247 lines
8.3 KiB
C++
247 lines
8.3 KiB
C++
/**
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* @file fsfloateravatarrendersettings.cpp
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* @brief Floater for showing persisted avatar render settings
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*
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* $LicenseInfo:firstyear=2016&license=fsviewerlgpl$
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* Phoenix Firestorm Viewer Source Code
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* Copyright (C) 2016, Ansariel Hiller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
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* http://www.firestormviewer.org
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "fsfloateravatarrendersettings.h"
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#include "fscommon.h"
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#include "llfiltereditor.h"
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#include "llfloateravatarpicker.h"
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#include "llnamelistctrl.h"
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#include "lltrans.h"
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#include "llviewercontrol.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatar.h"
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FSFloaterAvatarRenderSettings::FSFloaterAvatarRenderSettings(const LLSD& key)
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: LLFloater(key),
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mAvatarList(nullptr),
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mRenderSettingChangedCallbackConnection(),
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mFilterSubString(LLStringUtil::null),
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mFilterSubStringOrig(LLStringUtil::null)
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{
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mCommitCallbackRegistrar.add("Settings.AddNewEntry", boost::bind(&FSFloaterAvatarRenderSettings::onClickAdd, this, _2));
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}
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FSFloaterAvatarRenderSettings::~FSFloaterAvatarRenderSettings()
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{
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if (mRenderSettingChangedCallbackConnection.connected())
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{
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mRenderSettingChangedCallbackConnection.disconnect();
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}
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}
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void FSFloaterAvatarRenderSettings::addElementToList(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting)
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{
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static const std::string av_render_never = getString("av_render_never");
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static const std::string av_render_always = getString("av_render_always");
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static const std::string av_name_waiting = LLTrans::getString("AvatarNameWaiting");
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LLNameListCtrl::NameItem item_params;
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item_params.value = avatar_id;
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item_params.target = LLNameListCtrl::INDIVIDUAL;
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item_params.columns.add().column("name");
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item_params.name = av_name_waiting;
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std::string render_value = (render_setting == LLVOAvatar::AV_DO_NOT_RENDER ? av_render_never : av_render_always);
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item_params.columns.add().value(render_value).column("render_setting");
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mAvatarList->addNameItemRow(item_params);
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}
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bool FSFloaterAvatarRenderSettings::postBuild()
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{
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mAvatarList = getChild<LLNameListCtrl>("avatar_list");
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mAvatarList->setContextMenu(&FSFloaterAvatarRenderPersistenceMenu::gFSAvatarRenderPersistenceMenu);
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mAvatarList->setFilterColumn(0);
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childSetAction("close_btn", boost::bind(&FSFloaterAvatarRenderSettings::onCloseBtn, this));
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getChild<LLFilterEditor>("filter_input")->setCommitCallback(boost::bind(&FSFloaterAvatarRenderSettings::onFilterEdit, this, _2));
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mRenderSettingChangedCallbackConnection = FSAvatarRenderPersistence::instance().setAvatarRenderSettingChangedCallback(boost::bind(&FSFloaterAvatarRenderSettings::onAvatarRenderSettingChanged, this, _1, _2));
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this->setVisibleCallback(boost::bind(&FSFloaterAvatarRenderSettings::removePicker, this));
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loadInitialList();
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return true;
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}
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void FSFloaterAvatarRenderSettings::removePicker()
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{
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if (mPicker.get())
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{
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mPicker.get()->closeFloater();
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}
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}
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void FSFloaterAvatarRenderSettings::onCloseBtn()
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{
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closeFloater();
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}
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void FSFloaterAvatarRenderSettings::loadInitialList()
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{
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FSAvatarRenderPersistence::avatar_render_setting_t avatar_render_map = FSAvatarRenderPersistence::instance().getAvatarRenderMap();
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for (FSAvatarRenderPersistence::avatar_render_setting_t::iterator it = avatar_render_map.begin(); it != avatar_render_map.end(); ++it)
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{
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addElementToList(it->first, it->second);
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}
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}
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void FSFloaterAvatarRenderSettings::onAvatarRenderSettingChanged(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting)
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{
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mAvatarList->removeNameItem(avatar_id);
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if (render_setting != LLVOAvatar::AV_RENDER_NORMALLY)
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{
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addElementToList(avatar_id, render_setting);
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}
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}
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void FSFloaterAvatarRenderSettings::onFilterEdit(const std::string& search_string)
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{
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mFilterSubStringOrig = search_string;
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LLStringUtil::trimHead(mFilterSubStringOrig);
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// Searches are case-insensitive
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std::string search_upper = mFilterSubStringOrig;
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LLStringUtil::toUpper(search_upper);
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if (mFilterSubString == search_upper)
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{
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return;
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}
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mFilterSubString = search_upper;
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// Apply new filter.
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mAvatarList->setFilterString(mFilterSubStringOrig);
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}
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bool FSFloaterAvatarRenderSettings::handleKeyHere(KEY key, MASK mask)
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{
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if (FSCommon::isFilterEditorKeyCombo(key, mask))
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{
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getChild<LLFilterEditor>("filter_input")->setFocus(true);
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return true;
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}
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return LLFloater::handleKeyHere(key, mask);
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}
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void FSFloaterAvatarRenderSettings::onClickAdd(const LLSD& userdata)
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{
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const std::string command_name = userdata.asString();
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LLVOAvatar::VisualMuteSettings render_setting = LLVOAvatar::AV_RENDER_NORMALLY;
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if ("never" == command_name)
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{
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render_setting = LLVOAvatar::AV_DO_NOT_RENDER;
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}
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else if ("always" == command_name)
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{
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render_setting = LLVOAvatar::AV_ALWAYS_RENDER;
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}
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LLView* button = findChild<LLButton>("plus_btn", true);
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LLFloater* root_floater = gFloaterView->getParentFloater(this);
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LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&FSFloaterAvatarRenderSettings::callbackAvatarPicked, this, _1, render_setting),
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true, true, true, root_floater->getName(), button);
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if (root_floater)
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{
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root_floater->addDependentFloater(picker);
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}
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mPicker = picker->getHandle();
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}
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void FSFloaterAvatarRenderSettings::callbackAvatarPicked(const uuid_vec_t& ids, LLVOAvatar::VisualMuteSettings render_setting)
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{
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for (uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); ++it)
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{
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LLUUID avatar_id = *it;
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LLVOAvatar *avatarp = dynamic_cast<LLVOAvatar*>(gObjectList.findObject(avatar_id));
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if (avatarp)
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{
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avatarp->setVisualMuteSettings(render_setting);
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}
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else
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{
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FSAvatarRenderPersistence::instance().setAvatarRenderSettings(avatar_id, render_setting);
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}
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}
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}
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//---------------------------------------------------------------------------
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// Context menu
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//---------------------------------------------------------------------------
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namespace FSFloaterAvatarRenderPersistenceMenu
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{
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FSAvatarRenderPersistenceMenu gFSAvatarRenderPersistenceMenu;
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LLContextMenu* FSAvatarRenderPersistenceMenu::createMenu()
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{
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// set up the callbacks for all of the avatar menu items
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LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
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registrar.add("Avatar.ChangeRenderSetting", boost::bind(&FSAvatarRenderPersistenceMenu::changeRenderSetting, this, _2));
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// create the context menu from the XUI
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return createFromFile("menu_fs_avatar_render_setting.xml");
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}
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void FSAvatarRenderPersistenceMenu::changeRenderSetting(const LLSD& param)
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{
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LLVOAvatar::VisualMuteSettings render_setting = (LLVOAvatar::VisualMuteSettings)param.asInteger();
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for (uuid_vec_t::iterator it = mUUIDs.begin(); it != mUUIDs.end(); ++it)
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{
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LLUUID avatar_id = *it;
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LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(gObjectList.findObject(avatar_id));
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if (avatar)
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{
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// Set setting via the LLVOAvatar instance if it's available; will also call FSAvatarRenderPersistence::setAvatarRenderSettings()
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avatar->setVisualMuteSettings(render_setting);
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}
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else
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{
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FSAvatarRenderPersistence::instance().setAvatarRenderSettings(avatar_id, render_setting);
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}
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}
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LLVOAvatar::cullAvatarsByPixelArea();
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}
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}
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