phoenix-firestorm/indra/newview/fsleapmaniptool.h

86 lines
2.3 KiB
C++

/**
* $LicenseInfo:firstyear=2014&license=fsviewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (C) 2014, Nicky Dasmijn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#ifndef NDLEAPMANIPTOOL_H
#define NDLEAPMANIPTOOL_H
#pragma once
#include "fsleaptool.h"
#include <string.h>
class LLViewerObject;
namespace nd
{
namespace leap
{
struct Finger;
struct Fingers;
class ManipTool: public Tool
{
enum EMAXKEPTFRAMES{ eMaxKeptFrames = 120 };
inline U16 getNextFrameNo( U16 aFrame ) const
{ return aFrame==eMaxKeptFrames-1?0:aFrame+1; }
inline U16 getPrevFrameNo( U16 aFrame ) const
{ return aFrame==0?eMaxKeptFrames-1:aFrame-1; }
inline U32 getMaxBacktrackMicroseconds() const
{ return 1500*1000; }
U64 mLastExaminedFrame;
U16 mLastStoredFrame;
U16 mNextRenderedFrame;
U64 mTotalStoredFrames;
Fingers *mFingersPerFrame;
void clearSelection();
void doSelect();
void selectWithFinger( U16 aIndex );
void findPartner( U16 aIndex );
void renderCone( Finger const & );
void renderMovementDirection( Finger const & );
void renderMovementAngle( Finger const &, U16 aIndex );
void renderFinger( Finger const&, U16 aIndex );
public:
ManipTool();
virtual ~ManipTool();
virtual void onLeapFrame( Leap::Frame const& );
virtual void onRenderFrame( Leap::Frame const& );
virtual void render();
virtual std::string getDebugString();
virtual std::string getName();
virtual S32 getId();
};
}
}
#endif