188 lines
7.6 KiB
C++
188 lines
7.6 KiB
C++
/**
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* @file llsettingsvo.h
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* @author Rider Linden
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* @brief Subclasses for viewer specific settings behaviors.
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*
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* $LicenseInfo:2011&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2017, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_SETTINGS_VO_H
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#define LL_SETTINGS_VO_H
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#include "llsettingsbase.h"
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#include "llsettingssky.h"
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#include "llsettingswater.h"
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#include "llsettingsdaycycle.h"
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#include "llsdserialize.h"
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#include "llextendedstatus.h"
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#include <boost/signals2.hpp>
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class LLInventoryItem;
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class LLGLSLShader;
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//=========================================================================
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class LLSettingsVOBase : public LLSettingsBase
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{
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public:
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typedef std::function<void(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat extstat)> asset_download_fn;
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typedef std::function<void(LLInventoryItem *inv_item, LLSettingsBase::ptr_t settings, S32 status, LLExtStat extstat)> inventory_download_fn;
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typedef std::function<void(LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)> inventory_result_fn;
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static void createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn());
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static void createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
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static void createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
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static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn(), bool update_name = true);
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static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn());
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static void getSettingsAsset(const LLUUID &assetId, asset_download_fn callback);
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static void getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback = inventory_download_fn());
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static bool exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format = LLSDSerialize::LLSD_NOTATION);
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static LLSettingsBase::ptr_t importFile(const std::string &filename);
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static LLSettingsBase::ptr_t createFromLLSD(const LLSD &settings);
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private:
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struct SettingsSaveData
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{
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typedef std::shared_ptr<SettingsSaveData> ptr_t;
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std::string mType;
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std::string mTempFile;
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LLSettingsBase::ptr_t mSettings;
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LLTransactionID mTransId;
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};
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LLSettingsVOBase() {}
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static void onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback);
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static void onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
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static void onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
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static void onAssetDownloadComplete(const LLUUID &asset_id, S32 status, LLExtStat ext_status, asset_download_fn callback);
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};
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//=========================================================================
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class LLSettingsVOSky : public LLSettingsSky
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{
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public:
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LLSettingsVOSky(const LLSD &data, bool advanced = false);
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static ptr_t buildSky(LLSD settings);
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static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
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static ptr_t buildDefaultSky();
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virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
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static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
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static LLSD convertToLegacy(const ptr_t &, bool isAdvanced);
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bool isAdvanced() const { return m_isAdvanced; }
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protected:
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LLSettingsVOSky();
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// Interpret new settings in terms of old atmospherics params
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static void convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings);
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virtual void updateSettings() override;
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virtual void applySpecial(void *, bool) override;
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virtual parammapping_t getParameterMap() const override;
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bool m_isAdvanced = false;
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F32 mSceneLightStrength = 3.0f;
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};
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//=========================================================================
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class LLSettingsVOWater : public LLSettingsWater
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{
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public:
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LLSettingsVOWater(const LLSD &data);
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static ptr_t buildWater(LLSD settings);
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static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
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static ptr_t buildDefaultWater();
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virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
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static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
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static LLSD convertToLegacy(const ptr_t &);
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protected:
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LLSettingsVOWater();
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virtual void updateSettings() override;
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virtual void applySpecial(void *, bool) override;
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virtual parammapping_t getParameterMap() const override;
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private:
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static const F32 WATER_FOG_LIGHT_CLAMP;
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};
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//=========================================================================
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class LLSettingsVODay : public LLSettingsDay
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{
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public:
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typedef std::function<void(LLSettingsDay::ptr_t day)> asset_built_fn;
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// Todo: find a way to make this cnstructor private
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// It shouldn't be used outside shared_prt and LLSettingsVODay
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// outside of settings only use buildDay(settings)
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LLSettingsVODay(const LLSD &data);
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static ptr_t buildDay(LLSD settings);
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static ptr_t buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages);
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static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
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static ptr_t buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skys, LLSD water);
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static ptr_t buildDefaultDayCycle();
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static ptr_t buildFromEnvironmentMessage(LLSD settings);
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static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb);
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virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
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virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE;
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static LLSD convertToLegacy(const ptr_t &);
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virtual LLSettingsSkyPtr_t getDefaultSky() const override;
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virtual LLSettingsWaterPtr_t getDefaultWater() const override;
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virtual LLSettingsSkyPtr_t buildSky(LLSD) const override;
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virtual LLSettingsWaterPtr_t buildWater(LLSD) const override;
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protected:
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LLSettingsVODay();
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private:
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static void combineIntoDayCycle(LLSettingsDay::ptr_t, LLSettingsBase::ptr_t, asset_built_fn);
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};
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#endif
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