phoenix-firestorm/indra/llcommon/llthreadsafequeue.h

203 lines
4.4 KiB
C++

/**
* @file llthreadsafequeue.h
* @brief Base classes for thread, mutex and condition handling.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTHREADSAFEQUEUE_H
#define LL_LLTHREADSAFEQUEUE_H
#include "llexception.h"
#include "llmutex.h"
#include "lltimer.h"
#include <string>
#include <deque>
//
// A general queue exception.
//
class LL_COMMON_API LLThreadSafeQueueError:
public LLException
{
public:
LLThreadSafeQueueError(std::string const & message):
LLException(message)
{
; // No op.
}
};
//
// An exception raised when blocking operations are interrupted.
//
class LL_COMMON_API LLThreadSafeQueueInterrupt:
public LLThreadSafeQueueError
{
public:
LLThreadSafeQueueInterrupt(void):
LLThreadSafeQueueError("queue operation interrupted")
{
; // No op.
}
};
//
// Implements a thread safe FIFO.
//
template<typename ElementT>
class LLThreadSafeQueue
{
public:
typedef ElementT value_type;
// If the pool is set to NULL one will be allocated and managed by this
// queue.
LLThreadSafeQueue( U32 capacity = 1024);
// Add an element to the front of queue (will block if the queue has
// reached capacity).
//
// This call will raise an interrupt error if the queue is deleted while
// the caller is blocked.
void pushFront(ElementT const & element);
// Try to add an element to the front ofqueue without blocking. Returns
// true only if the element was actually added.
bool tryPushFront(ElementT const & element);
// Pop the element at the end of the queue (will block if the queue is
// empty).
//
// This call will raise an interrupt error if the queue is deleted while
// the caller is blocked.
ElementT popBack(void);
// Pop an element from the end of the queue if there is one available.
// Returns true only if an element was popped.
bool tryPopBack(ElementT & element);
// Returns the size of the queue.
size_t size();
private:
std::deque< ElementT > mStorage;
LLCondition mLock;;
U32 mCapacity; // Really needed?
};
// LLThreadSafeQueue
//-----------------------------------------------------------------------------
template<typename ElementT>
LLThreadSafeQueue<ElementT>::LLThreadSafeQueue( U32 capacity):
mCapacity( capacity )
{
; // No op.
}
template<typename ElementT>
void LLThreadSafeQueue<ElementT>::pushFront(ElementT const & element)
{
while( true )
{
{
LLMutexLock lck( &mLock );
if( mStorage.size() < mCapacity )
{
mStorage.push_front( element );
mLock.signal();
return;
}
}
ms_sleep( 100 );
}
}
template<typename ElementT>
bool LLThreadSafeQueue<ElementT>::tryPushFront(ElementT const & element)
{
LLMutexTrylock lck( &mLock );
if( !lck.isLocked() )
return false;
if( mStorage.size() >= mCapacity )
return false;
mStorage.push_front( element );
mLock.signal();
return true;
}
template<typename ElementT>
ElementT LLThreadSafeQueue<ElementT>::popBack(void)
{
while( true )
{
mLock.wait();
if( !mStorage.empty() )
{
ElementT value = mStorage.back();
mStorage.pop_back();
return value;
}
}
}
template<typename ElementT>
bool LLThreadSafeQueue<ElementT>::tryPopBack(ElementT & element)
{
LLMutexTrylock lck( &mLock );
if( !lck.isLocked() )
return false;
if( mStorage.empty() )
return false;
element = mStorage.back();
mStorage.pop_back();
return true;
}
template<typename ElementT>
size_t LLThreadSafeQueue<ElementT>::size(void)
{
// Nicky: apr_queue_size is/was NOT threadsafe. I still play it safe here and rather lock the storage
LLMutexLock lck( &mLock );
return mStorage.size();
}
#endif