265 lines
6.2 KiB
C++
265 lines
6.2 KiB
C++
/**
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* @file llpanelpick.h
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* @brief LLPanelPick class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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// Display of a "Top Pick" used both for the global top picks in the
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// Find directory, and also for each individual user's picks in their
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// profile.
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#ifndef LL_LLPANELPICK_H
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#define LL_LLPANELPICK_H
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#include "llpanel.h"
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#include "llremoteparcelrequest.h"
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#include "llavatarpropertiesprocessor.h"
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class LLIconCtrl;
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class LLTextureCtrl;
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class LLScrollContainer;
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class LLMessageSystem;
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class LLAvatarPropertiesObserver;
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/**
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* Panel for displaying Pick Information - snapshot, name, description, etc.
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*/
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class LLPanelPickInfo : public LLPanel, public LLAvatarPropertiesObserver, LLRemoteParcelInfoObserver
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{
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LOG_CLASS(LLPanelPickInfo);
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public:
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// Creates new panel
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static LLPanelPickInfo* create();
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virtual ~LLPanelPickInfo();
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/**
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* Initializes panel properties
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*
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* By default Pick will be created for current Agent location.
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* Use setPickData to change Pick properties.
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*/
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/*virtual*/ void onOpen(const LLSD& key);
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
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/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
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/**
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* Sends remote parcel info request to resolve parcel name from its ID.
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*/
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void sendParcelInfoRequest();
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/**
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* Sets "Back" button click callback
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*/
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virtual void setExitCallback(const commit_callback_t& cb);
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/**
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* Sets "Edit" button click callback
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*/
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virtual void setEditPickCallback(const commit_callback_t& cb);
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//This stuff we got from LLRemoteParcelObserver, in the last one we intentionally do nothing
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/*virtual*/ void processParcelInfo(const LLParcelData& parcel_data);
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/*virtual*/ void setParcelID(const LLUUID& parcel_id) { mParcelId = parcel_id; }
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/*virtual*/ void setErrorStatus(S32 status, const std::string& reason) {};
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protected:
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LLPanelPickInfo();
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/**
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* Resets Pick information
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*/
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virtual void resetData();
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/**
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* Resets UI controls (visibility, values)
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*/
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virtual void resetControls();
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/**
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* "Location text" is actually the owner name, the original
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* name that owner gave the parcel, and the location.
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*/
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static std::string createLocationText(
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const std::string& owner_name,
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const std::string& original_name,
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const std::string& sim_name,
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const LLVector3d& pos_global);
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virtual void setAvatarId(const LLUUID& avatar_id) { mAvatarId = avatar_id; }
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virtual LLUUID& getAvatarId() { return mAvatarId; }
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/**
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* Sets snapshot id.
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*
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* Will mark snapshot control as valid if id is not null.
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* Will mark snapshot control as invalid if id is null. If null id is a valid value,
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* you have to manually mark snapshot is valid.
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*/
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virtual void setSnapshotId(const LLUUID& id);
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virtual void setPickId(const LLUUID& id) { mPickId = id; }
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virtual LLUUID& getPickId() { return mPickId; }
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virtual void setPickName(const std::string& name);
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virtual void setPickDesc(const std::string& desc);
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virtual void setPickLocation(const std::string& location);
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virtual void setPosGlobal(const LLVector3d& pos) { mPosGlobal = pos; }
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virtual LLVector3d& getPosGlobal() { return mPosGlobal; }
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/**
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* Callback for "Map" button, opens Map
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*/
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void onClickMap();
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/**
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* Callback for "Teleport" button, teleports user to Pick location.
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*/
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void onClickTeleport();
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void onClickBack();
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protected:
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S32 mScrollingPanelMinHeight;
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S32 mScrollingPanelWidth;
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LLScrollContainer* mScrollContainer;
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LLPanel* mScrollingPanel;
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LLTextureCtrl* mSnapshotCtrl;
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LLUUID mAvatarId;
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LLVector3d mPosGlobal;
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LLUUID mParcelId;
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LLUUID mPickId;
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LLUUID mRequestedId;
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};
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/**
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* Panel for creating/editing Pick.
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*/
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class LLPanelPickEdit : public LLPanelPickInfo
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{
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LOG_CLASS(LLPanelPickEdit);
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public:
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/**
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* Creates new panel
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*/
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static LLPanelPickEdit* create();
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/*virtual*/ ~LLPanelPickEdit();
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/*virtual*/ void onOpen(const LLSD& key);
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virtual void setPickData(const LLPickData* pick_data);
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/*virtual*/ BOOL postBuild();
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/**
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* Sets "Save" button click callback
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*/
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virtual void setSaveCallback(const commit_callback_t& cb);
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/**
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* Sets "Cancel" button click callback
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*/
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virtual void setCancelCallback(const commit_callback_t& cb);
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/**
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* Resets panel and all cantrols to unedited state
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*/
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/*virtual*/ void resetDirty();
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/**
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* Returns true if any of Pick properties was changed by user.
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*/
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/*virtual*/ BOOL isDirty() const;
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/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
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protected:
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LLPanelPickEdit();
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/**
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* Sends Pick properties to server.
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*/
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void sendUpdate();
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/**
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* Called when snapshot image changes.
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*/
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void onSnapshotChanged();
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/**
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* Callback for Pick snapshot, name and description changed event.
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*/
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void onPickChanged(LLUICtrl* ctrl);
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/*virtual*/ void resetData();
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/**
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* Enables/disables "Save" button
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*/
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void enableSaveButton(bool enable);
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/**
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* Callback for "Set Location" button click
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*/
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void onClickSetLocation();
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/**
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* Callback for "Save" button click
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*/
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void onClickSave();
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std::string getLocationNotice();
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protected:
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bool mLocationChanged;
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bool mNeedData;
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bool mNewPick;
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private:
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void initTexturePickerMouseEvents();
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void onTexturePickerMouseEnter(LLUICtrl* ctrl);
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void onTexturePickerMouseLeave(LLUICtrl* ctrl);
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private:
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LLIconCtrl* text_icon;
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};
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#endif // LL_LLPANELPICK_H
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