phoenix-firestorm/indra/newview/llbreastmotion.h

155 lines
5.4 KiB
C++

/**
* @file llbreastmotion.h
* @brief Implementation of LLBreastMotion class.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLBREASTMOTION_H
#define LL_LLBREASTMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llmotion.h"
#include "llframetimer.h"
#define BREAST_MOTION_FADEIN_TIME 1.0f
#define BREAST_MOTION_FADEOUT_TIME 1.0f
class LLViewerVisualParam;
//-----------------------------------------------------------------------------
// class LLBreastMotion
//-----------------------------------------------------------------------------
class LLBreastMotion :
public LLMotion
{
public:
// Constructor
LLBreastMotion(const LLUUID &id);
// Destructor
virtual ~LLBreastMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea();
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
protected:
LLVector3 toLocal(const LLVector3 &world_vector);
LLVector3 calculateVelocity_local(const F32 time_delta);
LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
const F32 time_delta);
F32 calculateTimeDelta();
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mChestState;
LLCharacter* mCharacter;
//-------------------------------------------------------------------------
// miscellaneous parameters
//-------------------------------------------------------------------------
LLViewerVisualParam *mBreastParamsUser[3];
LLViewerVisualParam *mBreastParamsDriven[3];
LLVector3 mBreastParamsMin;
LLVector3 mBreastParamsMax;
LLVector3 mCharLastPosition_world_pt; // Last position of the avatar
LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving
LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity
LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast
LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving
LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent
F32 mBreastMassParam;
F32 mBreastGravityParam;
U32 mBreastSmoothingParam;
LLVector3 mBreastSpringParam;
LLVector3 mBreastDampingParam;
LLVector3 mBreastGainParam;
LLVector3 mBreastMaxVelocityParam;
LLVector3 mBreastDragParam;
LLFrameTimer mTimer;
F32 mLastTime;
U32 mFileTicks;
};
#endif // LL_LLBREASTMOTION_H