* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. |
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| .. | ||
| alphamaskF.glsl | ||
| alphamaskV.glsl | ||
| benchmarkF.glsl | ||
| benchmarkV.glsl | ||
| clipF.glsl | ||
| clipV.glsl | ||
| copyF.glsl | ||
| copyV.glsl | ||
| debugF.glsl | ||
| debugV.glsl | ||
| gaussianF.glsl | ||
| glowcombineF.glsl | ||
| glowcombineFXAAF.glsl | ||
| glowcombineFXAAV.glsl | ||
| glowcombineV.glsl | ||
| highlightF.glsl | ||
| highlightNormV.glsl | ||
| highlightSpecV.glsl | ||
| highlightV.glsl | ||
| irradianceGenV.glsl | ||
| normaldebugF.glsl | ||
| normaldebugG.glsl | ||
| normaldebugV.glsl | ||
| occlusionCubeV.glsl | ||
| occlusionF.glsl | ||
| occlusionSkinnedV.glsl | ||
| occlusionV.glsl | ||
| onetexturefilterF.glsl | ||
| onetexturefilterV.glsl | ||
| pathfindingF.glsl | ||
| pathfindingNoNormalV.glsl | ||
| pathfindingV.glsl | ||
| radianceGenF.glsl | ||
| radianceGenV.glsl | ||
| reflectionmipF.glsl | ||
| solidcolorF.glsl | ||
| solidcolorV.glsl | ||
| splattexturerectV.glsl | ||
| twotexturecompareF.glsl | ||
| twotexturecompareV.glsl | ||
| uiF.glsl | ||
| uiV.glsl | ||