194 lines
5.8 KiB
C++
194 lines
5.8 KiB
C++
/**
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* @file llgltfmaterial.h
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* @brief Material definition
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#pragma once
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#include "llrefcount.h"
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#include "llmemory.h"
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#include "v4color.h"
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#include "v3color.h"
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#include "v2math.h"
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#include "lluuid.h"
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#include "llmd5.h"
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#include <string>
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namespace tinygltf
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{
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class Model;
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}
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class LLGLTFMaterial : public LLRefCount
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{
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public:
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struct TextureTransform
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{
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LLVector2 mOffset = { 0.f, 0.f };
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LLVector2 mScale = { 1.f, 1.f };
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F32 mRotation = 0.f;
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};
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enum AlphaMode
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{
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ALPHA_MODE_OPAQUE = 0,
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ALPHA_MODE_BLEND,
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ALPHA_MODE_MASK
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};
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LLGLTFMaterial() {}
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LLGLTFMaterial(const LLGLTFMaterial& rhs);
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LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
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LLUUID mBaseColorId;
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LLUUID mNormalId;
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LLUUID mMetallicRoughnessId;
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LLUUID mEmissiveId;
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LLColor4 mBaseColor = LLColor4(1, 1, 1, 1);
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LLColor3 mEmissiveColor = LLColor3(0, 0, 0);
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F32 mMetallicFactor = 0.f;
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F32 mRoughnessFactor = 0.f;
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F32 mAlphaCutoff = 0.f;
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bool mDoubleSided = false;
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AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
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// get a UUID based on a hash of this LLGLTFMaterial
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LLUUID getHash() const
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LLMD5 md5;
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md5.update((unsigned char*)this, sizeof(this));
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md5.finalize();
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LLUUID id;
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md5.raw_digest(id.mData);
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// *TODO: Hash the overrides
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return id;
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}
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enum TextureInfo : U32
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{
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GLTF_TEXTURE_INFO_BASE_COLOR,
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GLTF_TEXTURE_INFO_NORMAL,
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GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
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GLTF_TEXTURE_INFO_EMISSIVE,
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GLTF_TEXTURE_INFO_COUNT
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};
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std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
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//setters for various members (will clamp to acceptable ranges)
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void setBaseColorId(const LLUUID& id);
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void setNormalId(const LLUUID& id);
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void setMetallicRoughnessId(const LLUUID& id);
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void setEmissiveId(const LLUUID& id);
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void setBaseColorFactor(const LLColor3& baseColor, F32 transparency);
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void setAlphaCutoff(F32 cutoff);
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void setEmissiveColorFactor(const LLColor3& emissiveColor);
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void setMetallicFactor(F32 metallic);
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void setRoughnessFactor(F32 roughness);
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void setAlphaMode(S32 mode);
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void setDoubleSided(bool double_sided);
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void setTextureOffset(TextureInfo texture_info, const LLVector2& offset);
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void setTextureScale(TextureInfo texture_info, const LLVector2& scale);
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void setTextureRotation(TextureInfo texture_info, float rotation);
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// Default value accessors
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static LLUUID getDefaultBaseColorId();
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static LLUUID getDefaultNormalId();
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static LLUUID getDefaultEmissiveId();
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static LLUUID getDefaultMetallicRoughnessId();
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static F32 getDefaultAlphaCutoff();
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static S32 getDefaultAlphaMode();
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static F32 getDefaultMetallicFactor();
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static F32 getDefaultRoughnessFactor();
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static LLColor4 getDefaultBaseColor();
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static LLColor3 getDefaultEmissiveColor();
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static bool getDefaultDoubleSided();
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static LLVector2 getDefaultTextureOffset();
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static LLVector2 getDefaultTextureScale();
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static F32 getDefaultTextureRotation();
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// set mAlphaMode from string.
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// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
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void setAlphaMode(const std::string& mode)
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{
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if (mode == "MASK")
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{
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mAlphaMode = ALPHA_MODE_MASK;
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}
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else if (mode == "BLEND")
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{
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mAlphaMode = ALPHA_MODE_BLEND;
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}
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else
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{
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mAlphaMode = ALPHA_MODE_OPAQUE;
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}
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}
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const char* getAlphaMode() const
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{
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switch (mAlphaMode)
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{
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case ALPHA_MODE_MASK: return "MASK";
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case ALPHA_MODE_BLEND: return "BLEND";
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default: return "OPAQUE";
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}
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}
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// set the contents of this LLGLTFMaterial from the given json
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// returns true if successful
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// json - the json text to load from
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// warn_msg - warning message from TinyGLTF if any
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// error_msg - error_msg from TinyGLTF if any
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bool fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg);
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// get the contents of this LLGLTFMaterial as a json string
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std::string asJSON(bool prettyprint = false) const;
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// initialize from given tinygltf::Model
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// model - the model to reference
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// mat_index - index of material in model's material array
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void setFromModel(const tinygltf::Model& model, S32 mat_index);
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// write to given tinygltf::Model
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void writeToModel(tinygltf::Model& model, S32 mat_index) const;
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// calculate the fields in this material that differ from a base material and write them out to a given tinygltf::Model
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void writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const;
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void applyOverride(const LLGLTFMaterial& override_mat);
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};
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