720 lines
22 KiB
C++
720 lines
22 KiB
C++
/**
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* @file llspatialpartition.h
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* @brief LLSpatialGroup header file including definitions for supporting functions
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSPATIALPARTITION_H
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#define LL_LLSPATIALPARTITION_H
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#define SG_MIN_DIST_RATIO 0.00001f
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#include "lldrawable.h"
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#include "lloctree.h"
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#include "llpointer.h"
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#include "llrefcount.h"
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#include "llvertexbuffer.h"
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#include "llgltypes.h"
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#include "llcubemap.h"
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#include "lldrawpool.h"
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#include "llface.h"
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#include "llviewercamera.h"
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#include "llvector4a.h"
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#include <queue>
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#include <unordered_map>
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#define SG_STATE_INHERIT_MASK (OCCLUDED)
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#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
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class LLViewerOctreePartition;
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class LLSpatialPartition;
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class LLSpatialBridge;
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class LLSpatialGroup;
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class LLViewerRegion;
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void pushVerts(LLFace* face, U32 mask);
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class LLDrawInfo : public LLRefCount
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{
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LL_ALIGN_NEW;
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protected:
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~LLDrawInfo();
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public:
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LLDrawInfo(const LLDrawInfo& rhs)
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{
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*this = rhs;
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}
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const LLDrawInfo& operator=(const LLDrawInfo& rhs)
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{
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LL_ERRS() << "Illegal operation!" << LL_ENDL;
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return *this;
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}
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LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
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LLViewerTexture* image, LLVertexBuffer* buffer,
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bool selected,
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BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0);
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void validate();
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// return mSkinHash->mHash, or 0 if mSkinHash is null
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U64 getSkinHash();
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LLVector4a mExtents[2];
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LLPointer<LLVertexBuffer> mVertexBuffer;
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LLPointer<LLViewerTexture> mTexture;
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std::vector<LLPointer<LLViewerTexture> > mTextureList;
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// virtual size of mTexture and mTextureList textures
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// used to update the decode priority of textures in this DrawInfo
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std::vector<F32> mTextureListVSize;
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S32 mDebugColor;
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const LLMatrix4* mTextureMatrix;
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const LLMatrix4* mModelMatrix;
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U16 mStart;
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U16 mEnd;
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U32 mCount;
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U32 mOffset;
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BOOL mFullbright;
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U8 mBump;
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U8 mShiny;
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BOOL mParticle;
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F32 mPartSize;
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F32 mVSize;
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LLSpatialGroup* mGroup;
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LL_ALIGN_16(LLFace* mFace); //associated face
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F32 mDistance;
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U32 mDrawMode;
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LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.
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LLMaterialID mMaterialID;
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U32 mShaderMask;
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U32 mBlendFuncSrc;
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U32 mBlendFuncDst;
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BOOL mHasGlow;
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LLPointer<LLViewerTexture> mSpecularMap;
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const LLMatrix4* mSpecularMapMatrix;
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LLPointer<LLViewerTexture> mNormalMap;
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const LLMatrix4* mNormalMapMatrix;
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LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
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F32 mEnvIntensity;
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F32 mAlphaMaskCutoff;
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U8 mDiffuseAlphaMode;
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bool mSelected;
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LLVOAvatar* mAvatar = nullptr;
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LLMeshSkinInfo* mSkinInfo = nullptr;
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struct CompareTexture
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{
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bool operator()(const LLDrawInfo& lhs, const LLDrawInfo& rhs)
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{
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return lhs.mTexture > rhs.mTexture;
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}
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};
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struct CompareTexturePtr
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{ //sort by texture
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bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
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{
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// sort by pointer, sort NULL down to the end
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return lhs.get() != rhs.get()
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&& (lhs.isNull() || (rhs.notNull() && lhs->mTexture.get() > rhs->mTexture.get()));
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}
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};
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struct CompareVertexBuffer
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{ //sort by texture
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bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
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{
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// sort by pointer, sort NULL down to the end
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return lhs.get() != rhs.get()
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&& (lhs.isNull() || (rhs.notNull() && lhs->mVertexBuffer.get() > rhs->mVertexBuffer.get()));
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}
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};
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struct CompareTexturePtrMatrix
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{
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bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
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{
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return lhs.get() != rhs.get()
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&& (lhs.isNull() || (rhs.notNull() && (lhs->mTexture.get() > rhs->mTexture.get() ||
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(lhs->mTexture.get() == rhs->mTexture.get() && lhs->mModelMatrix > rhs->mModelMatrix))));
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}
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};
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struct CompareMatrixTexturePtr
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{
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bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
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{
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return lhs.get() != rhs.get()
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&& (lhs.isNull() || (rhs.notNull() && (lhs->mModelMatrix > rhs->mModelMatrix ||
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(lhs->mModelMatrix == rhs->mModelMatrix && lhs->mTexture.get() > rhs->mTexture.get()))));
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}
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};
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struct CompareBump
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{
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bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
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{
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// sort by mBump value, sort NULL down to the end
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return lhs.get() != rhs.get()
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&& (lhs.isNull() || (rhs.notNull() && lhs->mBump > rhs->mBump));
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}
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};
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struct CompareDistanceGreater
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{
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bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
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{
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// sort by mBump value, sort NULL down to the end
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return lhs.get() != rhs.get()
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&& (lhs.isNull() || (rhs.notNull() && lhs->mDistance > rhs->mDistance));
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}
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};
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};
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LL_ALIGN_PREFIX(64)
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class LLSpatialGroup : public LLOcclusionCullingGroup
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{
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friend class LLSpatialPartition;
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friend class LLOctreeStateCheck;
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public:
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LLSpatialGroup(const LLSpatialGroup& rhs) : LLOcclusionCullingGroup(rhs)
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{
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*this = rhs;
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}
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const LLSpatialGroup& operator=(const LLSpatialGroup& rhs)
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{
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LL_ERRS() << "Illegal operation!" << LL_ENDL;
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return *this;
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}
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static U32 sNodeCount;
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static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE
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typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
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typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
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typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
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typedef std::unordered_map<U32, drawmap_elem_t > draw_map_t;
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typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
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typedef std::unordered_map<LLFace*, buffer_list_t> buffer_texture_map_t;
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typedef std::unordered_map<U32, buffer_texture_map_t> buffer_map_t;
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struct CompareDistanceGreater
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{
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bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
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{
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return lhs->mDistance > rhs->mDistance;
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}
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};
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struct CompareUpdateUrgency
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{
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bool operator()(const LLPointer<LLSpatialGroup> lhs, const LLPointer<LLSpatialGroup> rhs)
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{
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return lhs->getUpdateUrgency() > rhs->getUpdateUrgency();
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}
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};
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struct CompareDepthGreater
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{
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bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
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{
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return lhs->mDepth > rhs->mDepth;
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}
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};
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typedef enum
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{
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GEOM_DIRTY = LLViewerOctreeGroup::INVALID_STATE,
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ALPHA_DIRTY = (GEOM_DIRTY << 1),
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IN_IMAGE_QUEUE = (ALPHA_DIRTY << 1),
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IMAGE_DIRTY = (IN_IMAGE_QUEUE << 1),
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MESH_DIRTY = (IMAGE_DIRTY << 1),
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NEW_DRAWINFO = (MESH_DIRTY << 1),
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IN_BUILD_Q1 = (NEW_DRAWINFO << 1),
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IN_BUILD_Q2 = (IN_BUILD_Q1 << 1),
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STATE_MASK = 0x0000FFFF,
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} eSpatialState;
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LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part);
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BOOL isHUDGroup() ;
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void clearDrawMap();
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void validate();
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void validateDrawMap();
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void setState(U32 state, S32 mode);
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void clearState(U32 state, S32 mode);
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void clearState(U32 state) {mState &= ~state;}
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LLSpatialGroup* getParent();
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BOOL addObject(LLDrawable *drawablep);
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BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE);
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BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group
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void shift(const LLVector4a &offset);
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void destroyGL(bool keep_occlusion = false);
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void updateDistance(LLCamera& camera);
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F32 getUpdateUrgency() const;
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BOOL changeLOD();
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void rebuildGeom();
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void rebuildMesh();
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void setState(U32 state) {mState |= state;}
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void dirtyGeom() { setState(GEOM_DIRTY); }
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void dirtyMesh() { setState(MESH_DIRTY); }
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void drawObjectBox(LLColor4 col);
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LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;}
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//LISTENER FUNCTIONS
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virtual void handleInsertion(const TreeNode* node, LLViewerOctreeEntry* face);
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virtual void handleRemoval(const TreeNode* node, LLViewerOctreeEntry* face);
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virtual void handleDestruction(const TreeNode* node);
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virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
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public:
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LL_ALIGN_16(LLVector4a mViewAngle);
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LL_ALIGN_16(LLVector4a mLastUpdateViewAngle);
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F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
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protected:
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virtual ~LLSpatialGroup();
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public:
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bridge_list_t mBridgeList;
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buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers
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U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node
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F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node
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F32 mBuilt;
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LLPointer<LLVertexBuffer> mVertexBuffer;
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U32 mBufferUsage;
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draw_map_t mDrawMap;
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F32 mDistance;
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F32 mDepth;
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F32 mLastUpdateDistance;
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F32 mLastUpdateTime;
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F32 mPixelArea;
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F32 mRadius;
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} LL_ALIGN_POSTFIX(64);
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class LLGeometryManager
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{
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public:
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std::vector<LLFace*> mFaceList;
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virtual ~LLGeometryManager() { }
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virtual void rebuildGeom(LLSpatialGroup* group) = 0;
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virtual void rebuildMesh(LLSpatialGroup* group) = 0;
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virtual void getGeometry(LLSpatialGroup* group) = 0;
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virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count);
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virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage);
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};
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class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager
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{
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public:
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LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage, LLViewerRegion* regionp);
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virtual ~LLSpatialPartition();
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LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
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BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
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LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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BOOL pick_transparent,
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BOOL pick_rigged,
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S32* face_hit, // return the face hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector4a* normal = NULL, // return the surface normal at the intersection point
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LLVector4a* tangent = NULL // return the surface tangent at the intersection point
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);
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// If the drawable moves, move it here.
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virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
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virtual void shift(const LLVector4a &offset);
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virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera);
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virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
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virtual void rebuildGeom(LLSpatialGroup* group);
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virtual void rebuildMesh(LLSpatialGroup* group);
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BOOL visibleObjectsInFrustum(LLCamera& camera);
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/*virtual*/ S32 cull(LLCamera &camera, bool do_occlusion=false); // Cull on arbitrary frustum
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S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select); // Cull on arbitrary frustum
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BOOL isVisible(const LLVector3& v);
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bool isHUDPartition() ;
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LLSpatialBridge* asBridge() { return mBridge; }
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BOOL isBridge() { return asBridge() != NULL; }
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void renderPhysicsShapes();
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void renderDebug();
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void renderIntersectingBBoxes(LLCamera* camera);
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void restoreGL();
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void resetVertexBuffers();
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BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax);
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public:
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LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this
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// use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe
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// to call asBridge() from the destructor
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BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
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U32 mBufferUsage;
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const BOOL mRenderByGroup;
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U32 mVertexDataMask;
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F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25);
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BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering
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static BOOL sTeleportRequested; //started to issue a teleport request
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};
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// class for creating bridges between spatial partitions
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class LLSpatialBridge : public LLDrawable, public LLSpatialPartition
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{
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protected:
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~LLSpatialBridge();
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public:
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typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t;
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LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp);
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void destroyTree();
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virtual BOOL isSpatialBridge() const { return TRUE; }
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virtual void updateSpatialExtents();
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virtual void updateBinRadius();
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virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
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virtual void updateDistance(LLCamera& camera_in, bool force_update);
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virtual void makeActive();
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virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
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virtual BOOL updateMove();
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virtual void shiftPos(const LLVector4a& vec);
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virtual void cleanupReferences();
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virtual LLSpatialPartition* asPartition() { return this; }
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virtual LLCamera transformCamera(LLCamera& camera);
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LLDrawable* mDrawable;
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};
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class LLCullResult
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{
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public:
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LLCullResult();
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typedef std::vector<LLSpatialGroup*> sg_list_t;
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typedef std::vector<LLDrawable*> drawable_list_t;
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typedef std::vector<LLSpatialBridge*> bridge_list_t;
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typedef std::vector<LLDrawInfo*> drawinfo_list_t;
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typedef LLSpatialGroup** sg_iterator;
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typedef LLSpatialBridge** bridge_iterator;
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typedef LLDrawInfo** drawinfo_iterator;
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typedef LLDrawable** drawable_iterator;
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void clear();
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sg_iterator beginVisibleGroups();
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sg_iterator endVisibleGroups();
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sg_iterator beginAlphaGroups();
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sg_iterator endAlphaGroups();
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bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; }
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sg_iterator beginOcclusionGroups();
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sg_iterator endOcclusionGroups();
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sg_iterator beginDrawableGroups();
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sg_iterator endDrawableGroups();
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drawable_iterator beginVisibleList();
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drawable_iterator endVisibleList();
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bridge_iterator beginVisibleBridge();
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bridge_iterator endVisibleBridge();
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drawinfo_iterator beginRenderMap(U32 type);
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drawinfo_iterator endRenderMap(U32 type);
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void pushVisibleGroup(LLSpatialGroup* group);
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void pushAlphaGroup(LLSpatialGroup* group);
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void pushOcclusionGroup(LLSpatialGroup* group);
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void pushDrawableGroup(LLSpatialGroup* group);
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void pushDrawable(LLDrawable* drawable);
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void pushBridge(LLSpatialBridge* bridge);
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void pushDrawInfo(U32 type, LLDrawInfo* draw_info);
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U32 getVisibleGroupsSize() { return mVisibleGroupsSize; }
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U32 getAlphaGroupsSize() { return mAlphaGroupsSize; }
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U32 getDrawableGroupsSize() { return mDrawableGroupsSize; }
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U32 getVisibleListSize() { return mVisibleListSize; }
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U32 getVisibleBridgeSize() { return mVisibleBridgeSize; }
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U32 getRenderMapSize(U32 type) { return mRenderMapSize[type]; }
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void assertDrawMapsEmpty();
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|
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private:
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|
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template <class T, class V> void pushBack(T &head, U32& count, V* val);
|
|
|
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U32 mVisibleGroupsSize;
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|
U32 mAlphaGroupsSize;
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|
U32 mOcclusionGroupsSize;
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|
U32 mDrawableGroupsSize;
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|
U32 mVisibleListSize;
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|
U32 mVisibleBridgeSize;
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|
|
|
U32 mVisibleGroupsAllocated;
|
|
U32 mAlphaGroupsAllocated;
|
|
U32 mOcclusionGroupsAllocated;
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|
U32 mDrawableGroupsAllocated;
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|
U32 mVisibleListAllocated;
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|
U32 mVisibleBridgeAllocated;
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|
|
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U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES];
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|
|
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sg_list_t mVisibleGroups;
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|
sg_iterator mVisibleGroupsEnd;
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|
sg_list_t mAlphaGroups;
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|
sg_iterator mAlphaGroupsEnd;
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|
sg_list_t mOcclusionGroups;
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|
sg_iterator mOcclusionGroupsEnd;
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|
sg_list_t mDrawableGroups;
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|
sg_iterator mDrawableGroupsEnd;
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|
drawable_list_t mVisibleList;
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|
drawable_iterator mVisibleListEnd;
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|
bridge_list_t mVisibleBridge;
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|
bridge_iterator mVisibleBridgeEnd;
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|
drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES];
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|
U32 mRenderMapAllocated[LLRenderPass::NUM_RENDER_TYPES];
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drawinfo_iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES];
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|
|
|
};
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|
|
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//spatial partition for water (implemented in LLVOWater.cpp)
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class LLWaterPartition : public LLSpatialPartition
|
|
{
|
|
public:
|
|
LLWaterPartition(LLViewerRegion* regionp);
|
|
virtual void getGeometry(LLSpatialGroup* group) { }
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|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
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|
};
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|
|
|
//spatial partition for hole and edge water (implemented in LLVOWater.cpp)
|
|
class LLVoidWaterPartition : public LLWaterPartition
|
|
{
|
|
public:
|
|
LLVoidWaterPartition(LLViewerRegion* regionp);
|
|
};
|
|
|
|
//spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp)
|
|
class LLTerrainPartition : public LLSpatialPartition
|
|
{
|
|
public:
|
|
LLTerrainPartition(LLViewerRegion* regionp);
|
|
virtual void getGeometry(LLSpatialGroup* group);
|
|
virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage);
|
|
};
|
|
|
|
//spatial partition for trees
|
|
class LLTreePartition : public LLSpatialPartition
|
|
{
|
|
public:
|
|
LLTreePartition(LLViewerRegion* regionp);
|
|
virtual void getGeometry(LLSpatialGroup* group) { }
|
|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
|
|
|
|
};
|
|
|
|
//spatial partition for particles (implemented in LLVOPartGroup.cpp)
|
|
class LLParticlePartition : public LLSpatialPartition
|
|
{
|
|
public:
|
|
LLParticlePartition(LLViewerRegion* regionp);
|
|
virtual void rebuildGeom(LLSpatialGroup* group);
|
|
virtual void getGeometry(LLSpatialGroup* group);
|
|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
|
|
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
|
|
protected:
|
|
U32 mRenderPass;
|
|
};
|
|
|
|
class LLHUDParticlePartition : public LLParticlePartition
|
|
{
|
|
public:
|
|
LLHUDParticlePartition(LLViewerRegion* regionp);
|
|
};
|
|
|
|
//spatial partition for grass (implemented in LLVOGrass.cpp)
|
|
class LLGrassPartition : public LLSpatialPartition
|
|
{
|
|
public:
|
|
LLGrassPartition(LLViewerRegion* regionp);
|
|
virtual void getGeometry(LLSpatialGroup* group);
|
|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
|
|
protected:
|
|
U32 mRenderPass;
|
|
};
|
|
|
|
//class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp)
|
|
class LLVolumeGeometryManager: public LLGeometryManager
|
|
{
|
|
public:
|
|
typedef enum
|
|
{
|
|
NONE = 0,
|
|
BATCH_SORT,
|
|
DISTANCE_SORT
|
|
} eSortType;
|
|
|
|
LLVolumeGeometryManager();
|
|
virtual ~LLVolumeGeometryManager();
|
|
virtual void rebuildGeom(LLSpatialGroup* group);
|
|
virtual void rebuildMesh(LLSpatialGroup* group);
|
|
virtual void getGeometry(LLSpatialGroup* group);
|
|
U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE);
|
|
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
|
|
|
|
private:
|
|
void allocateFaces(U32 pMaxFaceCount);
|
|
void freeFaces();
|
|
|
|
static int32_t sInstanceCount;
|
|
static LLFace** sFullbrightFaces[2];
|
|
static LLFace** sBumpFaces[2];
|
|
static LLFace** sSimpleFaces[2];
|
|
static LLFace** sNormFaces[2];
|
|
static LLFace** sSpecFaces[2];
|
|
static LLFace** sNormSpecFaces[2];
|
|
static LLFace** sAlphaFaces[2];
|
|
};
|
|
|
|
//spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp)
|
|
class LLVolumePartition : public LLSpatialPartition, public LLVolumeGeometryManager
|
|
{
|
|
public:
|
|
LLVolumePartition(LLViewerRegion* regionp);
|
|
virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); }
|
|
virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); }
|
|
virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); }
|
|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
|
|
};
|
|
|
|
//spatial bridge that uses volume geometry manager (implemented in LLVOVolume.cpp)
|
|
class LLVolumeBridge : public LLSpatialBridge, public LLVolumeGeometryManager
|
|
{
|
|
public:
|
|
LLVolumeBridge(LLDrawable* drawable, LLViewerRegion* regionp);
|
|
virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); }
|
|
virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); }
|
|
virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); }
|
|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
|
|
};
|
|
|
|
class LLAvatarBridge : public LLVolumeBridge
|
|
{
|
|
public:
|
|
LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
|
|
};
|
|
|
|
class LLControlAVBridge : public LLVolumeBridge
|
|
{
|
|
public:
|
|
LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
|
|
};
|
|
|
|
class LLHUDBridge : public LLVolumeBridge
|
|
{
|
|
public:
|
|
LLHUDBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
|
|
virtual void shiftPos(const LLVector4a& vec);
|
|
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
|
|
};
|
|
|
|
//spatial partition that holds nothing but spatial bridges
|
|
class LLBridgePartition : public LLSpatialPartition
|
|
{
|
|
public:
|
|
LLBridgePartition(LLViewerRegion* regionp);
|
|
virtual void getGeometry(LLSpatialGroup* group) { }
|
|
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
|
|
};
|
|
|
|
class LLAvatarPartition : public LLBridgePartition
|
|
{
|
|
public:
|
|
LLAvatarPartition(LLViewerRegion* regionp);
|
|
};
|
|
|
|
class LLControlAVPartition : public LLBridgePartition
|
|
{
|
|
public:
|
|
LLControlAVPartition(LLViewerRegion* regionp);
|
|
};
|
|
|
|
class LLHUDPartition : public LLBridgePartition
|
|
{
|
|
public:
|
|
LLHUDPartition(LLViewerRegion* regionp);
|
|
virtual void shift(const LLVector4a &offset);
|
|
};
|
|
|
|
extern const F32 SG_BOX_SIDE;
|
|
extern const F32 SG_BOX_OFFSET;
|
|
extern const F32 SG_BOX_RAD;
|
|
|
|
extern const F32 SG_OBJ_SIDE;
|
|
extern const F32 SG_MAX_OBJ_RAD;
|
|
|
|
|
|
#endif //LL_LLSPATIALPARTITION_H
|
|
|