phoenix-firestorm/indra/llrender
Dave Parks b9b1500979 SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code. 2011-06-20 11:55:22 -05:00
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CMakeLists.txt Fix for build failures - disabling tcmalloc for now 2010-09-21 13:26:52 -04:00
llcubemap.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llcubemap.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontbitmapcache.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontbitmapcache.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontfreetype.cpp STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in installables 2011-03-23 13:39:31 -07:00
llfontfreetype.h Fix for build failures - disabling tcmalloc for now 2010-09-21 13:26:52 -04:00
llfontgl.cpp Automated merge with http://hg.secondlife.com/viewer-development 2011-05-25 18:14:55 -07:00
llfontgl.h Fix for build failures - disabling tcmalloc for now 2010-09-21 13:26:52 -04:00
llfontregistry.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontregistry.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llgl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgl.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgldbg.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llgldbg.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llglheaders.h Mac build fixes. 2011-06-03 16:24:07 -07:00
llglslshader.cpp Mac build fixes. 2011-06-03 16:24:07 -07:00
llglslshader.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llglstates.h SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger. 2011-02-17 17:18:57 -06:00
llgltypes.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llimagegl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llimagegl.h SH-469 GL_ARB_texture_multisample support 2011-05-24 15:29:33 -05:00
llpostprocess.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llpostprocess.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llrender.cpp SH-1738 Fix for broken UI text when deferred rendering enabled. 2011-06-06 02:41:09 -05:00
llrender.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llrendersphere.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llrendersphere.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llrendertarget.cpp SH-1778 Physics shape display fix up. 2011-06-11 16:51:01 -05:00
llrendertarget.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llshadermgr.cpp SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code. 2011-06-20 11:55:22 -05:00
llshadermgr.h SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
lltexture.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
lltexture.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llvertexbuffer.cpp Followup on mapbuffer work -- only use map buffer where map_buffer_range is available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. 2011-06-10 01:28:53 -05:00
llvertexbuffer.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00