Go to file
William Weaver cfbcdd713b Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit setting registration
This commit removes a seemingly duplicated `connectRefreshCachedSettingsSafe` call in `LLPipeline::init()` for the `RenderAutoHideSurfaceAreaLimit` setting.

A duplicated registration for this setting was identified during a review of `LLPipeline::init()`. Double registration can lead to unexpected behavior, including potential CPU overhead.

The duplication *may* have been introduced with commit 440c7b2 (Added CollectFontVertexBuffers feature), though this requires further confirmation.

Testing Performed:

After removing the duplicate registration, the `RenderAutoHideSurfaceAreaLimit` functionality was validated by ensuring the following behavior (consistent with the existing code):

* A value of 0 (zero) causes all objects to appear regardless of size.
* Values slightly above zero result in only small objects appearing, with all others hidden.
* Increasing the value causes objects of increasing size to appear, while smaller objects remain visible.

This change merits careful review to ensure it has no unintended side effects, and to confirm the accuracy of these observations from other developers.
2025-04-07 16:57:12 +03:00
.github Allow QA workflow to run on Second_Life_X branches 2025-03-27 15:28:15 -07:00
doc secondlife/viewer#2483: Fix label typo in PBR terrain texture transforms tab 2024-09-03 10:10:32 -07:00
etc
…
indra Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit setting registration 2025-04-07 16:57:12 +03:00
scripts Fix(XUI): Resolve parsing warnings for Fixed Environment editor widgets 2025-04-02 04:09:00 +03:00
.clang-format
…
.editorconfig
…
.git-blame-ignore-revs add some more whitespace commits to .git-blame-ignore-revs 2024-09-18 20:04:24 -07:00
.gitattributes
…
.gitignore
…
.pre-commit-config.yaml
…
CONTRIBUTING.md Add discord channel for open source discussion. 2025-04-03 12:58:26 -04:00
LICENSE
…
README.md
…
autobuild.xml Introduce OpenXR SDK prebuilt package and cmake setup (#2503) 2024-09-04 23:10:50 -04:00
build.sh remove dead code in build.sh 2024-09-19 12:02:57 -07:00
buildscripts_support_functions
…

README.md

Second Life Logo

Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.

Open Source

Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.

Download

Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.

Third Party Viewers

Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.

Build Instructions

Windows

Mac

Linux

Contribute

Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the CONTRIBUTING and the open source portal for details.