107 lines
2.7 KiB
C++
Executable File
107 lines
2.7 KiB
C++
Executable File
/**
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* @file llsprite.h
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* @brief LLSprite class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSPRITE_H
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#define LL_LLSPRITE_H
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////#include "vmath.h"
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//#include "llmath.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "v4color.h"
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#include "lluuid.h"
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#include "llgl.h"
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#include "llviewertexture.h"
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class LLViewerCamera;
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class LLFace;
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class LLSprite
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{
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public:
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LLSprite(const LLUUID &image_uuid);
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~LLSprite();
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void render(LLViewerCamera * camerap);
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F32 getWidth() const { return mWidth; }
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F32 getHeight() const { return mHeight; }
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F32 getYaw() const { return mYaw; }
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F32 getPitch() const { return mPitch; }
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F32 getAlpha() const { return mColor.mV[VALPHA]; }
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LLVector3 getPosition() const { return mPosition; }
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LLColor4 getColor() const { return mColor; }
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void setPosition(const LLVector3 &position);
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void setPitch(const F32 pitch);
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void setSize(const F32 width, const F32 height);
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void setYaw(const F32 yaw);
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void setFollow(const BOOL follow);
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void setUseCameraUp(const BOOL use_up);
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void setTexMode(LLGLenum mode);
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void setColor(const LLColor4 &color);
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void setColor(const F32 r, const F32 g, const F32 b, const F32 a);
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void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; }
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void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normalize();}
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F32 getAlpha();
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void updateFace(LLFace &face);
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public:
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LLUUID mImageID;
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LLPointer<LLViewerTexture> mImagep;
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private:
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F32 mWidth;
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F32 mHeight;
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F32 mWidthDiv2;
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F32 mHeightDiv2;
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F32 mPitch;
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F32 mYaw;
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LLVector3 mPosition;
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BOOL mFollow;
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BOOL mUseCameraUp;
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LLColor4 mColor;
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LLGLenum mTexMode;
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// put
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LLVector3 mScaledUp;
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LLVector3 mScaledRight;
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static LLVector3 sCameraUp;
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static LLVector3 sCameraRight;
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static LLVector3 sCameraPosition;
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static LLVector3 sNormal;
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LLVector3 mA,mB,mC,mD; // the four corners of a quad
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};
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#endif
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