phoenix-firestorm/indra/llwindow
Graham Linden graham@lindenlab.com 06bce2ddd0 Add debug setting and code to allow nVidia nSight graphics debugging to capture SL frames.
These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of
some OpenGL legacy functionality which is incompatible with nSight capture
(mostly glReadPixels and other fixed-function pipe rendering calls).
2018-02-15 21:55:24 +00:00
..
GL
CMakeLists.txt
llappdelegate-objc.h
llcursortypes.cpp
llcursortypes.h
lldragdropwin32.cpp
lldragdropwin32.h
lldxhardware.cpp
lldxhardware.h
llkeyboard.cpp
llkeyboard.h
llkeyboardheadless.cpp
llkeyboardheadless.h
llkeyboardmacosx.cpp
llkeyboardmacosx.h
llkeyboardsdl.cpp
llkeyboardsdl.h
llkeyboardwin32.cpp
llkeyboardwin32.h
llmousehandler.cpp
llmousehandler.h
llopenglview-objc.h
llopenglview-objc.mm
llpreeditor.h
llwindow.cpp
llwindow.h
llwindowcallbacks.cpp
llwindowcallbacks.h
llwindowheadless.cpp
llwindowheadless.h
llwindowmacosx-objc.h
llwindowmacosx-objc.mm
llwindowmacosx.cpp
llwindowmacosx.h
llwindowmesaheadless.cpp
llwindowmesaheadless.h
llwindowsdl.cpp
llwindowsdl.h
llwindowwin32.cpp Add debug setting and code to allow nVidia nSight graphics debugging to capture SL frames. 2018-02-15 21:55:24 +00:00
llwindowwin32.h