* Disable unloading of objects in background. * Add unlit GLTF shader variant |
||
|---|---|---|
| .. | ||
| srgbF.glsl | ||
| waterF.glsl | ||
| waterFogF.glsl | ||
| waterV.glsl | ||
* Disable unloading of objects in background. * Add unlit GLTF shader variant |
||
|---|---|---|
| .. | ||
| srgbF.glsl | ||
| waterF.glsl | ||
| waterFogF.glsl | ||
| waterV.glsl | ||