66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/**
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* @file llimageworker.h
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* @brief Object for managing images and their textures.
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*
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* $LicenseInfo:firstyear=2000&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLIMAGEWORKER_H
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#define LL_LLIMAGEWORKER_H
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#include "llimage.h"
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#include "llpointer.h"
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#include "threadpool_fwd.h"
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class LLImageDecodeThread
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{
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public:
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class Responder : public LLThreadSafeRefCount
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{
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protected:
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virtual ~Responder();
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public:
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virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) = 0;
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};
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public:
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LLImageDecodeThread(bool threaded = true);
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virtual ~LLImageDecodeThread();
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// meant to resemble LLQueuedThread::handle_t
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typedef U32 handle_t;
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handle_t decodeImage(const LLPointer<LLImageFormatted>& image,
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S32 discard, BOOL needs_aux,
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const LLPointer<Responder>& responder);
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size_t getPending();
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size_t update(F32 max_time_ms);
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void shutdown();
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private:
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// As of SL-17483, LLImageDecodeThread is no longer itself an
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// LLQueuedThread - instead this is the API by which we submit work to the
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// "ImageDecode" ThreadPool.
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std::unique_ptr<LL::ThreadPool> mThreadPool;
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};
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#endif
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