivisor broken if higher than
|
|
// smallest screen dimension
|
|
if (res_mod >= resX)
|
|
{
|
|
res_mod = resX - 1;
|
|
}
|
|
if (res_mod >= resY)
|
|
{
|
|
res_mod = resY - 1;
|
|
}
|
|
//</FS:TS> FIRE-7066
|
|
|
|
if (res_mod > 1 && res_mod < resX && res_mod < resY)
|
|
{
|
|
resX /= res_mod;
|
|
resY /= res_mod;
|
|
}
|
|
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
|
|
else if (RenderResolutionMultiplier > 0.f && RenderResolutionMultiplier < 1.f)
|
|
{
|
|
resX *= RenderResolutionMultiplier;
|
|
resY *= RenderResolutionMultiplier;
|
|
}
|
|
// [/SL:KB]
|
|
|
|
//water reflection texture (always needed as scratch space whether or not transparent water is enabled)
|
|
mWaterDis.allocate(resX, resY, GL_RGBA16F, true);
|
|
|
|
if (RenderUIBuffer)
|
|
{
|
|
if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
S32 shadow_detail = RenderShadowDetail;
|
|
bool ssao = RenderDeferredSSAO;
|
|
|
|
//allocate deferred rendering color buffers
|
|
if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, true)) return false;
|
|
if (!addDeferredAttachments(mRT->deferredScreen)) return false;
|
|
|
|
GLuint screenFormat = GL_RGBA16F;
|
|
|
|
if (!mRT->screen.allocate(resX, resY, screenFormat)) return false;
|
|
|
|
mRT->deferredScreen.shareDepthBuffer(mRT->screen);
|
|
|
|
if (samples > 0)
|
|
{
|
|
if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA)) return false;
|
|
}
|
|
else
|
|
{
|
|
mRT->fxaaBuffer.release();
|
|
}
|
|
|
|
// <FS:Beq> restore setSphere
|
|
// if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0))
|
|
if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0 || RlvActions::hasPostProcess())
|
|
// </FS:Beq>
|
|
{ //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa
|
|
if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false;
|
|
}
|
|
else
|
|
{
|
|
mRT->deferredLight.release();
|
|
}
|
|
|
|
allocateShadowBuffer(resX, resY);
|
|
|
|
if (!gCubeSnapshot && RenderScreenSpaceReflections) // hack to not allocate mSceneMap for cube snapshots
|
|
{
|
|
mSceneMap.allocate(resX, resY, GL_RGB, true);
|
|
}
|
|
|
|
const bool post_hdr = gSavedSettings.getBOOL("RenderPostProcessingHDR");
|
|
const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA;
|
|
mPostMap.allocate(resX, resY, post_color_fmt);
|
|
|
|
//HACK make screenbuffer allocations start failing after 30 seconds
|
|
if (gSavedSettings.getBOOL("SimulateFBOFailure"))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
gGL.getTexUnit(0)->disable();
|
|
|
|
stop_glerror();
|
|
|
|
return true;
|
|
}
|
|
|
|
// must be even to avoid a stripe in the horizontal shadow blur
|
|
inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0xF; }
|
|
|
|
bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
|
|
S32 shadow_detail = RenderShadowDetail;
|
|
|
|
F32 scale = llmax(0.f, RenderShadowResolutionScale);
|
|
U32 sun_shadow_map_width = BlurHappySize(resX, scale);
|
|
U32 sun_shadow_map_height = BlurHappySize(resY, scale);
|
|
|
|
if (shadow_detail > 0)
|
|
{ //allocate 4 sun shadow maps
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, true))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
releaseSunShadowTarget(i);
|
|
}
|
|
}
|
|
|
|
if (!gCubeSnapshot) // hack to not allocate spot shadow maps during ReflectionMapManager init
|
|
{
|
|
U32 width = (U32)(resX * scale);
|
|
U32 height = width;
|
|
|
|
if (shadow_detail > 1)
|
|
{ //allocate two spot shadow maps
|
|
U32 spot_shadow_map_width = width;
|
|
U32 spot_shadow_map_height = height;
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
if (!mSpotShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, true))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
releaseSpotShadowTargets();
|
|
}
|
|
}
|
|
|
|
|
|
// set up shadow map filtering and compare modes
|
|
if (shadow_detail > 0)
|
|
{
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
LLRenderTarget* shadow_target = getSunShadowTarget(i);
|
|
if (shadow_target)
|
|
{
|
|
gGL.getTexUnit(0)->bind(getSunShadowTarget(i), TRUE);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
|
|
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (shadow_detail > 1 && !gCubeSnapshot)
|
|
{
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
LLRenderTarget* shadow_target = getSpotShadowTarget(i);
|
|
if (shadow_target)
|
|
{
|
|
gGL.getTexUnit(0)->bind(shadow_target, TRUE);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
|
|
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::updateRenderTransparentWater()
|
|
{
|
|
sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::refreshCachedSettings()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
|
|
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
|
|
LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
|
|
LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
|
|
LLPipeline::sShowJellyDollAsImpostor = gSavedSettings.getBOOL("RenderJellyDollsAsImpostors");
|
|
LLVOAvatar::sMaxNonImpostors = gSavedSettings.getU32("RenderAvatarMaxNonImpostors");
|
|
LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors);
|
|
// <FS:Ansariel> Make change to RenderAttachedLights & RenderAttachedParticles instant
|
|
LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
|
|
LLPipeline::sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
|
|
// </FS:Ansariel>
|
|
|
|
LLPipeline::sUseOcclusion =
|
|
(!gUseWireframe
|
|
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
|
|
&& gSavedSettings.getBOOL("UseOcclusion")) ? 2 : 0;
|
|
|
|
WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
|
|
RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
|
|
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
|
|
RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
|
|
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
|
|
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
|
|
RenderResolutionMultiplier = gSavedSettings.getF32("RenderResolutionMultiplier");
|
|
// [/SL:KB]
|
|
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
|
|
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
|
|
RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
|
|
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
|
|
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
|
|
RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
|
|
// RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); <FS:Beq> FIRE-23122 BUG-225920 Remove broken RenderAnimateRes functionality.
|
|
FreezeTime = gSavedSettings.getBOOL("FreezeTime");
|
|
DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth");
|
|
RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness");
|
|
RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor");
|
|
RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness");
|
|
RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred");
|
|
PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor");
|
|
PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
|
|
PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0");
|
|
PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
|
|
PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1");
|
|
PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
|
|
PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2");
|
|
PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
|
|
PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
|
|
PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
|
|
RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
|
|
RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
|
|
RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
|
|
RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
|
|
RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow");
|
|
RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
|
|
RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
|
|
RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
|
|
RenderGlowNoise = gSavedSettings.getBOOL("RenderGlowNoise");
|
|
RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
|
|
RenderDepthOfFieldInEditMode = gSavedSettings.getBOOL("RenderDepthOfFieldInEditMode");
|
|
// <FS:Beq> FIRE-16728 Add free aim mouse and focus lock
|
|
FSFocusPointLocked = gSavedSettings.getBOOL("FSFocusPointLocked");
|
|
FSFocusPointFollowsPointer = gSavedSettings.getBOOL("FSFocusPointFollowsPointer");
|
|
// </FS:Beq>
|
|
CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
|
|
CameraFNumber = gSavedSettings.getF32("CameraFNumber");
|
|
CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
|
|
CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
|
|
RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
|
|
RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
|
|
RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
|
|
RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
|
|
RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor");
|
|
RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
|
|
RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError");
|
|
RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError");
|
|
RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset");
|
|
RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
|
|
RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
|
|
RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
|
|
RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
|
|
RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
|
|
RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
|
|
RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
|
|
RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
|
|
RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
|
|
RenderFarClip = gSavedSettings.getF32("RenderFarClip");
|
|
RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
|
|
RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
|
|
RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff");
|
|
CameraOffset = gSavedSettings.getBOOL("CameraOffset");
|
|
CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
|
|
CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
|
|
RenderVignette = gSavedSettings.getVector3("FSRenderVignette"); // <FS:Beq/> redo the vignette
|
|
|
|
RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
|
|
RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
|
|
RenderScreenSpaceReflectionIterations = gSavedSettings.getS32("RenderScreenSpaceReflectionIterations");
|
|
RenderScreenSpaceReflectionRayStep = gSavedSettings.getF32("RenderScreenSpaceReflectionRayStep");
|
|
RenderScreenSpaceReflectionDistanceBias = gSavedSettings.getF32("RenderScreenSpaceReflectionDistanceBias");
|
|
RenderScreenSpaceReflectionDepthRejectBias = gSavedSettings.getF32("RenderScreenSpaceReflectionDepthRejectBias");
|
|
RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
|
|
RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples");
|
|
RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
|
|
sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
|
|
RenderSpotLight = nullptr;
|
|
|
|
if (gNonInteractive)
|
|
{
|
|
LLVOAvatar::sMaxNonImpostors = 1;
|
|
LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::releaseGLBuffers()
|
|
{
|
|
assertInitialized();
|
|
|
|
if (mNoiseMap)
|
|
{
|
|
LLImageGL::deleteTextures(1, &mNoiseMap);
|
|
mNoiseMap = 0;
|
|
}
|
|
|
|
if (mTrueNoiseMap)
|
|
{
|
|
LLImageGL::deleteTextures(1, &mTrueNoiseMap);
|
|
mTrueNoiseMap = 0;
|
|
}
|
|
|
|
releaseLUTBuffers();
|
|
|
|
mWaterDis.release();
|
|
mBake.release();
|
|
|
|
mSceneMap.release();
|
|
|
|
mPostMap.release();
|
|
|
|
for (U32 i = 0; i < 3; i++)
|
|
{
|
|
mGlow[i].release();
|
|
}
|
|
|
|
releaseScreenBuffers();
|
|
|
|
gBumpImageList.destroyGL();
|
|
LLVOAvatar::resetImpostors();
|
|
}
|
|
|
|
void LLPipeline::releaseLUTBuffers()
|
|
{
|
|
if (mLightFunc)
|
|
{
|
|
LLImageGL::deleteTextures(1, &mLightFunc);
|
|
mLightFunc = 0;
|
|
}
|
|
|
|
mPbrBrdfLut.release();
|
|
|
|
mExposureMap.release();
|
|
mLuminanceMap.release();
|
|
mLastExposure.release();
|
|
|
|
}
|
|
|
|
void LLPipeline::releaseShadowBuffers()
|
|
{
|
|
releaseSunShadowTargets();
|
|
releaseSpotShadowTargets();
|
|
}
|
|
|
|
void LLPipeline::releaseScreenBuffers()
|
|
{
|
|
mRT->uiScreen.release();
|
|
mRT->screen.release();
|
|
mRT->fxaaBuffer.release();
|
|
mRT->deferredScreen.release();
|
|
mRT->deferredLight.release();
|
|
}
|
|
|
|
void LLPipeline::releaseSunShadowTarget(U32 index)
|
|
{
|
|
llassert(index < 4);
|
|
mRT->shadow[index].release();
|
|
}
|
|
|
|
void LLPipeline::releaseSunShadowTargets()
|
|
{
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
releaseSunShadowTarget(i);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::releaseSpotShadowTargets()
|
|
{
|
|
if (!gCubeSnapshot) // hack to avoid freeing spot shadows during ReflectionMapManager init
|
|
{
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
mSpotShadow[i].release();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::createGLBuffers()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
stop_glerror();
|
|
assertInitialized();
|
|
|
|
// Use FBO for bake tex
|
|
// <FS:Ansariel> Allow higher resolution rendering in mesh render preview
|
|
//mBake.allocate(512, 512, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
|
|
mBake.allocate(1024, 1024, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
|
|
// <FS:Ansariel>
|
|
|
|
stop_glerror();
|
|
|
|
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
|
|
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
|
|
|
|
// allocate screen space glow buffers
|
|
const U32 glow_res = llmax(1, llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
|
|
const bool glow_hdr = gSavedSettings.getBOOL("RenderGlowHDR");
|
|
const U32 glow_color_fmt = glow_hdr ? GL_RGBA16F : GL_RGBA;
|
|
for (U32 i = 0; i < 3; i++)
|
|
{
|
|
mGlow[i].allocate(512, glow_res, glow_color_fmt);
|
|
}
|
|
|
|
allocateScreenBuffer(resX, resY);
|
|
mRT->width = 0;
|
|
mRT->height = 0;
|
|
|
|
|
|
if (!mNoiseMap)
|
|
{
|
|
const U32 noiseRes = 128;
|
|
LLVector3 noise[noiseRes*noiseRes];
|
|
|
|
F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
|
|
for (U32 i = 0; i < noiseRes*noiseRes; ++i)
|
|
{
|
|
noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
|
|
noise[i].normVec();
|
|
noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
|
|
}
|
|
|
|
LLImageGL::generateTextures(1, &mNoiseMap);
|
|
|
|
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
|
|
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
|
}
|
|
|
|
if (!mTrueNoiseMap)
|
|
{
|
|
const U32 noiseRes = 128;
|
|
F32 noise[noiseRes*noiseRes*3];
|
|
for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
|
|
{
|
|
noise[i] = ll_frand()*2.0-1.0;
|
|
}
|
|
|
|
LLImageGL::generateTextures(1, &mTrueNoiseMap);
|
|
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
|
|
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
|
}
|
|
|
|
createLUTBuffers();
|
|
|
|
gBumpImageList.restoreGL();
|
|
}
|
|
|
|
F32 lerpf(F32 a, F32 b, F32 w)
|
|
{
|
|
return a + w * (b - a);
|
|
}
|
|
|
|
void LLPipeline::createLUTBuffers()
|
|
{
|
|
if (!mLightFunc)
|
|
{
|
|
U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
|
|
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
|
|
F32* ls = new F32[lightResX*lightResY];
|
|
F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
|
|
// Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
|
|
for (U32 y = 0; y < lightResY; ++y)
|
|
{
|
|
for (U32 x = 0; x < lightResX; ++x)
|
|
{
|
|
ls[y*lightResX+x] = 0;
|
|
F32 sa = (F32) x/(lightResX-1);
|
|
F32 spec = (F32) y/(lightResY-1);
|
|
F32 n = spec * spec * specExp;
|
|
|
|
// Nothing special here. Just your typical blinn-phong term.
|
|
spec = powf(sa, n);
|
|
|
|
// Apply our normalization function.
|
|
// Note: This is the full equation that applies the full normalization curve, not an approximation.
|
|
// This is fine, given we only need to create our LUT once per buffer initialization.
|
|
spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
|
|
|
|
// Since we use R16F, we no longer have a dynamic range issue we need to work around here.
|
|
// Though some older drivers may not like this, newer drivers shouldn't have this problem.
|
|
ls[y*lightResX+x] = spec;
|
|
}
|
|
}
|
|
|
|
U32 pix_format = GL_R16F;
|
|
#if LL_DARWIN
|
|
// Need to work around limited precision with 10.6.8 and older drivers
|
|
//
|
|
pix_format = GL_R32F;
|
|
#endif
|
|
LLImageGL::generateTextures(1, &mLightFunc);
|
|
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
|
|
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
|
|
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
delete [] ls;
|
|
}
|
|
|
|
mPbrBrdfLut.allocate(512, 512, GL_RG16F);
|
|
mPbrBrdfLut.bindTarget();
|
|
gDeferredGenBrdfLutProgram.bind();
|
|
|
|
gGL.begin(LLRender::TRIANGLE_STRIP);
|
|
gGL.vertex2f(-1, -1);
|
|
gGL.vertex2f(-1, 1);
|
|
gGL.vertex2f(1, -1);
|
|
gGL.vertex2f(1, 1);
|
|
gGL.end();
|
|
gGL.flush();
|
|
|
|
gDeferredGenBrdfLutProgram.unbind();
|
|
mPbrBrdfLut.flush();
|
|
|
|
mExposureMap.allocate(1, 1, GL_R16F);
|
|
mExposureMap.bindTarget();
|
|
glClearColor(1, 1, 1, 0);
|
|
mExposureMap.clear();
|
|
glClearColor(0, 0, 0, 0);
|
|
mExposureMap.flush();
|
|
|
|
mLuminanceMap.allocate(256, 256, GL_R16F, false, LLTexUnit::TT_TEXTURE, LLTexUnit::TMG_AUTO);
|
|
|
|
mLastExposure.allocate(1, 1, GL_R16F);
|
|
}
|
|
|
|
|
|
void LLPipeline::restoreGL()
|
|
{
|
|
assertInitialized();
|
|
|
|
LLViewerShaderMgr::instance()->setShaders();
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->restoreGL();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LLPipeline::shadersLoaded()
|
|
{
|
|
return (assertInitialized() && mShadersLoaded);
|
|
}
|
|
|
|
bool LLPipeline::canUseWindLightShaders() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool LLPipeline::canUseAntiAliasing() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void LLPipeline::unloadShaders()
|
|
{
|
|
LLViewerShaderMgr::instance()->unloadShaders();
|
|
mShadersLoaded = false;
|
|
}
|
|
|
|
void LLPipeline::assertInitializedDoError()
|
|
{
|
|
LL_ERRS() << "LLPipeline used when uninitialized." << LL_ENDL;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
void LLPipeline::enableShadows(const bool enable_shadows)
|
|
{
|
|
//should probably do something here to wrangle shadows....
|
|
}
|
|
|
|
class LLOctreeDirtyTexture : public OctreeTraveler
|
|
{
|
|
public:
|
|
const std::set<LLViewerFetchedTexture*>& mTextures;
|
|
|
|
LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
|
|
|
|
virtual void visit(const OctreeNode* node)
|
|
{
|
|
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
|
|
|
|
if (!group->hasState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty())
|
|
{
|
|
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
|
|
{
|
|
for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
|
|
{
|
|
LLDrawInfo* params = *j;
|
|
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
|
|
if (tex && mTextures.find(tex) != mTextures.end())
|
|
{
|
|
group->setState(LLSpatialGroup::GEOM_DIRTY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
|
|
{
|
|
LLSpatialBridge* bridge = *i;
|
|
traverse(bridge->mOctree);
|
|
}
|
|
}
|
|
};
|
|
|
|
// Called when a texture changes # of channels (causes faces to move to alpha pool)
|
|
void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
assertInitialized();
|
|
|
|
// *TODO: This is inefficient and causes frame spikes; need a better way to do this
|
|
// Most of the time is spent in dirty.traverse.
|
|
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (poolp->isFacePool())
|
|
{
|
|
((LLFacePool*) poolp)->dirtyTextures(textures);
|
|
}
|
|
}
|
|
|
|
LLOctreeDirtyTexture dirty(textures);
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
dirty.traverse(part->mOctree);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
|
|
{
|
|
assertInitialized();
|
|
|
|
LLDrawPool *poolp = NULL;
|
|
switch( type )
|
|
{
|
|
case LLDrawPool::POOL_SIMPLE:
|
|
poolp = mSimplePool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GRASS:
|
|
poolp = mGrassPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA_MASK:
|
|
poolp = mAlphaMaskPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
|
|
poolp = mFullbrightAlphaMaskPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_FULLBRIGHT:
|
|
poolp = mFullbrightPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLOW:
|
|
poolp = mGlowPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TREE:
|
|
poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TERRAIN:
|
|
poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
|
|
break;
|
|
|
|
case LLDrawPool::POOL_BUMP:
|
|
poolp = mBumpPool;
|
|
break;
|
|
case LLDrawPool::POOL_MATERIALS:
|
|
poolp = mMaterialsPool;
|
|
break;
|
|
case LLDrawPool::POOL_ALPHA_PRE_WATER:
|
|
poolp = mAlphaPoolPreWater;
|
|
break;
|
|
case LLDrawPool::POOL_ALPHA_POST_WATER:
|
|
poolp = mAlphaPoolPostWater;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_AVATAR:
|
|
case LLDrawPool::POOL_CONTROL_AV:
|
|
break; // Do nothing
|
|
|
|
case LLDrawPool::POOL_SKY:
|
|
poolp = mSkyPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WATER:
|
|
poolp = mWaterPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WL_SKY:
|
|
poolp = mWLSkyPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLTF_PBR:
|
|
poolp = mPBROpaquePool;
|
|
break;
|
|
case LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK:
|
|
poolp = mPBRAlphaMaskPool;
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL;
|
|
break;
|
|
}
|
|
|
|
return poolp;
|
|
}
|
|
|
|
|
|
LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
|
|
{
|
|
LLDrawPool *poolp = findPool(type, tex0);
|
|
if (poolp)
|
|
{
|
|
return poolp;
|
|
}
|
|
|
|
LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
|
|
addPool( new_poolp );
|
|
|
|
return new_poolp;
|
|
}
|
|
|
|
|
|
// static
|
|
LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
|
|
{
|
|
U32 type = getPoolTypeFromTE(te, imagep);
|
|
return gPipeline.getPool(type, imagep);
|
|
}
|
|
|
|
//static
|
|
U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
|
|
{
|
|
if (!te || !imagep)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LLMaterial* mat = te->getMaterialParams().get();
|
|
LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
|
|
|
|
bool color_alpha = te->getColor().mV[3] < 0.999f;
|
|
bool alpha = color_alpha;
|
|
if (imagep)
|
|
{
|
|
alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
|
|
}
|
|
|
|
if (alpha && mat)
|
|
{
|
|
switch (mat->getDiffuseAlphaMode())
|
|
{
|
|
case 1:
|
|
alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool.
|
|
break;
|
|
case 0: //alpha mode set to none, never go to alpha pool
|
|
case 3: //alpha mode set to emissive, never go to alpha pool
|
|
alpha = color_alpha;
|
|
break;
|
|
default: //alpha mode set to "mask", go to alpha pool if fullbright
|
|
alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND))
|
|
{
|
|
return LLDrawPool::POOL_ALPHA;
|
|
}
|
|
else if ((te->getBumpmap() || te->getShiny()) && (!mat || mat->getNormalID().isNull()))
|
|
{
|
|
return LLDrawPool::POOL_BUMP;
|
|
}
|
|
else if (gltf_mat)
|
|
{
|
|
return LLDrawPool::POOL_GLTF_PBR;
|
|
}
|
|
else if (mat && !alpha)
|
|
{
|
|
return LLDrawPool::POOL_MATERIALS;
|
|
}
|
|
else
|
|
{
|
|
return LLDrawPool::POOL_SIMPLE;
|
|
}
|
|
}
|
|
|
|
|
|
void LLPipeline::addPool(LLDrawPool *new_poolp)
|
|
{
|
|
assertInitialized();
|
|
mPools.insert(new_poolp);
|
|
addToQuickLookup( new_poolp );
|
|
}
|
|
|
|
void LLPipeline::allocDrawable(LLViewerObject *vobj)
|
|
{
|
|
LLDrawable *drawable = new LLDrawable(vobj);
|
|
vobj->mDrawable = drawable;
|
|
|
|
//encompass completely sheared objects by taking
|
|
//the most extreme point possible (<1,1,0.5>)
|
|
drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
|
|
if (vobj->isOrphaned())
|
|
{
|
|
drawable->setState(LLDrawable::FORCE_INVISIBLE);
|
|
}
|
|
drawable->updateXform(TRUE);
|
|
}
|
|
|
|
|
|
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
assertInitialized();
|
|
|
|
LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
|
|
|
|
// Based on flags, remove the drawable from the queues that it's on.
|
|
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
|
|
if (iter != mMovedList.end())
|
|
{
|
|
mMovedList.erase(iter);
|
|
}
|
|
}
|
|
|
|
if (drawablep->getSpatialGroup())
|
|
{
|
|
if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup()))
|
|
{
|
|
#ifdef LL_RELEASE_FOR_DOWNLOAD
|
|
LL_WARNS() << "Couldn't remove object from spatial group!" << LL_ENDL;
|
|
#else
|
|
LL_ERRS() << "Couldn't remove object from spatial group!" << LL_ENDL;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
mLights.erase(drawablep);
|
|
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); iter++)
|
|
{
|
|
if (iter->drawable == drawablep)
|
|
{
|
|
mNearbyLights.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (U32 i = 0; i < 2; ++i)
|
|
{
|
|
if (mShadowSpotLight[i] == drawablep)
|
|
{
|
|
mShadowSpotLight[i] = NULL;
|
|
}
|
|
|
|
if (mTargetShadowSpotLight[i] == drawablep)
|
|
{
|
|
mTargetShadowSpotLight[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
|
|
iter != gPipeline.mNearbyLights.end(); iter++)
|
|
{
|
|
const LLViewerObject *vobj = iter->drawable->getVObj();
|
|
if (vobj && vobj->getAvatar()
|
|
&& vobj->isAttachment() && vobj->getAvatar() == muted_avatar)
|
|
{
|
|
gPipeline.mLights.erase(iter->drawable);
|
|
gPipeline.mNearbyLights.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
U32 LLPipeline::addObject(LLViewerObject *vobj)
|
|
{
|
|
if (RenderDelayCreation)
|
|
{
|
|
mCreateQ.push_back(vobj);
|
|
}
|
|
else
|
|
{
|
|
createObject(vobj);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void LLPipeline::createObjects(F32 max_dtime)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
LLTimer update_timer;
|
|
|
|
while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
|
|
{
|
|
LLViewerObject* vobj = mCreateQ.front();
|
|
if (!vobj->isDead())
|
|
{
|
|
createObject(vobj);
|
|
}
|
|
mCreateQ.pop_front();
|
|
}
|
|
|
|
//for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
|
|
//{
|
|
// createObject(*iter);
|
|
//}
|
|
|
|
//mCreateQ.clear();
|
|
}
|
|
|
|
void LLPipeline::createObject(LLViewerObject* vobj)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LLDrawable* drawablep = vobj->mDrawable;
|
|
|
|
if (!drawablep)
|
|
{
|
|
drawablep = vobj->createDrawable(this);
|
|
}
|
|
else
|
|
{
|
|
LL_ERRS() << "Redundant drawable creation!" << LL_ENDL;
|
|
}
|
|
|
|
llassert(drawablep);
|
|
|
|
if (vobj->getParent())
|
|
{
|
|
vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
|
|
}
|
|
else
|
|
{
|
|
vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
|
|
}
|
|
|
|
markRebuild(drawablep, LLDrawable::REBUILD_ALL);
|
|
|
|
// <FS:Beq> FIRE-23122 BUG-225920 Remove broken RenderAnimateRes functionality.
|
|
//if (drawablep->getVOVolume() && RenderAnimateRes)
|
|
//{
|
|
// // fun animated res
|
|
// drawablep->updateXform(TRUE);
|
|
// drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
|
|
// drawablep->setScale(LLVector3(0,0,0));
|
|
// drawablep->makeActive();
|
|
//}
|
|
}
|
|
|
|
|
|
void LLPipeline::resetFrameStats()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
assertInitialized();
|
|
|
|
sCompiles = 0;
|
|
mNumVisibleFaces = 0;
|
|
|
|
if (mOldRenderDebugMask != mRenderDebugMask)
|
|
{
|
|
gObjectList.clearDebugText();
|
|
mOldRenderDebugMask = mRenderDebugMask;
|
|
}
|
|
}
|
|
|
|
//external functions for asynchronous updating
|
|
void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED;
|
|
if (FreezeTime)
|
|
{
|
|
return;
|
|
}
|
|
if (!drawablep)
|
|
{
|
|
LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL;
|
|
return;
|
|
}
|
|
if (drawablep->isState(LLDrawable::EARLY_MOVE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
// update drawable now
|
|
drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
|
|
drawablep->updateMove(); // returns done
|
|
drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
|
|
// Put on move list so that EARLY_MOVE gets cleared
|
|
if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
mMovedList.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::ON_MOVE_LIST);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED;
|
|
if (FreezeTime)
|
|
{
|
|
return;
|
|
}
|
|
if (!drawablep)
|
|
{
|
|
LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL;
|
|
return;
|
|
}
|
|
if (drawablep->isState(LLDrawable::EARLY_MOVE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
// update drawable now
|
|
drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
|
|
drawablep->updateMove();
|
|
drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
|
|
// Put on move list so that EARLY_MOVE gets cleared
|
|
if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
mMovedList.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::ON_MOVE_LIST);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED;
|
|
for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
|
|
iter != moved_list.end(); )
|
|
{
|
|
LLDrawable::drawable_vector_t::iterator curiter = iter++;
|
|
LLDrawable *drawablep = *curiter;
|
|
bool done = true;
|
|
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
|
|
{
|
|
done = drawablep->updateMove();
|
|
}
|
|
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
|
|
if (done)
|
|
{
|
|
if (drawablep->isRoot() && !drawablep->isState(LLDrawable::ACTIVE))
|
|
{
|
|
drawablep->makeStatic();
|
|
}
|
|
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
|
|
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
|
|
{ //will likely not receive any future world matrix updates
|
|
// -- this keeps attachments from getting stuck in space and falling off your avatar
|
|
drawablep->clearState(LLDrawable::ANIMATED_CHILD);
|
|
markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
|
|
if (drawablep->getVObj())
|
|
{
|
|
drawablep->getVObj()->dirtySpatialGroup();
|
|
}
|
|
}
|
|
iter = moved_list.erase(curiter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::updateMove()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
if (FreezeTime)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
|
|
iter != mRetexturedList.end(); ++iter)
|
|
{
|
|
LLDrawable* drawablep = *iter;
|
|
if (drawablep && !drawablep->isDead())
|
|
{
|
|
drawablep->updateTexture();
|
|
}
|
|
}
|
|
mRetexturedList.clear();
|
|
|
|
updateMovedList(mMovedList);
|
|
|
|
//balance octrees
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->mOctree->balance();
|
|
}
|
|
}
|
|
|
|
//balance the VO Cache tree
|
|
LLVOCachePartition* vo_part = region->getVOCachePartition();
|
|
if(vo_part)
|
|
{
|
|
vo_part->mOctree->balance();
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Culling and occlusion testing
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//static
|
|
F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
|
|
{
|
|
llassert(!gCubeSnapshot); // shouldn't be doing ANY of this during cube snap shots
|
|
LLVector3 lookAt = center - camera.getOrigin();
|
|
F32 dist = lookAt.length();
|
|
|
|
//ramp down distance for nearby objects
|
|
//shrink dist by dist/16.
|
|
if (dist < 16.f)
|
|
{
|
|
dist /= 16.f;
|
|
dist *= dist;
|
|
dist *= 16.f;
|
|
}
|
|
|
|
//get area of circle around node
|
|
F32 app_angle = atanf(size.length()/dist);
|
|
F32 radius = app_angle*LLDrawable::sCurPixelAngle;
|
|
return radius*radius * F_PI;
|
|
}
|
|
|
|
//static
|
|
F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
|
|
{
|
|
LLVector4a origin;
|
|
origin.load3(camera.getOrigin().mV);
|
|
|
|
LLVector4a lookAt;
|
|
lookAt.setSub(center, origin);
|
|
F32 dist = lookAt.getLength3().getF32();
|
|
|
|
//ramp down distance for nearby objects
|
|
//shrink dist by dist/16.
|
|
if (dist < 16.f)
|
|
{
|
|
dist /= 16.f;
|
|
dist *= dist;
|
|
dist *= 16.f;
|
|
}
|
|
|
|
//get area of circle around node
|
|
F32 app_angle = atanf(size.getLength3().getF32()/dist);
|
|
F32 radius = app_angle*LLDrawable::sCurPixelAngle;
|
|
return radius*radius * F_PI;
|
|
}
|
|
|
|
void LLPipeline::grabReferences(LLCullResult& result)
|
|
{
|
|
sCull = &result;
|
|
}
|
|
|
|
void LLPipeline::clearReferences()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
sCull = NULL;
|
|
mGroupSaveQ1.clear();
|
|
}
|
|
|
|
void check_references(LLSpatialGroup* group, LLDrawable* drawable)
|
|
{
|
|
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
|
|
{
|
|
LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable();
|
|
if (drawable == drawablep)
|
|
{
|
|
LL_ERRS() << "LLDrawable deleted while actively reference by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void check_references(LLDrawable* drawable, LLFace* face)
|
|
{
|
|
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
|
|
{
|
|
if (drawable->getFace(i) == face)
|
|
{
|
|
LL_ERRS() << "LLFace deleted while actively referenced by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void check_references(LLSpatialGroup* group, LLFace* face)
|
|
{
|
|
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
|
|
{
|
|
LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable();
|
|
if(drawable)
|
|
{
|
|
check_references(drawable, face);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::checkReferences(LLFace* face)
|
|
{
|
|
#if 0
|
|
if (sCull)
|
|
{
|
|
for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, face);
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, face);
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, face);
|
|
}
|
|
|
|
for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
|
|
{
|
|
LLDrawable* drawable = *iter;
|
|
check_references(drawable, face);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LLPipeline::checkReferences(LLDrawable* drawable)
|
|
{
|
|
#if 0
|
|
if (sCull)
|
|
{
|
|
for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, drawable);
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, drawable);
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, drawable);
|
|
}
|
|
|
|
for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
|
|
{
|
|
if (drawable == *iter)
|
|
{
|
|
LL_ERRS() << "LLDrawable deleted while actively referenced by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
|
|
{
|
|
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
|
|
{
|
|
LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
|
|
for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
|
|
{
|
|
LLDrawInfo* params = *j;
|
|
if (params == draw_info)
|
|
{
|
|
LL_ERRS() << "LLDrawInfo deleted while actively referenced by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void LLPipeline::checkReferences(LLDrawInfo* draw_info)
|
|
{
|
|
#if 0
|
|
if (sCull)
|
|
{
|
|
for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, draw_info);
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, draw_info);
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
check_references(group, draw_info);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LLPipeline::checkReferences(LLSpatialGroup* group)
|
|
{
|
|
#if CHECK_PIPELINE_REFERENCES
|
|
if (sCull)
|
|
{
|
|
for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
|
|
{
|
|
if (group == *iter)
|
|
{
|
|
LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
|
|
{
|
|
if (group == *iter)
|
|
{
|
|
LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
|
|
{
|
|
if (group == *iter)
|
|
{
|
|
LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
bool LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
|
|
{
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if (hasRenderType(part->mDrawableType))
|
|
{
|
|
if (part->visibleObjectsInFrustum(camera))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
|
|
{
|
|
const F32 X = 65536.f;
|
|
|
|
min = LLVector3(X,X,X);
|
|
max = LLVector3(-X,-X,-X);
|
|
|
|
LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID;
|
|
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
|
|
|
|
bool res = true;
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if (hasRenderType(part->mDrawableType))
|
|
{
|
|
if (!part->getVisibleExtents(camera, min, max))
|
|
{
|
|
res = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LLViewerCamera::sCurCameraID = saved_camera_id;
|
|
return res;
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
|
|
|
|
// static
|
|
bool LLPipeline::isWaterClip()
|
|
{
|
|
return (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
|
|
}
|
|
|
|
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, bool hud_attachments)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);
|
|
LL_PROFILE_GPU_ZONE("updateCull"); // should always be zero GPU time, but drop a timer to flush stuff out
|
|
|
|
bool water_clip = isWaterClip();
|
|
|
|
if (water_clip)
|
|
{
|
|
|
|
LLVector3 pnorm;
|
|
|
|
F32 water_height = LLEnvironment::instance().getWaterHeight();
|
|
|
|
if (sUnderWaterRender)
|
|
{
|
|
//camera is below water, cull above water
|
|
pnorm.setVec(0, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
//camera is above water, cull below water
|
|
pnorm = LLVector3(0, 0, -1);
|
|
}
|
|
|
|
LLPlane plane;
|
|
plane.setVec(LLVector3(0, 0, water_height), pnorm);
|
|
|
|
camera.setUserClipPlane(plane);
|
|
}
|
|
else
|
|
{
|
|
camera.disableUserClipPlane();
|
|
}
|
|
|
|
grabReferences(result);
|
|
|
|
sCull->clear();
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if (!hud_attachments ? LLViewerRegion::PARTITION_BRIDGE == i || hasRenderType(part->mDrawableType) : hasRenderType(part->mDrawableType))
|
|
{
|
|
part->cull(camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
//scan the VO Cache tree
|
|
LLVOCachePartition* vo_part = region->getVOCachePartition();
|
|
if(vo_part)
|
|
{
|
|
// <FS:Beq> Fix area search again
|
|
//vo_part->cull(camera, sUseOcclusion > 0);
|
|
vo_part->cull(camera, sUseOcclusion > 0 && !gAgent.getFSAreaSearchActive());
|
|
}
|
|
}
|
|
|
|
if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
|
|
gSky.mVOSkyp.notNull() &&
|
|
gSky.mVOSkyp->mDrawable.notNull())
|
|
{
|
|
gSky.mVOSkyp->mDrawable->setVisible(camera);
|
|
sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
|
|
gSky.updateCull();
|
|
stop_glerror();
|
|
}
|
|
|
|
if (hasRenderType(LLPipeline::RENDER_TYPE_WL_SKY) &&
|
|
gPipeline.canUseWindLightShaders() &&
|
|
gSky.mVOWLSkyp.notNull() &&
|
|
gSky.mVOWLSkyp->mDrawable.notNull())
|
|
{
|
|
gSky.mVOWLSkyp->mDrawable->setVisible(camera);
|
|
sCull->pushDrawable(gSky.mVOWLSkyp->mDrawable);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
|
|
{
|
|
if (group->isEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
group->setVisible();
|
|
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
|
|
{
|
|
group->updateDistance(camera);
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (!group->getSpatialPartition()->mRenderByGroup)
|
|
{ //render by drawable
|
|
sCull->pushDrawableGroup(group);
|
|
}
|
|
else
|
|
{ //render by group
|
|
sCull->pushVisibleGroup(group);
|
|
}
|
|
|
|
if (group->needsUpdate() ||
|
|
group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1)
|
|
{
|
|
// include this group in occlusion groups, not because it is an occluder, but because we want to run
|
|
// an occlusion query to find out if it's an occluder
|
|
markOccluder(group);
|
|
}
|
|
mNumVisibleNodes++;
|
|
}
|
|
|
|
void LLPipeline::markOccluder(LLSpatialGroup* group)
|
|
{
|
|
if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
|
|
{
|
|
LLSpatialGroup* parent = group->getParent();
|
|
|
|
if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
|
|
{ //only mark top most occluders as active occlusion
|
|
sCull->pushOcclusionGroup(group);
|
|
group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
|
|
|
|
if (parent &&
|
|
!parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
|
|
parent->getElementCount() == 0 &&
|
|
parent->needsUpdate())
|
|
{
|
|
sCull->pushOcclusionGroup(group);
|
|
parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::doOcclusion(LLCamera& camera)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LL_PROFILE_GPU_ZONE("doOcclusion");
|
|
llassert(!gCubeSnapshot);
|
|
|
|
if (sReflectionProbesEnabled && sUseOcclusion > 1 && !LLPipeline::sShadowRender && !gCubeSnapshot)
|
|
{
|
|
gGL.setColorMask(false, false);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
|
|
gOcclusionCubeProgram.bind();
|
|
|
|
if (mCubeVB.isNull())
|
|
{ //cube VB will be used for issuing occlusion queries
|
|
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
|
|
}
|
|
mCubeVB->setBuffer();
|
|
|
|
mReflectionMapManager.doOcclusion();
|
|
gOcclusionCubeProgram.unbind();
|
|
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
|
|
if (LLPipeline::sUseOcclusion > 1 &&
|
|
(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
|
|
gGL.setColorMask(false, false);
|
|
|
|
LLGLDisable blend(GL_BLEND);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
|
|
gOcclusionCubeProgram.bind();
|
|
|
|
if (mCubeVB.isNull())
|
|
{ //cube VB will be used for issuing occlusion queries
|
|
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
|
|
}
|
|
mCubeVB->setBuffer();
|
|
|
|
for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
if (!group->isDead())
|
|
{
|
|
group->doOcclusion(&camera);
|
|
group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
|
|
}
|
|
}
|
|
|
|
//apply occlusion culling to object cache tree
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLVOCachePartition* vo_part = (*iter)->getVOCachePartition();
|
|
if(vo_part)
|
|
{
|
|
vo_part->processOccluders(&camera);
|
|
}
|
|
}
|
|
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
}
|
|
|
|
bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep)
|
|
{
|
|
bool update_complete = drawablep->updateGeometry();
|
|
if (update_complete && assertInitialized())
|
|
{
|
|
drawablep->setState(LLDrawable::BUILT);
|
|
}
|
|
return update_complete;
|
|
}
|
|
|
|
void LLPipeline::updateGL()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
{
|
|
while (!LLGLUpdate::sGLQ.empty())
|
|
{
|
|
LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
|
|
glu->updateGL();
|
|
glu->mInQ = FALSE;
|
|
LLGLUpdate::sGLQ.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::clearRebuildGroups()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LLSpatialGroup::sg_vector_t hudGroups;
|
|
|
|
mGroupQ1Locked = true;
|
|
// Iterate through all drawables on the priority build queue,
|
|
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
|
|
iter != mGroupQ1.end(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
|
|
// If the group contains HUD objects, save the group
|
|
if (group->isHUDGroup())
|
|
{
|
|
hudGroups.push_back(group);
|
|
}
|
|
// Else, no HUD objects so clear the build state
|
|
else
|
|
{
|
|
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
|
|
}
|
|
}
|
|
|
|
// Clear the group
|
|
mGroupQ1.clear();
|
|
|
|
// Copy the saved HUD groups back in
|
|
mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
|
|
mGroupQ1Locked = false;
|
|
}
|
|
|
|
void LLPipeline::clearRebuildDrawables()
|
|
{
|
|
// Clear all drawables on the priority build queue,
|
|
for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
|
|
iter != mBuildQ1.end(); ++iter)
|
|
{
|
|
LLDrawable* drawablep = *iter;
|
|
if (drawablep && !drawablep->isDead())
|
|
{
|
|
drawablep->clearState(LLDrawable::IN_REBUILD_Q);
|
|
}
|
|
}
|
|
mBuildQ1.clear();
|
|
|
|
//clear all moving bridges
|
|
for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin();
|
|
iter != mMovedBridge.end(); ++iter)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD);
|
|
}
|
|
mMovedBridge.clear();
|
|
|
|
//clear all moving drawables
|
|
for (LLDrawable::drawable_vector_t::iterator iter = mMovedList.begin();
|
|
iter != mMovedList.end(); ++iter)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD);
|
|
}
|
|
mMovedList.clear();
|
|
|
|
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
|
|
iter != mShiftList.end(); ++iter)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD | LLDrawable::ON_SHIFT_LIST);
|
|
}
|
|
mShiftList.clear();
|
|
}
|
|
|
|
void LLPipeline::rebuildPriorityGroups()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LL_PROFILE_GPU_ZONE("rebuildPriorityGroups");
|
|
|
|
LLTimer update_timer;
|
|
assertInitialized();
|
|
|
|
gMeshRepo.notifyLoadedMeshes();
|
|
|
|
mGroupQ1Locked = true;
|
|
// Iterate through all drawables on the priority build queue,
|
|
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
|
|
iter != mGroupQ1.end(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
group->rebuildGeom();
|
|
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
|
|
}
|
|
|
|
mGroupSaveQ1 = mGroupQ1;
|
|
mGroupQ1.clear();
|
|
mGroupQ1Locked = false;
|
|
|
|
}
|
|
|
|
void LLPipeline::updateGeom(F32 max_dtime)
|
|
{
|
|
LLTimer update_timer;
|
|
LLPointer<LLDrawable> drawablep;
|
|
|
|
LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE);
|
|
if (gCubeSnapshot)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
// notify various object types to reset internal cost metrics, etc.
|
|
// for now, only LLVOVolume does this to throttle LOD changes
|
|
LLVOVolume::preUpdateGeom();
|
|
|
|
// Iterate through all drawables on the priority build queue,
|
|
for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
|
|
iter != mBuildQ1.end();)
|
|
{
|
|
LLDrawable::drawable_list_t::iterator curiter = iter++;
|
|
LLDrawable* drawablep = *curiter;
|
|
if (drawablep && !drawablep->isDead())
|
|
{
|
|
if (drawablep->isUnload())
|
|
{
|
|
drawablep->unload();
|
|
drawablep->clearState(LLDrawable::FOR_UNLOAD);
|
|
}
|
|
|
|
if (updateDrawableGeom(drawablep))
|
|
{
|
|
drawablep->clearState(LLDrawable::IN_REBUILD_Q);
|
|
mBuildQ1.erase(curiter);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mBuildQ1.erase(curiter);
|
|
}
|
|
}
|
|
|
|
updateMovedList(mMovedBridge);
|
|
}
|
|
|
|
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
|
|
{
|
|
if(drawablep && !drawablep->isDead())
|
|
{
|
|
if (drawablep->isSpatialBridge())
|
|
{
|
|
const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
|
|
llassert(root); // trying to catch a bad assumption
|
|
|
|
if (root && // // this test may not be needed, see above
|
|
root->getVObj()->isAttachment())
|
|
{
|
|
LLDrawable* rootparent = root->getParent();
|
|
if (rootparent) // this IS sometimes NULL
|
|
{
|
|
LLViewerObject *vobj = rootparent->getVObj();
|
|
llassert(vobj); // trying to catch a bad assumption
|
|
if (vobj) // this test may not be needed, see above
|
|
{
|
|
LLVOAvatar* av = vobj->asAvatar();
|
|
if (av &&
|
|
((!sImpostorRender && av->isImpostor()) //ignore impostor flag during impostor pass
|
|
//|| av->isInMuteList() // <FS:Ansariel> Partially undo MAINT-5700: Draw imposter for muted avatars
|
|
|| (LLVOAvatar::AOA_JELLYDOLL == av->getOverallAppearance() && !av->needsImpostorUpdate()) ))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sCull->pushBridge((LLSpatialBridge*) drawablep);
|
|
}
|
|
else
|
|
{
|
|
|
|
sCull->pushDrawable(drawablep);
|
|
}
|
|
|
|
drawablep->setVisible(camera);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markMoved(LLDrawable *drawablep, bool damped_motion)
|
|
{
|
|
if (!drawablep)
|
|
{
|
|
//LL_ERRS() << "Sending null drawable to moved list!" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
if (drawablep->isDead())
|
|
{
|
|
LL_WARNS() << "Marking NULL or dead drawable moved!" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
if (drawablep->getParent())
|
|
{
|
|
//ensure that parent drawables are moved first
|
|
markMoved(drawablep->getParent(), damped_motion);
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
if (drawablep->isSpatialBridge())
|
|
{
|
|
mMovedBridge.push_back(drawablep);
|
|
}
|
|
else
|
|
{
|
|
mMovedList.push_back(drawablep);
|
|
}
|
|
drawablep->setState(LLDrawable::ON_MOVE_LIST);
|
|
}
|
|
if (! damped_motion)
|
|
{
|
|
drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
|
|
}
|
|
else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
|
|
{
|
|
drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markShift(LLDrawable *drawablep)
|
|
{
|
|
if (!drawablep || drawablep->isDead())
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
|
|
{
|
|
drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
|
|
if (drawablep->getParent())
|
|
{
|
|
markShift(drawablep->getParent());
|
|
}
|
|
mShiftList.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::ON_SHIFT_LIST);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::shiftObjects(const LLVector3 &offset)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
assertInitialized();
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
gDepthDirty = true;
|
|
|
|
LLVector4a offseta;
|
|
offseta.load3(offset.mV);
|
|
|
|
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
|
|
iter != mShiftList.end(); iter++)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
if (drawablep->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
drawablep->shiftPos(offseta);
|
|
drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
|
|
}
|
|
mShiftList.resize(0);
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->shift(offseta);
|
|
}
|
|
}
|
|
}
|
|
|
|
mReflectionMapManager.shift(offseta);
|
|
|
|
LLHUDText::shiftAll(offset);
|
|
LLHUDNameTag::shiftAll(offset);
|
|
|
|
display_update_camera();
|
|
}
|
|
|
|
void LLPipeline::markTextured(LLDrawable *drawablep)
|
|
{
|
|
if (drawablep && !drawablep->isDead() && assertInitialized())
|
|
{
|
|
mRetexturedList.insert(drawablep);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markGLRebuild(LLGLUpdate* glu)
|
|
{
|
|
if (glu && !glu->mInQ)
|
|
{
|
|
LLGLUpdate::sGLQ.push_back(glu);
|
|
glu->mInQ = TRUE;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markPartitionMove(LLDrawable* drawable)
|
|
{
|
|
if (!drawable->isState(LLDrawable::PARTITION_MOVE) &&
|
|
!drawable->getPositionGroup().equals3(LLVector4a::getZero()))
|
|
{
|
|
drawable->setState(LLDrawable::PARTITION_MOVE);
|
|
mPartitionQ.push_back(drawable);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::processPartitionQ()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
// <FS:ND> A vector is much better suited for the use case of mPartitionQ
|
|
// for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
|
|
for (LLDrawable::drawable_vector_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
|
|
// </FS:ND>
|
|
{
|
|
LLDrawable* drawable = *iter;
|
|
if (!drawable->isDead())
|
|
{
|
|
drawable->updateBinRadius();
|
|
drawable->movePartition();
|
|
}
|
|
drawable->clearState(LLDrawable::PARTITION_MOVE);
|
|
}
|
|
|
|
mPartitionQ.clear();
|
|
}
|
|
|
|
void LLPipeline::markMeshDirty(LLSpatialGroup* group)
|
|
{
|
|
mMeshDirtyGroup.push_back(group);
|
|
}
|
|
|
|
void LLPipeline::markRebuild(LLSpatialGroup* group)
|
|
{
|
|
if (group && !group->isDead() && group->getSpatialPartition())
|
|
{
|
|
if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1))
|
|
{
|
|
llassert_always(!mGroupQ1Locked);
|
|
|
|
mGroupQ1.push_back(group);
|
|
group->setState(LLSpatialGroup::IN_BUILD_Q1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag)
|
|
{
|
|
if (drawablep && !drawablep->isDead() && assertInitialized())
|
|
{
|
|
if (!drawablep->isState(LLDrawable::IN_REBUILD_Q))
|
|
{
|
|
mBuildQ1.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::IN_REBUILD_Q); // mark drawable as being in priority queue
|
|
}
|
|
|
|
// <FS:Ansariel> FIRE-16485: Crash when calling texture refresh on an object that has a blacklisted copy
|
|
//if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
|
|
if ((flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) && drawablep->getVObj().notNull())
|
|
// </FS:Ansariel>
|
|
{
|
|
drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
|
|
}
|
|
drawablep->setState(flag);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LL_PROFILE_GPU_ZONE("stateSort");
|
|
|
|
if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
|
|
LLPipeline::RENDER_TYPE_CONTROL_AV,
|
|
LLPipeline::RENDER_TYPE_TERRAIN,
|
|
LLPipeline::RENDER_TYPE_TREE,
|
|
LLPipeline::RENDER_TYPE_SKY,
|
|
LLPipeline::RENDER_TYPE_VOIDWATER,
|
|
LLPipeline::RENDER_TYPE_WATER,
|
|
LLPipeline::END_RENDER_TYPES))
|
|
{
|
|
//clear faces from face pools
|
|
gPipeline.resetDrawOrders();
|
|
}
|
|
|
|
//LLVertexBuffer::unbind();
|
|
|
|
grabReferences(result);
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("checkOcclusionAndRebuildMesh");
|
|
for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
if (group->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
group->checkOcclusion();
|
|
if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
markOccluder(group);
|
|
}
|
|
else
|
|
{
|
|
group->setVisible();
|
|
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
|
|
{
|
|
LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable();
|
|
markVisible(drawablep, camera);
|
|
}
|
|
|
|
{ //rebuild mesh as soon as we know it's visible
|
|
group->rebuildMesh();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("WorldCamera");
|
|
LLSpatialGroup* last_group = NULL;
|
|
BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
|
|
for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
|
|
{
|
|
LLCullResult::bridge_iterator cur_iter = i;
|
|
LLSpatialBridge* bridge = *cur_iter;
|
|
LLSpatialGroup* group = bridge->getSpatialGroup();
|
|
|
|
if (last_group == NULL)
|
|
{
|
|
last_group = group;
|
|
}
|
|
|
|
if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
stateSort(bridge, camera, fov_changed);
|
|
}
|
|
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
|
|
last_group != group && last_group->changeLOD())
|
|
{
|
|
last_group->mLastUpdateDistance = last_group->mDistance;
|
|
}
|
|
|
|
last_group = group;
|
|
}
|
|
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
|
|
last_group && last_group->changeLOD())
|
|
{
|
|
last_group->mLastUpdateDistance = last_group->mDistance;
|
|
}
|
|
}
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("StateSort: visible groups");
|
|
for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
if (group->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
group->checkOcclusion();
|
|
if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
markOccluder(group);
|
|
}
|
|
else
|
|
{
|
|
group->setVisible();
|
|
stateSort(group, camera);
|
|
|
|
{ //rebuild mesh as soon as we know it's visible
|
|
group->rebuildMesh();
|
|
}
|
|
}
|
|
}}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWABLE("stateSort"); // LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE);
|
|
for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList();
|
|
iter != sCull->endVisibleList(); ++iter)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
if (!drawablep->isDead())
|
|
{
|
|
stateSort(drawablep, camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
postSort(camera);
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
|
|
{
|
|
if (group->changeLOD())
|
|
{
|
|
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
|
|
{
|
|
LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable();
|
|
stateSort(drawablep, camera);
|
|
}
|
|
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
|
|
{ //avoid redundant stateSort calls
|
|
group->mLastUpdateDistance = group->mDistance;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
if (bridge->getSpatialGroup()->changeLOD() || fov_changed)
|
|
{
|
|
bool force_update = false;
|
|
bridge->updateDistance(camera, force_update);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
if (!drawablep
|
|
|| drawablep->isDead()
|
|
|| !hasRenderType(drawablep->getRenderType()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// SL-11353
|
|
// ignore our own geo when rendering spotlight shadowmaps...
|
|
//
|
|
if (RenderSpotLight && drawablep == RenderSpotLight)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (LLSelectMgr::getInstance()->mHideSelectedObjects)
|
|
{
|
|
// if (drawablep->getVObj().notNull() &&
|
|
// drawablep->getVObj()->isSelected())
|
|
// [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.2.1f) | Modified: RLVa-1.2.1f
|
|
const LLViewerObject* pObj = drawablep->getVObj();
|
|
if ( (pObj) && (pObj->isSelected()) &&
|
|
( (!RlvActions::isRlvEnabled()) ||
|
|
( ((!pObj->isHUDAttachment()) || (!gRlvAttachmentLocks.isLockedAttachment(pObj->getRootEdit()))) &&
|
|
(RlvActions::canEdit(pObj)) ) ) )
|
|
// [/RVLa:KB]
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (drawablep->isAvatar())
|
|
{ //don't draw avatars beyond render distance or if we don't have a spatial group.
|
|
if ((drawablep->getSpatialGroup() == NULL) ||
|
|
(drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
|
|
if (!avatarp->isVisible())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (hasRenderType(drawablep->mRenderType))
|
|
{
|
|
if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
|
|
{
|
|
drawablep->setVisible(camera, NULL, FALSE);
|
|
}
|
|
}
|
|
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
|
|
{
|
|
//if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
|
|
{
|
|
if (!drawablep->isActive())
|
|
{
|
|
bool force_update = false;
|
|
drawablep->updateDistance(camera, force_update);
|
|
}
|
|
else if (drawablep->isAvatar())
|
|
{
|
|
bool force_update = false;
|
|
drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!drawablep->getVOVolume())
|
|
{
|
|
for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
|
|
iter != drawablep->mFaces.end(); iter++)
|
|
{
|
|
LLFace* facep = *iter;
|
|
|
|
if (facep->hasGeometry())
|
|
{
|
|
if (facep->getPool())
|
|
{
|
|
facep->getPool()->enqueue(facep);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mNumVisibleFaces += drawablep->getNumFaces();
|
|
}
|
|
|
|
|
|
void forAllDrawables(LLCullResult::sg_iterator begin,
|
|
LLCullResult::sg_iterator end,
|
|
void (*func)(LLDrawable*))
|
|
{
|
|
for (LLCullResult::sg_iterator i = begin; i != end; ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (group->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
for (LLSpatialGroup::element_iter j = group->getDataBegin(); j != group->getDataEnd(); ++j)
|
|
{
|
|
if((*j)->hasDrawable())
|
|
{
|
|
func((LLDrawable*)(*j)->getDrawable());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
|
|
{
|
|
forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
|
|
forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
|
|
}
|
|
|
|
//function for creating scripted beacons
|
|
void renderScriptedBeacons(LLDrawable* drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj
|
|
&& !vobj->isAvatar()
|
|
&& !vobj->getParent()
|
|
&& vobj->flagScripted())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
LLFace * facep = drawablep->getFace(face_id);
|
|
if (facep)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(facep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderScriptedTouchBeacons(LLDrawable *drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj && !vobj->isAvatar() && !vobj->getParent() && vobj->flagScripted() && vobj->flagHandleTouch())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
|
|
LLPipeline::DebugBeaconLineWidth);
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
LLFace *facep = drawablep->getFace(face_id);
|
|
if (facep)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(facep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderPhysicalBeacons(LLDrawable *drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj &&
|
|
!vobj->isAvatar()
|
|
//&& !vobj->getParent()
|
|
&& vobj->flagUsePhysics())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
|
|
LLPipeline::DebugBeaconLineWidth);
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
LLFace *facep = drawablep->getFace(face_id);
|
|
if (facep)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(facep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderMOAPBeacons(LLDrawable *drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
|
|
if (!vobj || vobj->isAvatar())
|
|
return;
|
|
|
|
bool beacon = false;
|
|
U8 tecount = vobj->getNumTEs();
|
|
for (int x = 0; x < tecount; x++)
|
|
{
|
|
if (vobj->getTEref(x).hasMedia())
|
|
{
|
|
beacon = true;
|
|
break;
|
|
}
|
|
}
|
|
if (beacon)
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
|
|
LLPipeline::DebugBeaconLineWidth);
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
LLFace *facep = drawablep->getFace(face_id);
|
|
if (facep)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(facep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderParticleBeacons(LLDrawable *drawablep)
|
|
{
|
|
// Look for attachments, objects, etc.
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj && vobj->isParticleSource())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f),
|
|
LLPipeline::DebugBeaconLineWidth);
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
LLFace *facep = drawablep->getFace(face_id);
|
|
if (facep)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(facep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderSoundHighlights(LLDrawable *drawablep)
|
|
{
|
|
// Look for attachments, objects, etc.
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj && vobj->isAudioSource())
|
|
{
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
LLFace *facep = drawablep->getFace(face_id);
|
|
if (facep)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(facep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::postSort(LLCamera &camera)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
assertInitialized();
|
|
sVolumeSAFrame = 0.f; //ZK LBG
|
|
|
|
LL_PUSH_CALLSTACKS();
|
|
|
|
if (!gCubeSnapshot)
|
|
{
|
|
// rebuild drawable geometry
|
|
for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
|
|
{
|
|
LLSpatialGroup *group = *i;
|
|
if (group->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
if (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
group->rebuildGeom();
|
|
}
|
|
}
|
|
LL_PUSH_CALLSTACKS();
|
|
// rebuild groups
|
|
sCull->assertDrawMapsEmpty();
|
|
|
|
rebuildPriorityGroups();
|
|
}
|
|
|
|
LL_PUSH_CALLSTACKS();
|
|
|
|
// build render map
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("build render map");
|
|
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
|
|
{
|
|
LLSpatialGroup *group = *i;
|
|
|
|
if (group->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ((sUseOcclusion && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) ||
|
|
(RenderAutoHideSurfaceAreaLimit > 0.f &&
|
|
group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit * llmax(group->mObjectBoxSize, 10.f)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY) && !gCubeSnapshot)
|
|
{ // no way this group is going to be drawable without a rebuild
|
|
group->rebuildGeom();
|
|
}
|
|
|
|
for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
|
|
{
|
|
LLSpatialGroup::drawmap_elem_t &src_vec = j->second;
|
|
if (!hasRenderType(j->first))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
|
|
{
|
|
LLDrawInfo *info = *k;
|
|
|
|
sCull->pushDrawInfo(j->first, info);
|
|
if (!sShadowRender && !sReflectionRender && !gCubeSnapshot)
|
|
{
|
|
addTrianglesDrawn(info->mCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("Collect Alpha groups");
|
|
LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
|
|
|
|
if (alpha != group->mDrawMap.end())
|
|
{ // store alpha groups for sorting
|
|
LLSpatialBridge *bridge = group->getSpatialPartition()->asBridge();
|
|
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
|
|
{
|
|
if (bridge)
|
|
{
|
|
LLCamera trans_camera = bridge->transformCamera(camera);
|
|
group->updateDistance(trans_camera);
|
|
}
|
|
else
|
|
{
|
|
group->updateDistance(camera);
|
|
}
|
|
}
|
|
|
|
if (hasRenderType(LLDrawPool::POOL_ALPHA))
|
|
{
|
|
sCull->pushAlphaGroup(group);
|
|
}
|
|
}
|
|
|
|
LLSpatialGroup::draw_map_t::iterator rigged_alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA_RIGGED);
|
|
|
|
if (rigged_alpha != group->mDrawMap.end())
|
|
{ // store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer)
|
|
if (hasRenderType(LLDrawPool::POOL_ALPHA))
|
|
{
|
|
sCull->pushRiggedAlphaGroup(group);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
|
|
|
|
if (use_transform_feedback)
|
|
{ //place a query around potential transform feedback code for synchronization
|
|
mTransformFeedbackPrimitives = 0;
|
|
|
|
if (!mMeshDirtyQueryObject)
|
|
{
|
|
glGenQueries(1, &mMeshDirtyQueryObject);
|
|
}
|
|
|
|
glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
|
|
}*/
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("rebuild delayed upd groups");
|
|
// pack vertex buffers for groups that chose to delay their updates
|
|
{
|
|
LL_PROFILE_GPU_ZONE("rebuildMesh");
|
|
for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
|
|
{
|
|
(*iter)->rebuildMesh();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*if (use_transform_feedback)
|
|
{
|
|
glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
|
|
}*/
|
|
|
|
mMeshDirtyGroup.clear();
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("sort alpha groups");
|
|
if (!sShadowRender)
|
|
{
|
|
// order alpha groups by distance
|
|
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
|
|
|
|
// order rigged alpha groups by avatar attachment order
|
|
std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder());
|
|
}
|
|
}
|
|
|
|
LL_PUSH_CALLSTACKS();
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("beacon rendering flags");
|
|
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
|
|
// <FS:Ansariel> Make beacons also show when beacons floater is closed.
|
|
if (/*LLFloaterReg::instanceVisible("beacons") &&*/ !sShadowRender && !gCubeSnapshot)
|
|
{
|
|
if (sRenderScriptedTouchBeacons)
|
|
{
|
|
// Only show the beacon on the root object.
|
|
forAllVisibleDrawables(renderScriptedTouchBeacons);
|
|
}
|
|
else if (sRenderScriptedBeacons)
|
|
{
|
|
// Only show the beacon on the root object.
|
|
forAllVisibleDrawables(renderScriptedBeacons);
|
|
}
|
|
|
|
if (sRenderPhysicalBeacons)
|
|
{
|
|
// Only show the beacon on the root object.
|
|
forAllVisibleDrawables(renderPhysicalBeacons);
|
|
}
|
|
|
|
if (sRenderMOAPBeacons)
|
|
{
|
|
forAllVisibleDrawables(renderMOAPBeacons);
|
|
}
|
|
|
|
if (sRenderParticleBeacons)
|
|
{
|
|
forAllVisibleDrawables(renderParticleBeacons);
|
|
}
|
|
|
|
// If god mode, also show audio cues
|
|
if (sRenderSoundBeacons && gAudiop)
|
|
{
|
|
// Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because
|
|
// some are not visible.
|
|
LLAudioEngine::source_map::iterator iter;
|
|
for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
|
|
{
|
|
LLAudioSource *sourcep = iter->second;
|
|
|
|
LLVector3d pos_global = sourcep->getPositionGlobal();
|
|
LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
// pos += LLVector3(0.f, 0.f, 0.2f);
|
|
gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
|
|
}
|
|
}
|
|
// now deal with highlights for all those seeable sound sources
|
|
forAllVisibleDrawables(renderSoundHighlights);
|
|
}
|
|
}
|
|
}
|
|
LL_PUSH_CALLSTACKS();
|
|
// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
|
|
if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot)
|
|
{
|
|
LLFloaterTelehub::addBeacons();
|
|
}
|
|
|
|
if (!sShadowRender && !gCubeSnapshot)
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("Render face highlights");
|
|
mSelectedFaces.clear();
|
|
|
|
if (!gNonInteractive)
|
|
{
|
|
LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
|
|
}
|
|
|
|
// Draw face highlights for selected faces.
|
|
if (LLSelectMgr::getInstance()->getTEMode())
|
|
{
|
|
struct f : public LLSelectedTEFunctor
|
|
{
|
|
virtual bool apply(LLViewerObject *object, S32 te)
|
|
{
|
|
if (object->mDrawable)
|
|
{
|
|
LLFace *facep = object->mDrawable->getFace(te);
|
|
if (facep)
|
|
{
|
|
gPipeline.mSelectedFaces.push_back(facep);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
} func;
|
|
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
|
|
}
|
|
}
|
|
|
|
// LLSpatialGroup::sNoDelete = FALSE;
|
|
LL_PUSH_CALLSTACKS();
|
|
}
|
|
|
|
|
|
void render_hud_elements()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
|
|
gPipeline.disableLights();
|
|
|
|
LLGLSUIDefault gls_ui;
|
|
|
|
//LLGLEnable stencil(GL_STENCIL_TEST);
|
|
//glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
|
|
//glStencilMask(0xFFFFFFFF);
|
|
//glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
gUIProgram.bind();
|
|
gGL.color4f(1, 1, 1, 1);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
|
|
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
|
|
{
|
|
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
|
|
|
|
// Draw the tracking overlays
|
|
LLTracker::render3D();
|
|
|
|
if (LLWorld::instanceExists())
|
|
{
|
|
// Show the property lines
|
|
LLWorld::getInstance()->renderPropertyLines();
|
|
}
|
|
LLViewerParcelMgr::getInstance()->render();
|
|
LLViewerParcelMgr::getInstance()->renderParcelCollision();
|
|
}
|
|
else if (gForceRenderLandFence)
|
|
{
|
|
// This is only set when not rendering the UI, for parcel snapshots
|
|
LLViewerParcelMgr::getInstance()->render();
|
|
}
|
|
else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
|
{
|
|
LLHUDText::renderAllHUD();
|
|
}
|
|
|
|
gUIProgram.unbind();
|
|
}
|
|
|
|
void LLPipeline::renderHighlights()
|
|
{
|
|
assertInitialized();
|
|
|
|
// Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
|
|
// Render highlighted faces.
|
|
LLGLSPipelineAlpha gls_pipeline_alpha;
|
|
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
|
|
disableLights();
|
|
|
|
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightProgram.bind();
|
|
gGL.diffuseColor4f(1,1,1,0.5f);
|
|
}
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep)
|
|
{
|
|
mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
|
|
}
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP))
|
|
{
|
|
// Make sure the selection image gets downloaded and decoded
|
|
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
|
|
|
|
U32 count = mSelectedFaces.size();
|
|
for (U32 i = 0; i < count; i++)
|
|
{
|
|
LLFace *facep = mSelectedFaces[i];
|
|
if (!facep || facep->getDrawable()->isDead())
|
|
{
|
|
LL_ERRS() << "Bad face on selection" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
facep->renderSelected(mFaceSelectImagep, color);
|
|
}
|
|
}
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
|
|
{
|
|
// Paint 'em red!
|
|
color.setVec(1.f, 0.f, 0.f, 0.5f);
|
|
|
|
int count = mHighlightFaces.size();
|
|
for (S32 i = 0; i < count; i++)
|
|
{
|
|
LLFace* facep = mHighlightFaces[i];
|
|
facep->renderSelected(LLViewerTexture::sNullImagep, color);
|
|
}
|
|
}
|
|
|
|
// Contains a list of the faces of objects that are physical or
|
|
// have touch-handlers.
|
|
mHighlightFaces.clear();
|
|
|
|
if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
|
|
{
|
|
gHighlightProgram.unbind();
|
|
}
|
|
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP))
|
|
{
|
|
color.setVec(1.0f, 0.5f, 0.5f, 0.5f);
|
|
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightNormalProgram.bind();
|
|
gGL.diffuseColor4f(1,1,1,0.5f);
|
|
}
|
|
|
|
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
|
|
|
|
U32 count = mSelectedFaces.size();
|
|
for (U32 i = 0; i < count; i++)
|
|
{
|
|
LLFace *facep = mSelectedFaces[i];
|
|
if (!facep || facep->getDrawable()->isDead())
|
|
{
|
|
LL_ERRS() << "Bad face on selection" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
facep->renderSelected(mFaceSelectImagep, color);
|
|
}
|
|
|
|
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightNormalProgram.unbind();
|
|
}
|
|
}
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP))
|
|
{
|
|
color.setVec(0.0f, 0.3f, 1.0f, 0.8f);
|
|
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightSpecularProgram.bind();
|
|
gGL.diffuseColor4f(1,1,1,0.5f);
|
|
}
|
|
|
|
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
|
|
|
|
U32 count = mSelectedFaces.size();
|
|
for (U32 i = 0; i < count; i++)
|
|
{
|
|
LLFace *facep = mSelectedFaces[i];
|
|
if (!facep || facep->getDrawable()->isDead())
|
|
{
|
|
LL_ERRS() << "Bad face on selection" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
facep->renderSelected(mFaceSelectImagep, color);
|
|
}
|
|
|
|
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightSpecularProgram.unbind();
|
|
}
|
|
}
|
|
}
|
|
|
|
//debug use
|
|
U32 LLPipeline::sCurRenderPoolType = 0 ;
|
|
|
|
void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
|
|
{
|
|
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
|
|
LL_PROFILE_GPU_ZONE("renderGeomDeferred");
|
|
|
|
llassert(!sRenderingHUDs);
|
|
|
|
if (gUseWireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
}
|
|
|
|
if (&camera == LLViewerCamera::getInstance())
|
|
{ // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and
|
|
// current modelview matrix
|
|
glh::matrix4f last_modelview(gGLLastModelView);
|
|
glh::matrix4f cur_modelview(gGLModelView);
|
|
|
|
// goal is to have a matrix here that goes from the last frame's camera space to the current frame's camera space
|
|
glh::matrix4f m = last_modelview.inverse(); // last camera space to world space
|
|
m.mult_left(cur_modelview); // world space to camera space
|
|
|
|
glh::matrix4f n = m.inverse();
|
|
|
|
for (U32 i = 0; i < 16; ++i)
|
|
{
|
|
gGLDeltaModelView[i] = m.m[i];
|
|
gGLInverseDeltaModelView[i] = n.m[i];
|
|
}
|
|
}
|
|
|
|
bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion && !LLGLSLShader::sProfileEnabled;
|
|
|
|
setupHWLights();
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools");
|
|
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (hasRenderType(poolp->getType()))
|
|
{
|
|
poolp->prerender();
|
|
}
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLState::checkStates();
|
|
|
|
if (LLViewerShaderMgr::instance()->mShaderLevel[LLViewerShaderMgr::SHADER_DEFERRED] > 1)
|
|
{
|
|
//update reflection probe uniform
|
|
mReflectionMapManager.updateUniforms();
|
|
}
|
|
|
|
U32 cur_type = 0;
|
|
|
|
gGL.setColorMask(true, true);
|
|
|
|
pool_set_t::iterator iter1 = mPools.begin();
|
|
|
|
while ( iter1 != mPools.end() )
|
|
{
|
|
LLDrawPool *poolp = *iter1;
|
|
|
|
cur_type = poolp->getType();
|
|
|
|
if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
|
|
{
|
|
llassert(!gCubeSnapshot); // never do occlusion culling on cube snapshots
|
|
occlude = false;
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
doOcclusion(camera);
|
|
}
|
|
|
|
pool_set_t::iterator iter2 = iter1;
|
|
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render");
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
poolp->beginDeferredPass(i);
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); }
|
|
}
|
|
poolp->endDeferredPass(i);
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLState::checkStates();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip all pools of this type
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
iter1 = iter2;
|
|
stop_glerror();
|
|
}
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
gGL.setColorMask(true, false);
|
|
|
|
} // Tracy ZoneScoped
|
|
|
|
if (gUseWireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
|
LL_PROFILE_GPU_ZONE("renderGeomPostDeferred");
|
|
|
|
if (gUseWireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
}
|
|
|
|
U32 cur_type = 0;
|
|
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
|
|
bool done_atmospherics = LLPipeline::sRenderingHUDs; //skip atmospherics on huds
|
|
bool done_water_haze = done_atmospherics;
|
|
|
|
// do atmospheric haze just before post water alpha
|
|
U32 atmospherics_pass = LLDrawPool::POOL_ALPHA_POST_WATER;
|
|
|
|
if (LLPipeline::sUnderWaterRender)
|
|
{ // if under water, do atmospherics just before the water pass
|
|
atmospherics_pass = LLDrawPool::POOL_WATER;
|
|
}
|
|
|
|
// do water haze just before pre water alpha
|
|
U32 water_haze_pass = LLDrawPool::POOL_ALPHA_PRE_WATER;
|
|
|
|
calcNearbyLights(camera);
|
|
setupHWLights();
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
gGL.setColorMask(true, false);
|
|
|
|
pool_set_t::iterator iter1 = mPools.begin();
|
|
|
|
if (gDebugGL || gDebugPipeline)
|
|
{
|
|
LLGLState::checkStates(GL_FALSE);
|
|
}
|
|
|
|
while ( iter1 != mPools.end() )
|
|
{
|
|
LLDrawPool *poolp = *iter1;
|
|
|
|
cur_type = poolp->getType();
|
|
|
|
if (cur_type >= atmospherics_pass && !done_atmospherics)
|
|
{ // do atmospherics against depth buffer before rendering alpha
|
|
doAtmospherics();
|
|
done_atmospherics = true;
|
|
}
|
|
|
|
if (cur_type >= water_haze_pass && !done_water_haze)
|
|
{ // do water haze against depth buffer before rendering alpha
|
|
doWaterHaze();
|
|
done_water_haze = true;
|
|
}
|
|
|
|
pool_set_t::iterator iter2 = iter1;
|
|
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender");
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
poolp->beginPostDeferredPass(i);
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
|
|
p->renderPostDeferred(i);
|
|
}
|
|
poolp->endPostDeferredPass(i);
|
|
LLVertexBuffer::unbind();
|
|
|
|
if (gDebugGL || gDebugPipeline)
|
|
{
|
|
LLGLState::checkStates(GL_FALSE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip all pools of this type
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
iter1 = iter2;
|
|
stop_glerror();
|
|
}
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
if (!gCubeSnapshot)
|
|
{
|
|
// debug displays
|
|
renderHighlights();
|
|
mHighlightFaces.clear();
|
|
|
|
renderDebug();
|
|
}
|
|
|
|
if (gUseWireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderGeomShadow(LLCamera& camera)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LL_PROFILE_GPU_ZONE("renderGeomShadow");
|
|
U32 cur_type = 0;
|
|
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
pool_set_t::iterator iter1 = mPools.begin();
|
|
|
|
while ( iter1 != mPools.end() )
|
|
{
|
|
LLDrawPool *poolp = *iter1;
|
|
|
|
cur_type = poolp->getType();
|
|
|
|
pool_set_t::iterator iter2 = iter1;
|
|
if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
|
|
{
|
|
poolp->prerender() ;
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
poolp->beginShadowPass(i);
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
|
|
p->renderShadow(i);
|
|
}
|
|
poolp->endShadowPass(i);
|
|
LLVertexBuffer::unbind();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip all pools of this type
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
iter1 = iter2;
|
|
stop_glerror();
|
|
}
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
}
|
|
|
|
|
|
static U32 sIndicesDrawnCount = 0;
|
|
|
|
void LLPipeline::addTrianglesDrawn(S32 index_count)
|
|
{
|
|
sIndicesDrawnCount += index_count;
|
|
}
|
|
|
|
void LLPipeline::recordTrianglesDrawn()
|
|
{
|
|
assertInitialized();
|
|
U32 count = sIndicesDrawnCount / 3;
|
|
sIndicesDrawnCount = 0;
|
|
add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count));
|
|
}
|
|
|
|
void LLPipeline::renderPhysicsDisplay()
|
|
{
|
|
if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gGL.flush();
|
|
gDebugProgram.bind();
|
|
|
|
LLGLEnable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(3.f, 3.f);
|
|
glLineWidth(3.f);
|
|
LLGLEnable blend(GL_BLEND);
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
|
|
for (int pass = 0; pass < 3; ++pass)
|
|
{
|
|
// pass 0 - depth write enabled, color write disabled, fill
|
|
// pass 1 - depth write disabled, color write enabled, fill
|
|
// pass 2 - depth write disabled, color write enabled, wireframe
|
|
gGL.setColorMask(pass >= 1, false);
|
|
LLGLDepthTest depth(GL_TRUE, pass == 0);
|
|
|
|
bool wireframe = (pass == 2);
|
|
|
|
if (wireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
}
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if (hasRenderType(part->mDrawableType))
|
|
{
|
|
part->renderPhysicsShapes(wireframe);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gGL.flush();
|
|
|
|
if (wireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
}
|
|
glLineWidth(1.f);
|
|
gDebugProgram.unbind();
|
|
|
|
}
|
|
|
|
extern std::set<LLSpatialGroup*> visible_selected_groups;
|
|
|
|
void LLPipeline::renderDebug()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
assertInitialized();
|
|
|
|
bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
|
|
|
|
if (!hud_only )
|
|
{
|
|
//Render any navmesh geometry
|
|
LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
|
|
if ( llPathingLibInstance != NULL )
|
|
{
|
|
//character floater renderables
|
|
|
|
LLHandle<LLFloaterPathfindingCharacters> pathfindingCharacterHandle = LLFloaterPathfindingCharacters::getInstanceHandle();
|
|
if ( !pathfindingCharacterHandle.isDead() )
|
|
{
|
|
LLFloaterPathfindingCharacters *pathfindingCharacter = pathfindingCharacterHandle.get();
|
|
|
|
if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() )
|
|
{
|
|
gPathfindingProgram.bind();
|
|
gPathfindingProgram.uniform1f(sTint, 1.f);
|
|
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
|
|
|
//Requried character physics capsule render parameters
|
|
LLUUID id;
|
|
LLVector3 pos;
|
|
LLQuaternion rot;
|
|
|
|
if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) )
|
|
{
|
|
//remove blending artifacts
|
|
gGL.setColorMask(false, false);
|
|
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
|
gGL.setColorMask(true, false);
|
|
LLGLEnable blend(GL_BLEND);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
|
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
|
gPathfindingProgram.bind();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//pathing console renderables
|
|
LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
|
|
if (!pathfindingConsoleHandle.isDead())
|
|
{
|
|
LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
|
|
|
|
if ( pathfindingConsole->getVisible() || gAgentCamera.cameraMouselook() )
|
|
{
|
|
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
|
|
|
|
gPathfindingProgram.bind();
|
|
|
|
gPathfindingProgram.uniform1f(sTint, 1.f);
|
|
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
|
|
|
if ( !pathfindingConsole->isRenderWorld() )
|
|
{
|
|
const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear");
|
|
gGL.setColorMask(true, true);
|
|
glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // no stencil -- deprecated | GL_STENCIL_BUFFER_BIT);
|
|
gGL.setColorMask(true, false);
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
|
|
//NavMesh
|
|
if ( pathfindingConsole->isRenderNavMesh() )
|
|
{
|
|
gGL.flush();
|
|
gGL.setLineWidth(2.0f); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
if ( pathfindingConsole->isRenderWorld() )
|
|
{
|
|
LLGLEnable blend(GL_BLEND);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 0.66f);
|
|
llPathingLibInstance->renderNavMesh();
|
|
}
|
|
else
|
|
{
|
|
llPathingLibInstance->renderNavMesh();
|
|
}
|
|
|
|
//render edges
|
|
gPathfindingNoNormalsProgram.bind();
|
|
gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
|
|
gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
|
|
llPathingLibInstance->renderNavMeshEdges();
|
|
gPathfindingProgram.bind();
|
|
|
|
gGL.flush();
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
gGL.setLineWidth(1.0f); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
gGL.flush();
|
|
}
|
|
//User designated path
|
|
if ( LLPathfindingPathTool::getInstance()->isRenderPath() )
|
|
{
|
|
//The path
|
|
gUIProgram.bind();
|
|
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
|
|
llPathingLibInstance->renderPath();
|
|
gPathfindingProgram.bind();
|
|
|
|
//The bookends
|
|
//remove blending artifacts
|
|
gGL.setColorMask(false, false);
|
|
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
|
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
|
|
|
gGL.setColorMask(true, false);
|
|
//render the bookends
|
|
LLGLEnable blend(GL_BLEND);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
|
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
|
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
|
gPathfindingProgram.bind();
|
|
}
|
|
|
|
if ( pathfindingConsole->isRenderWaterPlane() )
|
|
{
|
|
LLGLEnable blend(GL_BLEND);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
|
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
|
|
}
|
|
//physics/exclusion shapes
|
|
if ( pathfindingConsole->isRenderAnyShapes() )
|
|
{
|
|
U32 render_order[] = {
|
|
1 << LLPathingLib::LLST_ObstacleObjects,
|
|
1 << LLPathingLib::LLST_WalkableObjects,
|
|
1 << LLPathingLib::LLST_ExclusionPhantoms,
|
|
1 << LLPathingLib::LLST_MaterialPhantoms,
|
|
};
|
|
|
|
U32 flags = pathfindingConsole->getRenderShapeFlags();
|
|
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
if (!(flags & render_order[i]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//turn off backface culling for volumes so they are visible when camera is inside volume
|
|
LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0);
|
|
|
|
gGL.flush();
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
|
|
//get rid of some z-fighting
|
|
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
|
|
glPolygonOffset(1.0f, 1.0f);
|
|
|
|
//render to depth first to avoid blending artifacts
|
|
gGL.setColorMask(false, false);
|
|
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
|
|
gGL.setColorMask(true, false);
|
|
|
|
//get rid of some z-fighting
|
|
glPolygonOffset(0.f, 0.f);
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
|
|
{
|
|
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
|
|
|
|
{ //draw solid overlay
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
|
|
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
|
|
gGL.flush();
|
|
}
|
|
|
|
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
|
|
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
|
|
|
|
if (pathfindingConsole->isRenderXRay())
|
|
{
|
|
gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
|
|
gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
|
|
LLGLEnable blend(GL_BLEND);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
|
|
|
|
glPolygonOffset(offset, -offset);
|
|
|
|
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
|
|
{ //draw hidden wireframe as darker and less opaque
|
|
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
|
|
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
|
|
}
|
|
else
|
|
{
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
|
|
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
}
|
|
}
|
|
|
|
{ //draw visible wireframe as brighter, thicker and more opaque
|
|
glPolygonOffset(offset, offset);
|
|
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
|
|
gPathfindingProgram.uniform1f(sTint, 1.f);
|
|
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
|
|
|
gGL.setLineWidth(gSavedSettings.getF32("PathfindingLineWidth")); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
LLGLDisable blendOut(GL_BLEND);
|
|
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
|
|
gGL.flush();
|
|
gGL.setLineWidth(1.f); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
}
|
|
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
}
|
|
}
|
|
|
|
glPolygonOffset(0.f, 0.f);
|
|
|
|
if ( pathfindingConsole->isRenderNavMesh() && pathfindingConsole->isRenderXRay() )
|
|
{ //render navmesh xray
|
|
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
|
|
|
|
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
|
|
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
|
|
|
|
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
|
|
glPolygonOffset(offset, -offset);
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
|
|
gGL.flush();
|
|
gGL.setLineWidth(2.0f); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
|
|
gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
|
|
gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
|
|
|
|
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
|
|
{ //draw hidden wireframe as darker and less opaque
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
|
|
llPathingLibInstance->renderNavMesh();
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
else
|
|
{
|
|
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
|
|
llPathingLibInstance->renderNavMesh();
|
|
}
|
|
|
|
//render edges
|
|
gPathfindingNoNormalsProgram.bind();
|
|
gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
|
|
gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
|
|
llPathingLibInstance->renderNavMeshEdges();
|
|
gPathfindingProgram.bind();
|
|
|
|
gGL.flush();
|
|
gGL.setLineWidth(1.0f); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
}
|
|
|
|
glPolygonOffset(0.f, 0.f);
|
|
|
|
gGL.flush();
|
|
gPathfindingProgram.unbind();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGL.setColorMask(true, false);
|
|
|
|
|
|
if (!hud_only && !mDebugBlips.empty())
|
|
{ //render debug blips
|
|
gUIProgram.bind();
|
|
gGL.color4f(1, 1, 1, 1);
|
|
|
|
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
|
|
|
|
glPointSize(8.f);
|
|
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
|
|
gGL.begin(LLRender::POINTS);
|
|
for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); )
|
|
{
|
|
DebugBlip& blip = *iter;
|
|
|
|
blip.mAge += gFrameIntervalSeconds.value();
|
|
if (blip.mAge > 2.f)
|
|
{
|
|
mDebugBlips.erase(iter++);
|
|
}
|
|
else
|
|
{
|
|
iter++;
|
|
}
|
|
|
|
blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f;
|
|
|
|
gGL.color4fv(blip.mColor.mV);
|
|
gGL.vertex3fv(blip.mPosition.mV);
|
|
}
|
|
gGL.end();
|
|
gGL.flush();
|
|
glPointSize(1.f);
|
|
}
|
|
|
|
// Debug stuff.
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) ||
|
|
(!hud_only && hasRenderType(part->mDrawableType)) )
|
|
{
|
|
part->renderDebug();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
|
|
{
|
|
LLSpatialBridge* bridge = *i;
|
|
if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
|
|
{
|
|
gGL.pushMatrix();
|
|
gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
|
|
bridge->renderDebug();
|
|
gGL.popMatrix();
|
|
}
|
|
}
|
|
|
|
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
|
|
{ //render visible selected group occlusion geometry
|
|
gDebugProgram.bind();
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
gGL.diffuseColor3f(1,0,1);
|
|
for (std::set<LLSpatialGroup*>::iterator iter = visible_selected_groups.begin(); iter != visible_selected_groups.end(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
|
|
LLVector4a fudge;
|
|
fudge.splat(0.25f); //SG_OCCLUSION_FUDGE
|
|
|
|
LLVector4a size;
|
|
const LLVector4a* bounds = group->getBounds();
|
|
size.setAdd(fudge, bounds[1]);
|
|
|
|
drawBox(bounds[0], size);
|
|
}
|
|
}
|
|
|
|
visible_selected_groups.clear();
|
|
|
|
//draw reflection probes and links between them
|
|
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_REFLECTION_PROBES) && !hud_only)
|
|
{
|
|
mReflectionMapManager.renderDebug();
|
|
}
|
|
|
|
if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes") && !hud_only)
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("probe debug display");
|
|
|
|
bindDeferredShader(gReflectionProbeDisplayProgram, NULL);
|
|
mScreenTriangleVB->setBuffer();
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
unbindDeferredShader(gReflectionProbeDisplayProgram);
|
|
}
|
|
|
|
gUIProgram.bind();
|
|
|
|
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
|
|
{ //draw crosshairs on particle intersection
|
|
if (gDebugRaycastParticle)
|
|
{
|
|
gDebugProgram.bind();
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr());
|
|
LLVector3 size(0.1f, 0.1f, 0.1f);
|
|
|
|
LLVector3 p[6];
|
|
|
|
p[0] = center + size.scaledVec(LLVector3(1,0,0));
|
|
p[1] = center + size.scaledVec(LLVector3(-1,0,0));
|
|
p[2] = center + size.scaledVec(LLVector3(0,1,0));
|
|
p[3] = center + size.scaledVec(LLVector3(0,-1,0));
|
|
p[4] = center + size.scaledVec(LLVector3(0,0,1));
|
|
p[5] = center + size.scaledVec(LLVector3(0,0,-1));
|
|
|
|
gGL.begin(LLRender::LINES);
|
|
gGL.diffuseColor3f(1.f, 1.f, 0.f);
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
gGL.vertex3fv(p[i].mV);
|
|
}
|
|
gGL.end();
|
|
gGL.flush();
|
|
|
|
gDebugProgram.unbind();
|
|
}
|
|
}
|
|
|
|
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !hud_only)
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
LLGLDepthTest depth(TRUE, FALSE);
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
F32 a = 0.1f;
|
|
|
|
F32 col[] =
|
|
{
|
|
1,0,0,a,
|
|
0,1,0,a,
|
|
0,0,1,a,
|
|
1,0,1,a,
|
|
|
|
1,1,0,a,
|
|
0,1,1,a,
|
|
1,1,1,a,
|
|
1,0,1,a,
|
|
};
|
|
|
|
for (U32 i = 0; i < 8; i++)
|
|
{
|
|
LLVector3* frust = mShadowCamera[i].mAgentFrustum;
|
|
|
|
if (i > 3)
|
|
{ //render shadow frusta as volumes
|
|
if (mShadowFrustPoints[i-4].empty())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
gGL.color4fv(col+(i-4)*4);
|
|
|
|
gGL.begin(LLRender::TRIANGLE_STRIP);
|
|
gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
|
|
gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
|
|
gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
|
|
gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
|
|
gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
|
|
gGL.end();
|
|
|
|
|
|
gGL.begin(LLRender::TRIANGLE_STRIP);
|
|
gGL.vertex3fv(frust[0].mV);
|
|
gGL.vertex3fv(frust[1].mV);
|
|
gGL.vertex3fv(frust[3].mV);
|
|
gGL.vertex3fv(frust[2].mV);
|
|
gGL.end();
|
|
|
|
gGL.begin(LLRender::TRIANGLE_STRIP);
|
|
gGL.vertex3fv(frust[4].mV);
|
|
gGL.vertex3fv(frust[5].mV);
|
|
gGL.vertex3fv(frust[7].mV);
|
|
gGL.vertex3fv(frust[6].mV);
|
|
gGL.end();
|
|
}
|
|
|
|
|
|
if (i < 4)
|
|
{
|
|
|
|
//if (i == 0 || !mShadowFrustPoints[i].empty())
|
|
{
|
|
//render visible point cloud
|
|
gGL.flush();
|
|
glPointSize(8.f);
|
|
gGL.begin(LLRender::POINTS);
|
|
|
|
F32* c = col+i*4;
|
|
gGL.color3fv(c);
|
|
|
|
for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
|
|
{
|
|
gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
|
|
|
|
}
|
|
gGL.end();
|
|
|
|
gGL.flush();
|
|
glPointSize(1.f);
|
|
|
|
LLVector3* ext = mShadowExtents[i];
|
|
LLVector3 pos = (ext[0]+ext[1])*0.5f;
|
|
LLVector3 size = (ext[1]-ext[0])*0.5f;
|
|
drawBoxOutline(pos, size);
|
|
|
|
//render camera frustum splits as outlines
|
|
gGL.begin(LLRender::LINES);
|
|
gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
|
|
gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
|
|
gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
|
|
gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
|
|
gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
|
|
gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
|
|
gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
|
|
gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
|
|
gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
|
|
gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
|
|
gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
|
|
gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
|
|
gGL.end();
|
|
}
|
|
}
|
|
|
|
/*gGL.flush();
|
|
gGL.setLineWidth(16-i*2); // <FS> Line width OGL core profile fix by Rye Mutt
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(j);
|
|
if (part)
|
|
{
|
|
if (hasRenderType(part->mDrawableType))
|
|
{
|
|
part->renderIntersectingBBoxes(&mShadowCamera[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gGL.flush();
|
|
gGL.setLineWidth(1.f);*/ // <FS> Line width OGL core profile fix by Rye Mutt
|
|
}
|
|
}
|
|
|
|
if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
|
|
{
|
|
gAgent.getRegion()->mWind.renderVectors();
|
|
}
|
|
|
|
if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
|
|
{
|
|
// Debug composition layers
|
|
F32 x, y;
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
if (gAgent.getRegion())
|
|
{
|
|
gGL.begin(LLRender::POINTS);
|
|
// Draw the composition layer for the region that I'm in.
|
|
for (x = 0; x <= 260; x++)
|
|
{
|
|
for (y = 0; y <= 260; y++)
|
|
{
|
|
if ((x > 255) || (y > 255))
|
|
{
|
|
gGL.color4f(1.f, 0.f, 0.f, 1.f);
|
|
}
|
|
else
|
|
{
|
|
gGL.color4f(0.f, 0.f, 1.f, 1.f);
|
|
}
|
|
F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
|
|
z *= 5.f;
|
|
z += 50.f;
|
|
gGL.vertex3f(x, y, z);
|
|
}
|
|
}
|
|
gGL.end();
|
|
}
|
|
}
|
|
|
|
gGL.flush();
|
|
gUIProgram.unbind();
|
|
}
|
|
|
|
void LLPipeline::rebuildPools()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
assertInitialized();
|
|
|
|
S32 max_count = mPools.size();
|
|
pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
|
|
while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
|
|
{
|
|
if (iter1 == mPools.end())
|
|
{
|
|
iter1 = mPools.begin();
|
|
}
|
|
LLDrawPool* poolp = *iter1;
|
|
|
|
if (poolp->isDead())
|
|
{
|
|
mPools.erase(iter1++);
|
|
removeFromQuickLookup( poolp );
|
|
if (poolp == mLastRebuildPool)
|
|
{
|
|
mLastRebuildPool = NULL;
|
|
}
|
|
delete poolp;
|
|
}
|
|
else
|
|
{
|
|
mLastRebuildPool = poolp;
|
|
iter1++;
|
|
}
|
|
max_count--;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
|
|
{
|
|
assertInitialized();
|
|
|
|
switch( new_poolp->getType() )
|
|
{
|
|
case LLDrawPool::POOL_SIMPLE:
|
|
if (mSimplePool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mSimplePool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA_MASK:
|
|
if (mAlphaMaskPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
mAlphaMaskPool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
|
|
if (mFullbrightAlphaMaskPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
mFullbrightAlphaMaskPool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GRASS:
|
|
if (mGrassPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate grass pool." << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mGrassPool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_FULLBRIGHT:
|
|
if (mFullbrightPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mFullbrightPool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLOW:
|
|
if (mGlowPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate glow pool." << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mGlowPool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TREE:
|
|
mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TERRAIN:
|
|
mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_BUMP:
|
|
if (mBumpPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignoring duplicate bump pool." << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mBumpPool = new_poolp;
|
|
}
|
|
break;
|
|
case LLDrawPool::POOL_MATERIALS:
|
|
if (mMaterialsPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "Ignorning duplicate materials pool." << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mMaterialsPool = new_poolp;
|
|
}
|
|
break;
|
|
case LLDrawPool::POOL_ALPHA_PRE_WATER:
|
|
if( mAlphaPoolPreWater )
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pre-water pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mAlphaPoolPreWater = (LLDrawPoolAlpha*) new_poolp;
|
|
}
|
|
break;
|
|
case LLDrawPool::POOL_ALPHA_POST_WATER:
|
|
if (mAlphaPoolPostWater)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha post-water pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mAlphaPoolPostWater = (LLDrawPoolAlpha*)new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_AVATAR:
|
|
case LLDrawPool::POOL_CONTROL_AV:
|
|
break; // Do nothing
|
|
|
|
case LLDrawPool::POOL_SKY:
|
|
if( mSkyPool )
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mSkyPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WATER:
|
|
if( mWaterPool )
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Water pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mWaterPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WL_SKY:
|
|
if( mWLSkyPool )
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mWLSkyPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLTF_PBR:
|
|
if( mPBROpaquePool )
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Opaque Pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mPBROpaquePool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK:
|
|
if (mPBRAlphaMaskPool)
|
|
{
|
|
llassert(0);
|
|
LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Alpha Mask Pool" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
mPBRAlphaMaskPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
|
|
default:
|
|
llassert(0);
|
|
LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::removePool( LLDrawPool* poolp )
|
|
{
|
|
assertInitialized();
|
|
removeFromQuickLookup(poolp);
|
|
mPools.erase(poolp);
|
|
delete poolp;
|
|
}
|
|
|
|
void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
|
|
{
|
|
assertInitialized();
|
|
switch( poolp->getType() )
|
|
{
|
|
case LLDrawPool::POOL_SIMPLE:
|
|
llassert(mSimplePool == poolp);
|
|
mSimplePool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA_MASK:
|
|
llassert(mAlphaMaskPool == poolp);
|
|
mAlphaMaskPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
|
|
llassert(mFullbrightAlphaMaskPool == poolp);
|
|
mFullbrightAlphaMaskPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GRASS:
|
|
llassert(mGrassPool == poolp);
|
|
mGrassPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_FULLBRIGHT:
|
|
llassert(mFullbrightPool == poolp);
|
|
mFullbrightPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WL_SKY:
|
|
llassert(mWLSkyPool == poolp);
|
|
mWLSkyPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLOW:
|
|
llassert(mGlowPool == poolp);
|
|
mGlowPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TREE:
|
|
#ifdef _DEBUG
|
|
{
|
|
bool found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
|
|
llassert( found );
|
|
}
|
|
#else
|
|
mTreePools.erase( (uintptr_t)poolp->getTexture() );
|
|
#endif
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TERRAIN:
|
|
#ifdef _DEBUG
|
|
{
|
|
bool found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
|
|
llassert( found );
|
|
}
|
|
#else
|
|
mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
|
|
#endif
|
|
break;
|
|
|
|
case LLDrawPool::POOL_BUMP:
|
|
llassert( poolp == mBumpPool );
|
|
mBumpPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_MATERIALS:
|
|
llassert(poolp == mMaterialsPool);
|
|
mMaterialsPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA_PRE_WATER:
|
|
llassert( poolp == mAlphaPoolPreWater );
|
|
mAlphaPoolPreWater = nullptr;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA_POST_WATER:
|
|
llassert(poolp == mAlphaPoolPostWater);
|
|
mAlphaPoolPostWater = nullptr;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_AVATAR:
|
|
case LLDrawPool::POOL_CONTROL_AV:
|
|
break; // Do nothing
|
|
|
|
case LLDrawPool::POOL_SKY:
|
|
llassert( poolp == mSkyPool );
|
|
mSkyPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WATER:
|
|
llassert( poolp == mWaterPool );
|
|
mWaterPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLTF_PBR:
|
|
llassert( poolp == mPBROpaquePool );
|
|
mPBROpaquePool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK:
|
|
llassert(poolp == mPBRAlphaMaskPool);
|
|
mPBRAlphaMaskPool = NULL;
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::resetDrawOrders()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
assertInitialized();
|
|
// Iterate through all of the draw pools and rebuild them.
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
poolp->resetDrawOrders();
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
// Once-per-frame setup of hardware lights,
|
|
// including sun/moon, avatar backlight, and up to 6 local lights
|
|
|
|
void LLPipeline::setupAvatarLights(bool for_edit)
|
|
{
|
|
assertInitialized();
|
|
|
|
LLEnvironment& environment = LLEnvironment::instance();
|
|
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
|
|
|
|
bool sun_up = environment.getIsSunUp();
|
|
|
|
|
|
if (for_edit)
|
|
{
|
|
LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
|
|
LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
|
|
LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
|
|
LLMatrix4 camera_rot(camera_mat.getMat3());
|
|
camera_rot.invert();
|
|
LLVector4 light_pos = light_pos_cam * camera_rot;
|
|
|
|
light_pos.normalize();
|
|
|
|
LLLightState* light = gGL.getLight(1);
|
|
|
|
mHWLightColors[1] = diffuse;
|
|
|
|
light->setDiffuse(diffuse);
|
|
light->setAmbient(LLColor4::black);
|
|
light->setSpecular(LLColor4::black);
|
|
light->setPosition(light_pos);
|
|
light->setConstantAttenuation(1.f);
|
|
light->setLinearAttenuation(0.f);
|
|
light->setQuadraticAttenuation(0.f);
|
|
light->setSpotExponent(0.f);
|
|
light->setSpotCutoff(180.f);
|
|
}
|
|
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
|
|
{
|
|
LLVector3 light_dir = sun_up ? LLVector3(mSunDir) : LLVector3(mMoonDir);
|
|
LLVector3 opposite_pos = -light_dir;
|
|
LLVector3 orthog_light_pos = light_dir % LLVector3::z_axis;
|
|
LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
|
|
backlight_pos.normalize();
|
|
|
|
LLColor4 light_diffuse = sun_up ? mSunDiffuse : mMoonDiffuse;
|
|
|
|
LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
|
|
F32 max_component = 0.001f;
|
|
for (S32 i = 0; i < 3; i++)
|
|
{
|
|
if (backlight_diffuse.mV[i] > max_component)
|
|
{
|
|
max_component = backlight_diffuse.mV[i];
|
|
}
|
|
}
|
|
F32 backlight_mag;
|
|
if (LLEnvironment::instance().getIsSunUp())
|
|
{
|
|
backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
|
|
}
|
|
else
|
|
{
|
|
backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
|
|
}
|
|
backlight_diffuse *= backlight_mag / max_component;
|
|
|
|
mHWLightColors[1] = backlight_diffuse;
|
|
|
|
LLLightState* light = gGL.getLight(1);
|
|
|
|
light->setPosition(backlight_pos);
|
|
light->setDiffuse(backlight_diffuse);
|
|
light->setAmbient(LLColor4::black);
|
|
light->setSpecular(LLColor4::black);
|
|
light->setConstantAttenuation(1.f);
|
|
light->setLinearAttenuation(0.f);
|
|
light->setQuadraticAttenuation(0.f);
|
|
light->setSpotExponent(0.f);
|
|
light->setSpotCutoff(180.f);
|
|
}
|
|
else
|
|
{
|
|
LLLightState* light = gGL.getLight(1);
|
|
|
|
mHWLightColors[1] = LLColor4::black;
|
|
|
|
light->setDiffuse(LLColor4::black);
|
|
light->setAmbient(LLColor4::black);
|
|
light->setSpecular(LLColor4::black);
|
|
}
|
|
}
|
|
|
|
static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
|
F32 inten = light->getLightIntensity();
|
|
if (inten < .001f)
|
|
{
|
|
return max_dist;
|
|
}
|
|
bool selected = light->isSelected();
|
|
if (selected)
|
|
{
|
|
return 0.f; // selected lights get highest priority
|
|
}
|
|
F32 radius = light->getLightRadius();
|
|
F32 dist = dist_vec(light->getRenderPosition(), cam_pos);
|
|
dist = llmax(dist - radius, 0.f);
|
|
if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
|
|
{
|
|
// moving lights get a little higher priority (too much causes artifacts)
|
|
dist = llmax(dist - light->getLightRadius()*0.25f, 0.f);
|
|
}
|
|
return dist;
|
|
}
|
|
|
|
void LLPipeline::calcNearbyLights(LLCamera& camera)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
|
assertInitialized();
|
|
|
|
if (LLPipeline::sReflectionRender || gCubeSnapshot || LLPipeline::sRenderingHUDs)
|
|
{
|
|
return;
|
|
}
|
|
|
|
static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
|
|
|
|
if (local_light_count >= 1)
|
|
{
|
|
// mNearbyLight (and all light_set_t's) are sorted such that
|
|
// begin() == the closest light and rbegin() == the farthest light
|
|
const S32 MAX_LOCAL_LIGHTS = 6;
|
|
LLVector3 cam_pos = camera.getOrigin();
|
|
|
|
F32 max_dist;
|
|
if (LLPipeline::sRenderDeferred)
|
|
{
|
|
max_dist = RenderFarClip;
|
|
}
|
|
else
|
|
{
|
|
max_dist = llmin(RenderFarClip, LIGHT_MAX_RADIUS * 4.f);
|
|
}
|
|
|
|
// UPDATE THE EXISTING NEARBY LIGHTS
|
|
light_set_t cur_nearby_lights;
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); iter++)
|
|
{
|
|
const Light* light = &(*iter);
|
|
LLDrawable* drawable = light->drawable;
|
|
const LLViewerObject *vobj = light->drawable->getVObj();
|
|
if(vobj && vobj->getAvatar()
|
|
&& (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList() || vobj->getAvatar()->isTooSlow())
|
|
)
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
|
|
LLVOVolume* volight = drawable->getVOVolume();
|
|
if (!volight || !drawable->isState(LLDrawable::LIGHT))
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
if (light->fade <= -LIGHT_FADE_TIME)
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
if (!sRenderAttachedLights && volight && volight->isAttachment())
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
|
|
F32 dist = calc_light_dist(volight, cam_pos, max_dist);
|
|
F32 fade = light->fade;
|
|
// actual fade gets decreased/increased by setupHWLights
|
|
// light->fade value is 'time'.
|
|
// >=0 and light will become visible as value increases
|
|
// <0 and light will fade out
|
|
if (dist < max_dist)
|
|
{
|
|
if (fade < 0)
|
|
{
|
|
// mark light to fade in
|
|
// if fade was -LIGHT_FADE_TIME - it was fully invisible
|
|
// if fade -0 - it was fully visible
|
|
// visibility goes up from 0 to LIGHT_FADE_TIME.
|
|
fade += LIGHT_FADE_TIME;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// mark light to fade out
|
|
// visibility goes down from -0 to -LIGHT_FADE_TIME.
|
|
if (fade >= LIGHT_FADE_TIME)
|
|
{
|
|
fade = -0.0001f; // was fully visible
|
|
}
|
|
else if (fade >= 0)
|
|
{
|
|
// 0.75 visible light should stay 0.75 visible, but should reverse direction
|
|
fade -= LIGHT_FADE_TIME;
|
|
}
|
|
}
|
|
cur_nearby_lights.insert(Light(drawable, dist, fade));
|
|
}
|
|
mNearbyLights = cur_nearby_lights;
|
|
|
|
// FIND NEW LIGHTS THAT ARE IN RANGE
|
|
light_set_t new_nearby_lights;
|
|
for (LLDrawable::ordered_drawable_set_t::iterator iter = mLights.begin();
|
|
iter != mLights.end(); ++iter)
|
|
{
|
|
LLDrawable* drawable = *iter;
|
|
LLVOVolume* light = drawable->getVOVolume();
|
|
if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
|
|
{
|
|
continue;
|
|
}
|
|
if (light->isHUDAttachment())
|
|
{
|
|
continue; // no lighting from HUD objects
|
|
}
|
|
if (!sRenderAttachedLights && light && light->isAttachment())
|
|
{
|
|
continue;
|
|
}
|
|
LLVOAvatar * av = light->getAvatar();
|
|
if (av && (av->isTooComplex() || av->isInMuteList() || av->isTooSlow()))
|
|
{
|
|
// avatars that are already in the list will be removed by removeMutedAVsLights
|
|
continue;
|
|
}
|
|
F32 dist = calc_light_dist(light, cam_pos, max_dist);
|
|
if (dist >= max_dist)
|
|
{
|
|
continue;
|
|
}
|
|
new_nearby_lights.insert(Light(drawable, dist, 0.f));
|
|
if (!LLPipeline::sRenderDeferred && new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
|
|
{
|
|
new_nearby_lights.erase(--new_nearby_lights.end());
|
|
const Light& last = *new_nearby_lights.rbegin();
|
|
max_dist = last.dist;
|
|
}
|
|
}
|
|
|
|
// INSERT ANY NEW LIGHTS
|
|
for (light_set_t::iterator iter = new_nearby_lights.begin();
|
|
iter != new_nearby_lights.end(); iter++)
|
|
{
|
|
const Light* light = &(*iter);
|
|
if (LLPipeline::sRenderDeferred || mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
|
|
{
|
|
mNearbyLights.insert(*light);
|
|
((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
|
|
}
|
|
else
|
|
{
|
|
// crazy cast so that we can overwrite the fade value
|
|
// even though gcc enforces sets as const
|
|
// (fade value doesn't affect sort so this is safe)
|
|
Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin()))));
|
|
if (light->dist < farthest_light->dist)
|
|
{
|
|
// mark light to fade out
|
|
// visibility goes down from -0 to -LIGHT_FADE_TIME.
|
|
//
|
|
// This is a mess, but for now it needs to be in sync
|
|
// with fade code above. Ex: code above detects distance < max,
|
|
// sets fade time to positive, this code then detects closer
|
|
// lights and sets fade time negative, fully compensating
|
|
// for the code above
|
|
if (farthest_light->fade >= LIGHT_FADE_TIME)
|
|
{
|
|
farthest_light->fade = -0.0001f; // was fully visible
|
|
}
|
|
else if (farthest_light->fade >= 0)
|
|
{
|
|
farthest_light->fade -= LIGHT_FADE_TIME;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break; // none of the other lights are closer
|
|
}
|
|
}
|
|
}
|
|
|
|
//mark nearby lights not-removable.
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); iter++)
|
|
{
|
|
const Light* light = &(*iter);
|
|
((LLViewerOctreeEntryData*) light->drawable)->setVisible();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::setupHWLights()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
|
assertInitialized();
|
|
|
|
if (LLPipeline::sRenderingHUDs)
|
|
{
|
|
return;
|
|
}
|
|
|
|
F32 light_scale = 1.f;
|
|
|
|
if (gCubeSnapshot)
|
|
{ //darken local lights when probe ambiance is above 1
|
|
light_scale = mReflectionMapManager.mLightScale;
|
|
}
|
|
|
|
|
|
LLEnvironment& environment = LLEnvironment::instance();
|
|
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
|
|
|
|
// Ambient
|
|
LLColor4 ambient = psky->getTotalAmbient();
|
|
|
|
gGL.setAmbientLightColor(ambient);
|
|
|
|
bool sun_up = environment.getIsSunUp();
|
|
bool moon_up = environment.getIsMoonUp();
|
|
|
|
// Light 0 = Sun or Moon (All objects)
|
|
{
|
|
LLVector4 sun_dir(environment.getSunDirection(), 0.0f);
|
|
LLVector4 moon_dir(environment.getMoonDirection(), 0.0f);
|
|
|
|
mSunDir.setVec(sun_dir);
|
|
mMoonDir.setVec(moon_dir);
|
|
|
|
mSunDiffuse.setVec(psky->getSunlightColor());
|
|
mMoonDiffuse.setVec(psky->getMoonlightColor());
|
|
|
|
F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
|
|
if (max_color > 1.f)
|
|
{
|
|
mSunDiffuse *= 1.f/max_color;
|
|
}
|
|
mSunDiffuse.clamp();
|
|
|
|
max_color = llmax(mMoonDiffuse.mV[0], mMoonDiffuse.mV[1], mMoonDiffuse.mV[2]);
|
|
if (max_color > 1.f)
|
|
{
|
|
mMoonDiffuse *= 1.f/max_color;
|
|
}
|
|
mMoonDiffuse.clamp();
|
|
|
|
// prevent underlighting from having neither lightsource facing us
|
|
if (!sun_up && !moon_up)
|
|
{
|
|
mSunDiffuse.setVec(LLColor4(0.0, 0.0, 0.0, 1.0));
|
|
mMoonDiffuse.setVec(LLColor4(0.0, 0.0, 0.0, 1.0));
|
|
mSunDir.setVec(LLVector4(0.0, 1.0, 0.0, 0.0));
|
|
mMoonDir.setVec(LLVector4(0.0, 1.0, 0.0, 0.0));
|
|
}
|
|
|
|
LLVector4 light_dir = sun_up ? mSunDir : mMoonDir;
|
|
|
|
mHWLightColors[0] = sun_up ? mSunDiffuse : mMoonDiffuse;
|
|
|
|
LLLightState* light = gGL.getLight(0);
|
|
light->setPosition(light_dir);
|
|
|
|
light->setSunPrimary(sun_up);
|
|
light->setDiffuse(mHWLightColors[0]);
|
|
light->setDiffuseB(mMoonDiffuse);
|
|
light->setAmbient(psky->getTotalAmbient());
|
|
light->setSpecular(LLColor4::black);
|
|
light->setConstantAttenuation(1.f);
|
|
light->setLinearAttenuation(0.f);
|
|
light->setQuadraticAttenuation(0.f);
|
|
light->setSpotExponent(0.f);
|
|
light->setSpotCutoff(180.f);
|
|
}
|
|
|
|
// Light 1 = Backlight (for avatars)
|
|
// (set by enableLightsAvatar)
|
|
|
|
S32 cur_light = 2;
|
|
|
|
// Nearby lights = LIGHT 2-7
|
|
|
|
mLightMovingMask = 0;
|
|
|
|
static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
|
|
|
|
if (local_light_count >= 1)
|
|
{
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); ++iter)
|
|
{
|
|
LLDrawable* drawable = iter->drawable;
|
|
LLVOVolume* light = drawable->getVOVolume();
|
|
if (!light)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (light->isAttachment())
|
|
{
|
|
if (!sRenderAttachedLights)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (drawable->isState(LLDrawable::ACTIVE))
|
|
{
|
|
mLightMovingMask |= (1<<cur_light);
|
|
}
|
|
|
|
//send linear light color to shader
|
|
LLColor4 light_color = light->getLightLinearColor() * light_scale;
|
|
light_color.mV[3] = 0.0f;
|
|
|
|
F32 fade = iter->fade;
|
|
if (fade < LIGHT_FADE_TIME)
|
|
{
|
|
// fade in/out light
|
|
if (fade >= 0.f)
|
|
{
|
|
fade = fade / LIGHT_FADE_TIME;
|
|
((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value();
|
|
}
|
|
else
|
|
{
|
|
fade = 1.f + fade / LIGHT_FADE_TIME;
|
|
((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value();
|
|
}
|
|
fade = llclamp(fade,0.f,1.f);
|
|
light_color *= fade;
|
|
}
|
|
|
|
if (light_color.magVecSquared() < 0.001f)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLVector3 light_pos(light->getRenderPosition());
|
|
LLVector4 light_pos_gl(light_pos, 1.0f);
|
|
|
|
F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f);
|
|
if (adjusted_radius <= 0.001f)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
|
|
F32 linatten = x / adjusted_radius; // % of brightness at radius
|
|
|
|
mHWLightColors[cur_light] = light_color;
|
|
LLLightState* light_state = gGL.getLight(cur_light);
|
|
|
|
light_state->setPosition(light_pos_gl);
|
|
light_state->setDiffuse(light_color);
|
|
light_state->setAmbient(LLColor4::black);
|
|
light_state->setConstantAttenuation(0.f);
|
|
light_state->setSize(light->getLightRadius() * 1.5f);
|
|
light_state->setFalloff(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
|
|
|
|
if (sRenderDeferred)
|
|
{
|
|
light_state->setLinearAttenuation(linatten);
|
|
light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights
|
|
}
|
|
else
|
|
{
|
|
light_state->setLinearAttenuation(linatten);
|
|
light_state->setQuadraticAttenuation(0.f);
|
|
}
|
|
|
|
|
|
if (light->isLightSpotlight() // directional (spot-)light
|
|
&& (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
|
|
{
|
|
LLQuaternion quat = light->getRenderRotation();
|
|
LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
|
|
at_axis *= quat;
|
|
|
|
light_state->setSpotDirection(at_axis);
|
|
light_state->setSpotCutoff(90.f);
|
|
light_state->setSpotExponent(2.f);
|
|
|
|
LLVector3 spotParams = light->getSpotLightParams();
|
|
|
|
const LLColor4 specular(0.f, 0.f, 0.f, spotParams[2]);
|
|
light_state->setSpecular(specular);
|
|
}
|
|
else // omnidirectional (point) light
|
|
{
|
|
light_state->setSpotExponent(0.f);
|
|
light_state->setSpotCutoff(180.f);
|
|
|
|
// we use specular.z = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
|
|
const LLColor4 specular(0.f, 0.f, 1.f, 0.f);
|
|
light_state->setSpecular(specular);
|
|
}
|
|
cur_light++;
|
|
if (cur_light >= 8)
|
|
{
|
|
break; // safety
|
|
}
|
|
}
|
|
}
|
|
for ( ; cur_light < 8 ; cur_light++)
|
|
{
|
|
mHWLightColors[cur_light] = LLColor4::black;
|
|
LLLightState* light = gGL.getLight(cur_light);
|
|
light->setSunPrimary(true);
|
|
light->setDiffuse(LLColor4::black);
|
|
light->setAmbient(LLColor4::black);
|
|
light->setSpecular(LLColor4::black);
|
|
}
|
|
|
|
// Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode),
|
|
// prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20
|
|
|
|
// Init GL state
|
|
for (S32 i = 0; i < 8; ++i)
|
|
{
|
|
gGL.getLight(i)->disable();
|
|
}
|
|
mLightMask = 0;
|
|
}
|
|
|
|
void LLPipeline::enableLights(U32 mask)
|
|
{
|
|
assertInitialized();
|
|
|
|
if (mLightMask != mask)
|
|
{
|
|
stop_glerror();
|
|
if (mask)
|
|
{
|
|
stop_glerror();
|
|
for (S32 i=0; i<8; i++)
|
|
{
|
|
LLLightState* light = gGL.getLight(i);
|
|
if (mask & (1<<i))
|
|
{
|
|
light->enable();
|
|
light->setDiffuse(mHWLightColors[i]);
|
|
}
|
|
else
|
|
{
|
|
light->disable();
|
|
light->setDiffuse(LLColor4::black);
|
|
}
|
|
}
|
|
stop_glerror();
|
|
}
|
|
mLightMask = mask;
|
|
stop_glerror();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::enableLightsDynamic()
|
|
{
|
|
assertInitialized();
|
|
U32 mask = 0xff & (~2); // Local lights
|
|
enableLights(mask);
|
|
|
|
if (isAgentAvatarValid())
|
|
{
|
|
if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
|
|
{
|
|
gPipeline.enableLightsAvatar();
|
|
}
|
|
else if (gAgentAvatarp->mSpecialRenderMode == 2) // anim preview
|
|
{
|
|
gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::enableLightsAvatar()
|
|
{
|
|
U32 mask = 0xff; // All lights
|
|
setupAvatarLights(FALSE);
|
|
enableLights(mask);
|
|
}
|
|
|
|
void LLPipeline::enableLightsPreview()
|
|
{
|
|
disableLights();
|
|
|
|
LLColor4 ambient = PreviewAmbientColor;
|
|
gGL.setAmbientLightColor(ambient);
|
|
|
|
LLColor4 diffuse0 = PreviewDiffuse0;
|
|
LLColor4 specular0 = PreviewSpecular0;
|
|
LLColor4 diffuse1 = PreviewDiffuse1;
|
|
LLColor4 specular1 = PreviewSpecular1;
|
|
LLColor4 diffuse2 = PreviewDiffuse2;
|
|
LLColor4 specular2 = PreviewSpecular2;
|
|
|
|
LLVector3 dir0 = PreviewDirection0;
|
|
LLVector3 dir1 = PreviewDirection1;
|
|
LLVector3 dir2 = PreviewDirection2;
|
|
|
|
dir0.normVec();
|
|
dir1.normVec();
|
|
dir2.normVec();
|
|
|
|
LLVector4 light_pos(dir0, 0.0f);
|
|
|
|
LLLightState* light = gGL.getLight(1);
|
|
|
|
light->enable();
|
|
light->setPosition(light_pos);
|
|
light->setDiffuse(diffuse0);
|
|
light->setAmbient(ambient);
|
|
light->setSpecular(specular0);
|
|
light->setSpotExponent(0.f);
|
|
light->setSpotCutoff(180.f);
|
|
|
|
light_pos = LLVector4(dir1, 0.f);
|
|
|
|
light = gGL.getLight(2);
|
|
light->enable();
|
|
light->setPosition(light_pos);
|
|
light->setDiffuse(diffuse1);
|
|
light->setAmbient(ambient);
|
|
light->setSpecular(specular1);
|
|
light->setSpotExponent(0.f);
|
|
light->setSpotCutoff(180.f);
|
|
|
|
light_pos = LLVector4(dir2, 0.f);
|
|
light = gGL.getLight(3);
|
|
light->enable();
|
|
light->setPosition(light_pos);
|
|
light->setDiffuse(diffuse2);
|
|
light->setAmbient(ambient);
|
|
light->setSpecular(specular2);
|
|
light->setSpotExponent(0.f);
|
|
light->setSpotCutoff(180.f);
|
|
}
|
|
|
|
|
|
void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
|
|
{
|
|
U32 mask = 0x2002; // Avatar backlight only, set ambient
|
|
setupAvatarLights(TRUE);
|
|
enableLights(mask);
|
|
|
|
gGL.setAmbientLightColor(color);
|
|
}
|
|
|
|
void LLPipeline::enableLightsFullbright()
|
|
{
|
|
assertInitialized();
|
|
U32 mask = 0x1000; // Non-0 mask, set ambient
|
|
enableLights(mask);
|
|
}
|
|
|
|
void LLPipeline::disableLights()
|
|
{
|
|
enableLights(0); // no lighting (full bright)
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
class LLMenuItemGL;
|
|
class LLInvFVBridge;
|
|
struct cat_folder_pair;
|
|
class LLVOBranch;
|
|
class LLVOLeaf;
|
|
|
|
void LLPipeline::findReferences(LLDrawable *drawablep)
|
|
{
|
|
assertInitialized();
|
|
if (mLights.find(drawablep) != mLights.end())
|
|
{
|
|
LL_INFOS() << "In mLights" << LL_ENDL;
|
|
}
|
|
if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
|
|
{
|
|
LL_INFOS() << "In mMovedList" << LL_ENDL;
|
|
}
|
|
if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
|
|
{
|
|
LL_INFOS() << "In mShiftList" << LL_ENDL;
|
|
}
|
|
if (mRetexturedList.find(drawablep) != mRetexturedList.end())
|
|
{
|
|
LL_INFOS() << "In mRetexturedList" << LL_ENDL;
|
|
}
|
|
|
|
if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
|
|
{
|
|
LL_INFOS() << "In mBuildQ1" << LL_ENDL;
|
|
}
|
|
|
|
S32 count;
|
|
|
|
count = gObjectList.findReferences(drawablep);
|
|
if (count)
|
|
{
|
|
LL_INFOS() << "In other drawables: " << count << " references" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
bool LLPipeline::verify()
|
|
{
|
|
bool ok = assertInitialized();
|
|
if (ok)
|
|
{
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (!poolp->verify())
|
|
{
|
|
ok = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
LL_WARNS() << "Pipeline verify failed!" << LL_ENDL;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
//////////////////////////////
|
|
//
|
|
// Collision detection
|
|
//
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* A method to compute a ray-AABB intersection.
|
|
* Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
|
|
* Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
|
|
* Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
|
|
*
|
|
* Hence this version is faster as well as more robust than the original one.
|
|
*
|
|
* Should work provided:
|
|
* 1) the integer representation of 0.0f is 0x00000000
|
|
* 2) the sign bit of the float is the most significant one
|
|
*
|
|
* Report bugs: p.terdiman@codercorner.com
|
|
*
|
|
* \param aabb [in] the axis-aligned bounding box
|
|
* \param origin [in] ray origin
|
|
* \param dir [in] ray direction
|
|
* \param coord [out] impact coordinates
|
|
* \return true if ray intersects AABB
|
|
*/
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//#define RAYAABB_EPSILON 0.00001f
|
|
#define IR(x) ((U32&)x)
|
|
|
|
bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
|
|
{
|
|
bool Inside = true;
|
|
LLVector3 MinB = center - size;
|
|
LLVector3 MaxB = center + size;
|
|
LLVector3 MaxT;
|
|
MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
|
|
|
|
// Find candidate planes.
|
|
for(U32 i=0;i<3;i++)
|
|
{
|
|
if(origin.mV[i] < MinB.mV[i])
|
|
{
|
|
coord.mV[i] = MinB.mV[i];
|
|
Inside = false;
|
|
|
|
// Calculate T distances to candidate planes
|
|
if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
|
|
}
|
|
else if(origin.mV[i] > MaxB.mV[i])
|
|
{
|
|
coord.mV[i] = MaxB.mV[i];
|
|
Inside = false;
|
|
|
|
// Calculate T distances to candidate planes
|
|
if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
|
|
}
|
|
}
|
|
|
|
// Ray origin inside bounding box
|
|
if(Inside)
|
|
{
|
|
coord = origin;
|
|
return true;
|
|
}
|
|
|
|
// Get largest of the maxT's for final choice of intersection
|
|
U32 WhichPlane = 0;
|
|
if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
|
|
if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
|
|
|
|
// Check final candidate actually inside box
|
|
if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
|
|
|
|
for(U32 i=0;i<3;i++)
|
|
{
|
|
if(i!=WhichPlane)
|
|
{
|
|
coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
|
|
if (epsilon > 0)
|
|
{
|
|
if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
|
|
}
|
|
else
|
|
{
|
|
if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
|
|
}
|
|
}
|
|
}
|
|
return true; // ray hits box
|
|
}
|
|
|
|
//////////////////////////////
|
|
//
|
|
// Macros, functions, and inline methods from other classes
|
|
//
|
|
//
|
|
|
|
void LLPipeline::setLight(LLDrawable *drawablep, bool is_light)
|
|
{
|
|
if (drawablep && assertInitialized())
|
|
{
|
|
if (is_light)
|
|
{
|
|
mLights.insert(drawablep);
|
|
drawablep->setState(LLDrawable::LIGHT);
|
|
}
|
|
else
|
|
{
|
|
drawablep->clearState(LLDrawable::LIGHT);
|
|
mLights.erase(drawablep);
|
|
}
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderType(U32 type)
|
|
{
|
|
gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
|
|
if (type == LLPipeline::RENDER_TYPE_WATER)
|
|
{
|
|
gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderTypeControl(U32 type)
|
|
{
|
|
gPipeline.toggleRenderType(type);
|
|
}
|
|
|
|
//static
|
|
bool LLPipeline::hasRenderTypeControl(U32 type)
|
|
{
|
|
return gPipeline.hasRenderType(type);
|
|
}
|
|
|
|
// Allows UI items labeled "Hide foo" instead of "Show foo"
|
|
//static
|
|
bool LLPipeline::toggleRenderTypeControlNegated(S32 type)
|
|
{
|
|
return !gPipeline.hasRenderType(type);
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderDebug(U64 bit)
|
|
{
|
|
if (gPipeline.hasRenderDebugMask(bit))
|
|
{
|
|
LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << LL_ENDL;
|
|
}
|
|
gPipeline.mRenderDebugMask ^= bit;
|
|
}
|
|
|
|
|
|
//static
|
|
bool LLPipeline::toggleRenderDebugControl(U64 bit)
|
|
{
|
|
return gPipeline.hasRenderDebugMask(bit);
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderDebugFeature(U32 bit)
|
|
{
|
|
gPipeline.mRenderDebugFeatureMask ^= bit;
|
|
}
|
|
|
|
|
|
//static
|
|
bool LLPipeline::toggleRenderDebugFeatureControl(U32 bit)
|
|
{
|
|
return gPipeline.hasRenderDebugFeatureMask(bit);
|
|
}
|
|
|
|
void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
|
|
{
|
|
if (value)
|
|
{
|
|
gPipeline.mRenderDebugFeatureMask |= bit;
|
|
}
|
|
else
|
|
{
|
|
gPipeline.mRenderDebugFeatureMask &= !bit;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::pushRenderDebugFeatureMask()
|
|
{
|
|
mRenderDebugFeatureStack.push(mRenderDebugFeatureMask);
|
|
}
|
|
|
|
void LLPipeline::popRenderDebugFeatureMask()
|
|
{
|
|
if (mRenderDebugFeatureStack.empty())
|
|
{
|
|
LL_ERRS() << "Depleted render feature stack." << LL_ENDL;
|
|
}
|
|
|
|
mRenderDebugFeatureMask = mRenderDebugFeatureStack.top();
|
|
mRenderDebugFeatureStack.pop();
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderScriptedBeacons(bool val)
|
|
{
|
|
sRenderScriptedBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderScriptedBeacons()
|
|
{
|
|
sRenderScriptedBeacons = !sRenderScriptedBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderScriptedBeacons()
|
|
{
|
|
return sRenderScriptedBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderScriptedTouchBeacons(bool val)
|
|
{
|
|
sRenderScriptedTouchBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderScriptedTouchBeacons()
|
|
{
|
|
sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderScriptedTouchBeacons()
|
|
{
|
|
return sRenderScriptedTouchBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderMOAPBeacons(bool val)
|
|
{
|
|
sRenderMOAPBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderMOAPBeacons()
|
|
{
|
|
sRenderMOAPBeacons = !sRenderMOAPBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderMOAPBeacons()
|
|
{
|
|
return sRenderMOAPBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderPhysicalBeacons(bool val)
|
|
{
|
|
sRenderPhysicalBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderPhysicalBeacons()
|
|
{
|
|
sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderPhysicalBeacons()
|
|
{
|
|
return sRenderPhysicalBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderParticleBeacons(bool val)
|
|
{
|
|
sRenderParticleBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderParticleBeacons()
|
|
{
|
|
sRenderParticleBeacons = !sRenderParticleBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderParticleBeacons()
|
|
{
|
|
return sRenderParticleBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderSoundBeacons(bool val)
|
|
{
|
|
sRenderSoundBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderSoundBeacons()
|
|
{
|
|
sRenderSoundBeacons = !sRenderSoundBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderSoundBeacons()
|
|
{
|
|
return sRenderSoundBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderBeacons(bool val)
|
|
{
|
|
sRenderBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderBeacons()
|
|
{
|
|
sRenderBeacons = !sRenderBeacons;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderBeacons()
|
|
{
|
|
return sRenderBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderHighlights(bool val)
|
|
{
|
|
sRenderHighlight = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderHighlights()
|
|
{
|
|
sRenderHighlight = !sRenderHighlight;
|
|
}
|
|
|
|
// static
|
|
bool LLPipeline::getRenderHighlights()
|
|
{
|
|
return sRenderHighlight;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel)
|
|
{
|
|
sRenderHighlightTextureChannel = channel;
|
|
}
|
|
|
|
LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
|
|
S32* face_hit)
|
|
{
|
|
LLVector4a local_end = end;
|
|
|
|
LLVector4a position;
|
|
|
|
LLDrawable* drawable = NULL;
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
|
|
if (part && hasRenderType(part->mDrawableType))
|
|
{
|
|
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
|
|
if (hit)
|
|
{
|
|
drawable = hit;
|
|
local_end = position;
|
|
}
|
|
}
|
|
}
|
|
|
|
LLVOPartGroup* ret = NULL;
|
|
if (drawable)
|
|
{
|
|
//make sure we're returning an LLVOPartGroup
|
|
llassert(drawable->getVObj()->getPCode() == LLViewerObject::LL_VO_PART_GROUP);
|
|
ret = (LLVOPartGroup*) drawable->getVObj().get();
|
|
}
|
|
|
|
if (intersection)
|
|
{
|
|
*intersection = position;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
|
|
bool pick_transparent,
|
|
bool pick_rigged,
|
|
bool pick_unselectable,
|
|
bool pick_reflection_probe,
|
|
S32* face_hit,
|
|
LLVector4a* intersection, // return the intersection point
|
|
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
|
LLVector4a* normal, // return the surface normal at the intersection point
|
|
LLVector4a* tangent // return the surface tangent at the intersection point
|
|
)
|
|
{
|
|
LLDrawable* drawable = NULL;
|
|
|
|
LLVector4a local_end = end;
|
|
|
|
LLVector4a position;
|
|
|
|
sPickAvatar = false; //! LLToolMgr::getInstance()->inBuildMode();
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
|
|
{
|
|
if ((j == LLViewerRegion::PARTITION_VOLUME) ||
|
|
(j == LLViewerRegion::PARTITION_BRIDGE) ||
|
|
(j == LLViewerRegion::PARTITION_AVATAR) || // for attachments
|
|
(j == LLViewerRegion::PARTITION_CONTROL_AV) ||
|
|
(j == LLViewerRegion::PARTITION_TERRAIN) ||
|
|
(j == LLViewerRegion::PARTITION_TREE) ||
|
|
(j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(j);
|
|
if (part && hasRenderType(part->mDrawableType))
|
|
{
|
|
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, &position, tex_coord, normal, tangent);
|
|
if (hit)
|
|
{
|
|
drawable = hit;
|
|
local_end = position;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!sPickAvatar)
|
|
{
|
|
//save hit info in case we need to restore
|
|
//due to attachment override
|
|
LLVector4a local_normal;
|
|
LLVector4a local_tangent;
|
|
LLVector2 local_texcoord;
|
|
S32 local_face_hit = -1;
|
|
|
|
if (face_hit)
|
|
{
|
|
local_face_hit = *face_hit;
|
|
}
|
|
if (tex_coord)
|
|
{
|
|
local_texcoord = *tex_coord;
|
|
}
|
|
if (tangent)
|
|
{
|
|
local_tangent = *tangent;
|
|
}
|
|
else
|
|
{
|
|
local_tangent.clear();
|
|
}
|
|
if (normal)
|
|
{
|
|
local_normal = *normal;
|
|
}
|
|
else
|
|
{
|
|
local_normal.clear();
|
|
}
|
|
|
|
const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
|
|
|
|
//check against avatars
|
|
sPickAvatar = true;
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR);
|
|
if (part && hasRenderType(part->mDrawableType))
|
|
{
|
|
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, &position, tex_coord, normal, tangent);
|
|
if (hit)
|
|
{
|
|
LLVector4a delta;
|
|
delta.setSub(position, local_end);
|
|
|
|
if (!drawable ||
|
|
!drawable->getVObj()->isAttachment() ||
|
|
delta.getLength3().getF32() > ATTACHMENT_OVERRIDE_DIST)
|
|
{ //avatar overrides if previously hit drawable is not an attachment or
|
|
//attachment is far enough away from detected intersection
|
|
drawable = hit;
|
|
local_end = position;
|
|
}
|
|
else
|
|
{ //prioritize attachments over avatars
|
|
position = local_end;
|
|
|
|
if (face_hit)
|
|
{
|
|
*face_hit = local_face_hit;
|
|
}
|
|
if (tex_coord)
|
|
{
|
|
*tex_coord = local_texcoord;
|
|
}
|
|
if (tangent)
|
|
{
|
|
*tangent = local_tangent;
|
|
}
|
|
if (normal)
|
|
{
|
|
*normal = local_normal;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//check all avatar nametags (silly, isn't it?)
|
|
for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
|
|
iter != LLCharacter::sInstances.end();
|
|
++iter)
|
|
{
|
|
LLVOAvatar* av = (LLVOAvatar*) *iter;
|
|
if (av->mNameText.notNull()
|
|
&& av->mNameText->lineSegmentIntersect(start, local_end, position))
|
|
{
|
|
drawable = av->mDrawable;
|
|
local_end = position;
|
|
}
|
|
}
|
|
|
|
if (intersection)
|
|
{
|
|
*intersection = position;
|
|
}
|
|
|
|
return drawable ? drawable->getVObj().get() : NULL;
|
|
}
|
|
|
|
LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
|
|
bool pick_transparent,
|
|
S32* face_hit,
|
|
LLVector4a* intersection, // return the intersection point
|
|
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
|
LLVector4a* normal, // return the surface normal at the intersection point
|
|
LLVector4a* tangent // return the surface tangent at the intersection point
|
|
)
|
|
{
|
|
LLDrawable* drawable = NULL;
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
bool toggle = false;
|
|
if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
|
{
|
|
toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
|
|
toggle = true;
|
|
}
|
|
|
|
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
|
|
if (part)
|
|
{
|
|
LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, FALSE, face_hit, intersection, tex_coord, normal, tangent);
|
|
if (hit)
|
|
{
|
|
drawable = hit;
|
|
}
|
|
}
|
|
|
|
if (toggle)
|
|
{
|
|
toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
|
|
}
|
|
}
|
|
return drawable ? drawable->getVObj().get() : NULL;
|
|
}
|
|
|
|
LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
|
|
{
|
|
if (vobj)
|
|
{
|
|
LLViewerRegion* region = vobj->getRegion();
|
|
if (region)
|
|
{
|
|
return region->getSpatialPartition(vobj->getPartitionType());
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
|
|
{
|
|
if (!drawable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (S32 i = 0; i < drawable->getNumFaces(); i++)
|
|
{
|
|
LLFace* facep = drawable->getFace(i);
|
|
if (facep)
|
|
{
|
|
facep->clearVertexBuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderObjects(U32 type, bool texture, bool batch_texture, bool rigged)
|
|
{
|
|
assertInitialized();
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
|
|
if (rigged)
|
|
{
|
|
mSimplePool->pushRiggedBatches(type + 1, texture, batch_texture);
|
|
}
|
|
else
|
|
{
|
|
mSimplePool->pushBatches(type, texture, batch_texture);
|
|
}
|
|
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
}
|
|
|
|
void LLPipeline::renderGLTFObjects(U32 type, bool texture, bool rigged)
|
|
{
|
|
assertInitialized();
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
|
|
if (rigged)
|
|
{
|
|
mSimplePool->pushRiggedGLTFBatches(type + 1, texture);
|
|
}
|
|
else
|
|
{
|
|
mSimplePool->pushGLTFBatches(type, texture);
|
|
}
|
|
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
}
|
|
|
|
// Currently only used for shadows -Cosmic,2023-04-19
|
|
void LLPipeline::renderAlphaObjects(bool rigged)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
assertInitialized();
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
|
|
U32 target_width = LLRenderTarget::sCurResX;
|
|
U32 type = LLRenderPass::PASS_ALPHA;
|
|
LLVOAvatar* lastAvatar = nullptr;
|
|
U64 lastMeshId = 0;
|
|
auto* begin = gPipeline.beginRenderMap(type);
|
|
auto* end = gPipeline.endRenderMap(type);
|
|
|
|
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
|
|
{
|
|
LLDrawInfo* pparams = *i;
|
|
LLCullResult::increment_iterator(i, end);
|
|
|
|
if (rigged != (pparams->mAvatar != nullptr))
|
|
{
|
|
// Pool contains both rigged and non-rigged DrawInfos. Only draw
|
|
// the objects we're interested in in this pass.
|
|
continue;
|
|
}
|
|
|
|
if (rigged)
|
|
{
|
|
if (pparams->mGLTFMaterial)
|
|
{
|
|
gDeferredShadowGLTFAlphaBlendProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
|
|
mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
|
|
}
|
|
else
|
|
{
|
|
gDeferredShadowAlphaMaskProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
|
|
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
|
|
{
|
|
mSimplePool->uploadMatrixPalette(*pparams);
|
|
lastAvatar = pparams->mAvatar;
|
|
lastMeshId = pparams->mSkinInfo->mHash;
|
|
}
|
|
|
|
mSimplePool->pushBatch(*pparams, true, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pparams->mGLTFMaterial)
|
|
{
|
|
gDeferredShadowGLTFAlphaBlendProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
|
|
mSimplePool->pushGLTFBatch(*pparams);
|
|
}
|
|
else
|
|
{
|
|
gDeferredShadowAlphaMaskProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
|
|
mSimplePool->pushBatch(*pparams, true, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
}
|
|
|
|
// Currently only used for shadows -Cosmic,2023-04-19
|
|
void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
|
|
{
|
|
assertInitialized();
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
if (rigged)
|
|
{
|
|
mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture);
|
|
}
|
|
else
|
|
{
|
|
mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture);
|
|
}
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
}
|
|
|
|
// Currently only used for shadows -Cosmic,2023-04-19
|
|
void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
|
|
{
|
|
assertInitialized();
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
if (rigged)
|
|
{
|
|
mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture);
|
|
}
|
|
else
|
|
{
|
|
mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture);
|
|
}
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
}
|
|
|
|
void apply_cube_face_rotation(U32 face)
|
|
{
|
|
switch (face)
|
|
{
|
|
case 0:
|
|
gGL.rotatef(90.f, 0, 1, 0);
|
|
gGL.rotatef(180.f, 1, 0, 0);
|
|
break;
|
|
case 2:
|
|
gGL.rotatef(-90.f, 1, 0, 0);
|
|
break;
|
|
case 4:
|
|
gGL.rotatef(180.f, 0, 1, 0);
|
|
gGL.rotatef(180.f, 0, 0, 1);
|
|
break;
|
|
case 1:
|
|
gGL.rotatef(-90.f, 0, 1, 0);
|
|
gGL.rotatef(180.f, 1, 0, 0);
|
|
break;
|
|
case 3:
|
|
gGL.rotatef(90, 1, 0, 0);
|
|
break;
|
|
case 5:
|
|
gGL.rotatef(180, 0, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void validate_framebuffer_object()
|
|
{
|
|
GLenum status;
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
|
|
switch(status)
|
|
{
|
|
case GL_FRAMEBUFFER_COMPLETE:
|
|
//framebuffer OK, no error.
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
// frame buffer not OK: probably means unsupported depth buffer format
|
|
LL_ERRS() << "Framebuffer Incomplete Missing Attachment." << LL_ENDL;
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
// frame buffer not OK: probably means unsupported depth buffer format
|
|
LL_ERRS() << "Framebuffer Incomplete Attachment." << LL_ENDL;
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
/* choose different formats */
|
|
LL_ERRS() << "Framebuffer unsupported." << LL_ENDL;
|
|
break;
|
|
default:
|
|
LL_ERRS() << "Unknown framebuffer status." << LL_ENDL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::bindScreenToTexture()
|
|
{
|
|
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
|
|
|
|
void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex)
|
|
{
|
|
dst->bindTarget();
|
|
gDeferredBufferVisualProgram.bind();
|
|
gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
|
|
|
|
static LLStaticHashedString mipLevel("mipLevel");
|
|
if (RenderBufferVisualization != 4)
|
|
gDeferredBufferVisualProgram.uniform1f(mipLevel, 0);
|
|
else
|
|
gDeferredBufferVisualProgram.uniform1f(mipLevel, 8);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
gDeferredBufferVisualProgram.unbind();
|
|
dst->flush();
|
|
}
|
|
|
|
void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
// luminance sample and mipmap generation
|
|
{
|
|
LL_PROFILE_GPU_ZONE("luminance sample");
|
|
|
|
dst->bindTarget();
|
|
|
|
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
|
|
|
|
gLuminanceProgram.bind();
|
|
|
|
S32 channel = 0;
|
|
channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
|
|
if (channel > -1)
|
|
{
|
|
src->bindTexture(0, channel, LLTexUnit::TFO_POINT);
|
|
}
|
|
|
|
channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
|
|
if (channel > -1)
|
|
{
|
|
mGlow[1].bindTexture(0, channel);
|
|
}
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
dst->flush();
|
|
|
|
// note -- unbind AFTER the glGenerateMipMap so time in generatemipmap can be profiled under "Luminance"
|
|
// also note -- keep an eye on the performance of glGenerateMipmap, might need to replace it with a mip generation shader
|
|
gLuminanceProgram.unbind();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
|
|
// exposure sample
|
|
{
|
|
LL_PROFILE_GPU_ZONE("exposure sample");
|
|
|
|
{
|
|
// copy last frame's exposure into mLastExposure
|
|
mLastExposure.bindTarget();
|
|
gCopyProgram.bind();
|
|
gGL.getTexUnit(0)->bind(dst);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
mLastExposure.flush();
|
|
}
|
|
|
|
dst->bindTarget();
|
|
|
|
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
|
|
|
|
gExposureProgram.bind();
|
|
|
|
S32 channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
|
|
if (channel > -1)
|
|
{
|
|
mLuminanceMap.bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR);
|
|
}
|
|
|
|
channel = gExposureProgram.enableTexture(LLShaderMgr::EXPOSURE_MAP);
|
|
if (channel > -1)
|
|
{
|
|
mLastExposure.bindTexture(0, channel);
|
|
}
|
|
|
|
static LLStaticHashedString dt("dt");
|
|
static LLStaticHashedString noiseVec("noiseVec");
|
|
static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params");
|
|
static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f);
|
|
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
|
|
|
LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky();
|
|
|
|
F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust);
|
|
F32 exp_min = 1.f;
|
|
F32 exp_max = 1.f;
|
|
|
|
if (probe_ambiance > 0.f)
|
|
{
|
|
F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f;
|
|
|
|
if (hdr_scale > 1.f)
|
|
{
|
|
exp_min = 1.f / hdr_scale;
|
|
exp_max = hdr_scale;
|
|
}
|
|
}
|
|
gExposureProgram.uniform1f(dt, gFrameIntervalSeconds);
|
|
gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
|
|
gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
|
|
gExposureProgram.unbind();
|
|
dst->flush();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
|
|
dst->bindTarget();
|
|
// gamma correct lighting
|
|
{
|
|
LL_PROFILE_GPU_ZONE("gamma correct");
|
|
|
|
static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
|
|
|
|
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
|
|
|
|
// Apply gamma correction to the frame here.
|
|
|
|
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
|
|
|
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
|
|
|
|
bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable());
|
|
LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping)
|
|
psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
|
|
gDeferredPostGammaCorrectProgram;
|
|
|
|
shader.bind();
|
|
|
|
S32 channel = 0;
|
|
|
|
shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
|
|
|
|
shader.bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap);
|
|
|
|
shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, src->getWidth(), src->getHeight());
|
|
|
|
static LLCachedControl<F32> exposure(gSavedSettings, "RenderExposure", 1.f);
|
|
|
|
F32 e = llclamp(exposure(), 0.5f, 4.f);
|
|
|
|
static LLStaticHashedString s_exposure("exposure");
|
|
|
|
shader.uniform1f(s_exposure, e);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
gGL.getTexUnit(channel)->unbind(src->getUsage());
|
|
shader.unbind();
|
|
}
|
|
dst->flush();
|
|
}
|
|
|
|
void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
|
|
if (RenderScreenSpaceReflections && !gCubeSnapshot)
|
|
{
|
|
LL_PROFILE_GPU_ZONE("ssr copy");
|
|
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
|
|
LLRenderTarget& depth_src = mRT->deferredScreen;
|
|
|
|
dst->bindTarget();
|
|
dst->clear();
|
|
gCopyDepthProgram.bind();
|
|
|
|
S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
|
|
S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
|
|
|
|
gGL.getTexUnit(diff_map)->bind(src);
|
|
gGL.getTexUnit(depth_map)->bind(&depth_src, true);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
dst->flush();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::generateGlow(LLRenderTarget* src)
|
|
{
|
|
if (sRenderGlow)
|
|
{
|
|
LL_PROFILE_GPU_ZONE("glow");
|
|
mGlow[2].bindTarget();
|
|
mGlow[2].clear();
|
|
|
|
gGlowExtractProgram.bind();
|
|
F32 maxAlpha = RenderGlowMaxExtractAlpha;
|
|
F32 warmthAmount = RenderGlowWarmthAmount;
|
|
LLVector3 lumWeights = RenderGlowLumWeights;
|
|
LLVector3 warmthWeights = RenderGlowWarmthWeights;
|
|
|
|
gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, 9999);
|
|
gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
|
|
gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1],
|
|
lumWeights.mV[2]);
|
|
gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1],
|
|
warmthWeights.mV[2]);
|
|
gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
|
|
|
|
if (RenderGlowNoise)
|
|
{
|
|
S32 channel = gGlowExtractProgram.enableTexture(LLShaderMgr::GLOW_NOISE_MAP);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
|
|
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
|
}
|
|
gGlowExtractProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
|
|
mGlow[2].getWidth(),
|
|
mGlow[2].getHeight());
|
|
}
|
|
|
|
{
|
|
LLGLEnable blend_on(GL_BLEND);
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
|
|
|
|
gGlowExtractProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, src);
|
|
|
|
gGL.color4f(1, 1, 1, 1);
|
|
gPipeline.enableLightsFullbright();
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
mGlow[2].flush();
|
|
}
|
|
|
|
gGlowExtractProgram.unbind();
|
|
|
|
// power of two between 1 and 1024
|
|
U32 glowResPow = RenderGlowResolutionPow;
|
|
const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow));
|
|
|
|
S32 kernel = RenderGlowIterations * 2;
|
|
F32 delta = RenderGlowWidth / glow_res;
|
|
// Use half the glow width if we have the res set to less than 9 so that it looks
|
|
// almost the same in either case.
|
|
if (glowResPow < 9)
|
|
{
|
|
delta *= 0.5f;
|
|
}
|
|
F32 strength = RenderGlowStrength;
|
|
|
|
gGlowProgram.bind();
|
|
gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
|
|
|
|
for (S32 i = 0; i < kernel; i++)
|
|
{
|
|
mGlow[i % 2].bindTarget();
|
|
mGlow[i % 2].clear();
|
|
|
|
if (i == 0)
|
|
{
|
|
gGlowProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, &mGlow[2]);
|
|
}
|
|
else
|
|
{
|
|
gGlowProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, &mGlow[(i - 1) % 2]);
|
|
}
|
|
|
|
if (i % 2 == 0)
|
|
{
|
|
gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
|
|
}
|
|
else
|
|
{
|
|
gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
|
|
}
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
mGlow[i % 2].flush();
|
|
}
|
|
|
|
gGlowProgram.unbind();
|
|
|
|
}
|
|
else // !sRenderGlow, skip the glow ping-pong and just clear the result target
|
|
{
|
|
mGlow[1].bindTarget();
|
|
mGlow[1].clear();
|
|
mGlow[1].flush();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
{
|
|
llassert(!gCubeSnapshot);
|
|
bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete();
|
|
LLGLSLShader* shader = &gGlowCombineProgram;
|
|
|
|
S32 width = dst->getWidth();
|
|
S32 height = dst->getHeight();
|
|
|
|
// Present everything.
|
|
if (multisample)
|
|
{
|
|
LL_PROFILE_GPU_ZONE("aa");
|
|
// bake out texture2D with RGBL for FXAA shader
|
|
mRT->fxaaBuffer.bindTarget();
|
|
|
|
shader = &gGlowCombineFXAAProgram;
|
|
shader->bind();
|
|
|
|
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
src->bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
|
|
}
|
|
|
|
{
|
|
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
|
|
shader->unbind();
|
|
|
|
mRT->fxaaBuffer.flush();
|
|
|
|
dst->bindTarget();
|
|
shader = &gFXAAProgram;
|
|
shader->bind();
|
|
|
|
channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage());
|
|
if (channel > -1)
|
|
{
|
|
mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
|
|
}
|
|
|
|
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
|
|
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
|
|
gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
|
|
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
|
|
|
|
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
|
|
|
|
F32 scale_x = (F32)width / mRT->fxaaBuffer.getWidth();
|
|
F32 scale_y = (F32)height / mRT->fxaaBuffer.getHeight();
|
|
shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
|
|
shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
|
|
shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
|
|
0.5f / width * scale_x, 0.5f / height * scale_y);
|
|
shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
|
|
2.f / width * scale_x, 2.f / height * scale_y);
|
|
|
|
{
|
|
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
S32 depth_channel = shader->getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
|
|
gGL.getTexUnit(depth_channel)->bind(&mRT->deferredScreen, true);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
shader->unbind();
|
|
dst->flush();
|
|
}
|
|
else {
|
|
copyRenderTarget(src, dst);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
|
|
LL_PROFILE_GPU_ZONE("copyRenderTarget");
|
|
dst->bindTarget();
|
|
|
|
gDeferredPostNoDoFProgram.bind();
|
|
|
|
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src);
|
|
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
|
|
|
|
{
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
gDeferredPostNoDoFProgram.unbind();
|
|
|
|
dst->flush();
|
|
}
|
|
|
|
void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
// Go ahead and do our glow combine here in our destination. We blit this later into the front buffer.
|
|
|
|
dst->bindTarget();
|
|
|
|
{
|
|
|
|
gGlowCombineProgram.bind();
|
|
|
|
gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src);
|
|
gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_EMISSIVE, &mGlow[1]);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
dst->flush();
|
|
}
|
|
|
|
// <FS:Beq> updated Vignette code (based on original Exo Vignette)
|
|
void LLPipeline::renderVignette(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
if (RenderVignette.mV[0] > 0.f)
|
|
{
|
|
LL_PROFILE_GPU_ZONE("Vignette");
|
|
dst->bindTarget();
|
|
LLGLSLShader *shader = &gPostVignetteProgram;
|
|
|
|
// bind the progam and output to screentriangle VBO
|
|
shader->bind();
|
|
|
|
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
src->bindTexture(0, channel, LLTexUnit::TFO_POINT);
|
|
}
|
|
else
|
|
{
|
|
LL_ERRS("vignette") << "Failed to bind diffuse texture" << LL_ENDL;
|
|
}
|
|
|
|
shader->uniform2f(
|
|
LLShaderMgr::DEFERRED_SCREEN_RES,
|
|
dst->getWidth(),
|
|
dst->getHeight() );
|
|
shader->uniform3fv(
|
|
LLShaderMgr::RENDER_VIGNETTE,
|
|
1,
|
|
RenderVignette.mV);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
stop_glerror();
|
|
|
|
shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
|
|
shader->unbind();
|
|
dst->flush();
|
|
}
|
|
else
|
|
{
|
|
copyRenderTarget(src, dst);
|
|
}
|
|
}
|
|
// </FS:Beq>
|
|
void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
|
|
{
|
|
{
|
|
bool dof_enabled =
|
|
(RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
|
|
RenderDepthOfField &&
|
|
!gCubeSnapshot;
|
|
|
|
gViewerWindow->setup3DViewport();
|
|
|
|
if (dof_enabled)
|
|
{
|
|
LL_PROFILE_GPU_ZONE("dof");
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
// depth of field focal plane calculations
|
|
static F32 current_distance = 16.f;
|
|
static F32 start_distance = 16.f;
|
|
static F32 transition_time = 1.f;
|
|
|
|
LLVector3 focus_point;
|
|
|
|
// <FS:Beq> FIRE-16728 focus point lock & free focus DoF - based on a feature developed by NiranV Dean
|
|
static LLVector3 last_focus_point{};
|
|
if (LLPipeline::FSFocusPointLocked && !last_focus_point.isExactlyZero())
|
|
{
|
|
focus_point = last_focus_point;
|
|
}
|
|
else
|
|
{
|
|
// </FS:Beq>
|
|
LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
|
|
if (obj && obj->mDrawable && obj->isSelected())
|
|
{ // focus on selected media object
|
|
S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
|
|
if (obj && obj->mDrawable)
|
|
{
|
|
LLFace* face = obj->mDrawable->getFace(face_idx);
|
|
if (face)
|
|
{
|
|
focus_point = face->getPositionAgent();
|
|
}
|
|
}
|
|
}
|
|
}// <FS:Beq/> support focus point lock
|
|
|
|
if (focus_point.isExactlyZero())
|
|
{
|
|
if (LLViewerJoystick::getInstance()->getOverrideCamera() || LLPipeline::FSFocusPointFollowsPointer) // <FS:Beq/> FIRE-16728 Add free aim mouse and focus lock
|
|
{ // focus on point under cursor
|
|
focus_point.set(gDebugRaycastIntersection.getF32ptr());
|
|
}
|
|
else if (gAgentCamera.cameraMouselook())
|
|
{ // focus on point under mouselook crosshairs
|
|
LLVector4a result;
|
|
result.clear();
|
|
|
|
gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, NULL, &result);
|
|
|
|
focus_point.set(result.getF32ptr());
|
|
}
|
|
else
|
|
{
|
|
// focus on alt-zoom target
|
|
LLViewerRegion* region = gAgent.getRegion();
|
|
if (region)
|
|
{
|
|
focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
|
|
}
|
|
}
|
|
}
|
|
|
|
// <FS:Beq> FIRE-16728 Add free aim mouse and focus lock
|
|
last_focus_point = focus_point;
|
|
// </FS:Beq>
|
|
LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
|
|
F32 target_distance = 16.f;
|
|
if (!focus_point.isExactlyZero())
|
|
{
|
|
target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
|
|
}
|
|
|
|
if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
|
|
{ // large shift happened, interpolate smoothly to new target distance
|
|
transition_time = 0.f;
|
|
start_distance = current_distance;
|
|
}
|
|
else if (transition_time < 1.f)
|
|
{ // currently in a transition, continue interpolating
|
|
transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
|
|
transition_time = llmin(transition_time, 1.f);
|
|
|
|
F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
|
|
current_distance = start_distance + (target_distance - start_distance) * t;
|
|
}
|
|
else
|
|
{ // small or no change, just snap to target distance
|
|
current_distance = target_distance;
|
|
}
|
|
|
|
// convert to mm
|
|
F32 subject_distance = current_distance * 1000.f;
|
|
F32 fnumber = CameraFNumber;
|
|
F32 default_focal_length = CameraFocalLength;
|
|
|
|
F32 fov = LLViewerCamera::getInstance()->getView();
|
|
|
|
const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
|
|
|
|
// F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight();
|
|
|
|
F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
|
|
|
|
F32 focal_length = dv / (2 * tanf(fov / 2.f));
|
|
|
|
// F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
|
|
|
|
// from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
|
|
// where N = fnumber
|
|
// s2 = dot distance
|
|
// s1 = subject distance
|
|
// f = focal length
|
|
//
|
|
|
|
F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
|
|
blur_constant /= 1000.f; // convert to meters for shader
|
|
F32 magnification = focal_length / (subject_distance - focal_length);
|
|
|
|
{ // build diffuse+bloom+CoF
|
|
mRT->deferredLight.bindTarget();
|
|
|
|
gDeferredCoFProgram.bind();
|
|
|
|
gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
|
|
gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
|
|
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
|
|
gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
|
|
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
gDeferredCoFProgram.unbind();
|
|
mRT->deferredLight.flush();
|
|
}
|
|
|
|
U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale);
|
|
U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale);
|
|
|
|
{ // perform DoF sampling at half-res (preserve alpha channel)
|
|
src->bindTarget();
|
|
glViewport(0, 0, dof_width, dof_height);
|
|
|
|
gGL.setColorMask(true, false);
|
|
|
|
gDeferredPostProgram.bind();
|
|
gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->deferredLight, LLTexUnit::TFO_POINT);
|
|
|
|
gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
|
|
gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
|
|
gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
gDeferredPostProgram.unbind();
|
|
|
|
src->flush();
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
|
|
{ // combine result based on alpha
|
|
|
|
dst->bindTarget();
|
|
if (RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete())
|
|
{
|
|
glViewport(0, 0, dst->getWidth(), dst->getHeight());
|
|
}
|
|
else
|
|
{
|
|
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
|
|
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
|
|
gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
|
|
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
|
|
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
|
|
}
|
|
|
|
gDeferredDoFCombineProgram.bind();
|
|
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
|
|
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mRT->deferredLight, LLTexUnit::TFO_POINT);
|
|
|
|
gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
|
|
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
|
|
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
|
|
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
|
|
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
gDeferredDoFCombineProgram.unbind();
|
|
|
|
dst->flush();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
copyRenderTarget(src, dst);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderFinalize()
|
|
{
|
|
llassert(!gCubeSnapshot);
|
|
LLVertexBuffer::unbind();
|
|
LLGLState::checkStates();
|
|
|
|
assertInitialized();
|
|
|
|
LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
|
|
LL_PROFILE_GPU_ZONE("renderFinalize");
|
|
|
|
gGL.color4f(1, 1, 1, 1);
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
|
|
enableLightsFullbright();
|
|
|
|
gGL.setColorMask(true, true);
|
|
glClearColor(0, 0, 0, 0);
|
|
|
|
|
|
copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
|
|
|
|
generateLuminance(&mRT->screen, &mLuminanceMap);
|
|
|
|
generateExposure(&mLuminanceMap, &mExposureMap);
|
|
|
|
gammaCorrect(&mRT->screen, &mPostMap);
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
generateGlow(&mPostMap);
|
|
|
|
combineGlow(&mPostMap, &mRT->screen);
|
|
|
|
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
|
|
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
|
|
gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
|
|
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
|
|
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
|
|
|
|
renderDoF(&mRT->screen, &mPostMap);
|
|
applyFXAA(&mPostMap, &mRT->screen);
|
|
// <FS:Beq> Restore shader post proc for Vignette
|
|
// LLRenderTarget* finalBuffer = &mRT->screen;
|
|
LLRenderTarget* activeBuffer = &mRT->screen;
|
|
LLRenderTarget* targetBuffer = &mPostMap;
|
|
// [RLVa:KB] - @setsphere
|
|
if (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE))
|
|
{
|
|
LLShaderEffectParams params(activeBuffer, targetBuffer, false);
|
|
LLVfxManager::instance().runEffect(EVisualEffect::RlvSphere, ¶ms);
|
|
// flip the buffers round
|
|
activeBuffer = params.m_pDstBuffer;
|
|
targetBuffer = params.m_pSrcBuffer;
|
|
}
|
|
// [/RLVa:KB]
|
|
renderVignette(activeBuffer, targetBuffer);
|
|
LLRenderTarget* finalBuffer = targetBuffer;
|
|
// </FS:Beq>
|
|
if (RenderBufferVisualization > -1)
|
|
{
|
|
finalBuffer = &mPostMap;
|
|
switch (RenderBufferVisualization)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
visualizeBuffers(&mRT->deferredScreen, finalBuffer, RenderBufferVisualization);
|
|
break;
|
|
case 4:
|
|
visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Present the screen target.
|
|
|
|
gDeferredPostNoDoFProgram.bind();
|
|
|
|
// Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
|
|
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
|
|
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
|
|
|
|
{
|
|
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
gDeferredPostNoDoFProgram.unbind();
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
|
|
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
|
|
{
|
|
renderPhysicsDisplay();
|
|
}
|
|
|
|
/*if (LLRenderTarget::sUseFBO && !gCubeSnapshot)
|
|
{ // copy depth buffer from mRT->screen to framebuffer
|
|
LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0,
|
|
mRT->screen.getWidth(), mRT->screen.getHeight(),
|
|
GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
|
|
}*/
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLState::checkStates();
|
|
|
|
// flush calls made to "addTrianglesDrawn" so far to stats machinery
|
|
recordTrianglesDrawn();
|
|
}
|
|
|
|
void LLPipeline::bindLightFunc(LLGLSLShader& shader)
|
|
{
|
|
S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_BRDF_LUT, LLTexUnit::TT_TEXTURE);
|
|
if (channel > -1)
|
|
{
|
|
mPbrBrdfLut.bindTexture(0, channel);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
|
|
{
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
LLRenderTarget* shadow_target = getSunShadowTarget(i);
|
|
if (shadow_target)
|
|
{
|
|
S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i, LLTexUnit::TT_TEXTURE);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (U32 i = 4; i < 6; i++)
|
|
{
|
|
S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i);
|
|
if (channel > -1)
|
|
{
|
|
LLRenderTarget* shadow_target = getSpotShadowTarget(i - 4);
|
|
if (shadow_target)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::bindDeferredShaderFast(LLGLSLShader& shader)
|
|
{
|
|
if (shader.mCanBindFast)
|
|
{ // was previously fully bound, use fast path
|
|
shader.bind();
|
|
bindLightFunc(shader);
|
|
bindShadowMaps(shader);
|
|
bindReflectionProbes(shader);
|
|
}
|
|
else
|
|
{ //wasn't previously bound, use slow path
|
|
bindDeferredShader(shader);
|
|
shader.mCanBindFast = true;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target, LLRenderTarget* depth_target)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LLRenderTarget* deferred_target = &mRT->deferredScreen;
|
|
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
|
|
|
|
shader.bind();
|
|
S32 channel = 0;
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); // frag_data[0]
|
|
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); // frag_data[1]
|
|
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
|
|
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
deferred_target->bindTexture(3, channel, LLTexUnit::TFO_POINT); // frag_data[3]
|
|
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
if (depth_target)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(depth_target, TRUE);
|
|
}
|
|
else
|
|
{
|
|
gGL.getTexUnit(channel)->bind(deferred_target, TRUE);
|
|
}
|
|
stop_glerror();
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::EXPOSURE_MAP);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(&mExposureMap);
|
|
}
|
|
|
|
if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1)
|
|
{
|
|
shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
|
|
(F32) gGLViewport[1],
|
|
(F32) gGLViewport[2],
|
|
(F32) gGLViewport[3]);
|
|
}
|
|
|
|
if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX))
|
|
{
|
|
shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, FALSE, mReflectionModelView.m);
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
|
|
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
|
}
|
|
|
|
bindLightFunc(shader);
|
|
|
|
stop_glerror();
|
|
|
|
light_target = light_target ? light_target : deferred_light_target;
|
|
channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, light_target->getUsage());
|
|
if (channel > -1)
|
|
{
|
|
if (light_target->isComplete())
|
|
{
|
|
light_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
|
|
}
|
|
else
|
|
{
|
|
gGL.getTexUnit(channel)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
|
|
}
|
|
}
|
|
|
|
stop_glerror();
|
|
|
|
bindShadowMaps(shader);
|
|
|
|
stop_glerror();
|
|
|
|
F32 mat[16*6];
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
mat[i] = mSunShadowMatrix[0].m[i];
|
|
mat[i+16] = mSunShadowMatrix[1].m[i];
|
|
mat[i+32] = mSunShadowMatrix[2].m[i];
|
|
mat[i+48] = mSunShadowMatrix[3].m[i];
|
|
mat[i+64] = mSunShadowMatrix[4].m[i];
|
|
mat[i+80] = mSunShadowMatrix[5].m[i];
|
|
}
|
|
|
|
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
|
|
|
|
stop_glerror();
|
|
|
|
if (!LLPipeline::sReflectionProbesEnabled)
|
|
{
|
|
channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
|
|
if (channel > -1)
|
|
{
|
|
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
|
|
if (cube_map)
|
|
{
|
|
cube_map->enable(channel);
|
|
cube_map->bind();
|
|
}
|
|
|
|
F32* m = gGLModelView;
|
|
|
|
F32 mat[] = { m[0], m[1], m[2],
|
|
m[4], m[5], m[6],
|
|
m[8], m[9], m[10] };
|
|
|
|
shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
|
|
}
|
|
}
|
|
|
|
bindReflectionProbes(shader);
|
|
|
|
if (gAtmosphere)
|
|
{
|
|
// bind precomputed textures necessary for calculating sun and sky luminance
|
|
channel = shader.enableTexture(LLShaderMgr::TRANSMITTANCE_TEX, LLTexUnit::TT_TEXTURE);
|
|
if (channel > -1)
|
|
{
|
|
shader.bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance());
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::SCATTER_TEX, LLTexUnit::TT_TEXTURE_3D);
|
|
if (channel > -1)
|
|
{
|
|
shader.bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering());
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, LLTexUnit::TT_TEXTURE_3D);
|
|
if (channel > -1)
|
|
{
|
|
shader.bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering());
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::ILLUMINANCE_TEX, LLTexUnit::TT_TEXTURE);
|
|
if (channel > -1)
|
|
{
|
|
shader.bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
|
|
}
|
|
}
|
|
|
|
/*if (gCubeSnapshot)
|
|
{ // we only really care about the first two values, but the shader needs increasing separation between clip planes
|
|
shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f);
|
|
}
|
|
else*/
|
|
{
|
|
shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
|
|
}
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
|
|
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
|
|
|
|
F32 ssao_factor = RenderSSAOFactor;
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
|
|
|
|
LLVector3 ssao_effect = RenderSSAOEffect;
|
|
F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
|
|
F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
|
|
// This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
|
|
// value factor, and scales remainder by saturation factor
|
|
F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
|
|
matrix_nondiag, matrix_diag, matrix_nondiag,
|
|
matrix_nondiag, matrix_nondiag, matrix_diag};
|
|
shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
|
|
|
|
//F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
|
|
F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f;
|
|
F32 shadow_bias = RenderShadowBias + shadow_bias_error;
|
|
|
|
shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_target->getWidth(), deferred_target->getHeight());
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
|
|
shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, shadow_bias);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
|
|
|
|
shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
|
|
shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV);
|
|
shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight());
|
|
shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight());
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
|
|
|
|
shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLDeltaModelView);
|
|
shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLInverseDeltaModelView);
|
|
|
|
shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
|
|
|
|
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
|
|
{
|
|
glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
|
|
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
|
|
}
|
|
|
|
// auto adjust legacy sun color if needed
|
|
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
|
|
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
|
|
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
|
|
LLColor3 sun_diffuse(mSunDiffuse.mV);
|
|
if (should_auto_adjust && psky->canAutoAdjust())
|
|
{
|
|
sun_diffuse *= auto_adjust_sun_color_scale;
|
|
}
|
|
|
|
shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sun_diffuse.mV);
|
|
shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
|
|
|
|
shader.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mReflectionMapManager.mMaxProbeLOD);
|
|
}
|
|
|
|
|
|
LLColor3 pow3f(LLColor3 v, F32 f)
|
|
{
|
|
v.mV[0] = powf(v.mV[0], f);
|
|
v.mV[1] = powf(v.mV[1], f);
|
|
v.mV[2] = powf(v.mV[2], f);
|
|
return v;
|
|
}
|
|
|
|
LLVector4 pow4fsrgb(LLVector4 v, F32 f)
|
|
{
|
|
v.mV[0] = powf(v.mV[0], f);
|
|
v.mV[1] = powf(v.mV[1], f);
|
|
v.mV[2] = powf(v.mV[2], f);
|
|
return v;
|
|
}
|
|
|
|
void LLPipeline::renderDeferredLighting()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LL_PROFILE_GPU_ZONE("renderDeferredLighting");
|
|
if (!sCull)
|
|
{
|
|
return;
|
|
}
|
|
|
|
llassert(!sRenderingHUDs);
|
|
|
|
F32 light_scale = 1.f;
|
|
|
|
if (gCubeSnapshot)
|
|
{ //darken local lights when probe ambiance is above 1
|
|
light_scale = mReflectionMapManager.mLightScale;
|
|
}
|
|
|
|
LLRenderTarget *screen_target = &mRT->screen;
|
|
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred");
|
|
LLViewerCamera *camera = LLViewerCamera::getInstance();
|
|
|
|
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
|
{
|
|
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
|
|
}
|
|
|
|
gGL.setColorMask(true, true);
|
|
|
|
// draw a cube around every light
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
LLGLEnable blend(GL_BLEND);
|
|
|
|
glh::matrix4f mat = copy_matrix(gGLModelView);
|
|
|
|
setupHWLights(); // to set mSun/MoonDir;
|
|
|
|
glh::vec4f tc(mSunDir.mV);
|
|
mat.mult_matrix_vec(tc);
|
|
mTransformedSunDir.set(tc.v);
|
|
|
|
glh::vec4f tc_moon(mMoonDir.mV);
|
|
mat.mult_matrix_vec(tc_moon);
|
|
mTransformedMoonDir.set(tc_moon.v);
|
|
|
|
if (RenderDeferredSSAO || RenderShadowDetail > 0)
|
|
{
|
|
LL_PROFILE_GPU_ZONE("sun program");
|
|
deferred_light_target->bindTarget();
|
|
{ // paint shadow/SSAO light map (direct lighting lightmap)
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
|
|
bindDeferredShader(gDeferredSunProgram, deferred_light_target);
|
|
mScreenTriangleVB->setBuffer();
|
|
glClearColor(1, 1, 1, 1);
|
|
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
|
|
glClearColor(0, 0, 0, 0);
|
|
|
|
glh::matrix4f inv_trans = get_current_modelview().inverse().transpose();
|
|
|
|
const U32 slice = 32;
|
|
F32 offset[slice * 3];
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
for (U32 j = 0; j < 8; j++)
|
|
{
|
|
glh::vec3f v;
|
|
v.set_value(sinf(6.284f / 8 * j), cosf(6.284f / 8 * j), -(F32) i);
|
|
v.normalize();
|
|
inv_trans.mult_matrix_vec(v);
|
|
v.normalize();
|
|
offset[(i * 8 + j) * 3 + 0] = v.v[0];
|
|
offset[(i * 8 + j) * 3 + 1] = v.v[2];
|
|
offset[(i * 8 + j) * 3 + 2] = v.v[1];
|
|
}
|
|
}
|
|
|
|
gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
|
|
gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
|
|
deferred_light_target->getWidth(),
|
|
deferred_light_target->getHeight());
|
|
|
|
{
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
unbindDeferredShader(gDeferredSunProgram);
|
|
}
|
|
deferred_light_target->flush();
|
|
}
|
|
|
|
if (RenderDeferredSSAO)
|
|
{
|
|
// soften direct lighting lightmap
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
|
|
LL_PROFILE_GPU_ZONE("soften shadow");
|
|
// blur lightmap
|
|
screen_target->bindTarget();
|
|
glClearColor(1, 1, 1, 1);
|
|
screen_target->clear(GL_COLOR_BUFFER_BIT);
|
|
glClearColor(0, 0, 0, 0);
|
|
|
|
bindDeferredShader(gDeferredBlurLightProgram);
|
|
|
|
LLVector3 go = RenderShadowGaussian;
|
|
const U32 kern_length = 4;
|
|
F32 blur_size = RenderShadowBlurSize;
|
|
F32 dist_factor = RenderShadowBlurDistFactor;
|
|
|
|
// sample symmetrically with the middle sample falling exactly on 0.0
|
|
F32 x = 0.f;
|
|
|
|
LLVector3 gauss[32]; // xweight, yweight, offset
|
|
|
|
for (U32 i = 0; i < kern_length; i++)
|
|
{
|
|
gauss[i].mV[0] = llgaussian(x, go.mV[0]);
|
|
gauss[i].mV[1] = llgaussian(x, go.mV[1]);
|
|
gauss[i].mV[2] = x;
|
|
x += 1.f;
|
|
}
|
|
|
|
gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
|
|
gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
|
|
gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
|
|
gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f));
|
|
|
|
{
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
screen_target->flush();
|
|
unbindDeferredShader(gDeferredBlurLightProgram);
|
|
|
|
bindDeferredShader(gDeferredBlurLightProgram, screen_target);
|
|
|
|
deferred_light_target->bindTarget();
|
|
|
|
gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
|
|
|
|
{
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
deferred_light_target->flush();
|
|
unbindDeferredShader(gDeferredBlurLightProgram);
|
|
}
|
|
|
|
screen_target->bindTarget();
|
|
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
|
|
glClearColor(0, 0, 0, 0);
|
|
screen_target->clear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (RenderDeferredAtmospheric)
|
|
{ // apply sunlight contribution
|
|
LLGLSLShader &soften_shader = gDeferredSoftenProgram;
|
|
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics");
|
|
LL_PROFILE_GPU_ZONE("atmospherics");
|
|
bindDeferredShader(soften_shader);
|
|
|
|
static LLCachedControl<F32> ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f);
|
|
static LLCachedControl<F32> ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f);
|
|
static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale");
|
|
static LLStaticHashedString ssao_max_str("ssao_irradiance_max");
|
|
|
|
soften_shader.uniform1f(ssao_scale_str, ssao_scale);
|
|
soften_shader.uniform1f(ssao_max_str, ssao_max);
|
|
|
|
LLEnvironment &environment = LLEnvironment::instance();
|
|
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
|
|
soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
|
|
|
|
soften_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
|
|
|
|
{
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
// full screen blit
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
unbindDeferredShader(gDeferredSoftenProgram);
|
|
}
|
|
|
|
static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
|
|
|
|
if (local_light_count > 0)
|
|
{
|
|
gGL.setSceneBlendType(LLRender::BT_ADD);
|
|
std::list<LLVector4> fullscreen_lights;
|
|
LLDrawable::drawable_list_t spot_lights;
|
|
LLDrawable::drawable_list_t fullscreen_spot_lights;
|
|
|
|
if (!gCubeSnapshot)
|
|
{
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
mTargetShadowSpotLight[i] = NULL;
|
|
}
|
|
}
|
|
|
|
std::list<LLVector4> light_colors;
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights");
|
|
LL_PROFILE_GPU_ZONE("local lights");
|
|
bindDeferredShader(gDeferredLightProgram);
|
|
|
|
if (mCubeVB.isNull())
|
|
{
|
|
mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
|
|
}
|
|
|
|
mCubeVB->setBuffer();
|
|
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
// mNearbyLights already includes distance calculation and excludes muted avatars.
|
|
// It is calculated from mLights
|
|
// mNearbyLights also provides fade value to gracefully fade-out out of range lights
|
|
S32 count = 0;
|
|
for (light_set_t::iterator iter = mNearbyLights.begin(); iter != mNearbyLights.end(); ++iter)
|
|
{
|
|
count++;
|
|
if (count > local_light_count)
|
|
{ //stop collecting lights once we hit the limit
|
|
break;
|
|
}
|
|
|
|
LLDrawable * drawablep = iter->drawable;
|
|
LLVOVolume * volume = drawablep->getVOVolume();
|
|
if (!volume)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (volume->isAttachment())
|
|
{
|
|
if (!sRenderAttachedLights)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
LLVector4a center;
|
|
center.load3(drawablep->getPositionAgent().mV);
|
|
const F32 *c = center.getF32ptr();
|
|
F32 s = volume->getLightRadius() * 1.5f;
|
|
|
|
// send light color to shader in linear space
|
|
LLColor3 col = volume->getLightLinearColor() * light_scale;
|
|
|
|
if (col.magVecSquared() < 0.001f)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (s <= 0.001f)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLVector4a sa;
|
|
sa.splat(s);
|
|
if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
sVisibleLightCount++;
|
|
|
|
if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
|
|
camera->getOrigin().mV[1] > c[1] + s + 0.2f || camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
|
|
camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f)
|
|
{ // draw box if camera is outside box
|
|
if (volume->isLightSpotlight())
|
|
{
|
|
drawablep->getVOVolume()->updateSpotLightPriority();
|
|
spot_lights.push_back(drawablep);
|
|
continue;
|
|
}
|
|
|
|
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
|
|
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
|
|
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
|
|
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
|
|
gGL.syncMatrices();
|
|
|
|
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
|
|
}
|
|
else
|
|
{
|
|
if (volume->isLightSpotlight())
|
|
{
|
|
drawablep->getVOVolume()->updateSpotLightPriority();
|
|
fullscreen_spot_lights.push_back(drawablep);
|
|
continue;
|
|
}
|
|
|
|
glh::vec3f tc(c);
|
|
mat.mult_matrix_vec(tc);
|
|
|
|
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
|
|
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)));
|
|
}
|
|
}
|
|
|
|
// Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode),
|
|
// prev site of appended deferred character light, removed by SL-13522 09/20
|
|
|
|
unbindDeferredShader(gDeferredLightProgram);
|
|
}
|
|
|
|
if (!spot_lights.empty())
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors");
|
|
LL_PROFILE_GPU_ZONE("projectors");
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
bindDeferredShader(gDeferredSpotLightProgram);
|
|
|
|
mCubeVB->setBuffer();
|
|
|
|
gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
|
|
|
|
for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
|
|
LLVOVolume *volume = drawablep->getVOVolume();
|
|
|
|
LLVector4a center;
|
|
center.load3(drawablep->getPositionAgent().mV);
|
|
const F32* c = center.getF32ptr();
|
|
F32 s = volume->getLightRadius() * 1.5f;
|
|
|
|
sVisibleLightCount++;
|
|
|
|
setupSpotLight(gDeferredSpotLightProgram, drawablep);
|
|
|
|
// send light color to shader in linear space
|
|
LLColor3 col = volume->getLightLinearColor() * light_scale;
|
|
|
|
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
|
|
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
|
|
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
|
|
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
|
|
gGL.syncMatrices();
|
|
|
|
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
|
|
}
|
|
gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
|
|
unbindDeferredShader(gDeferredSpotLightProgram);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights");
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
LL_PROFILE_GPU_ZONE("fullscreen lights");
|
|
|
|
U32 count = 0;
|
|
|
|
const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
|
|
LLVector4 light[max_count];
|
|
LLVector4 col[max_count];
|
|
|
|
F32 far_z = 0.f;
|
|
|
|
while (!fullscreen_lights.empty())
|
|
{
|
|
light[count] = fullscreen_lights.front();
|
|
fullscreen_lights.pop_front();
|
|
col[count] = light_colors.front();
|
|
light_colors.pop_front();
|
|
|
|
far_z = llmin(light[count].mV[2] - light[count].mV[3], far_z);
|
|
count++;
|
|
if (count == max_count || fullscreen_lights.empty())
|
|
{
|
|
U32 idx = count - 1;
|
|
bindDeferredShader(gDeferredMultiLightProgram[idx]);
|
|
gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
|
|
gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*)light);
|
|
gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*)col);
|
|
gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
|
|
far_z = 0.f;
|
|
count = 0;
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
unbindDeferredShader(gDeferredMultiLightProgram[idx]);
|
|
}
|
|
}
|
|
|
|
bindDeferredShader(gDeferredMultiSpotLightProgram);
|
|
|
|
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
|
|
|
|
mScreenTriangleVB->setBuffer();
|
|
|
|
for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
|
|
{
|
|
LLDrawable* drawablep = *iter;
|
|
LLVOVolume* volume = drawablep->getVOVolume();
|
|
LLVector3 center = drawablep->getPositionAgent();
|
|
F32* c = center.mV;
|
|
F32 light_size_final = volume->getLightRadius() * 1.5f;
|
|
F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
|
|
|
|
sVisibleLightCount++;
|
|
|
|
glh::vec3f tc(c);
|
|
mat.mult_matrix_vec(tc);
|
|
|
|
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
|
|
|
|
// send light color to shader in linear space
|
|
LLColor3 col = volume->getLightLinearColor() * light_scale;
|
|
|
|
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
|
|
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);
|
|
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
|
|
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final);
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
|
|
gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
|
|
unbindDeferredShader(gDeferredMultiSpotLightProgram);
|
|
}
|
|
}
|
|
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
|
|
{ // render non-deferred geometry (alpha, fullbright, glow)
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
pushRenderTypeMask();
|
|
andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
|
|
LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER,
|
|
LLPipeline::RENDER_TYPE_ALPHA_POST_WATER,
|
|
LLPipeline::RENDER_TYPE_FULLBRIGHT,
|
|
LLPipeline::RENDER_TYPE_VOLUME,
|
|
LLPipeline::RENDER_TYPE_GLOW,
|
|
LLPipeline::RENDER_TYPE_BUMP,
|
|
LLPipeline::RENDER_TYPE_GLTF_PBR,
|
|
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
|
|
LLPipeline::RENDER_TYPE_PASS_ALPHA,
|
|
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_BUMP,
|
|
LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
|
|
LLPipeline::RENDER_TYPE_PASS_GLOW,
|
|
LLPipeline::RENDER_TYPE_PASS_GLTF_GLOW,
|
|
LLPipeline::RENDER_TYPE_PASS_GRASS,
|
|
LLPipeline::RENDER_TYPE_PASS_SHINY,
|
|
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
|
|
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
|
|
LLPipeline::RENDER_TYPE_AVATAR,
|
|
LLPipeline::RENDER_TYPE_CONTROL_AV,
|
|
LLPipeline::RENDER_TYPE_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_WATER,
|
|
END_RENDER_TYPES);
|
|
|
|
renderGeomPostDeferred(*LLViewerCamera::getInstance());
|
|
popRenderTypeMask();
|
|
}
|
|
|
|
screen_target->flush();
|
|
|
|
if (!gCubeSnapshot)
|
|
{
|
|
// this is the end of the 3D scene render, grab a copy of the modelview and projection
|
|
// matrix for use in off-by-one-frame effects in the next frame
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
gGLLastModelView[i] = gGLModelView[i];
|
|
gGLLastProjection[i] = gGLProjection[i];
|
|
}
|
|
}
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
|
|
void LLPipeline::doAtmospherics()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
if (sImpostorRender)
|
|
{ // do not attempt atmospherics on impostors
|
|
return;
|
|
}
|
|
|
|
if (RenderDeferredAtmospheric)
|
|
{
|
|
{
|
|
// copy depth buffer for use in haze shader (use water displacement map as temp storage)
|
|
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
|
|
LLRenderTarget& src = gPipeline.mRT->screen;
|
|
LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen;
|
|
LLRenderTarget& dst = gPipeline.mWaterDis;
|
|
|
|
mRT->screen.flush();
|
|
dst.bindTarget();
|
|
gCopyDepthProgram.bind();
|
|
|
|
S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
|
|
S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
|
|
|
|
gGL.getTexUnit(diff_map)->bind(&src);
|
|
gGL.getTexUnit(depth_map)->bind(&depth_src, true);
|
|
|
|
gGL.setColorMask(false, false);
|
|
gPipeline.mScreenTriangleVB->setBuffer();
|
|
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
dst.flush();
|
|
mRT->screen.bindTarget();
|
|
}
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA);
|
|
gGL.setColorMask(true, true);
|
|
|
|
// apply haze
|
|
LLGLSLShader& haze_shader = gHazeProgram;
|
|
|
|
LL_PROFILE_GPU_ZONE("haze");
|
|
bindDeferredShader(haze_shader, nullptr, &mWaterDis);
|
|
|
|
LLEnvironment& environment = LLEnvironment::instance();
|
|
haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
|
|
haze_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
|
|
|
|
haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
|
|
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
|
|
// full screen blit
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
unbindDeferredShader(haze_shader);
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::doWaterHaze()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
if (sImpostorRender)
|
|
{ // do not attempt water haze on impostors
|
|
return;
|
|
}
|
|
|
|
if (RenderDeferredAtmospheric)
|
|
{
|
|
// copy depth buffer for use in haze shader (use water displacement map as temp storage)
|
|
{
|
|
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
|
|
LLRenderTarget& src = gPipeline.mRT->screen;
|
|
LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen;
|
|
LLRenderTarget& dst = gPipeline.mWaterDis;
|
|
|
|
mRT->screen.flush();
|
|
dst.bindTarget();
|
|
gCopyDepthProgram.bind();
|
|
|
|
S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
|
|
S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
|
|
|
|
gGL.getTexUnit(diff_map)->bind(&src);
|
|
gGL.getTexUnit(depth_map)->bind(&depth_src, true);
|
|
|
|
gGL.setColorMask(false, false);
|
|
gPipeline.mScreenTriangleVB->setBuffer();
|
|
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
|
|
dst.flush();
|
|
mRT->screen.bindTarget();
|
|
}
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA);
|
|
|
|
gGL.setColorMask(true, true);
|
|
|
|
// apply haze
|
|
LLGLSLShader& haze_shader = gHazeWaterProgram;
|
|
|
|
LL_PROFILE_GPU_ZONE("haze");
|
|
bindDeferredShader(haze_shader, nullptr, &mWaterDis);
|
|
|
|
haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
|
|
|
|
static LLStaticHashedString above_water_str("above_water");
|
|
haze_shader.uniform1i(above_water_str, sUnderWaterRender ? -1 : 1);
|
|
|
|
if (LLPipeline::sUnderWaterRender)
|
|
{
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
|
|
// full screen blit
|
|
mScreenTriangleVB->setBuffer();
|
|
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
|
|
}
|
|
else
|
|
{
|
|
//render water patches like LLDrawPoolWater does
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
if (mWaterPool)
|
|
{
|
|
mWaterPool->pushFaceGeometry();
|
|
}
|
|
}
|
|
|
|
unbindDeferredShader(haze_shader);
|
|
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
|
|
{
|
|
//construct frustum
|
|
LLVOVolume* volume = drawablep->getVOVolume();
|
|
LLVector3 params = volume->getSpotLightParams();
|
|
|
|
F32 fov = params.mV[0];
|
|
F32 focus = params.mV[1];
|
|
|
|
LLVector3 pos = drawablep->getPositionAgent();
|
|
LLQuaternion quat = volume->getRenderRotation();
|
|
LLVector3 scale = volume->getScale();
|
|
|
|
//get near clip plane
|
|
LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
|
|
at_axis *= quat;
|
|
|
|
LLVector3 np = pos+at_axis;
|
|
at_axis.normVec();
|
|
|
|
//get origin that has given fov for plane np, at_axis, and given scale
|
|
F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
|
|
|
|
LLVector3 origin = np - at_axis*dist;
|
|
|
|
//matrix from volume space to agent space
|
|
LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
|
|
|
|
glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
|
|
glh::matrix4f light_to_screen = get_current_modelview() * light_to_agent;
|
|
|
|
glh::matrix4f screen_to_light = light_to_screen.inverse();
|
|
|
|
F32 s = volume->getLightRadius()*1.5f;
|
|
F32 near_clip = dist;
|
|
F32 width = scale.mV[VX];
|
|
F32 height = scale.mV[VY];
|
|
F32 far_clip = s+dist-scale.mV[VZ];
|
|
|
|
F32 fovy = fov * RAD_TO_DEG;
|
|
F32 aspect = width/height;
|
|
|
|
glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
|
|
0.f, 0.5f, 0.f, 0.5f,
|
|
0.f, 0.f, 0.5f, 0.5f,
|
|
0.f, 0.f, 0.f, 1.f);
|
|
|
|
glh::vec3f p1(0, 0, -(near_clip+0.01f));
|
|
glh::vec3f p2(0, 0, -(near_clip+1.f));
|
|
|
|
glh::vec3f screen_origin(0, 0, 0);
|
|
|
|
light_to_screen.mult_matrix_vec(p1);
|
|
light_to_screen.mult_matrix_vec(p2);
|
|
light_to_screen.mult_matrix_vec(screen_origin);
|
|
|
|
glh::vec3f n = p2-p1;
|
|
n.normalize();
|
|
|
|
F32 proj_range = far_clip - near_clip;
|
|
glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
|
|
screen_to_light = trans * light_proj * screen_to_light;
|
|
shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
|
|
shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
|
|
shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
|
|
shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
|
|
S32 s_idx = -1;
|
|
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
if (mShadowSpotLight[i] == drawablep)
|
|
{
|
|
s_idx = i;
|
|
}
|
|
}
|
|
|
|
shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx);
|
|
|
|
if (s_idx >= 0)
|
|
{
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]);
|
|
}
|
|
else
|
|
{
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
|
|
}
|
|
|
|
// make sure we're not already targeting the same spot light with both shadow maps
|
|
llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
|
|
|
|
if (!gCubeSnapshot)
|
|
{
|
|
LLDrawable* potential = drawablep;
|
|
//determine if this light is higher priority than one of the existing spot shadows
|
|
F32 m_pri = volume->getSpotLightPriority();
|
|
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
F32 pri = 0.f;
|
|
|
|
if (mTargetShadowSpotLight[i].notNull())
|
|
{
|
|
pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
|
|
}
|
|
|
|
if (m_pri > pri)
|
|
{
|
|
LLDrawable* temp = mTargetShadowSpotLight[i];
|
|
mTargetShadowSpotLight[i] = potential;
|
|
potential = temp;
|
|
m_pri = pri;
|
|
}
|
|
}
|
|
}
|
|
|
|
// make sure we didn't end up targeting the same spot light with both shadow maps
|
|
llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
|
|
|
|
LLViewerTexture* img = volume->getLightTexture();
|
|
|
|
if (img == NULL)
|
|
{
|
|
img = LLViewerFetchedTexture::sWhiteImagep;
|
|
}
|
|
|
|
S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
|
|
|
|
if (channel > -1)
|
|
{
|
|
if (img)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(img);
|
|
|
|
F32 lod_range = logf(img->getWidth())/logf(2.f);
|
|
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
|
|
shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
|
|
{
|
|
LLRenderTarget* deferred_target = &mRT->deferredScreen;
|
|
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
|
|
|
|
stop_glerror();
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_BRDF_LUT);
|
|
//shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage());
|
|
shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
|
|
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
}
|
|
}
|
|
|
|
for (U32 i = 4; i < 6; i++)
|
|
{
|
|
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
}
|
|
}
|
|
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
|
|
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
|
|
|
|
if (!LLPipeline::sReflectionProbesEnabled)
|
|
{
|
|
S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
|
|
if (channel > -1)
|
|
{
|
|
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
|
|
if (cube_map)
|
|
{
|
|
cube_map->disable();
|
|
}
|
|
}
|
|
}
|
|
|
|
unbindReflectionProbes(shader);
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.getTexUnit(0)->activate();
|
|
shader.unbind();
|
|
}
|
|
|
|
void LLPipeline::setEnvMat(LLGLSLShader& shader)
|
|
{
|
|
F32* m = gGLModelView;
|
|
|
|
F32 mat[] = { m[0], m[1], m[2],
|
|
m[4], m[5], m[6],
|
|
m[8], m[9], m[10] };
|
|
|
|
shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
|
|
}
|
|
|
|
void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
|
|
{
|
|
if (!sReflectionProbesEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
|
|
bool bound = false;
|
|
if (channel > -1 && mReflectionMapManager.mTexture.notNull())
|
|
{
|
|
mReflectionMapManager.mTexture->bind(channel);
|
|
bound = true;
|
|
}
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
|
|
if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull())
|
|
{
|
|
mReflectionMapManager.mIrradianceMaps->bind(channel);
|
|
bound = true;
|
|
}
|
|
|
|
if (bound)
|
|
{
|
|
mReflectionMapManager.setUniforms();
|
|
|
|
setEnvMat(shader);
|
|
}
|
|
|
|
// reflection probe shaders generally sample the scene map as well for SSR
|
|
channel = shader.enableTexture(LLShaderMgr::SCENE_MAP);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(&mSceneMap);
|
|
}
|
|
|
|
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ITR_COUNT, RenderScreenSpaceReflectionIterations);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_DIST_BIAS, RenderScreenSpaceReflectionDistanceBias);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_RAY_STEP, RenderScreenSpaceReflectionRayStep);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_GLOSSY_SAMPLES, RenderScreenSpaceReflectionGlossySamples);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_REJECT_BIAS, RenderScreenSpaceReflectionDepthRejectBias);
|
|
mPoissonOffset++;
|
|
|
|
if (mPoissonOffset > 128 - RenderScreenSpaceReflectionGlossySamples)
|
|
mPoissonOffset = 0;
|
|
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_NOISE_SINE, mPoissonOffset);
|
|
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ADAPTIVE_STEP_MULT, RenderScreenSpaceReflectionAdaptiveStepMultiplier);
|
|
|
|
channel = shader.enableTexture(LLShaderMgr::SCENE_DEPTH);
|
|
if (channel > -1)
|
|
{
|
|
gGL.getTexUnit(channel)->bind(&mSceneMap, true);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader)
|
|
{
|
|
S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP);
|
|
if (channel > -1 && mReflectionMapManager.mTexture.notNull())
|
|
{
|
|
mReflectionMapManager.mTexture->unbind();
|
|
if (channel == 0)
|
|
{
|
|
gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
inline float sgn(float a)
|
|
{
|
|
if (a > 0.0F) return (1.0F);
|
|
if (a < 0.0F) return (-1.0F);
|
|
return (0.0F);
|
|
}
|
|
|
|
glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
|
|
{
|
|
glh::matrix4f ret;
|
|
|
|
LLVector3 dirN;
|
|
LLVector3 upN;
|
|
LLVector3 lftN;
|
|
|
|
lftN = dir % up;
|
|
lftN.normVec();
|
|
|
|
upN = lftN % dir;
|
|
upN.normVec();
|
|
|
|
dirN = dir;
|
|
dirN.normVec();
|
|
|
|
ret.m[ 0] = lftN[0];
|
|
ret.m[ 1] = upN[0];
|
|
ret.m[ 2] = -dirN[0];
|
|
ret.m[ 3] = 0.f;
|
|
|
|
ret.m[ 4] = lftN[1];
|
|
ret.m[ 5] = upN[1];
|
|
ret.m[ 6] = -dirN[1];
|
|
ret.m[ 7] = 0.f;
|
|
|
|
ret.m[ 8] = lftN[2];
|
|
ret.m[ 9] = upN[2];
|
|
ret.m[10] = -dirN[2];
|
|
ret.m[11] = 0.f;
|
|
|
|
ret.m[12] = -(lftN*pos);
|
|
ret.m[13] = -(upN*pos);
|
|
ret.m[14] = dirN*pos;
|
|
ret.m[15] = 1.f;
|
|
|
|
return ret;
|
|
}
|
|
|
|
glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
|
|
{
|
|
glh::matrix4f ret;
|
|
ret.m[ 0] = 2/(max[0]-min[0]);
|
|
ret.m[ 4] = 0;
|
|
ret.m[ 8] = 0;
|
|
ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
|
|
|
|
ret.m[ 1] = 0;
|
|
ret.m[ 5] = 2/(max[1]-min[1]);
|
|
ret.m[ 9] = 0;
|
|
ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
|
|
|
|
ret.m[ 2] = 0;
|
|
ret.m[ 6] = 0;
|
|
ret.m[10] = 2/(max[2]-min[2]);
|
|
ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
|
|
|
|
ret.m[ 3] = 0;
|
|
ret.m[ 7] = 0;
|
|
ret.m[11] = 0;
|
|
ret.m[15] = 1;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA("Alpha Shadow");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_SIMPLE("Simple Shadow");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_GEOM("Shadow Geom");
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_MASKED("Alpha Masked");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_BLEND("Alpha Blend");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass");
|
|
static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked");
|
|
|
|
void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
|
|
LL_PROFILE_GPU_ZONE("renderShadow");
|
|
|
|
LLPipeline::sShadowRender = true;
|
|
|
|
// disable occlusion culling during shadow render
|
|
U32 saved_occlusion = sUseOcclusion;
|
|
sUseOcclusion = 0;
|
|
|
|
// List of render pass types that use the prim volume as the shadow,
|
|
// ignoring textures.
|
|
static const U32 types[] = {
|
|
LLRenderPass::PASS_SIMPLE,
|
|
LLRenderPass::PASS_FULLBRIGHT,
|
|
LLRenderPass::PASS_SHINY,
|
|
LLRenderPass::PASS_BUMP,
|
|
LLRenderPass::PASS_FULLBRIGHT_SHINY,
|
|
LLRenderPass::PASS_MATERIAL,
|
|
LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
|
|
LLRenderPass::PASS_SPECMAP,
|
|
LLRenderPass::PASS_SPECMAP_EMISSIVE,
|
|
LLRenderPass::PASS_NORMMAP,
|
|
LLRenderPass::PASS_NORMMAP_EMISSIVE,
|
|
LLRenderPass::PASS_NORMSPEC,
|
|
LLRenderPass::PASS_NORMSPEC_EMISSIVE
|
|
};
|
|
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
|
|
//enable depth clamping if available
|
|
LLGLEnable clamp_depth(depth_clamp ? GL_DEPTH_CLAMP : 0);
|
|
|
|
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_LESS);
|
|
|
|
updateCull(shadow_cam, result);
|
|
|
|
stateSort(shadow_cam, result);
|
|
|
|
//generate shadow map
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.pushMatrix();
|
|
gGL.loadMatrix(proj.m);
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
gGL.loadMatrix(view.m);
|
|
|
|
stop_glerror();
|
|
gGLLastMatrix = NULL;
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
stop_glerror();
|
|
|
|
struct CompareVertexBuffer
|
|
{
|
|
bool operator()(const LLDrawInfo* const& lhs, const LLDrawInfo* const& rhs)
|
|
{
|
|
return lhs->mVertexBuffer > rhs->mVertexBuffer;
|
|
}
|
|
};
|
|
|
|
|
|
LLVertexBuffer::unbind();
|
|
for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged
|
|
{
|
|
bool rigged = j == 1;
|
|
gDeferredShadowProgram.bind(rigged);
|
|
|
|
gGL.diffuseColor4f(1, 1, 1, 1);
|
|
|
|
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
|
|
|
|
// if not using VSM, disable color writes
|
|
if (shadow_detail <= 2)
|
|
{
|
|
gGL.setColorMask(false, false);
|
|
}
|
|
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
|
|
LL_PROFILE_GPU_ZONE("shadow simple");
|
|
gGL.getTexUnit(0)->disable();
|
|
|
|
for (U32 type : types)
|
|
{
|
|
renderObjects(type, false, false, rigged);
|
|
}
|
|
|
|
renderGLTFObjects(LLRenderPass::PASS_GLTF_PBR, false, rigged);
|
|
|
|
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
|
|
if (LLPipeline::sUseOcclusion > 1)
|
|
{ // do occlusion culling against non-masked only to take advantage of hierarchical Z
|
|
doOcclusion(shadow_cam);
|
|
}
|
|
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom");
|
|
renderGeomShadow(shadow_cam);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha");
|
|
LL_PROFILE_GPU_ZONE("shadow alpha");
|
|
const S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
|
|
U32 target_width = LLRenderTarget::sCurResX;
|
|
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
bool rigged = i == 1;
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked");
|
|
LL_PROFILE_GPU_ZONE("shadow alpha masked");
|
|
gDeferredShadowAlphaMaskProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, true, true, rigged);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
|
|
LL_PROFILE_GPU_ZONE("shadow alpha blend");
|
|
renderAlphaObjects(rigged);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked");
|
|
LL_PROFILE_GPU_ZONE("shadow alpha masked");
|
|
gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true, rigged);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass");
|
|
LL_PROFILE_GPU_ZONE("shadow alpha grass");
|
|
gDeferredTreeShadowProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
|
|
|
|
if (i == 0)
|
|
{
|
|
renderObjects(LLRenderPass::PASS_GRASS, true);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha material");
|
|
LL_PROFILE_GPU_ZONE("shadow alpha material");
|
|
renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, true, false, rigged);
|
|
renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, false, rigged);
|
|
renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, true, false, rigged);
|
|
renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, true, false, rigged);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
bool rigged = i == 1;
|
|
gDeferredShadowGLTFAlphaMaskProgram.bind(rigged);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
|
|
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
|
|
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
|
|
U32 type = LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK;
|
|
|
|
if (rigged)
|
|
{
|
|
mAlphaMaskPool->pushRiggedGLTFBatches(type + 1);
|
|
}
|
|
else
|
|
{
|
|
mAlphaMaskPool->pushGLTFBatches(type);
|
|
}
|
|
|
|
gGL.loadMatrix(gGLModelView);
|
|
gGLLastMatrix = NULL;
|
|
}
|
|
}
|
|
|
|
gDeferredShadowCubeProgram.bind();
|
|
gGLLastMatrix = NULL;
|
|
gGL.loadMatrix(gGLModelView);
|
|
|
|
gGL.setColorMask(true, true);
|
|
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.popMatrix();
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.popMatrix();
|
|
gGLLastMatrix = NULL;
|
|
|
|
// reset occlusion culling flag
|
|
sUseOcclusion = saved_occlusion;
|
|
LLPipeline::sShadowRender = false;
|
|
}
|
|
|
|
bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
//get point cloud of intersection of frust and min, max
|
|
|
|
if (getVisibleExtents(camera, min, max))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//get set of planes on bounding box
|
|
LLPlane bp[] = {
|
|
LLPlane(min, LLVector3(-1,0,0)),
|
|
LLPlane(min, LLVector3(0,-1,0)),
|
|
LLPlane(min, LLVector3(0,0,-1)),
|
|
LLPlane(max, LLVector3(1,0,0)),
|
|
LLPlane(max, LLVector3(0,1,0)),
|
|
LLPlane(max, LLVector3(0,0,1))};
|
|
|
|
//potential points
|
|
std::vector<LLVector3> pp;
|
|
|
|
//add corners of AABB
|
|
pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
|
|
pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
|
|
pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
|
|
pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
|
|
pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
|
|
pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
|
|
pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
|
|
pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
|
|
|
|
//add corners of camera frustum
|
|
for (U32 i = 0; i < LLCamera::AGENT_FRUSTRUM_NUM; i++)
|
|
{
|
|
pp.push_back(camera.mAgentFrustum[i]);
|
|
}
|
|
|
|
|
|
//bounding box line segments
|
|
U32 bs[] =
|
|
{
|
|
0,1,
|
|
1,3,
|
|
3,2,
|
|
2,0,
|
|
|
|
4,5,
|
|
5,7,
|
|
7,6,
|
|
6,4,
|
|
|
|
0,4,
|
|
1,5,
|
|
3,7,
|
|
2,6
|
|
};
|
|
|
|
for (U32 i = 0; i < 12; i++)
|
|
{ //for each line segment in bounding box
|
|
for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; j++)
|
|
{ //for each plane in camera frustum
|
|
const LLPlane& cp = camera.getAgentPlane(j);
|
|
const LLVector3& v1 = pp[bs[i*2+0]];
|
|
const LLVector3& v2 = pp[bs[i*2+1]];
|
|
LLVector3 n;
|
|
cp.getVector3(n);
|
|
|
|
LLVector3 line = v1-v2;
|
|
|
|
F32 d1 = line*n;
|
|
F32 d2 = -cp.dist(v2);
|
|
|
|
F32 t = d2/d1;
|
|
|
|
if (t > 0.f && t < 1.f)
|
|
{
|
|
LLVector3 intersect = v2+line*t;
|
|
pp.push_back(intersect);
|
|
}
|
|
}
|
|
}
|
|
|
|
//camera frustum line segments
|
|
const U32 fs[] =
|
|
{
|
|
0,1,
|
|
1,2,
|
|
2,3,
|
|
3,0,
|
|
|
|
4,5,
|
|
5,6,
|
|
6,7,
|
|
7,4,
|
|
|
|
0,4,
|
|
1,5,
|
|
2,6,
|
|
3,7
|
|
};
|
|
|
|
for (U32 i = 0; i < 12; i++)
|
|
{
|
|
for (U32 j = 0; j < 6; ++j)
|
|
{
|
|
const LLVector3& v1 = pp[fs[i*2+0]+8];
|
|
const LLVector3& v2 = pp[fs[i*2+1]+8];
|
|
const LLPlane& cp = bp[j];
|
|
LLVector3 n;
|
|
cp.getVector3(n);
|
|
|
|
LLVector3 line = v1-v2;
|
|
|
|
F32 d1 = line*n;
|
|
F32 d2 = -cp.dist(v2);
|
|
|
|
F32 t = d2/d1;
|
|
|
|
if (t > 0.f && t < 1.f)
|
|
{
|
|
LLVector3 intersect = v2+line*t;
|
|
pp.push_back(intersect);
|
|
}
|
|
}
|
|
}
|
|
|
|
LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
|
|
max+LLVector3(0.05f,0.05f,0.05f) };
|
|
|
|
for (U32 i = 0; i < pp.size(); ++i)
|
|
{
|
|
bool found = true;
|
|
|
|
const F32* p = pp[i].mV;
|
|
|
|
for (U32 j = 0; j < 3; ++j)
|
|
{
|
|
if (p[j] < ext[0].mV[j] ||
|
|
p[j] > ext[1].mV[j])
|
|
{
|
|
found = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j)
|
|
{
|
|
const LLPlane& cp = camera.getAgentPlane(j);
|
|
F32 dist = cp.dist(pp[i]);
|
|
if (dist > 0.05f) //point is above some plane, not contained
|
|
{
|
|
found = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
fp.push_back(pp[i]);
|
|
}
|
|
}
|
|
|
|
if (fp.empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
|
|
{
|
|
if (obj && obj->getVolume())
|
|
{
|
|
for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
|
|
{
|
|
renderHighlight(*iter, fade);
|
|
}
|
|
|
|
LLDrawable* drawable = obj->mDrawable;
|
|
if (drawable)
|
|
{
|
|
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
|
|
{
|
|
LLFace* face = drawable->getFace(i);
|
|
if (face)
|
|
{
|
|
face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
LLRenderTarget* LLPipeline::getSunShadowTarget(U32 i)
|
|
{
|
|
llassert(i < 4);
|
|
return &mRT->shadow[i];
|
|
}
|
|
|
|
LLRenderTarget* LLPipeline::getSpotShadowTarget(U32 i)
|
|
{
|
|
llassert(i < 2);
|
|
return &mSpotShadow[i];
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
|
|
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_RENDER("Spot Shadow Render");
|
|
|
|
// helper class for disabling occlusion culling for the current stack frame
|
|
class LLDisableOcclusionCulling
|
|
{
|
|
public:
|
|
S32 mUseOcclusion;
|
|
|
|
LLDisableOcclusionCulling()
|
|
{
|
|
mUseOcclusion = LLPipeline::sUseOcclusion;
|
|
LLPipeline::sUseOcclusion = 0;
|
|
}
|
|
|
|
~LLDisableOcclusionCulling()
|
|
{
|
|
LLPipeline::sUseOcclusion = mUseOcclusion;
|
|
}
|
|
};
|
|
|
|
void LLPipeline::generateSunShadow(LLCamera& camera)
|
|
{
|
|
if (!sRenderDeferred || RenderShadowDetail <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
|
|
LL_PROFILE_GPU_ZONE("generateSunShadow");
|
|
|
|
LLDisableOcclusionCulling no_occlusion;
|
|
|
|
bool skip_avatar_update = false;
|
|
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
|
|
{
|
|
skip_avatar_update = true;
|
|
}
|
|
|
|
if (!skip_avatar_update)
|
|
{
|
|
gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
|
|
}
|
|
|
|
F64 last_modelview[16];
|
|
F64 last_projection[16];
|
|
for (U32 i = 0; i < 16; i++)
|
|
{ //store last_modelview of world camera
|
|
last_modelview[i] = gGLLastModelView[i];
|
|
last_projection[i] = gGLLastProjection[i];
|
|
}
|
|
|
|
pushRenderTypeMask();
|
|
andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
|
|
LLPipeline::RENDER_TYPE_ALPHA,
|
|
LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER,
|
|
LLPipeline::RENDER_TYPE_ALPHA_POST_WATER,
|
|
LLPipeline::RENDER_TYPE_GRASS,
|
|
LLPipeline::RENDER_TYPE_GLTF_PBR,
|
|
LLPipeline::RENDER_TYPE_FULLBRIGHT,
|
|
LLPipeline::RENDER_TYPE_BUMP,
|
|
LLPipeline::RENDER_TYPE_VOLUME,
|
|
LLPipeline::RENDER_TYPE_AVATAR,
|
|
LLPipeline::RENDER_TYPE_CONTROL_AV,
|
|
LLPipeline::RENDER_TYPE_TREE,
|
|
LLPipeline::RENDER_TYPE_TERRAIN,
|
|
LLPipeline::RENDER_TYPE_WATER,
|
|
LLPipeline::RENDER_TYPE_VOIDWATER,
|
|
LLPipeline::RENDER_TYPE_PASS_ALPHA,
|
|
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_GRASS,
|
|
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
|
|
LLPipeline::RENDER_TYPE_PASS_BUMP,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
|
|
LLPipeline::RENDER_TYPE_PASS_SHINY,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE,
|
|
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_SIMPLE_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_BUMP_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_SHINY_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_GLTF_PBR,
|
|
LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED,
|
|
LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK,
|
|
LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
|
|
END_RENDER_TYPES);
|
|
|
|
gGL.setColorMask(false, false);
|
|
|
|
LLEnvironment& environment = LLEnvironment::instance();
|
|
|
|
//get sun view matrix
|
|
|
|
//store current projection/modelview matrix
|
|
glh::matrix4f saved_proj = get_current_projection();
|
|
glh::matrix4f saved_view = get_current_modelview();
|
|
glh::matrix4f inv_view = saved_view.inverse();
|
|
|
|
glh::matrix4f view[6];
|
|
glh::matrix4f proj[6];
|
|
|
|
LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
|
|
|
|
//put together a universal "near clip" plane for shadow frusta
|
|
LLPlane shadow_near_clip;
|
|
{
|
|
LLVector3 p = camera.getOrigin(); // gAgent.getPositionAgent();
|
|
p += caster_dir * RenderFarClip*2.f;
|
|
shadow_near_clip.setVec(p, caster_dir);
|
|
}
|
|
|
|
LLVector3 lightDir = -caster_dir;
|
|
lightDir.normVec();
|
|
|
|
glh::vec3f light_dir(lightDir.mV);
|
|
|
|
//create light space camera matrix
|
|
|
|
LLVector3 at = lightDir;
|
|
|
|
LLVector3 up = camera.getAtAxis();
|
|
|
|
if (fabsf(up*lightDir) > 0.75f)
|
|
{
|
|
up = camera.getUpAxis();
|
|
}
|
|
|
|
up.normVec();
|
|
at.normVec();
|
|
|
|
|
|
LLCamera main_camera = camera;
|
|
|
|
F32 near_clip = 0.f;
|
|
{
|
|
//get visible point cloud
|
|
std::vector<LLVector3> fp;
|
|
|
|
main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
|
|
|
|
LLVector3 min,max;
|
|
getVisiblePointCloud(main_camera,min,max,fp);
|
|
|
|
if (fp.empty())
|
|
{
|
|
if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowCamera[0] = main_camera;
|
|
mShadowExtents[0][0] = min;
|
|
mShadowExtents[0][1] = max;
|
|
|
|
mShadowFrustPoints[0].clear();
|
|
mShadowFrustPoints[1].clear();
|
|
mShadowFrustPoints[2].clear();
|
|
mShadowFrustPoints[3].clear();
|
|
}
|
|
popRenderTypeMask();
|
|
|
|
if (!skip_avatar_update)
|
|
{
|
|
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//get good split distances for frustum
|
|
for (U32 i = 0; i < fp.size(); ++i)
|
|
{
|
|
glh::vec3f v(fp[i].mV);
|
|
saved_view.mult_matrix_vec(v);
|
|
fp[i].setVec(v.v);
|
|
}
|
|
|
|
min = fp[0];
|
|
max = fp[0];
|
|
|
|
//get camera space bounding box
|
|
for (U32 i = 1; i < fp.size(); ++i)
|
|
{
|
|
update_min_max(min, max, fp[i]);
|
|
}
|
|
|
|
near_clip = llclamp(-max.mV[2], 0.01f, 4.0f);
|
|
F32 far_clip = llclamp(-min.mV[2]*2.f, 16.0f, 512.0f);
|
|
|
|
//far_clip = llmin(far_clip, 128.f);
|
|
far_clip = llmin(far_clip, camera.getFar());
|
|
|
|
F32 range = far_clip-near_clip;
|
|
|
|
LLVector3 split_exp = RenderShadowSplitExponent;
|
|
|
|
F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
|
|
|
|
da = powf(da, split_exp.mV[2]);
|
|
|
|
F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
|
|
|
|
for (U32 i = 0; i < 4; ++i)
|
|
{
|
|
F32 x = (F32)(i+1)/4.f;
|
|
x = powf(x, sxp);
|
|
mSunClipPlanes.mV[i] = near_clip+range*x;
|
|
}
|
|
|
|
mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding
|
|
}
|
|
|
|
if (gCubeSnapshot)
|
|
{ // stretch clip planes for reflection probe renders to reduce number of shadow passes
|
|
mSunClipPlanes.mV[1] = mSunClipPlanes.mV[2];
|
|
mSunClipPlanes.mV[2] = mSunClipPlanes.mV[3];
|
|
mSunClipPlanes.mV[3] *= 1.5f;
|
|
}
|
|
|
|
|
|
// convenience array of 4 near clip plane distances
|
|
F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
|
|
|
|
if (mSunDiffuse == LLColor4::black)
|
|
{ //sun diffuse is totally black shadows don't matter
|
|
skipRenderingShadows();
|
|
}
|
|
else
|
|
{
|
|
for (S32 j = 0; j < (gCubeSnapshot ? 2 : 4); j++)
|
|
{
|
|
if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowFrustPoints[j].clear();
|
|
}
|
|
|
|
LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SUN_SHADOW0+j);
|
|
|
|
//restore render matrices
|
|
set_current_modelview(saved_view);
|
|
set_current_projection(saved_proj);
|
|
|
|
LLVector3 eye = camera.getOrigin();
|
|
llassert(eye.isFinite());
|
|
|
|
//camera used for shadow cull/render
|
|
LLCamera shadow_cam;
|
|
|
|
//create world space camera frustum for this split
|
|
shadow_cam = camera;
|
|
shadow_cam.setFar(16.f);
|
|
|
|
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
|
|
|
|
LLVector3* frust = shadow_cam.mAgentFrustum;
|
|
|
|
LLVector3 pn = shadow_cam.getAtAxis();
|
|
|
|
LLVector3 min, max;
|
|
|
|
//construct 8 corners of split frustum section
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
LLVector3 delta = frust[i+4]-eye;
|
|
delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
|
|
delta.normVec();
|
|
F32 dp = delta*pn;
|
|
frust[i] = eye + (delta*dist[j]*0.75f)/dp;
|
|
frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp;
|
|
}
|
|
|
|
shadow_cam.calcAgentFrustumPlanes(frust);
|
|
shadow_cam.mFrustumCornerDist = 0.f;
|
|
|
|
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowCamera[j] = shadow_cam;
|
|
}
|
|
|
|
std::vector<LLVector3> fp;
|
|
|
|
if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)
|
|
|| j > RenderShadowSplits)
|
|
{
|
|
//no possible shadow receivers
|
|
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowExtents[j][0] = LLVector3();
|
|
mShadowExtents[j][1] = LLVector3();
|
|
mShadowCamera[j+4] = shadow_cam;
|
|
}
|
|
|
|
mRT->shadow[j].bindTarget();
|
|
{
|
|
LLGLDepthTest depth(GL_TRUE);
|
|
mRT->shadow[j].clear();
|
|
}
|
|
mRT->shadow[j].flush();
|
|
|
|
mShadowError.mV[j] = 0.f;
|
|
mShadowFOV.mV[j] = 0.f;
|
|
|
|
continue;
|
|
}
|
|
|
|
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowExtents[j][0] = min;
|
|
mShadowExtents[j][1] = max;
|
|
mShadowFrustPoints[j] = fp;
|
|
}
|
|
|
|
|
|
//find a good origin for shadow projection
|
|
LLVector3 origin;
|
|
|
|
//get a temporary view projection
|
|
view[j] = look(camera.getOrigin(), lightDir, -up);
|
|
|
|
std::vector<LLVector3> wpf;
|
|
|
|
for (U32 i = 0; i < fp.size(); i++)
|
|
{
|
|
glh::vec3f p = glh::vec3f(fp[i].mV);
|
|
view[j].mult_matrix_vec(p);
|
|
wpf.push_back(LLVector3(p.v));
|
|
}
|
|
|
|
min = wpf[0];
|
|
max = wpf[0];
|
|
|
|
for (U32 i = 0; i < fp.size(); ++i)
|
|
{ //get AABB in camera space
|
|
update_min_max(min, max, wpf[i]);
|
|
}
|
|
|
|
// Construct a perspective transform with perspective along y-axis that contains
|
|
// points in wpf
|
|
//Known:
|
|
// - far clip plane
|
|
// - near clip plane
|
|
// - points in frustum
|
|
//Find:
|
|
// - origin
|
|
|
|
//get some "interesting" points of reference
|
|
LLVector3 center = (min+max)*0.5f;
|
|
LLVector3 size = (max-min)*0.5f;
|
|
LLVector3 near_center = center;
|
|
near_center.mV[1] += size.mV[1]*2.f;
|
|
|
|
|
|
//put all points in wpf in quadrant 0, reletive to center of min/max
|
|
//get the best fit line using least squares
|
|
F32 bfm = 0.f;
|
|
F32 bfb = 0.f;
|
|
|
|
for (U32 i = 0; i < wpf.size(); ++i)
|
|
{
|
|
wpf[i] -= center;
|
|
wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
|
|
wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
|
|
}
|
|
|
|
if (!wpf.empty())
|
|
{
|
|
F32 sx = 0.f;
|
|
F32 sx2 = 0.f;
|
|
F32 sy = 0.f;
|
|
F32 sxy = 0.f;
|
|
|
|
for (U32 i = 0; i < wpf.size(); ++i)
|
|
{
|
|
sx += wpf[i].mV[0];
|
|
sx2 += wpf[i].mV[0]*wpf[i].mV[0];
|
|
sy += wpf[i].mV[1];
|
|
sxy += wpf[i].mV[0]*wpf[i].mV[1];
|
|
}
|
|
|
|
bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
|
|
bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
|
|
}
|
|
|
|
{
|
|
// best fit line is y=bfm*x+bfb
|
|
|
|
//find point that is furthest to the right of line
|
|
F32 off_x = -1.f;
|
|
LLVector3 lp;
|
|
|
|
for (U32 i = 0; i < wpf.size(); ++i)
|
|
{
|
|
//y = bfm*x+bfb
|
|
//x = (y-bfb)/bfm
|
|
F32 lx = (wpf[i].mV[1]-bfb)/bfm;
|
|
|
|
lx = wpf[i].mV[0]-lx;
|
|
|
|
if (off_x < lx)
|
|
{
|
|
off_x = lx;
|
|
lp = wpf[i];
|
|
}
|
|
}
|
|
|
|
//get line with slope bfm through lp
|
|
// bfb = y-bfm*x
|
|
bfb = lp.mV[1]-bfm*lp.mV[0];
|
|
|
|
//calculate error
|
|
mShadowError.mV[j] = 0.f;
|
|
|
|
for (U32 i = 0; i < wpf.size(); ++i)
|
|
{
|
|
F32 lx = (wpf[i].mV[1]-bfb)/bfm;
|
|
mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
|
|
}
|
|
|
|
mShadowError.mV[j] /= wpf.size();
|
|
mShadowError.mV[j] /= size.mV[0];
|
|
|
|
if (mShadowError.mV[j] > RenderShadowErrorCutoff)
|
|
{ //just use ortho projection
|
|
mShadowFOV.mV[j] = -1.f;
|
|
origin.clearVec();
|
|
proj[j] = gl_ortho(min.mV[0], max.mV[0],
|
|
min.mV[1], max.mV[1],
|
|
-max.mV[2], -min.mV[2]);
|
|
}
|
|
else
|
|
{
|
|
//origin is where line x = 0;
|
|
origin.setVec(0,bfb,0);
|
|
|
|
F32 fovz = 1.f;
|
|
F32 fovx = 1.f;
|
|
|
|
LLVector3 zp;
|
|
LLVector3 xp;
|
|
|
|
for (U32 i = 0; i < wpf.size(); ++i)
|
|
{
|
|
LLVector3 atz = wpf[i]-origin;
|
|
atz.mV[0] = 0.f;
|
|
atz.normVec();
|
|
if (fovz > -atz.mV[1])
|
|
{
|
|
zp = wpf[i];
|
|
fovz = -atz.mV[1];
|
|
}
|
|
|
|
LLVector3 atx = wpf[i]-origin;
|
|
atx.mV[2] = 0.f;
|
|
atx.normVec();
|
|
if (fovx > -atx.mV[1])
|
|
{
|
|
fovx = -atx.mV[1];
|
|
xp = wpf[i];
|
|
}
|
|
}
|
|
|
|
fovx = acos(fovx);
|
|
fovz = acos(fovz);
|
|
|
|
F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f);
|
|
|
|
mShadowFOV.mV[j] = fovx;
|
|
|
|
if (fovx < cutoff && fovz > cutoff)
|
|
{
|
|
//x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
|
|
F32 d = zp.mV[2]/tan(cutoff);
|
|
F32 ny = zp.mV[1] + fabsf(d);
|
|
|
|
origin.mV[1] = ny;
|
|
|
|
fovz = 1.f;
|
|
fovx = 1.f;
|
|
|
|
for (U32 i = 0; i < wpf.size(); ++i)
|
|
{
|
|
LLVector3 atz = wpf[i]-origin;
|
|
atz.mV[0] = 0.f;
|
|
atz.normVec();
|
|
fovz = llmin(fovz, -atz.mV[1]);
|
|
|
|
LLVector3 atx = wpf[i]-origin;
|
|
atx.mV[2] = 0.f;
|
|
atx.normVec();
|
|
fovx = llmin(fovx, -atx.mV[1]);
|
|
}
|
|
|
|
fovx = acos(fovx);
|
|
fovz = acos(fovz);
|
|
|
|
mShadowFOV.mV[j] = cutoff;
|
|
}
|
|
|
|
|
|
origin += center;
|
|
|
|
F32 ynear = -(max.mV[1]-origin.mV[1]);
|
|
F32 yfar = -(min.mV[1]-origin.mV[1]);
|
|
|
|
if (ynear < 0.1f) //keep a sensible near clip plane
|
|
{
|
|
F32 diff = 0.1f-ynear;
|
|
origin.mV[1] += diff;
|
|
ynear += diff;
|
|
yfar += diff;
|
|
}
|
|
|
|
if (fovx > cutoff)
|
|
{ //just use ortho projection
|
|
origin.clearVec();
|
|
mShadowError.mV[j] = -1.f;
|
|
proj[j] = gl_ortho(min.mV[0], max.mV[0],
|
|
min.mV[1], max.mV[1],
|
|
-max.mV[2], -min.mV[2]);
|
|
}
|
|
else
|
|
{
|
|
//get perspective projection
|
|
view[j] = view[j].inverse();
|
|
//llassert(origin.isFinite());
|
|
|
|
glh::vec3f origin_agent(origin.mV);
|
|
|
|
//translate view to origin
|
|
view[j].mult_matrix_vec(origin_agent);
|
|
|
|
eye = LLVector3(origin_agent.v);
|
|
//llassert(eye.isFinite());
|
|
if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowFrustOrigin[j] = eye;
|
|
}
|
|
|
|
view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
|
|
|
|
F32 fx = 1.f/tanf(fovx);
|
|
F32 fz = 1.f/tanf(fovz);
|
|
|
|
proj[j] = glh::matrix4f(-fx, 0, 0, 0,
|
|
0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
|
|
0, 0, -fz, 0,
|
|
0, -1.f, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//shadow_cam.setFar(128.f);
|
|
shadow_cam.setOriginAndLookAt(eye, up, center);
|
|
|
|
shadow_cam.setOrigin(0,0,0);
|
|
|
|
set_current_modelview(view[j]);
|
|
set_current_projection(proj[j]);
|
|
|
|
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
|
|
|
|
//shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
|
|
shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
|
|
|
|
//translate and scale to from [-1, 1] to [0, 1]
|
|
glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
|
|
0.f, 0.5f, 0.f, 0.5f,
|
|
0.f, 0.f, 0.5f, 0.5f,
|
|
0.f, 0.f, 0.f, 1.f);
|
|
|
|
set_current_modelview(view[j]);
|
|
set_current_projection(proj[j]);
|
|
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
gGLLastModelView[i] = mShadowModelview[j].m[i];
|
|
gGLLastProjection[i] = mShadowProjection[j].m[i];
|
|
}
|
|
|
|
mShadowModelview[j] = view[j];
|
|
mShadowProjection[j] = proj[j];
|
|
mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
|
|
|
|
stop_glerror();
|
|
|
|
mRT->shadow[j].bindTarget();
|
|
mRT->shadow[j].getViewport(gGLViewport);
|
|
mRT->shadow[j].clear();
|
|
|
|
{
|
|
static LLCullResult result[4];
|
|
renderShadow(view[j], proj[j], shadow_cam, result[j], true);
|
|
}
|
|
|
|
mRT->shadow[j].flush();
|
|
|
|
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
|
|
{
|
|
mShadowCamera[j+4] = shadow_cam;
|
|
}
|
|
}
|
|
}
|
|
|
|
//hack to disable projector shadows
|
|
bool gen_shadow = RenderShadowDetail > 1;
|
|
|
|
if (gen_shadow)
|
|
{
|
|
if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates
|
|
{
|
|
LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
|
|
F32 fade_amt = gFrameIntervalSeconds.value()
|
|
* llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
|
|
|
|
// should never happen
|
|
llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
|
|
|
|
//update shadow targets
|
|
for (U32 i = 0; i < 2; i++)
|
|
{ //for each current shadow
|
|
LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i);
|
|
|
|
if (mShadowSpotLight[i].notNull() &&
|
|
(mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
|
|
mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
|
|
{ //keep this spotlight
|
|
mSpotLightFade[i] = llmin(mSpotLightFade[i] + fade_amt, 1.f);
|
|
}
|
|
else
|
|
{ //fade out this light
|
|
mSpotLightFade[i] = llmax(mSpotLightFade[i] - fade_amt, 0.f);
|
|
|
|
if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
|
|
{ //faded out, grab one of the pending spots (whichever one isn't already taken)
|
|
if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i + 1) % 2])
|
|
{
|
|
mShadowSpotLight[i] = mTargetShadowSpotLight[0];
|
|
}
|
|
else
|
|
{
|
|
mShadowSpotLight[i] = mTargetShadowSpotLight[1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// this should never happen
|
|
llassert(mShadowSpotLight[0] != mShadowSpotLight[1] || mShadowSpotLight[0].isNull());
|
|
|
|
for (S32 i = 0; i < 2; i++)
|
|
{
|
|
set_current_modelview(saved_view);
|
|
set_current_projection(saved_proj);
|
|
|
|
if (mShadowSpotLight[i].isNull())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
|
|
|
|
if (!volume)
|
|
{
|
|
mShadowSpotLight[i] = NULL;
|
|
continue;
|
|
}
|
|
|
|
LLDrawable* drawable = mShadowSpotLight[i];
|
|
|
|
LLVector3 params = volume->getSpotLightParams();
|
|
F32 fov = params.mV[0];
|
|
|
|
//get agent->light space matrix (modelview)
|
|
LLVector3 center = drawable->getPositionAgent();
|
|
LLQuaternion quat = volume->getRenderRotation();
|
|
|
|
//get near clip plane
|
|
LLVector3 scale = volume->getScale();
|
|
LLVector3 at_axis(0, 0, -scale.mV[2] * 0.5f);
|
|
at_axis *= quat;
|
|
|
|
LLVector3 np = center + at_axis;
|
|
at_axis.normVec();
|
|
|
|
//get origin that has given fov for plane np, at_axis, and given scale
|
|
F32 dist = (scale.mV[1] * 0.5f) / tanf(fov * 0.5f);
|
|
|
|
LLVector3 origin = np - at_axis * dist;
|
|
|
|
LLMatrix4 mat(quat, LLVector4(origin, 1.f));
|
|
|
|
view[i + 4] = glh::matrix4f((F32*)mat.mMatrix);
|
|
|
|
view[i + 4] = view[i + 4].inverse();
|
|
|
|
//get perspective matrix
|
|
F32 near_clip = dist + 0.01f;
|
|
F32 width = scale.mV[VX];
|
|
F32 height = scale.mV[VY];
|
|
F32 far_clip = dist + volume->getLightRadius() * 1.5f;
|
|
|
|
F32 fovy = fov * RAD_TO_DEG;
|
|
F32 aspect = width / height;
|
|
|
|
proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip);
|
|
|
|
//translate and scale to from [-1, 1] to [0, 1]
|
|
glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
|
|
0.f, 0.5f, 0.f, 0.5f,
|
|
0.f, 0.f, 0.5f, 0.5f,
|
|
0.f, 0.f, 0.f, 1.f);
|
|
|
|
set_current_modelview(view[i + 4]);
|
|
set_current_projection(proj[i + 4]);
|
|
|
|
mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view;
|
|
|
|
for (U32 j = 0; j < 16; j++)
|
|
{
|
|
gGLLastModelView[j] = mShadowModelview[i + 4].m[j];
|
|
gGLLastProjection[j] = mShadowProjection[i + 4].m[j];
|
|
}
|
|
|
|
mShadowModelview[i + 4] = view[i + 4];
|
|
mShadowProjection[i + 4] = proj[i + 4];
|
|
|
|
if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates
|
|
{
|
|
LLCamera shadow_cam = camera;
|
|
shadow_cam.setFar(far_clip);
|
|
shadow_cam.setOrigin(origin);
|
|
|
|
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
|
|
|
|
//
|
|
|
|
mSpotShadow[i].bindTarget();
|
|
mSpotShadow[i].getViewport(gGLViewport);
|
|
mSpotShadow[i].clear();
|
|
|
|
static LLCullResult result[2];
|
|
|
|
LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i);
|
|
|
|
RenderSpotLight = drawable;
|
|
|
|
renderShadow(view[i + 4], proj[i + 4], shadow_cam, result[i], false);
|
|
|
|
RenderSpotLight = nullptr;
|
|
|
|
mSpotShadow[i].flush();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ //no spotlight shadows
|
|
mShadowSpotLight[0] = mShadowSpotLight[1] = NULL;
|
|
}
|
|
|
|
|
|
if (!CameraOffset)
|
|
{
|
|
set_current_modelview(saved_view);
|
|
set_current_projection(saved_proj);
|
|
}
|
|
else
|
|
{
|
|
set_current_modelview(view[1]);
|
|
set_current_projection(proj[1]);
|
|
gGL.loadMatrix(view[1].m);
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.loadMatrix(proj[1].m);
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
}
|
|
gGL.setColorMask(true, true);
|
|
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
gGLLastModelView[i] = last_modelview[i];
|
|
gGLLastProjection[i] = last_projection[i];
|
|
}
|
|
|
|
popRenderTypeMask();
|
|
|
|
if (!skip_avatar_update)
|
|
{
|
|
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, bool texture)
|
|
{
|
|
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (!group->isDead() &&
|
|
(!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
|
|
gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
|
|
group->mDrawMap.find(type) != group->mDrawMap.end())
|
|
{
|
|
pass->renderGroup(group,type,texture);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, bool texture)
|
|
{
|
|
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (!group->isDead() &&
|
|
(!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
|
|
gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
|
|
group->mDrawMap.find(type) != group->mDrawMap.end())
|
|
{
|
|
pass->renderRiggedGroup(group, type, texture);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::profileAvatar(LLVOAvatar* avatar, bool profile_attachments)
|
|
{
|
|
if (gGLManager.mGLVersion < 3.25f)
|
|
{ // profiling requires GL 3.3 or later
|
|
return;
|
|
}
|
|
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
|
|
// don't continue to profile an avatar that is known to be too slow
|
|
llassert(!avatar->isTooSlow());
|
|
|
|
LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
|
|
mRT->deferredScreen.bindTarget();
|
|
mRT->deferredScreen.clear();
|
|
|
|
if (!profile_attachments)
|
|
{
|
|
// profile entire avatar all at once and readback asynchronously
|
|
avatar->placeProfileQuery();
|
|
|
|
LLTimer cpu_timer;
|
|
|
|
generateImpostor(avatar, false, true);
|
|
|
|
avatar->mCPURenderTime = (F32)cpu_timer.getElapsedTimeF32() * 1000.f;
|
|
|
|
avatar->readProfileQuery(5); // allow up to 5 frames of latency
|
|
}
|
|
else
|
|
{
|
|
// profile attachments one at a time
|
|
LLVOAvatar::attachment_map_t::iterator iter;
|
|
LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
|
|
LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
|
|
|
|
for (iter = begin;
|
|
iter != end;
|
|
++iter)
|
|
{
|
|
LLViewerJointAttachment* attachment = iter->second;
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
LLViewerObject* attached_object = attachment_iter->get();
|
|
if (attached_object)
|
|
{
|
|
// use gDebugProgram to do the GPU queries
|
|
gDebugProgram.clearStats();
|
|
gDebugProgram.placeProfileQuery(true);
|
|
|
|
generateImpostor(avatar, false, true, attached_object);
|
|
gDebugProgram.readProfileQuery(true, true);
|
|
|
|
attached_object->mGPURenderTime = gDebugProgram.mTimeElapsed / 1000000.f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mRT->deferredScreen.flush();
|
|
|
|
if (cur_shader)
|
|
{
|
|
cur_shader->bind();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool for_profile, LLViewerObject* specific_attachment)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
|
LL_PROFILE_GPU_ZONE("generateImpostor");
|
|
LLGLState::checkStates();
|
|
|
|
static LLCullResult result;
|
|
result.clear();
|
|
grabReferences(result);
|
|
|
|
if (!avatar || !avatar->mDrawable)
|
|
{
|
|
LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
|
|
return;
|
|
}
|
|
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL;
|
|
|
|
assertInitialized();
|
|
|
|
// previews can't be muted or impostered
|
|
bool visually_muted = !for_profile && !preview_avatar && avatar->isVisuallyMuted();
|
|
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
|
|
<< " is " << ( visually_muted ? "" : "not ") << "visually muted"
|
|
<< LL_ENDL;
|
|
bool too_complex = !for_profile && !preview_avatar && avatar->isTooComplex();
|
|
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
|
|
<< " is " << ( too_complex ? "" : "not ") << "too complex"
|
|
<< LL_ENDL;
|
|
|
|
pushRenderTypeMask();
|
|
|
|
if (visually_muted || too_complex)
|
|
{
|
|
// only show jelly doll geometry
|
|
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
|
|
LLPipeline::RENDER_TYPE_CONTROL_AV,
|
|
END_RENDER_TYPES);
|
|
}
|
|
else
|
|
{
|
|
//hide world geometry
|
|
clearRenderTypeMask(
|
|
RENDER_TYPE_SKY,
|
|
RENDER_TYPE_WL_SKY,
|
|
RENDER_TYPE_TERRAIN,
|
|
RENDER_TYPE_GRASS,
|
|
RENDER_TYPE_CONTROL_AV, // Animesh
|
|
RENDER_TYPE_TREE,
|
|
RENDER_TYPE_VOIDWATER,
|
|
RENDER_TYPE_WATER,
|
|
RENDER_TYPE_ALPHA_PRE_WATER,
|
|
RENDER_TYPE_PASS_GRASS,
|
|
RENDER_TYPE_HUD,
|
|
RENDER_TYPE_PARTICLES,
|
|
RENDER_TYPE_CLOUDS,
|
|
RENDER_TYPE_HUD_PARTICLES,
|
|
END_RENDER_TYPES
|
|
);
|
|
}
|
|
|
|
if (specific_attachment && specific_attachment->isHUDAttachment())
|
|
{ //enable HUD rendering
|
|
setRenderTypeMask(RENDER_TYPE_HUD, END_RENDER_TYPES);
|
|
}
|
|
|
|
S32 occlusion = sUseOcclusion;
|
|
sUseOcclusion = 0;
|
|
|
|
sReflectionRender = ! sRenderDeferred;
|
|
|
|
sShadowRender = true;
|
|
sImpostorRender = true;
|
|
|
|
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
|
|
|
|
{
|
|
markVisible(avatar->mDrawable, *viewer_camera);
|
|
|
|
if (preview_avatar)
|
|
{
|
|
// Only show rigged attachments for preview
|
|
// For the sake of performance and so that static
|
|
// objects won't obstruct previewing changes
|
|
LLVOAvatar::attachment_map_t::iterator iter;
|
|
for (iter = avatar->mAttachmentPoints.begin();
|
|
iter != avatar->mAttachmentPoints.end();
|
|
++iter)
|
|
{
|
|
LLViewerJointAttachment *attachment = iter->second;
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
LLViewerObject* attached_object = attachment_iter->get();
|
|
// <FS:Ansariel> FIRE-31966: Some mesh bodies/objects don't show in shape editor previews -> show everything but animesh
|
|
//if (attached_object)
|
|
//{
|
|
// if (attached_object->isRiggedMesh())
|
|
// {
|
|
// markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
|
|
// }
|
|
// else
|
|
// {
|
|
// // sometimes object is a linkset and rigged mesh is a child
|
|
// LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
|
|
// for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
|
|
// iter != child_list.end(); iter++)
|
|
// {
|
|
// LLViewerObject* child = *iter;
|
|
// if (child->isRiggedMesh())
|
|
// {
|
|
// markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
//}
|
|
if (attached_object && !attached_object->getControlAvatar())
|
|
{
|
|
markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
|
|
}
|
|
// </FS:Ansariel>
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (specific_attachment)
|
|
{
|
|
markVisible(specific_attachment->mDrawable->getSpatialBridge(), *viewer_camera);
|
|
}
|
|
else
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator iter;
|
|
LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
|
|
LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
|
|
|
|
for (iter = begin;
|
|
iter != end;
|
|
++iter)
|
|
{
|
|
LLViewerJointAttachment* attachment = iter->second;
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
LLViewerObject* attached_object = attachment_iter->get();
|
|
if (attached_object)
|
|
{
|
|
markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stateSort(*LLViewerCamera::getInstance(), result);
|
|
|
|
LLCamera camera = *viewer_camera;
|
|
LLVector2 tdim;
|
|
U32 resY = 0;
|
|
U32 resX = 0;
|
|
|
|
if (!preview_avatar)
|
|
{
|
|
const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
|
|
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
|
|
|
|
camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
|
|
|
|
LLVector4a half_height;
|
|
half_height.setSub(ext[1], ext[0]);
|
|
half_height.mul(0.5f);
|
|
|
|
LLVector4a left;
|
|
left.load3(camera.getLeftAxis().mV);
|
|
left.mul(left);
|
|
llassert(left.dot3(left).getF32() > F_APPROXIMATELY_ZERO);
|
|
left.normalize3fast();
|
|
|
|
LLVector4a up;
|
|
up.load3(camera.getUpAxis().mV);
|
|
up.mul(up);
|
|
llassert(up.dot3(up).getF32() > F_APPROXIMATELY_ZERO);
|
|
up.normalize3fast();
|
|
|
|
tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
|
|
tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
|
|
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.pushMatrix();
|
|
|
|
F32 distance = (pos-camera.getOrigin()).length();
|
|
F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
|
|
F32 aspect = tdim.mV[0]/tdim.mV[1];
|
|
glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
|
|
set_current_projection(persp);
|
|
gGL.loadMatrix(persp.m);
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
glh::matrix4f mat;
|
|
camera.getOpenGLTransform(mat.m);
|
|
|
|
mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
|
|
|
|
gGL.loadMatrix(mat.m);
|
|
set_current_modelview(mat);
|
|
|
|
glClearColor(0.0f,0.0f,0.0f,0.0f);
|
|
gGL.setColorMask(true, true);
|
|
|
|
// get the number of pixels per angle
|
|
F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
|
|
|
|
//get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
|
|
resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
|
|
resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
|
|
|
|
if (!for_profile)
|
|
{
|
|
if (!avatar->mImpostor.isComplete())
|
|
{
|
|
avatar->mImpostor.allocate(resX, resY, GL_RGBA, true);
|
|
|
|
if (LLPipeline::sRenderDeferred)
|
|
{
|
|
addDeferredAttachments(avatar->mImpostor, true);
|
|
}
|
|
|
|
gGL.getTexUnit(0)->bind(&avatar->mImpostor);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
else if (resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
|
|
{
|
|
avatar->mImpostor.resize(resX, resY);
|
|
}
|
|
|
|
avatar->mImpostor.bindTarget();
|
|
}
|
|
}
|
|
|
|
F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
|
|
|
|
if (visually_muted || too_complex)
|
|
{ //disable alpha masking for muted avatars (get whole skin silhouette)
|
|
LLDrawPoolAvatar::sMinimumAlpha = 0.f;
|
|
}
|
|
|
|
if (preview_avatar || for_profile)
|
|
{
|
|
// previews and profiles don't care about imposters
|
|
renderGeomDeferred(camera);
|
|
renderGeomPostDeferred(camera);
|
|
}
|
|
else
|
|
{
|
|
avatar->mImpostor.clear();
|
|
renderGeomDeferred(camera);
|
|
|
|
renderGeomPostDeferred(camera);
|
|
|
|
// Shameless hack time: render it all again,
|
|
// this time writing the depth
|
|
// values we need to generate the alpha mask below
|
|
// while preserving the alpha-sorted color rendering
|
|
// from the previous pass
|
|
//
|
|
sImpostorRenderAlphaDepthPass = true;
|
|
// depth-only here...
|
|
//
|
|
gGL.setColorMask(false,false);
|
|
renderGeomPostDeferred(camera);
|
|
|
|
sImpostorRenderAlphaDepthPass = false;
|
|
|
|
}
|
|
|
|
LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
|
|
|
|
if (!for_profile)
|
|
{ //create alpha mask based on depth buffer (grey out if muted)
|
|
if (LLPipeline::sRenderDeferred)
|
|
{
|
|
GLuint buff = GL_COLOR_ATTACHMENT0;
|
|
glDrawBuffers(1, &buff);
|
|
}
|
|
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
if (visually_muted || too_complex)
|
|
{
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
else
|
|
{
|
|
gGL.setColorMask(false, true);
|
|
}
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
|
|
|
|
gGL.flush();
|
|
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
|
|
static const F32 clip_plane = 0.99999f;
|
|
|
|
gDebugProgram.bind();
|
|
|
|
if (visually_muted)
|
|
{ // Visually muted avatar
|
|
LLColor4 muted_color(avatar->getMutedAVColor());
|
|
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " MUTED set solid color " << muted_color << LL_ENDL;
|
|
gGL.diffuseColor4fv( muted_color.mV );
|
|
}
|
|
else if (!preview_avatar)
|
|
{ //grey muted avatar
|
|
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " MUTED set grey" << LL_ENDL;
|
|
gGL.diffuseColor4fv(LLColor4::pink.mV );
|
|
}
|
|
|
|
// <FS:Ansariel> Remove QUADS rendering mode
|
|
//gGL.begin(LLRender::QUADS);
|
|
//gGL.vertex3f(-1, -1, clip_plane);
|
|
//gGL.vertex3f(1, -1, clip_plane);
|
|
//gGL.vertex3f(1, 1, clip_plane);
|
|
//gGL.vertex3f(-1, 1, clip_plane);
|
|
//gGL.end();
|
|
gGL.begin(LLRender::TRIANGLES);
|
|
{
|
|
gGL.vertex3f(-1.f, -1.f, clip_plane);
|
|
gGL.vertex3f(1.f, -1.f, clip_plane);
|
|
gGL.vertex3f(1.f, 1.f, clip_plane);
|
|
|
|
gGL.vertex3f(-1.f, -1.f, clip_plane);
|
|
gGL.vertex3f(1.f, 1.f, clip_plane);
|
|
gGL.vertex3f(-1.f, 1.f, clip_plane);
|
|
}
|
|
gGL.end();
|
|
// </FS:Ansariel>
|
|
gGL.flush();
|
|
|
|
gDebugProgram.unbind();
|
|
|
|
gGL.popMatrix();
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
if (!preview_avatar && !for_profile)
|
|
{
|
|
avatar->mImpostor.flush();
|
|
avatar->setImpostorDim(tdim);
|
|
}
|
|
|
|
sUseOcclusion = occlusion;
|
|
sReflectionRender = false;
|
|
sImpostorRender = false;
|
|
sShadowRender = false;
|
|
popRenderTypeMask();
|
|
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.popMatrix();
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.popMatrix();
|
|
|
|
if (!preview_avatar && !for_profile)
|
|
{
|
|
avatar->mNeedsImpostorUpdate = FALSE;
|
|
avatar->cacheImpostorValues();
|
|
avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
LLGLState::checkStates();
|
|
}
|
|
|
|
bool LLPipeline::hasRenderBatches(const U32 type) const
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->getRenderMapSize(type) > 0;
|
|
}
|
|
|
|
LLCullResult::drawinfo_iterator LLPipeline::beginRenderMap(U32 type)
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->beginRenderMap(type);
|
|
}
|
|
|
|
LLCullResult::drawinfo_iterator LLPipeline::endRenderMap(U32 type)
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->endRenderMap(type);
|
|
}
|
|
|
|
LLCullResult::sg_iterator LLPipeline::beginAlphaGroups()
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->beginAlphaGroups();
|
|
}
|
|
|
|
LLCullResult::sg_iterator LLPipeline::endAlphaGroups()
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->endAlphaGroups();
|
|
}
|
|
|
|
LLCullResult::sg_iterator LLPipeline::beginRiggedAlphaGroups()
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->beginRiggedAlphaGroups();
|
|
}
|
|
|
|
LLCullResult::sg_iterator LLPipeline::endRiggedAlphaGroups()
|
|
{
|
|
// <FS:ND> FIRE-31942, sCull can be invalid if triggering 360 snapshosts fast enough (due to snapshots running in their own co routine)
|
|
if( !sCull )
|
|
return {};
|
|
// </FS:ND>
|
|
|
|
return sCull->endRiggedAlphaGroups();
|
|
}
|
|
|
|
bool LLPipeline::hasRenderType(const U32 type) const
|
|
{
|
|
// STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
|
|
// We then need to test that value here and return false to prevent attachment to render (in mouselook for instance)
|
|
// TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to false explicitely
|
|
return (type == 0 ? false : mRenderTypeEnabled[type]);
|
|
}
|
|
|
|
void LLPipeline::setRenderTypeMask(U32 type, ...)
|
|
{
|
|
va_list args;
|
|
|
|
va_start(args, type);
|
|
while (type < END_RENDER_TYPES)
|
|
{
|
|
mRenderTypeEnabled[type] = true;
|
|
type = va_arg(args, U32);
|
|
}
|
|
va_end(args);
|
|
|
|
if (type > END_RENDER_TYPES)
|
|
{
|
|
LL_ERRS() << "Invalid render type." << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
bool LLPipeline::hasAnyRenderType(U32 type, ...) const
|
|
{
|
|
va_list args;
|
|
|
|
va_start(args, type);
|
|
while (type < END_RENDER_TYPES)
|
|
{
|
|
if (mRenderTypeEnabled[type])
|
|
{
|
|
va_end(args); // <FS:ND/> Need to end varargs being returning.
|
|
return true;
|
|
}
|
|
type = va_arg(args, U32);
|
|
}
|
|
va_end(args);
|
|
|
|
if (type > END_RENDER_TYPES)
|
|
{
|
|
LL_ERRS() << "Invalid render type." << LL_ENDL;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void LLPipeline::pushRenderTypeMask()
|
|
{
|
|
std::string cur_mask;
|
|
cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
|
|
mRenderTypeEnableStack.push(cur_mask);
|
|
}
|
|
|
|
void LLPipeline::popRenderTypeMask()
|
|
{
|
|
if (mRenderTypeEnableStack.empty())
|
|
{
|
|
LL_ERRS() << "Depleted render type stack." << LL_ENDL;
|
|
}
|
|
|
|
memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
|
|
mRenderTypeEnableStack.pop();
|
|
}
|
|
|
|
void LLPipeline::andRenderTypeMask(U32 type, ...)
|
|
{
|
|
va_list args;
|
|
|
|
bool tmp[NUM_RENDER_TYPES];
|
|
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
|
|
{
|
|
tmp[i] = false;
|
|
}
|
|
|
|
va_start(args, type);
|
|
while (type < END_RENDER_TYPES)
|
|
{
|
|
if (mRenderTypeEnabled[type])
|
|
{
|
|
tmp[type] = true;
|
|
}
|
|
|
|
type = va_arg(args, U32);
|
|
}
|
|
va_end(args);
|
|
|
|
if (type > END_RENDER_TYPES)
|
|
{
|
|
LL_ERRS() << "Invalid render type." << LL_ENDL;
|
|
}
|
|
|
|
for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
|
|
{
|
|
mRenderTypeEnabled[i] = tmp[i];
|
|
}
|
|
|
|
}
|
|
|
|
void LLPipeline::clearRenderTypeMask(U32 type, ...)
|
|
{
|
|
va_list args;
|
|
|
|
va_start(args, type);
|
|
while (type < END_RENDER_TYPES)
|
|
{
|
|
mRenderTypeEnabled[type] = false;
|
|
|
|
type = va_arg(args, U32);
|
|
}
|
|
va_end(args);
|
|
|
|
if (type > END_RENDER_TYPES)
|
|
{
|
|
LL_ERRS() << "Invalid render type." << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::setAllRenderTypes()
|
|
{
|
|
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
|
|
{
|
|
mRenderTypeEnabled[i] = true;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::clearAllRenderTypes()
|
|
{
|
|
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
|
|
{
|
|
mRenderTypeEnabled[i] = false;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
|
|
{
|
|
DebugBlip blip(position, color);
|
|
mDebugBlips.push_back(blip);
|
|
}
|
|
|
|
void LLPipeline::hidePermanentObjects( std::vector<U32>& restoreList )
|
|
{
|
|
//This method is used to hide any vo's from the object list that may have
|
|
//the permanent flag set.
|
|
|
|
U32 objCnt = gObjectList.getNumObjects();
|
|
for (U32 i = 0; i < objCnt; ++i)
|
|
{
|
|
LLViewerObject* pObject = gObjectList.getObject(i);
|
|
if ( pObject && pObject->flagObjectPermanent() )
|
|
{
|
|
LLDrawable *pDrawable = pObject->mDrawable;
|
|
|
|
if ( pDrawable )
|
|
{
|
|
restoreList.push_back( i );
|
|
hideDrawable( pDrawable );
|
|
}
|
|
}
|
|
}
|
|
|
|
skipRenderingOfTerrain( true );
|
|
}
|
|
|
|
void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList )
|
|
{
|
|
//This method is used to restore(unhide) any vo's from the object list that may have
|
|
//been hidden because their permanency flag was set.
|
|
|
|
std::vector<U32>::const_iterator itCurrent = restoreList.begin();
|
|
std::vector<U32>::const_iterator itEnd = restoreList.end();
|
|
|
|
U32 objCnt = gObjectList.getNumObjects();
|
|
|
|
while ( itCurrent != itEnd )
|
|
{
|
|
U32 index = *itCurrent;
|
|
LLViewerObject* pObject = NULL;
|
|
if ( index < objCnt )
|
|
{
|
|
pObject = gObjectList.getObject( index );
|
|
}
|
|
if ( pObject )
|
|
{
|
|
LLDrawable *pDrawable = pObject->mDrawable;
|
|
if ( pDrawable )
|
|
{
|
|
pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
|
|
unhideDrawable( pDrawable );
|
|
}
|
|
}
|
|
++itCurrent;
|
|
}
|
|
|
|
skipRenderingOfTerrain( false );
|
|
}
|
|
|
|
void LLPipeline::skipRenderingOfTerrain( bool flag )
|
|
{
|
|
pool_set_t::iterator iter = mPools.begin();
|
|
while ( iter != mPools.end() )
|
|
{
|
|
LLDrawPool* pPool = *iter;
|
|
U32 poolType = pPool->getType();
|
|
if ( hasRenderType( pPool->getType() ) && poolType == LLDrawPool::POOL_TERRAIN )
|
|
{
|
|
pPool->setSkipRenderFlag( flag );
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::hideObject( const LLUUID& id )
|
|
{
|
|
LLViewerObject *pVO = gObjectList.findObject( id );
|
|
|
|
if ( pVO )
|
|
{
|
|
LLDrawable *pDrawable = pVO->mDrawable;
|
|
|
|
if ( pDrawable )
|
|
{
|
|
hideDrawable( pDrawable );
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::hideDrawable( LLDrawable *pDrawable )
|
|
{
|
|
pDrawable->setState( LLDrawable::FORCE_INVISIBLE );
|
|
markRebuild( pDrawable, LLDrawable::REBUILD_ALL);
|
|
//hide the children
|
|
LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
|
|
for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
|
|
iter != child_list.end(); iter++ )
|
|
{
|
|
LLViewerObject* child = *iter;
|
|
LLDrawable* drawable = child->mDrawable;
|
|
if ( drawable )
|
|
{
|
|
drawable->setState( LLDrawable::FORCE_INVISIBLE );
|
|
markRebuild( drawable, LLDrawable::REBUILD_ALL);
|
|
}
|
|
}
|
|
}
|
|
void LLPipeline::unhideDrawable( LLDrawable *pDrawable )
|
|
{
|
|
pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
|
|
markRebuild( pDrawable, LLDrawable::REBUILD_ALL);
|
|
//restore children
|
|
LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
|
|
for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
|
|
iter != child_list.end(); iter++)
|
|
{
|
|
LLViewerObject* child = *iter;
|
|
LLDrawable* drawable = child->mDrawable;
|
|
if ( drawable )
|
|
{
|
|
drawable->clearState( LLDrawable::FORCE_INVISIBLE );
|
|
markRebuild( drawable, LLDrawable::REBUILD_ALL);
|
|
}
|
|
}
|
|
}
|
|
void LLPipeline::restoreHiddenObject( const LLUUID& id )
|
|
{
|
|
LLViewerObject *pVO = gObjectList.findObject( id );
|
|
|
|
if ( pVO )
|
|
{
|
|
LLDrawable *pDrawable = pVO->mDrawable;
|
|
if ( pDrawable )
|
|
{
|
|
unhideDrawable( pDrawable );
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::skipRenderingShadows()
|
|
{
|
|
LLGLDepthTest depth(GL_TRUE);
|
|
|
|
for (S32 j = 0; j < 4; j++)
|
|
{
|
|
mRT->shadow[j].bindTarget();
|
|
mRT->shadow[j].clear();
|
|
mRT->shadow[j].flush();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::handleShadowDetailChanged()
|
|
{
|
|
if (RenderShadowDetail > gSavedSettings.getS32("RenderShadowDetail"))
|
|
{
|
|
skipRenderingShadows();
|
|
}
|
|
// else <FS:Beq/> Ghosting fix for Whirly to try. just remove this for now.
|
|
{
|
|
LLViewerShaderMgr::instance()->setShaders();
|
|
}
|
|
}
|
|
|
|
class LLOctreeDirty : public OctreeTraveler
|
|
{
|
|
public:
|
|
virtual void visit(const OctreeNode* state)
|
|
{
|
|
LLSpatialGroup* group = (LLSpatialGroup*)state->getListener(0);
|
|
|
|
if (group->getSpatialPartition()->mRenderByGroup)
|
|
{
|
|
group->setState(LLSpatialGroup::GEOM_DIRTY);
|
|
gPipeline.markRebuild(group);
|
|
}
|
|
|
|
for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
|
|
{
|
|
LLSpatialBridge* bridge = *i;
|
|
traverse(bridge->mOctree);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
void LLPipeline::rebuildDrawInfo()
|
|
{
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
LLOctreeDirty dirty;
|
|
|
|
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME);
|
|
dirty.traverse(part->mOctree);
|
|
|
|
part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
|
|
dirty.traverse(part->mOctree);
|
|
}
|
|
}
|
|
|
|
// <FS:Ansariel> Reset VB during TP
|
|
void LLPipeline::initDeferredVB()
|
|
{
|
|
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK);
|
|
if (!mDeferredVB->allocateBuffer(8, 0))
|
|
{
|
|
// Most likely going to crash...
|
|
LL_WARNS() << "Failed to allocate Vertex Buffer for deferred rendering" << LL_ENDL;
|
|
}
|
|
}
|
|
// </FS:Ansariel>
|